(→Skills) |
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=236A | |version=236A | ||
|damage= |guard= | |damage=1200*2 |guard=All | ||
|startup=34 |active= |recovery= |frameAdv=+23 | |startup=34 |active= |recovery= |frameAdv=+23 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.236A | |version=j.236A | ||
|damage= |guard= | |damage=1200*2 |guard=All | ||
|startup=37 |active= |recovery= |frameAdv= | |startup=37 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=236B |header=no | |version=236B |header=no | ||
|damage= |guard= | |damage=1200*2 |guard=All | ||
|startup=34 |active= |recovery= |frameAdv=+23 | |startup=34 |active= |recovery= |frameAdv=+23 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.236B | |version=j.236B | ||
|damage= |guard= | |damage=1200*2 |guard=All | ||
|startup=37 |active= |recovery= |frameAdv= | |startup=37 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* Creates a dissolve at the cost of HP | * Creates a dissolve at the cost of HP | ||
His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates. }} | His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates. | ||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=Puddle | |||
|damage=1500 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
}} | |||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=18 |active= |recovery= |frameAdv=-1 | |startup=18 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=18 |active= |recovery= |frameAdv=-1 | |startup=18 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=18 |active= |recovery= |frameAdv=-1 | |startup=18 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
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Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits. | Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits. | ||
}} | }} | ||
{{AttackData-BBTag | |||
|header=no | |||
|version=Puddle | |||
|damage=1000 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
}} | |||
}} | }} | ||
Revision as of 19:33, 2 February 2019
Carmine |
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Health:
|
Overview
"You only got one life. Take care of it... You got that, you piece of trash?!"
Backstory
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.
Playstyle
Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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EXS of Lifeblood: Blood Spike
Carmine's ability to control/weaponize his own blood also gives him the ability to lay down Dissolves; Dissolves are pools of blood left behind by certain moves of Carmine's that will drain a portion of his own HP, but can interact with a number of his other moves for special effects that each have their own hitboxes. For example, his 236X turns an already-laid-down-dissolve into an advancing blood wheel on the ground, or his 214X shoots up another blood crystal from the pool itself. There exist moves that directly interact with dissolve pools without costing Carmine's HP, but cannot set down dissolves themselves.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C Thrust! (EX version) |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Pulverize
Pulverize! 5A+D |
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Skills
Spin!
Spin! 236A/B (Air OK) |
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Launch!
Launch! 214A/B/C |
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Extra Skills
Spin!
Spin! 236C (Air OK) |
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Partner Skills
5P
5P Dash C |
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6P
6P Spin! |
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4P
4P Thrust! |
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Distortion Skills
Hahahaha! Be Devoured!
Hahahaha! Be Devoured! 236B+C |
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No Escape...! Be Devoured!
No Escape...! 214B+C |
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Distortion Skill Duo
Hahahaha! Be Devoured! P during Main Character's Distortion Skill |
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Astral Heat
You Shit! This is the END! 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •