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*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one. | *Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one. | ||
*Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited. | *Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited. | ||
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Revision as of 02:25, 23 April 2020
Carmine |
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Overview
"You only got one life. Take care of it... You got that, you piece of trash?!" | |
Lore: | Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance. After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births. |
Playstyle
Carmine Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.
- Has some of the highest damage outputs in the game even without assists.
- Above average health
- Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.
- Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.
- Good space control thanks to his great normals, his specials and his dissolves.
- In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.
- Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.
- Certain commands will recover some of his lost health.
- Has an unblockable setup which becomes confirmable with a delayed assist.
- Glass Cannon. His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1.
- While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.
- Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.
- Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited.
EXS of Lifeblood: Blood Spike
Dissolves
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves.
Dissolve Manipulators:
- 5BB (Spiked Blood Column)
- j.BB (Spiked Blood Column)
- Spin! (Blood Wheel)
- Launch! (Blood Column)
- No Escape! (Blood Column)
Blood Absorb
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP.
Blood Absorb Attacks:
- Throw
- 5AAAA
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C Thrust! (EX version) |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Pulverize
Pulverize! 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Spin!
Spin! 236A/B (Air OK) |
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Launch!
Launch! 214A/B |
Template:AttackDataHeader-BBTag |
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Thrust!
Thrust! 214C |
Template:AttackDataHeader-BBTag |
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Extra Skills
Spin!
Spin! 236C (Air OK) |
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Partner Skills
5P
5P Dash C |
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6P
6P Spin! |
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4P
4P Thrust! |
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Distortion Skills
Hahahaha! Be Devoured!
Hahahaha! Be Devoured! 236B+C |
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No Escape...! Be Devoured!
No Escape...! 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Hahahaha! Be Devoured! P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
You Shit! This is the END! 222B+C |
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Roadmap
Expression error: Unexpected < operator.% complete | ||
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Page | Status | Score |
---|---|---|
Overview | Practically done. However, some changes need to be made, being description for 236BC, DHC and Astral; 214X description doesn't mention that 214X with a puddle is +0 on block; health values for every blood move needs to be listed in descriptions; and Carmine 5AAAA/grab heal values are outdated | {{{OverviewScore}}}/15 |
Combos | Combos are filled in but damage values as well as self harm values need to be edited. Also, Wheel loop combos don't work. | {{{CombosScore}}}/10 |
Strategy | Point, General tactics as well as Tips and Tricks are all blank. Anchor explanation needs to be edited and be more in-depth. Recommended partners needs to be edited (take out Es and Hazama, add Mika and Gord, etc). Blockstrings need explanations as to when to use said blockstrings as well as their applications. | {{{StrategyScore}}}/25 |
Frame Data | Complete, up to date for v1.5 | {{{FrameDataScore}}}/50 |
Click here for the scoring criteria to assess character page completion.
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
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