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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Carmine | !Carmine | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Carmine_Portrait.png| | [[File:BBTag_Carmine_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Carmine/Data| | {{#lst:BBTag/Carmine/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births. | After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births. | ||
}} | }} | ||
===EXS of Lifeblood: Blood Spike=== | |||
====Dissolves==== | |||
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves. | |||
'''Dissolve Manipulators:''' | |||
* 5BB (Spiked Blood Column) | |||
* j.BB (Spiked Blood Column) | |||
* Spin! (Blood Wheel) | |||
* Launch! (Blood Column) | |||
* No Escape! (Blood Column) | |||
====Blood Absorb==== | |||
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP. | |||
'''Blood Absorb Attacks:''' | |||
* Throw | |||
* 5AAAA | |||
===Playstyle=== | ===Playstyle=== | ||
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*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one. | *Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one. | ||
*Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited. | *Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited. | ||
}} | }} | ||
{{#lst:BBTag/Carmine/Data|Links}} | {{#lst:BBTag/Carmine/Data|Links}} | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_5A.png |caption= | |image=BBTag_Carmine_5A.png |caption= | ||
|image2=BBTag_Carmine_5AA.png |caption2= | |image2=BBTag_Carmine_5AA.png |caption2= | ||
|image3=BBTag_Carmine_5AAA.png |caption3= | |image3=BBTag_Carmine_5AAA.png |caption3= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_5B.png |caption= You're gonna see this move a lot. | |image=BBTag_Carmine_5B.png |caption= You're gonna see this move a lot. | ||
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*750HP Life Drain | *750HP Life Drain | ||
Fast projectile that leaves a dissolve immediately upon | Fast projectile that leaves a dissolve immediately upon contacting the opponent or the ground. Unlike in UNI, this move is special cancellable, which enables great pressure when cancelled into 214X or 236X since the dissolve attack will immediately kick in as a result. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create more of the same spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }} | A followup from his 5B projectile, which is primarily used for combo purposes due it being jump cancellable on hit. With dissolves on screen, this move will create more of the same spike protrusions from the ground which can create good damage if multiple hit the opponent, but they remove dissolves upon use. }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_5C.png |caption= I'm gonna do this on wake up and they won't see it coming | |image=BBTag_Carmine_5C.png |caption= I'm gonna do this on wake up and they won't see it coming | ||
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{{#lst:BBTag/Carmine/Data|5C}} | {{#lst:BBTag/Carmine/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving | {{Description|7|text=UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving, having a big hitbox, and generally being safer on block. Also has its uses for quick, same-side knockdowns to ends combos. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_2A.png |caption= | |image=BBTag_Carmine_2A.png |caption= | ||
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* Throw cancellable | * Throw cancellable | ||
low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. Jump cancellable on block. | low jab. Carmine's fastest button which is also mashable and can be used to reverse beat from other normals. This is generally your low mixup. Jump cancellable on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_2B.png |caption=Kick them with style and high in their face. | |image=BBTag_Carmine_2B.png |caption=Kick them with style and high in their face. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_2C.png |caption=Right at your feet, he says. | |image=BBTag_Carmine_2C.png |caption=Right at your feet, he says. | ||
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Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. Can also be used as an ender in lengthy combos, if you so please. }} | Primary poke and is one of his most useful starters. Has nice horizontal range and even vertical range, making it usable as a combo part. Since Carmine can reverse beat, combos from this are almost guaranteed. Can also be used as an ender in lengthy combos, if you so please. }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_jA.png |caption= | |image=BBTag_Carmine_jA.png |caption= | ||
|image2=BBTag_Carmine_jAA.png |caption2= | |image2=BBTag_Carmine_jAA.png |caption2= | ||
|name=j.A | |name=j.A | ||
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Since this cannot be used on it's own, it is primarily used as combo fodder }} | Since this cannot be used on it's own, it is primarily used as combo fodder }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_jB.png |caption= | |image=BBTag_Carmine_jB.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!) | |image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!) | ||
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* 1500HP Life Drain | * 1500HP Life Drain | ||
This move is pretty strong when right above enemy heads as a way to bait anti airs. With an assist to help, you can cover j.C's recovery while making it confirmable. Be mindful that there is a dead zone right in the middle from wear he throws it, to the spikes created on the ground. However, an assist can clear it of this weakness. Otherwise, this move has it's uses of quickly chucking out dissolves but at a higher health cost. This move is also your other combo ender besides j.b, and you can actually still get good oki from 236x off of this. }} | This move is pretty strong when right above enemy heads as a way to bait anti airs. With an assist to help, you can cover j.C's recovery while making it confirmable. Be mindful that there is a dead zone right in the middle from wear he throws it, to the spikes created on the ground. However, an assist can clear it of this weakness. Otherwise, this move has it's uses of quickly chucking out dissolves but at a higher health cost. This move is also your other air combo ender besides j.b, and you can actually still get good oki from 236x off of this. }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_GroundThrow.png |caption=Suck it all out! | |image=BBTag_Carmine_GroundThrow.png |caption=Suck it all out! | ||
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Carmine's grab is a rather important tool for him to have. Compared to his base game, Carmine can confirm off of this as well as gain back a greater amount of health than he previously could. In BBTAG, where his mixup arsenal has been shortened, his grab serves as a noteworthy tool that should be feared.}} | Carmine's grab is a rather important tool for him to have. Compared to his base game, Carmine can confirm off of this as well as gain back a greater amount of health than he previously could. In BBTAG, where his mixup arsenal has been shortened, his grab serves as a noteworthy tool that should be feared.}} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Pulverize</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Pulverize.png |caption="Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis. | |image=BBTag_Carmine_Pulverize.png |caption="Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Spin!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Spin.png |caption="Maware!" (Spin around!) | |image=BBTag_Carmine_Spin.png |caption="Maware!" (Spin around!) | ||
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{{#lst:BBTag/Carmine/Data|236A Puddle}} | {{#lst:BBTag/Carmine/Data|236A Puddle}} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Launch!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Launch.png |caption="Tsukiagero!" (Launch through!) | |image=BBTag_Carmine_Launch.png |caption="Tsukiagero!" (Launch through!) | ||
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{{Description|8|text=*All 214X buttons are +0 on block with a puddle. | {{Description|8|text=*All 214X buttons are +0 on block with a puddle. | ||
}} | }} | ||
}} | |||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Thrust!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Thrust.png |caption= Who said that you could press buttons? | |image=BBTag_Carmine_Thrust.png |caption= Who said that you could press buttons? | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Spin!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Spin.png |caption="Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones. | |image=BBTag_Carmine_Spin.png |caption="Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_66C.png |caption= | |image=BBTag_Carmine_66C.png |caption= | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls | |image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_ThrustAssist.png |caption="Buchinuke!" (Punch right through!) | |image=BBTag_Carmine_ThrustAssist.png |caption="Buchinuke!" (Punch right through!) | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Hahahaha! Be Devoured!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption="Hyahahahahaha! Kuraitsukuze!" (Devour them up!) | |image=BBTag_Carmine_HahahahahaBeDevoured.png |caption="Hyahahahahaha! Kuraitsukuze!" (Devour them up!) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">No Escape...! Be Devoured!</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Blood House. "Mou nigasane...!" (Soon you can't run...!) | |image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Blood House. "Mou nigasane...!" (Soon you can't run...!) |
Revision as of 06:18, 24 May 2020
Carmine |
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Overview
"You only got one life. Take care of it... You got that, you piece of trash?!" | |
Lore: | Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance. After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births. |
EXS of Lifeblood: Blood Spike
Dissolves
Carmine's EXS allows him to weaponize his own blood, even after it leaves his body and pools on the ground in the form of Dissolves. Dissolves are pools of blood left behind by certain moves in exchange for 750 points of health per Dissolve. Carmine can interact with them by using certain attacks, each resulting in different effects (e.g., 236X turns dissolves into an advancing blood wheel, 214X shoots up a blood crystal from the dissolve). Carmine can set one normal Dissolve (from 5B or j.B), one special move dissolve (from Spin! or Launch!), and two dissolves from j.C, meaning he can have up to 4 Dissolves present at any given time. Dissolves remain on the field indefinitely until Carmine is K.O'd or it is used once. Some moves can interact with Dissolves without reducing Carmine's HP, but in turn these moves cannot set down Dissolves.
Dissolve Manipulators:
- 5BB (Spiked Blood Column)
- j.BB (Spiked Blood Column)
- Spin! (Blood Wheel)
- Launch! (Blood Column)
- No Escape! (Blood Column)
Blood Absorb
Carmine can also manipulate the blood of his opponents whenever he grabs them, stealing their blood and absorbing it into his body. This heals either 500 HP or a set percentage of Carmine's current Red Health. Red health recovery percent starts at 40% and is cut in half for every Blood Absorb hit done in the same combo (40%, 20%, 10%, etc.). If the first Blood Absorb in a combo would heal less than 500 Red Health, he will heal 500 points of his max HP and his Red Health will be removed. Note that if either 500 HP heal occurs, all subsequent Blood Absorbs will heal 0 HP.
Blood Absorb Attacks:
- Throw
- 5AAAA
Playstyle
Carmine Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.
- Has some of the highest damage outputs in the game even without assists.
- Above average health
- Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.
- Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.
- Good space control thanks to his great normals, his specials and his dissolves.
- In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.
- Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.
- Certain commands will recover some of his lost health.
- Has an unblockable setup which becomes confirmable with a delayed assist.
- Glass Cannon. His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1.
- While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.
- Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.
- Unlike back in UNI, he now only has one EX move/Extra Skill, making his capabilities with meter a bit more limited.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Thrust! (EX version) |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Pulverize! 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Spin! 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Launch! 214A/B |
Template:AttackDataHeader-BBTag |
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Thrust! 214C |
Template:AttackDataHeader-BBTag |
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Extra Skills
Spin! 236C (Air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Dash C |
Template:AttackDataHeader-BBTag |
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6P Spin! |
Template:AttackDataHeader-BBTag |
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4P Thrust! |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Hahahaha! Be Devoured! 236B+C |
Template:AttackDataHeader-BBTag |
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No Escape...! 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Hahahaha! Be Devoured! P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
You Shit! This is the END! 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
Expression error: Unexpected < operator.% complete | ||
|
Page | Status | Score |
---|---|---|
Overview | Practically done. However, some changes need to be made, being description for 236BC, DHC and Astral; 214X description doesn't mention that 214X with a puddle is +0 on block; health values for every blood move needs to be listed in descriptions; and Carmine 5AAAA/grab heal values are outdated | {{{OverviewScore}}}/15 |
Combos | Combos are filled in but damage values as well as self harm values need to be edited. Also, Wheel loop combos don't work. | {{{CombosScore}}}/10 |
Strategy | Point, General tactics as well as Tips and Tricks are all blank. Anchor explanation needs to be edited and be more in-depth. Recommended partners needs to be edited (take out Es and Hazama, add Mika and Gord, etc). Blockstrings need explanations as to when to use said blockstrings as well as their applications. | {{{StrategyScore}}}/25 |
Frame Data | Complete, up to date for v1.5 | {{{FrameDataScore}}}/50 |
Click here for the scoring criteria to assess character page completion.
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and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Jubei [★]
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- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
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- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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