Carmine |
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Overview
"You only got one life. Take care of it... You got that, you piece of trash?!"
Backstory
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.
Playstyle
Carmine is a powerful setplay-type character who can lay down a variety of moves that control various amounts of space on the screen, and can easily convert it into a nasty amount of combo damage. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to lay carefully-placed Dissolves and powerful footsies. However, the biggest thing to look out for with Carmine is that many of his Dissolve-creating moves all use up HP, and that there are gaps between a number of his powerful lockdown tools that prevent them from being abused safely for free blockstring pressure. Timing and manipulation is key to playing Carmine properly.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Lifeblood: Blood Spike
Carmine's ability to control/weaponize his own blood also gives him the ability to lay down Dissolves; Dissolves are pools of blood left behind by certain moves of Carmine's that will drain a portion of his own HP, but can interact with a number of his other moves for special effects that each have their own hitboxes. For example, his 236X turns an already-laid-down-dissolve into an advancing blood wheel on the ground, or his 214X shoots up another blood crystal from the pool itself. There exist moves that directly interact with dissolve pools without costing Carmine's HP, but cannot set down dissolves themselves.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Pulverize
Pulverize! 5A+D |
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Skills
Spin!
Spin! 236A/B (Air OK) |
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Launch!
Launch! 214A/B/C |
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Extra Skills
Spin!
Spin! 236C (Air OK) |
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Partner Skills
5P
Dash C 5P |
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6P
Spin! 6P |
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4P
Thrust! 4P |
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Distortion Skills
Hahahaha! Be Devoured!
Hahahaha! Be Devoured! 236B+C |
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No Escape...! Be Devoured!
No Escape...! 214B+C |
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Astral Heat
You Shit! This is the END! 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •