BBTag/Carmine/Combos: Difference between revisions

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< BBTag‎ | Carmine
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=====Solo=====
=====Solo=====
'''5AAA>2C>2B>5B>236A,5B>236A,5B>236A,jC'''
:Damage: 7505
:Health Cost: 4000
:Notes: A damaging, if somewhat costly combo with great corner carry. Carmine needs to dash forward in order to be in position for the 5Bs to connect.
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Revision as of 02:30, 20 June 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5AAA>2C>2B>5B>236A,5B>236A,5B>236A,jC

Damage: 7505
Health Cost: 4000
Notes: A damaging, if somewhat costly combo with great corner carry. Carmine needs to dash forward in order to be in position for the 5Bs to connect.


With Assists


Corner

Solo


With Assists


Combo Theory


Video Examples


External Documents and References