BBTag/Carmine/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 41F / Invul: 1-7F All

  • Backdash can cancel into all actions 32F onward


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1100 - - - B All 9 3 25 -11 - 16 - - - -
5AA
1100 - - - B All 14 7 16 -6 - 16 - - - -
5AAA
1300 - - - B All 15 3 30 -14 - 18 - - - -
5AAAA
0*2, 640*4 - - - B All 12 3 31 -15 - 18 - - - -
2A
800 - - - F Low 7 5 13 -6 - 11 - - - -
5B
1500 - - - B All 14 - 32 -2 - - - - - -
5BB
2200 - - - P All 15 - - -3 - 18 - - - -
2B
1100 - - - B All 8 5 31 -19 - 16 - - 5-9 H -
5C
- - - - H High 26 3 19 -4 - 17 - - - -
2C
1300 - - - F Low 11 2 29 -12 - 18 - - - -
j.A
1000 - - - H High 11 2*2 18 - - 16 - - - -
j.AA
- - - - - - - - - - - - - - - -
j.B
1500 - - - P All 19 - Till L + 16 - - 23 - - - -
j.BB
2200 - - - - - 15 - - - - - - - - -
j.C
1000*3 - - - - - - - Till L+16 - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - - - - - - - - - - -
Pulverize!
Reversal Action
500*11 - - - - - 12 1*11 43 -27 - 16 - - 1-22 All -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Spin!
236A
1200*2 - - - - - - - - - - - - - - -
B Spin!
236B
1200*2 - - - - - - - - - - - - - - -
Air A Spin!
j.236A
1200*2 - - - - - - - - - - - - - - -
Air B Spin!
j.236B
1200*2 - - - - - - - - - - - - - - -
A Launch!
214A
2000 - - - - - - - - - - - - - - -
B Launch!
214B
2000 - - - - - - - - - - - - - - -
C Launch!
214C
2000 - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Spin!
236C
600*7 - - - - - - - - - - - - - - -
Air EX Spin!
236C
600*7 - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Dash C
1700 - - - - - - - - - - - - - - -
6P
Spin!
1200*2 - - - - - - - - - - - - - - -
4P
Thrust!
1500*2 - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Hahahaha! Be Devoured!
236B+C
- - - - - - 3+8 - - - - - - - - -
No Escape...!
214B+C
3000,38 - - - - - 12+11 - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
You Shit! This is the END!
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB[+] - Special, Super
5BB - - - Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - j.BB[+] - Special, Super
j.BB - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • 5BB whiff cancel is when 5B hits the floor
  • j.BB whiff cancel is when j.B hits the floor

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc