BBTag/Carmine/Frame Data: Difference between revisions

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< BBTag‎ | Carmine
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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5A|subtitle=}}
|version=5A
{{#lsth:BBTag/Carmine/Data|5A Full}}
|damage=1100 |p1=100 |p2=85
|-
|level= |attribute=B |guard=All
{{AttackVersion|name=5AA|subtitle=}}
|startup=9 |active=3 |recovery=25 |frameAdv=-11
{{#lsth:BBTag/Carmine/Data|5AA Full}}
|blockstun=16 |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AAA|subtitle=}}
}}
{{#lsth:BBTag/Carmine/Data|5AAA Full}}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=5AAAA|subtitle=}}
|version=5AA
{{#lsth:BBTag/Carmine/Data|5AAAA Full}}
|damage=1100 |p1=100 |p2=85
|-
|level= |attribute=B |guard=All
{{AttackVersion|name=2A|subtitle=}}
|startup=14 |active=7 |recovery=16 |frameAdv=-6
{{#lsth:BBTag/Carmine/Data|2A Full}}
|blockstun=16 |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5B|subtitle=}}
}}
{{#lsth:BBTag/Carmine/Data|5B Full}}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=5BB|subtitle=}}
|version=5AAA
{{#lsth:BBTag/Carmine/Data|5BB Full}}
|damage=1300 |p1=100 |p2=90
|-
|level= |attribute=B |guard=All
{{AttackVersion|name= 2B|subtitle=}}
|startup=15 |active=3 |recovery=30 |frameAdv=-14
{{#lsth:BBTag/Carmine/Data| 2B Full}}
|blockstun=18 |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5C|subtitle=}}
}}
{{#lsth:BBTag/Carmine/Data|5C Full}}
{{FrameData-BBTag
|-
|version=5AAAA
{{AttackVersion|name=2C|subtitle=}}
|damage=0*2, 800*3, 100 |p1=100 |p2=85 (once)
{{#lsth:BBTag/Carmine/Data|2C Full}}
|level= |attribute=B |guard=All
|-
|startup=12 |active=3 |recovery=31 |frameAdv=-15
{{AttackVersion|name=j.A|subtitle=}}
|blockstun=18 |groundHit= |airHit=
{{#lsth:BBTag/Carmine/Data|j.A Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=j.AA|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Carmine/Data|j.AA Full}}
|version=2A
|-
|damage=800 |p1=90 |p2=80
{{AttackVersion|name=j.B|subtitle=}}
|level= |attribute=F |guard=Low
{{#lsth:BBTag/Carmine/Data|j.B Full}}
|startup=7 |active=5 |recovery=13 |frameAdv=-6
|-
|blockstun=11 |groundHit= |airHit=
{{AttackVersion|name=j.BB|subtitle=}}
|invul= |hitbox=
{{#lsth:BBTag/Carmine/Data|j.BB Full}}
|description=
|-
}}
{{AttackVersion|name=j.C|subtitle=}}
{{FrameData-BBTag
{{#lsth:BBTag/Carmine/Data|j.C Full}}
|version=5B
|damage=1500 |p1=80 |p2=85
|level= |attribute=B |guard=All
|startup=14 |active= |recovery=32 |frameAdv=-2
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage=2200 |p1=90 |p2=70
|level= |attribute=P |guard=All
|startup=15 |active= |recovery= |frameAdv=-3
|blockstun=18 |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1100 |p1=90 |p2=85
|level= |attribute=B |guard=All
|startup=8 |active=5 |recovery=31 |frameAdv=-19
|blockstun=16 |groundHit= |airHit=
|invul=5-9 H |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage=800 |p1= |p2=
|level= |attribute=H |guard=High
|startup=26 |active=3 |recovery=19 |frameAdv=-4
|blockstun=17 |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1300 |p1=90 |p2=80
|level= |attribute=F |guard=Low
|startup=11 |active=2 |recovery=29 |frameAdv=-12
|blockstun=18 |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1000*2 |p1=80 |p2=85 (once)
|level= |attribute=H |guard=High
|startup=11 |active=2*2 |recovery=18 |frameAdv=
|blockstun=16 |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1100 |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1500 |p1=80 |p2=85
|level= |attribute=P |guard=All
|startup=19 |active= |recovery=Till L + 16 |frameAdv=
|blockstun=23 |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.BB
|damage=2200 |p1=80 |p2=85
|level= |attribute= |guard=
|startup=15 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1000*3 |p1=80 |p2=80 (once)
|level= |attribute= |guard=All
|startup=14 |active= |recovery=Till L+16 |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 155: Line 66:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=}}
|version=Ground Throw
{{#lsth:BBTag/Carmine/Data|BC Full}}
|damage=0, 2000 |p1=100 |p2=50 (once)
|-
|level= |attribute= |guard=Throw
{{AttackVersion|name=Pulverize!|subtitle=Reversal Action}}
|startup=7 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Carmine/Data|AD Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
}}
{{#lsth:BBTag/Carmine/Data|DP Full}}
 
{{FrameData-BBTag
|version=Pulverize!
|subtitle=Reversal Action
|damage=500*11 |p1=80 |p2=60 (once)
|level= |attribute= |guard=
|startup=12 |active=1*11 |recovery=43 |frameAdv=-27
|blockstun=16 |groundHit= |airHit=
|invul=1-22 All |hitbox=
}}
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 189: Line 83:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=A Spin!|subtitle=236A}}
|version=A Spin! |subtitle=236A
{{#lsth:BBTag/Carmine/Data|236A Full}}
|damage=1200*2 |p1=80 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=B Spin!|subtitle=236B}}
|startup=34 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Carmine/Data|236B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Air A Spin!|subtitle=j.236A}}
|description=
{{#lsth:BBTag/Carmine/Data|j.236A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Air B Spin!|subtitle=j.236B}}
|version=B Spin! |subtitle=236B
{{#lsth:BBTag/Carmine/Data|j.236B Full}}
|damage=1200*2 |p1=80 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=Spin! (Puddle)|subtitle=}}
|startup=37 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Carmine/Data|236 Puddle Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=A Launch!|subtitle= 214A}}
|description=
{{#lsth:BBTag/Carmine/Data|214A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=B Launch!|subtitle= 214B}}
|version=Air A Spin! |subtitle=j.236A
{{#lsth:BBTag/Carmine/Data|214B Full}}
|damage=1200*2 |p1=80 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=C Launch!|subtitle=214C}}
|startup=34 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Carmine/Data|214C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Launch! (Puddle)|subtitle=|rowspan=2}}
|description=
{{#lsth:BBTag/Carmine/Data|214 Puddle Full}}
}}
|-
{{FrameData-BBTag
{{Description|17|text=
|version=Air B Spin! |subtitle=j.236B
|damage=1200*2 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=37 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Spin! (Puddle) |subtitle=
|damage=1500 |p1=80 |p2=95
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Launch! |subtitle= 214A
|damage=2000 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=18 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Launch! |subtitle= 214B
|damage=2000 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=18 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=C Launch! |subtitle=214C
|damage=2000 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=18 |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Launch! (Puddle) |subtitle=
|damage=1000 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Considered part of Launch! No additional damage scaling applied.
*Considered part of Launch! No additional damage scaling applied.
Line 284: Line 126:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=EX Spin!|subtitle=236C}}
|version=EX Spin! |subtitle=236C
{{#lsth:BBTag/Carmine/Data|236C Full}}
|damage=600*7 |p1=80 |p2=80(once)
|-
|level= |attribute= |guard=All
{{AttackVersion|name=Air EX  Spin!|subtitle=j.236C}}
|startup=19 |active= |recovery= |frameAdv=+35
{{#lsth:BBTag/Carmine/Data|j.236C Full}}
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air EX  Spin!|subtitle=j.236C
|damage=600*7 |p1=80 |p2=80(once)
|level= |attribute= |guard=All
|startup=22 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 312: Line 141:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P|subtitle=Dash C}}
|version=5P |subtitle=Dash C
{{#lsth:BBTag/Carmine/Data|5P Full}}
|damage=1700 |p1=70 |p2=85
|-
|level= |attribute= |guard=All
{{AttackVersion|name=6P|subtitle=Spin!}}
|startup=40 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Carmine/Data|6P Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=4P|subtitle=Thrust!}}
|description=
{{#lsth:BBTag/Carmine/Data|4P Full}}
}}
{{FrameData-BBTag
|version=6P |subtitle=Spin!
|damage=1200*2 |p1=70 |p2=80 (once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Thrust!
|damage=1500*2|p1=70 |p2=80 (once)
  |level= |attribute= |guard=All
|startup=33 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 350: Line 160:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Hahahaha! Be Devoured!|subtitle=236B+C|rowspan=2}}
|version=Hahahaha! Be Devoured! |subtitle=236B+C
{{#lsth:BBTag/Carmine/Data|236BC Full}}
|damage=500x13, 2000<br/>[500x16, 2000] |p1=80 |p2=100
|-
|level= |attribute= |guard=
{{Description|17|text=
|startup=4+8 |active= |recovery= |frameAdv=-53
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=No Escape...! |subtitle=214B+C
{{AttackVersion|name=No Escape...!|subtitle=214B+C|rowspan=2}}
|damage=3000, 100<br/>[4000, 100] |p1=80 |p2=60
{{#lsth:BBTag/Carmine/Data|214BC Full}}
|level= |attribute= |guard=
|-
|startup=12+11 |active= |recovery= |frameAdv=-37
{{Description|17|text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=Hahahaha! Be Devoured!|subtitle=Distortion Skill Duo|rowspan=2}}
|version=Hahahaha! Be Devoured! |subtitle=Distortion Skill Duo
{{#lsth:BBTag/Carmine/Data|Distortion Skill Duo Full}}
|damage= |p1= |p2=  
|-
|level= |attribute= |guard=All
{{Description|17|text=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
Line 397: Line 196:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=You Shit! This is the END!|subtitle=222B+C}}
|version=You Shit! This is the END! |subtitle=222B+C
{{#lsth:BBTag/Carmine/Data|222BC Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}



Revision as of 08:06, 24 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
2A
5B
5BB
2B
5C
2C
j.A
j.AA
j.B
j.BB
j.C

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Pulverize!
Reversal Action
Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Spin!
236A
B Spin!
236B
Air A Spin!
j.236A
Air B Spin!
j.236B
Spin! (Puddle)
A Launch!
214A
B Launch!
214B
C Launch!
214C
Launch! (Puddle)
  • Considered part of Launch! No additional damage scaling applied.

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Spin!
236C
Air EX Spin!
j.236C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Dash C
6P
Spin!
4P
Thrust!

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hahahaha! Be Devoured!
236B+C
  • Values in [] are for Enhanced version
No Escape...!
214B+C
  • Values in [] are for Enhanced version
Hahahaha! Be Devoured!
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
You Shit! This is the END!
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB[+] - Special, Super
5BB - - - Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - j.BB[+] - Special, Super
j.BB - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • 5BB whiff cancel is when 5B hits the floor
  • j.BB whiff cancel is when j.B hits the floor

Sources

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To edit frame data, edit values in BBTag/Carmine/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.