Difference between revisions of "BBTag/Carmine/Frame Data"

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(Distortion Skills)
 
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*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
 
*Minimum Damage 100% (2000 [2500])
 
*Minimum Damage 100% (2000 [2500])
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*Values in <> are when first his whiffs or is blocked
 
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Latest revision as of 06:51, 14 August 2019

System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 32F / Invul: 1-7F All

  • Animation lasts for 41F but can cancel into all actions on 33F



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1100 - 100 85 B All 9 3 25 -11 3 16 17 17 11 - -
5AA 1100 - 100 85 B All 14 7 16 -6 3 16 17 17 11 - -
5AAA 1300 - 100 90 B All 15 3 30 -14 4 18 19 19 12 - -
5AAAA 0*2, 800*3, 100 - 100 85 (once) B All 12 2 32 -15 4 18 19 19 3 - -
2A 800 - 90 80 F Low 7 5 13 -6 1 11 12 12 9 - -
5B 1500 - 100 85 P All 14 Until Hit Total: 42 -2 3 16 17 32 4/+10 - -
5BB 2200 - 100 70 (Once) P All 15 7 15 -3 3 18 17 30 11 - -
2B 1100 - 90 85 B All 8 2 30 -15 3 16 17 25 11 5-9 H -
5C 800+ - 100 100 H High 26 3 3+13L -4 3 16 - - 11 - -
2C 1300 - 90 80 F Low 11 2 29 -12 4 18 19 30 12 - -
j.A 1000*2 - 80 85 (Once) H High 9 4,2 18 - 3 16 17 22 11 - -
j.AA 1100 - 80 85 H High 7 3 18 - 3 16 17 22 11 - -
j.B 1500 - 80 85 P All 19 Until Hit Total: Until L+16L - 3 13 17 40 4/+10 - -
j.BB 2200 - 80 70 P All 15 7 Total: Until L+0L - 3 16 Launch 30 11 - -
j.C 1000*4 - 80 80 (Once) H, P*3 All 14 2(7)2*3 Total: Until L+16L - 4 18 19, Launch*3 40 + Knockdown 24, 40 7, 0/+3*3 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 4 - Stagger 20 + Crumple - 0, 12 - -
Pulverize!
Reversal Action
500*11 - 80 60 (Once) B Air Unblockable 12 1*11 43 -27 3 16 Launch 50 1/+0/+1*7, 5/+0/+1*3, 8/+0/+1 1-22 All -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Spin!
236A
1200*2 - 80 80 P All 47 12*4 Total: 37 - 3 16 17 24 0/+6 - -
B Spin!
236B
1200*2 - 80 80 P All 47 12*4 Total: 37 - 3 16 17 24 0/+6 - -
Air A Spin!
j.236A
1200*2 - 80 80 P All 46 12*4 Total: 40 - 3 16 17 24 0/+6 - -
  • If Carmine lands during the move, Carmine has 15F landing recovery
Air B Spin!
j.236B
1200*2 - 80 80 P All 61 12*4 Total: 40 - 3 16 17 24 0/+6 - -
  • If Carmine lands during the move, Carmine has 15F landing recovery
Spin! (Puddle) 1500 - 80 95 P All 37 18 - - 3 16 Launch 17 0/+8 - -
A Launch!
214A
2000 - 80 80 P Low 18 3 Total: 46 -1 3 16 Launch 30 0/+11 - -
B Launch!
214B
2000 - 80 80 P Low 18 3 Total: 46 -1 3 16 Launch 30 0/+11 - -
C Launch!
214C
2000 - 80 80 P Low 18 3 Total: 46 -1 3 16 Launch 30 0/+11 - -
Launch! (Puddle) 1000 - 80 80 P All 19 3 - 0 3 16 Launch 30 0/+11 - -
  • Considered part of Launch! No additional damage scaling applied.

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Spin!
236C
600*7 - 80 80 (once) P All 19 15,4*6 Total: 33 +40 3 16 Launch 24 0/+3 - -
Air EX Spin!
j.236C
600*7 - 80 80 (once) P All 22 - Total: 37 - 3 16 Launch 24 0/+3 - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Dash C
1700 - 70 85 B All (18)+18 7 31 -19 4 18 19 60 12 - -
6P
Spin!
1200*2 - 100 80 (Once) P All (18)+48 12*4 Total: (18)+43 - 3 16 Launch 24 3/+3/+3 - -
4P
Thrust!
1500*2 - 70 80 (Once) P All (18)+15 2(19)7 Total: (18)+73 -10 3 16 Launch 25, 45 0/+10, 0/+11 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hahahaha! Be Devoured!
236B+C
500*3, 400*8, 580*2, 2000 <2000*2>
[500*3, 400*8, 550*5, 2000 <2500*2>]
- 80 100*13, 60 [100*16, 60] P2 Low, All*5 4+8 5,2*5 Total: 96 -56 4 18 Launch 200 0, 0/+3*5 1-29 All -
  • Values in [] are for Enhanced version
  • Values in <> are when first his whiffs or is blocked
No Escape...!
214B+C
3000, 100 [4000, 100] - 80, 100 80 (Once) P2 All 12+11 3 Total: 69 -37 0 9 Launch 5 0, 0/+180 1-32 All -
  • Values in [] are for Enhanced version
Hahahaha! Be Devoured!
Distortion Skill Duo
100*12, 300, 800 <500*2>
[100*8, 300, 200*2, 100*5, 1000 <750*2>]
- 100 100 P2 All 1+1 5,2*5 Total: 68 -40 4 18 Launch 180 0, 0/+3*5 1-19 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])
  • Values in <> are when first his whiffs or is blocked

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
You Shit! This is the END!
222B+C
- - - - P2 All 1+16 9 175 -126 5 20 - - 3 1-27 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB[+] - Special, Super
5BB - - - Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - j.BB[+] - Special, Super
j.BB - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • 5BB whiff cancel is when 5B hits the floor
  • j.BB whiff cancel is when j.B hits the floor

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Carmine/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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