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{{#lst:BBTag/Carmine/Data|5AAAA Full}} | {{#lst:BBTag/Carmine/Data|5AAAA Full}} | ||
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{{Description| | {{Description|21|text= | ||
*First time this is used in a combo, heals the greater of 2000 HP or 50% of his missing red health. | *First time this is used in a combo, heals the greater of 2000 HP or 50% of his missing red health. | ||
*Subsequent times this is used in a combo, heals 1000 HP or 25% of his missing red health. | *Subsequent times this is used in a combo, heals 1000 HP or 25% of his missing red health. | ||
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{{#lst:BBTag/Carmine/Data|BC Full}} | {{#lst:BBTag/Carmine/Data|BC Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
*Heals the greater of 2000 HP or 50% of his missing red health | *Heals the greater of 2000 HP or 50% of his missing red health | ||
}} | }} | ||
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{{#lst:BBTag/Carmine/Data|j.236A Full}} | {{#lst:BBTag/Carmine/Data|j.236A Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*If Carmine lands during the move, Carmine has 15F landing recovery | *If Carmine lands during the move, Carmine has 15F landing recovery | ||
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{{#lst:BBTag/Carmine/Data|j.236B Full}} | {{#lst:BBTag/Carmine/Data|j.236B Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*If Carmine lands during the move, Carmine has 15F landing recovery | *If Carmine lands during the move, Carmine has 15F landing recovery | ||
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{{#lst:BBTag/Carmine/Data|214 Puddle Full}} | {{#lst:BBTag/Carmine/Data|214 Puddle Full}} | ||
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{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Considered part of Launch! No additional damage scaling applied. | *Considered part of Launch! No additional damage scaling applied. | ||
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{{#lst:BBTag/Carmine/Data|236BC Full}} | {{#lst:BBTag/Carmine/Data|236BC Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
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{{#lst:BBTag/Carmine/Data|214BC Full}} | {{#lst:BBTag/Carmine/Data|214BC Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
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{{#lst:BBTag/Carmine/Data|Distortion Skill Duo Full}} | {{#lst:BBTag/Carmine/Data|Distortion Skill Duo Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version |
Revision as of 04:33, 12 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash | |
Additional Notes |
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB[+] | - | Special, Super |
5BB | - | - | - | Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | j.BB[+] | - | Special, Super |
j.BB | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
- 5BB whiff cancel is when 5B hits the floor
- j.BB whiff cancel is when j.B hits the floor
Sources
To edit frame data, edit values in BBTag/Carmine/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •