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==Revolver Action Table== | ==Revolver Action Table== |
Revision as of 19:23, 17 October 2021
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Carmine | 18,000 | 4F | 32F (1~7F Inv All) |
- Backdash is 41F but can cancel into all actions on 33F
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 1100 | All | 9 | 3 | 25 | -11 | 100 | 85 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 1100 | All | 14 | 7 | 16 | -6 | 100 | 85 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AAA | 1300 | All | 15 | 3 | 30 | -14 | 100 | 90 | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | |||
5AAAA | 0×2, 800×3, 100 | All | 12 | 2 | 32 | -15 | 100 | 85 | 4 | 18 | 19×4, Launch | Stand×4, 30 + Slide | 3 | 3, 0×5 | ||||||
2A | 800 | Low | 7 | 5 | 13 | -6 | 90 | 80 | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 1500 | All | 14 | Until Hit | Total: 42 | -2 | 100 | 85 | 3 | 16 | 17 | 32 | 22 | 46 | 4/+10 | +10 | +12 | |||
5BB | 2200 | All | 15 | 7 | Total: 36 | -3 | 100 | 70 (Once) | 3 | 18 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | |||
2B | 1100 | All | 8 | 2 | 30 | -15 | 5~9 H | 90 | 85 | 3 | 16 | 17 | 25 | 22 | 39 | 11 | +0 | +2 | ||
5C | 800+ | High | 26 | 3 | 3+13L | -4 | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1300 | Low | 11 | 2 | 29 | -12 | 90 | 80 | 4 | 18 | Launch | 30 | Launch | 45 | 12 | +0 | +5 | |||
j.A | 1000×2 | High | 11 | 4,2 | 18 | 80 | 85 | 3 | 16 | 17 | 22 | 22 | 36 | 11 | +0 | +2 | ||||
j.AA | 1100 | High | 7 | 3 | 18 | 80 | 85 | 3 | 16 | 17 | 22 | 22 | 36 | 11 | +0 | +2 | ||||
j.B | 1500 | All | 19 | Until Hit | Total: Until L+16L | 80 | 85 | 3 | 13 | 17 | 40 | 22 | 54 | 4/+10 | +10 | +12 | ||||
j.BB | 2200 | All | 15 | 7 | Total: Until L+0L | 80 | 70 | 3 | 18 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | ||||
j.C | 1000×4 | All | 14 | 2(7)2×3 | Total: Until L+16L | +7 at best | 80 | 80 | 4 | 18 | 19, Launch×3 | 24 + Slide + Down 10, 40×3 | 24, Launch×3 | 39 + Slide + Down 10, 55×3 | 7, 0/+3×3 | +0, +3×3 | +5, +8×3 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | 100 | 50 | 0, 4 | Crumple | 0, 12 | ||||||||||
AD | Pulverize! | 500×11 | Air Unblockable | 12 | 1×11 | 43 | -27 | 1~22 All | 80 | 60 | 3 | 16 | Launch | 50 | Launch | 64 | 1×7, 5×3, 8 | +1 | +3 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Spin! | 1200×2 | All | 47 | 12×4 | Total: 37 | 80 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 0/+6 | +6 | +8 | ||||
236B | B Spin! | 1200×2 | All | 47 | 12×4 | Total: 37 | 80 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 0/+6 | +6 | +8 | ||||
j.236A | Air A Spin! | 1200×2 | All | 46 | 12×4 | Total: 40 | 80 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 0/+6 | +6 | +8 | ||||
j.236B | Air B Spin! | 1200×2 | All | 46 | 12×4 | Total: 40 | 80 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 0/+6 | +6 | +8 | ||||
236A Puddle | Spin! (Puddle) | 1500 | All | 37 | 18 | 80 | 95 | 3 | 16 | Launch | 17 | Launch | 31 | 0/+8 | +8 | +10 | |||||
214A | A Launch! | 2000 | Low | 18 | 3 | Total: 46 | -1 | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | |||
214B | B Launch! | 2000 | Low | 18 | 3 | Total: 46 | -1 | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | |||
214A Puddle | Launch! (Puddle) | 1500 | All | 14 | 2 | Total: 40 | -9 | 70 | 95 | 3 | 17 | Launch | 60 | Launch | 74 | 0/+8 | +8 | +10 | |||
214C | Thrust! | 2000 | Low | 18 | 3 | Total: 46 | -1 | 80 | 80 | 3 | 16 | Launch | 30 | Launch | 44 | 0/+11 | +11 | +13 | |||
214C Puddle | Thrust! (Puddle) | 2000 | All | 27 after Thrust! ends | 18 | 100 | 80 (Once) | 4 | 18 | Launch | 30 | Launch | 45 | 0/+11 | +11 | +13 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Spin! | 600×7 | All | 19 | 15,4×6 | Total: 33 | +40 | 80 | 80 | 3 | 16 | Launch | 24 | Launch | 38 | 0/+3 | +3 | +5 | |||
j.236C | Air EX Spin! | 600×7 | All | 22 | Total: 37 | 80 | 80 | 3 | 16 | Launch | 24 | Launch | 38 | 0/+3 | +3 | +5 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | UNI Dash C | 1700 | All | (18)+18 | 7 | 31 | -19 | 70 | 85 | 4 | 18 | Launch | 60 + GBounce | 12 | +0 | ||||||
6P | Spin! | 1200×2 | All | (18)+48 | 12×4 | Total: (18)+43 | 100 | 80 | 3 | 16 | 17 | 24 | 0/+6 | +6 | |||||||
4P | Thrust! | 1500×2 | All | (18)+15 | 2(19)7 | Total: (18)+73 | -10 | 70 | 80 | 3 | 16 | Launch | 25, 45 | 0/+10, 11 | +10, +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Hahahaha! Be Devoured! | 500×3, 400×8, 580×2, 2000 <2000×2> [500×3, 400×8, 550×5, 2000 <2500×2>] | Low, All×5 | 4+(59 Flash)+8 | 5,2×5 | Total: 96 | -56 | 1~29 All | 80 | 100×13 [×16], 60 | 4 | 18 | Launch | 60, 200×2, 90×11 [×14] | 0, 0/+3×2 | 0, 0/+3×2, 0/+100×7, 0, 0/+12×3 [×6] | |||||
214BC | No Escape...! | 3000, 100 [4000, 100] | All | 12+(37 Flash)+11 | 3 | Total: 69 | -37 | 1~32 All | 80, 100 | 80 | 0 | 9 | Launch, Crumple | 300, Stand | Launch, Crumple | 311, Stand | 0 | 0, 0/+180 | 0, +180 | ||
Distortion Skill Duo | Hahahaha! Be Devoured! | 100×14, 300, 800 <500×2> [100×8, 300, 200×2, 100×5, 1000 <750×2>] | All | 1+(95 Flash)+1 | 5,2×5 | Total: 68 | -40 | 1~19 All | 100 | 100 | 4 | 18 | Launch | 60, 200×2, 90×11 [×14] | 0, 0/+3×2 | 0, 0/+3×2, 0/+100×7, 0, 0/+12×3 [×6] |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | You Shit! This is the END! | All | 1+(80 Flash)+16 | 9 | 175 | -126 | 1~27 All | 5 | 20 | 0/+3 |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB[+] | - | Special, Super |
5BB | - | - | - | Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | j.BB[+] | - | Special, Super |
j.BB | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
- 5BB whiff cancel is when 5B hits the floor
- j.BB whiff cancel is when j.B hits the floor
Sources
To edit frame data, edit values in BBTag/Carmine/Data.
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •