BBTag/Celica A. Mercury

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< BBTag
Revision as of 07:35, 22 November 2019 by 101.112.245.245 (talk) (Stop)
Celica A. Mercury
BBTag Celica Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • A precious cinnamon roll who needs to be protected.
  • Has access to Enhanced Moves when she has no Red Health. Making it easier to gain access to them.


Normal Moves

4A
4A
BBCP Celica 5A.png
The most adorable move in Blazblue.
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 [(3)3] 11 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 (Once) 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png
The most adorable move in Blazblue.
BBTAG Celica 4A Hitbox.png


5A
5A
BBCP Celica 5B.png
BBCF Celica ExceedAccel.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 5 23 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCP Celica 5B.png
BBTAG Celica 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 3 21 -17 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 + GBounce 22 36 + GBounce 11 +0 +2
BBCF Celica 6B.png
BBTAG Celica 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 3 27 -11 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 21 24 26 39 12 +0 +5
BBCF Celica 6C.png
BBTAG Celica 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
650×5 All 20 1,1,1,1,1 56 -36 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19×4, Launch 100 + Down 33 24×4, Launch 115 + Down 33 3×4, 10 +0 +5
BBCF Celica ExceedAccel.png
BBTAG Celica 5AAAA Hitbox.png
5B
5B Un. Deux. Trois! Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600, 1700 All 10 2,7 35 -23 B 10~15 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 1, 4 11, 18 12, Launch 12, 30 16, Launch 23, 45 6, 9 +0 +0, +5
BBCF Celica 6DD.png
Un.
BBTAG Celica 5B1 Hitbox.pngBBTAG Celica 5B2 Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
550×5 All 7 3,4,4,4,4 35 -20 F 5~25 P - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + GBounce, 19×3, 34 Launch 34 + GBounce, 34×3, 492 2 +0 +5
BBCF Celica 5DD.png
Deux.
BBTAG Celica 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 13 4 35 -17 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Celica 5DDD.png
Trois!
BBTAG Celica 5BBB Hitbox.png
5C
5C Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Celica jD.png
BBTAG Celica 5C Hitbox.png


2A
2A
BBCP Celica 2B.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×2 Low 9 3,3 14 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBCP Celica 2B.png
BBTAG Celica 2A Hitbox.png


2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 19 7 31 -13 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 24 Launch 39 9 +0 +5
BBCF Celica 2D.png
Playing on the swings.
BBTAG Celica 2B Hitbox.png


2C
2C
BBCP Celica 3C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 3 25 -9 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Celica 3C.png
She must really hate feet
BBTAG Celica 2C Hitbox.png


j.A
j.A Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 High 12 2(2)2 23 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 9 +0 +2
BBCF Celica jC.png
BBTAG Celica JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 9 6 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
BBCF Celica jB.png
BBTAG Celica JAA Hitbox.png
j.B
j.B Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 20 Until L +1, 2 36 -19 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 30 + Down 23, 30 + GBounce + Down 23 24, Launch 45 + Down 23, 45 + GBounce + Down 23 3, 9 +0 +0, +8
BBCF Celica jD.png
BBTAG Celica JB Hitbox.png
j.C
j.C
Pic Confit
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 High 15 Until L 25L -18 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 + Down 23 Launch 44 + Down 23 12 +0 +5
BBCF Celica j214A.png
BBTAG Celica JC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3 - Launch 60 - - - - 0, 0+15 -
Minimum Damage: 0, 2000 (2000)
BBCF Celica Throw.png
BBTAG Celica Throw Hitbox.png
Hache Rotir
Hache Rotir
5A+D
Template:AttackDataHeader-BBTag
AD
Hache Rotir
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2100 [2400] Air Unblockable 13 6 47 -36 [-34] B 1~18 All Guard - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 [4] 16 [18] Launch 60 Launch 74 [75] 11 [20] +0 +2 [+5]
Values in [] are for Powered Up version
On Guard Point, hitstop for Celica is 0F. Opponent hitstop unchanged
Minimum Damage 105 [120]
BBCF Celica 236C.pngBBCF Celica 236CEn.png
CELICA UPPER!
BBTAG Celica RA Unenhanced Hitbox.pngBBTAG Celica RA Hitbox.png



Skills

Arc Griller
Arc Griller
236A/B
Template:AttackDataHeader-BBTag
A


236A
A Arc Griller
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 18 69 Total: 46 -6 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 33 Launch 47 0/+6 +6 +8
Minimum Damage 75
BBCF Celica 236B.png
BBTAG Celica 236A Hitbox.pngBBTAG Celica 236A Explode Hitbox.png
B


236B
B Arc Griller
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 18 69 Total: 46 -6 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 33 Launch 47 0/+6 +6 +8
Minimum Damage 75
BBCF Celica 236B.png
BBTAG Celica 236A Hitbox.pngBBTAG Celica 236A Explode Hitbox.png
Lance Quiche
Lance Quiche
214A
Template:AttackDataHeader-BBTag
214A
Lance Quiche
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2200] All 15 12 26 <22> -6 [-4] B 10~26 P Guard
[6~26 P Guard]
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 [4] 16 [18] Launch 33 Launch 47 [48] 11 [12] +0 +2 [+5]
Values in [] are for Powered Up version
Immeditely enters recovery in <> on block/hit
On Guard Point, hitstop for Celica is reduced by 1F [is 0F]. Opponent hitstop unchanged
Minimum Damage 100 [110]
BBCF Celica 214C.pngBBCF Celica 214CEn.png
BBTAG Celica 214A Unenhanced Hitbox.pngBBTAG Celica 214A Hitbox.png


Marteau Glan
Marteau Flan
214B
Template:AttackDataHeader-BBTag
214B
Marteau Glan
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 [2500] High 26 5 24 -12 [-10] B 14~30 HBP Guard - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 [4] 16 [18] Launch 38 + GBounce [39 + GBounce] Launch 51 + GBounce [54 + GBounce] 16 +0 +2 [+5]
Values in [] are for Powered Up version
On Guard Point, hitstop for Celica is reduced by 1F [is 0F]. Opponent hitstop unchanged
Minimum Damage 115 [125]
BBCF Celica 214B.pngBBCF Celica 214BEn.png
BBTAG Celica 214B Unenhanced Hitbox.pngBBTAG Celica 214B Hitbox.png


Extra Skills

EX Arc Griller
EX Arc Griller
236C
BBTag Celica ArcGrillerEX.png
The Unlimited version, where she shoots a beam
Template:AttackDataHeader-BBTag
236C
EX Arc Griller
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 19 20 Total: 56 -7 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + WBounce 45 Launch 75 + WBounce 45 0/+12 +12 +17
Minimum Damage 170
BBTag Celica ArcGrillerEX.png
The Unlimited version, where she shoots a beam
BBTAG Celica 236C Hitbox.png
Armure Sorbet
Armure Sorbet
214C
Template:AttackDataHeader-BBTag
214C
Armure Sorbet
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 90 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Celica 632146A.png



Partner Skills

5P
5P
5B How can she possibly be that cute?
Template:AttackDataHeader-BBTag
5P
5B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+13 3 26 -10 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 100
BBCF Celica 6DD.png
BBTAG Celica 5P1 Hitbox.pngBBTAG Celica 5P2 Hitbox.png
6P
6P
Arc Griller
BBTag Celica ArcGrillerEX.png
Again, Unlimited version
Template:AttackDataHeader-BBTag
6P
Arc Griller
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+63 20 Total: (18)+100 -7 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + WBounce 45 - - 0/+12 +12 -
Minimum Damage 100
BBTag Celica ArcGrillerEX.png
Again, Unlimited version
BBTAG Celica 6P Hitbox.png
4P
4P
Armure Sorbet A heal boost a day keeps the Black Beast away.
Template:AttackDataHeader-BBTag
4P
Armure Sorbet
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - (18)+49 - Total: (18)+174 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBCF Celica 632146A.png
A heal boost a day keeps the Black Beast away.
BBTAG Celica 4P Hitbox.png



Distortion Skills

Saber Anglaise
Sabre Anglaise
236B+C
Template:AttackDataHeader-BBTag
236BC
Saber Anglaise
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×18, 1450×2 [500×18, 1800×2] All 1+(50 Flash)+20 2{(1)2}×19 Total: 125 -31 P2 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 0 +2 +7
Values in [] are for Enhanced version
Minimum Damage 40×18 + 203×2 (1126)
[Minimum Damage 50×18 + 216×2 (1382)]
BBCF Celica 632146B.png
BBTAG Celica 236BC Hitbox.png


Casque Veloute
Casque Veloute
214B+C
BBCP Celica Casque Veloute1.png
BBCP Celica Casque Veloute2.png
When they bully your cinnamon roll.
Template:AttackDataHeader-BBTag
214BC
Casque Veloute
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100, 800×13, 3000 [1000×3, 500×17, 3000] All 1+(113 Flash)+8 13 Until L+23L -51 B 1~(Until L) All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3, 4×13, 5 16 Crumple Stand - - 1 1, 4×13 [×17], 0 +0
  • Values in [] are for Enhanced version
    Minimum Damage 50 + 120×13 + 300 (1910)
    [Minimum Damage 100×3 + 75×17 + 570 (2145)]
    On Normal and CH, Crumple Duration 9999, Crumple Fall 83
BBCP Celica Casque Veloute1.pngBBCP Celica Casque Veloute2.png
When they bully your cinnamon roll.
BBTAG Celica 214BC Hitbox.png



Distortion Skill Duo

Saber Anglaise
P during Main Character's Distortion Skill
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Saber Anglaise
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×20 [100×18, 350×2] All 1+(95 Flash)+1 2{(1)2}×19 Total: 108 -31 P2 1~?? All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 Launch 60 Launch 74 0 +2 +7
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBCF Celica 632146B.png
BBTAG Celica DSD Hitbox.png



Astral Heat

Atout Rillettes
222B+C
BBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes2.png
BBCP Celica Atout Rillettes3.png
BBCP Celica Atout Rillettes4.png
Template:AttackDataHeader-BBTag
222BC
Atout Rillettes
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 7+(52 Flash)+12 12 59 -50 P 1~30 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBCP Celica Atout Rillettes1.pngBBCP Celica Atout Rillettes2.pngBBCP Celica Atout Rillettes3.pngBBCP Celica Atout Rillettes4.png
"My healing... Will make...""All your pain...""Fly away...""Forever!"
BBTAG Celica 222BC Hitbox.png



Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Celica A. Mercury/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.