< BBTag
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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Celica A. Mercury | !Celica A. Mercury | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Celica_Portrait.png| | [[File:BBTag_Celica_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 15: | Line 15: | ||
;Team role | ;Team role | ||
: | : Point | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Celica A. Mercury | |||
| game = BBTag | |||
| icon = BBTag_Celica_Icon.png | |||
| quote = I'll protect you a billion! | |||
| lore = | |||
Celica Ayatsuki Mercury, sometimes known as "Sister" or "Little Sister" is the younger and only sister of Nine the Phantom. She is an excellent and notable sorcerer, and was one of the few who had crafted an acme in the form of healing magic. After surviving the infamous Dark War, Celica became a nun and looked after Ragna the Bloodedge , Jin Kisaragi, and Saya. She was partially revived by Kokonoe through a copy of her soul placed inside a cloned body of her previous self, (aka. Chrono Phantasma). Kokonoe then constructed a copy of Nirvana for Celica named Ex Machina: Minerva. Minerva is an automaton that protects and amplifies the current Celica's powers and is recognized beside her at all times. | |||
=== | }} | ||
===Healing and Powered Up Specials=== | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
= | |pros= | ||
* Has easy crossups in her B Autocombo. | |||
* Good solo damage regardless of enhanced state | |||
* Very strong grounded midrange pokes | |||
* Very good at stopping assists | |||
| | * Minerva A normals are not affected by counters | ||
* | * DP cannot be safejumped | ||
|cons= | |||
* B Autocombo isn't safe on block. 5BBB is not a true blockstring either, meaning she can be punished inbetween hits. | |||
* Her 4P is extremely niche and can't be used on many teams | |||
* Chip damage takes her out of enhanced state instantly denying her the ability to play at max capability often | |||
* Very weak in the air | |||
}} | |||
{{#lst:BBTag/Celica A. Mercury/Data|Links}} | {{#lst:BBTag/Celica A. Mercury/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_5A.png |caption= The most adorable move in Blazblue. | |image=BBCP_Celica_5A.png |caption= The most adorable move in Blazblue. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Not as useful as it was in CF due to not being able to microdash with it in stagger pressure. Although it is still useful as a short range mash button since it is 6 frames | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_5B.png |caption= | |image=BBCP_Celica_5B.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
5A - Her best normal arguably, being 8 frames and hitting really far lets her control the midrange well and can convert into combos at almost all ranges, she also goes notably farther than other characters when inputting 6A. The downside is that this comes with an enormous hurtbox allowing to the opponent to counterpoke her very easily | |||
5AA - Combo fodder mostly, good for stabilizing routes since it brings airborne enemies down to the ground and bounces them | |||
5AAA - extremely rare to be used not much use since 5B exists | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_D6D.png |caption= Un. | |image=BBCP_Celica_D6D.png |caption= Un. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
5B- Celica's anti air, it has a very large hitbox hitting in front, above and behind her. It has extremely late head invulnerability so anti air attempts need to be done earlier than most and much like 5A comes with a nasty hurtbox that can get counterpoked. This is her main way of going into her B autocombo outside of combos since it is whiff cancelable | |||
5BB- Auto crossup at close range and projectile invincible it is pretty much the only followup used on whiff during her B autocombo, there is however no way to go into this move gaplessly without having an assist ready to cover her | |||
5BBB - Auto combo ender, on hit it will always transition Celica into a healing animation if it is not special canceled, used in combos mainly to start 214A loops | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_j.D.png |caption= | |image=BBCP_Celica_j.D.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_2B.png |caption= | |image=BBCP_Celica_2B.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Double hitting low, great for confirming hits and catching people walking backwards in neutral | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_2D1.png |caption= Playing on the swings. | |image=BBCP_Celica_2D1.png |caption= Playing on the swings. | ||
|image2=BBCP_Celica_D2D.png |caption2= | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=2B}} | |||
{{#lst:BBTag/Celica A. Mercury/Data|2B}} | |||
{{!}}- | {{!}}- | ||
{{# | {{AttackVersion|name=2BB}} | ||
{{#lst:BBTag/Celica A. Mercury/Data|2BB}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
2B- not very good to use as a mixup tool or in pressure leaving it to be used only in combos | |||
2BB- useful in midscreen combos to avoid sideswitching | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_3C.png |caption= | |image=BBCP_Celica_3C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_j.C.png |caption= | |image=BBCP_Celica_j.C.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
j.A- Generally weak Air to Air normal. It suffers the same hurtbox extension problems as 5A and 5B and is slower than the average air to air normal, she will lose air trades often because of these reasons | |||
j.AA - combo filler since it is locked behind an air autocombo | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_j.D.png |caption= | |image=BBCP_Celica_j.D.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|5|text= | {{Description|5|text= | ||
Anti air bait that leads into her B autocombo, useful for baiting out the slower recovery anti air attacks or going into her B autocombo off of an air combo | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Pic_Confit.png |caption= CELICA KIIIICK! | |image=BBCP_Celica_Pic_Confit.png |caption= CELICA KIIIICK! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Special cancelable divekick, can be made safe on block by canceling into 214A, It's hitbox lets it be used as an "instant" overhead that she can combo from when enhanced | |||
}} | }} | ||
}} | }} | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_ForwardThrow2.png |caption= | |image=BBCP_Celica_ForwardThrow2.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Hache Rotir</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Hache_Rotir.png |caption= CELICA UPPER! | |image=BBCP_Celica_Hache_Rotir.png |caption= CELICA UPPER! | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
one of the better reversals in the game. It hits very high and is guardpoint meaning she can't be safejumped | |||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Arc Griller</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Arc_Griller.png |caption= | |image=BBCP_Celica_Arc_Griller.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Celica's main projectile. | |||
* Allows control of neutral due to how each version functions. | |||
* A Version travels a decent distance before stopping. | |||
* B Version stops in front of Celica before moving forward. This version allows for corner loops with Celica outside of her Enhanced state. }} | |||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Lance Quiche</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Lance_Quiche.png |caption= | |image=BBCP_Celica_Lance_Quiche.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Celica's combo ender when not in an Enhanced state, or after an Air Combo. | |||
* Enhanced State gives this move a back hitbox, allowing Celica to do midscreen loops | |||
* Has projectile guardpoint, allowing Celica to contest with zoners}} | |||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Marteau Glan</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Marteau_Flan.png |caption= | |image=BBCP_Celica_Marteau_Flan.png |caption= Hope you like armour, because this cinnamon roll does~ ♥ | ||
|input=214B | |input=214B | ||
|name=Marteau Flan | |name=Marteau Flan | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has armour during the animation, meaning bursts are not safe. | |||
* Useful as a combo ender too. | |||
}} | }} | ||
}} | }} | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Arc Griller</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Celica_ArcGrillerEX.png |caption=The Unlimited version, where she shoots a beam | |image=BBTag_Celica_ArcGrillerEX.png |caption=The Unlimited version, where she shoots a beam | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Fast Fullscreen laser snipe, very good at stopping fullscreen assists and can be used to extend combos | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Armure Sorbet</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Armure_Sorbet.png |caption= | |image=BBCP_Celica_Armure_Sorbet.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Heals all of Celica's red health. | * Heals all of Celica's red health. | ||
* Heals 3000 health if Celica has no red health. | * Heals 3000 health if Celica has no red health. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_D6D.png |caption= How can she possibly be that cute? | |image=BBCP_Celica_D6D.png |caption= How can she possibly be that cute? | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Celica_ArcGrillerEX.png |caption=Again, Unlimited version | |image=BBTag_Celica_ArcGrillerEX.png |caption=Again, Unlimited version | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Delayed assist, wallbounces on hit, useful for covering advancing specials from the point or for having Celica on screen for active switch potential | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Armure_Sorbet.png |caption=A heal boost a day keeps the Black Beast away. | |image=BBCP_Celica_Armure_Sorbet.png |caption=A heal boost a day keeps the Black Beast away. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
A very niche use assists that doesn't come into play much outside of her best teams, Unlike Yukiko's the point will get healed no matter how far away they are from Celica but in so will make the assist not last as long. It is mainly seen when Celica's partner has an unburstable move that they can go into easily while also being able set up Cross Combo after the assist is done | |||
}} | }} | ||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Saber Anglaise</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Saber_Anglaise.png |caption= | |image=BBCP_Celica_Saber_Anglaise.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Casque Veloute</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBCP_Celica_Casque_Veloute1.png |caption= | |image=BBCP_Celica_Casque_Veloute1.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
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{{Roadmap}} | {{Roadmap}} | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Celica A. Mercury/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Celica A. Mercury/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Celica A. Mercury/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Celica A. Mercury]] | [[Category:Celica A. Mercury]] |
Revision as of 06:16, 24 May 2020
Celica A. Mercury |
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|
Overview
"I'll protect you a billion!" | |
Lore: | Celica Ayatsuki Mercury, sometimes known as "Sister" or "Little Sister" is the younger and only sister of Nine the Phantom. She is an excellent and notable sorcerer, and was one of the few who had crafted an acme in the form of healing magic. After surviving the infamous Dark War, Celica became a nun and looked after Ragna the Bloodedge , Jin Kisaragi, and Saya. She was partially revived by Kokonoe through a copy of her soul placed inside a cloned body of her previous self, (aka. Chrono Phantasma). Kokonoe then constructed a copy of Nirvana for Celica named Ex Machina: Minerva. Minerva is an automaton that protects and amplifies the current Celica's powers and is recognized beside her at all times. |
Healing and Powered Up Specials
Playstyle
Pros
Cons
- Has easy crossups in her B Autocombo.
- Good solo damage regardless of enhanced state
- Very strong grounded midrange pokes
- Very good at stopping assists
- Minerva A normals are not affected by counters
- DP cannot be safejumped
- B Autocombo isn't safe on block. 5BBB is not a true blockstring either, meaning she can be punished inbetween hits.
- Her 4P is extremely niche and can't be used on many teams
- Chip damage takes her out of enhanced state instantly denying her the ability to play at max capability often
- Very weak in the air
Normal Moves
4A | Template:AttackDataHeader-BBTag |
---|
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Pic Confit |
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Universal Moves
Ground Throw 5B+C |
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Hache Rotir 5A+D |
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Skills
Arc Griller 236A/B |
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Lance Quiche 214A |
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Marteau Flan 214B |
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Extra Skills
EX Arc Griller 236C |
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Armure Sorbet 214C |
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Partner Skills
5P 5B |
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6P Arc Griller |
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4P Armure Sorbet |
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Distortion Skills
Sabre Anglaise 236B+C |
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Casque Veloute 214B+C |
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Distortion Skill Duo
Saber Anglaise P during Main Character's Distortion Skill |
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Astral Heat
Atout Rillettes 222B+C |
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To edit frame data, edit values in BBTag/Celica A. Mercury/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •