BBTag/Celica A. Mercury/Strategy: Difference between revisions

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===Anchor===
===Anchor===
While Celica can be a decent anchor, she is far weaker compared to being on point. As she has one of the worst 4Ps in the game, her 5P is decent for combo extensions and as an Anti-Air. Her 6P while hits fullscreen, has a bunch of startup.
While Celica can be a decent anchor, she is far weaker compared to being on point. with no assist coverage for 5BBB or ways of safely getting out of the air she struggles by herself against characters with superior air buttons. Her resonance game is fairly decent giving her access to more meter allowing her to heal more to possibly mount a comeback


===Recommended Partners===
===Recommended Partners===

Revision as of 18:17, 23 April 2020


Team Synergy

Point

Celica is best as a point character, having solid range on 5A and 5B, allowing her to pressure the opponent, and with 5B being jump cancellable allowing her to chase after her opponent or make herself safe on an incoming burst. Her Arc Griller is a solid neutral tool as well, with A going a solid distance (Almost fullscreen), and B stopping in front of her before moving forward.

Celica will mostly want to go for stagger pressure with 2A, delayed gatlings along with varied jump cancel options and delayed special cancels to catch mash attempts.

On defense she is one of the best in the game with a guardpoint DP that can't be safejumped and a super that takes her to the opposite side of the opponent (214BC), this can take her out of the corner while also setting up Cross Combo situations with super + assist

Anchor

While Celica can be a decent anchor, she is far weaker compared to being on point. with no assist coverage for 5BBB or ways of safely getting out of the air she struggles by herself against characters with superior air buttons. Her resonance game is fairly decent giving her access to more meter allowing her to heal more to possibly mount a comeback

Recommended Partners

Tohru Adachi - Allows great lockdown for Celica with 5P, 6P and has a great Anti-Air in the form of 4P (Something Celica wishes she had), Maziodyne allows for some trickery and even loops off of Marteau Flan and 5P with Cross Combo. Celica on Point, Adachi on Anchor.

General Tactics

Okizeme

Blockstrings

Tips and Tricks

Fighting Celica

Simply inflicting any kind of damage to Celica denies her of her big damage. Hyde can easily stop her entering her Enhanced State due to his trait of inflicting chip damage with any attacks involving his sword. All kinds of Specials can deny Celica of entering her Enhanced State too, forcing Celica to have to go for more limited combo routes to heal off any Red Health, or waste meter in order to reach big damaging combos. EVEN BURSTING can stop Celica from entering her Enhanced State on hit.

Celica while she does have some solid range, out-ranging her should be an easy feat for many characters such as Adachi, Yu, Gordeau, Merkava, Nine and Blake just to name a few.

Gordeau, Merkava and Blake's 5B can outrange her, allowing them to go for their standard BnB combos, Blake's j.B also can outrange Celica as well, letting her keep her distance and control the air. Yu Narukami has access to Zio and can even solo sandwich her with Izanagi. Adachi having access to Maziodyne and Vorpal Blade allows him to pressure Celica from fullscreen, and since they cause chip damage on block, can easily deny Celica of any of her antics and loops outside of the corner.

Online Celica players love to go for her B Autocombo even on block, meaning that once they cross you up, simply DP in-between the 2nd and 3rd part of her B Autocombo, as it is not a true blockstring.

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