BBTag/Chie Satonaka

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Chie Satonaka
BBTag Chie Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 24F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"Have a taste of our combination attack!"

Backstory[edit]

Chie Satonaka is a member of the Investigation Team solving the series of homicidal cases occurring at Inaba, Japan. She is a second-year student in Yasogami High School who has had a long-lasting and deep friendship with Yukiko Amagi ever since they've been classmates. Chie's energetic and motivated personality only compliment her adoration of martial arts, which she displays in her fighting style.

Playstyle[edit]

Chie is close range, mix-up oriented character that is able to keep her offensive pressure going through a good use of multi-hit normals, jump cancels, and a fast overhead. Chie uses her persona to help fill some of the gaps in her gameplan, giving her longer range attacks.

Strengths/Weaknesses[edit]



Normal Moves[edit]

4A[edit]
4A
P4Arena Chie 5A.png
P4Arena Chie 5AA.png
P4Arena Chie 5AAA.png
P4Arena Chie BlackSpot.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A - All 6 - - -
  • Jump cancellable
4AA - All 9 - - -

Hits six times and can be canceled at anytime into a jump, Crash overhead, special, or 4AAA.

4AAA - All 6 - - -
  • Jump cancellable
4AAAA - All 14 - - -5
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
P4Arena Chie 5B.png
P4AU Chie 5AA.png
P4AU Chie 5AAA.png
P4Arena Chie BlackSpot.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 7 - - -
  • Jump cancellable.
5AA - All 7 - - -
  • The Second hit vacuums, pulling the opponent closer
  • Either hit can be jump cancelled, allowing for crossups in the corner in addition to other setups.
5AAA - All 10 - - -
5AAAA - All 13 - - -5

Same ender as 4AAAA, though the other hits are different.


5B[edit]
5B
P4Arena Chie 5C.png
P4AU Chie 2C.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 12 - - -
  • Go to poke
  • Dash Cancelable

Chie's longest reaching ground poke. Like most ground pokes, it loses to jumping so be careful. Aim to use this when your opponent is playing more grounded or is landing from a jump. Tomoe can be hit out of the startup of the move so try not to use it specifically to outspace another opponent. Aim to stop a poke or an opponent from jumping, retreating or trying to throw something out instead.

5BB - All 19 - - -1
  • Good for combos

5BB is an important combo piece for Chie that can allow her to combo into B Herculean Strike when the conditions are met. For more details on 5BB > 214B/C, you can read more in the Combo Theory section of her Combo page.


5C[edit]
5C
P4Arena Chie AOA.png
Damage Guard Startup Active Recovery Frame Adv.
- High 22 - - -10

Standard overhead.


2A[edit]
2A
P4Arena Chie 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 7 - - -
  • Can low profile some standing pokes

Detailed description of the usefulness of the move go here


2B[edit]
2B
P4Arena Chie 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- All 10 - - -
  • Good Anti-Air
  • Moves Chie forward

Detailed description of the usefulness of the move go here


2C[edit]
2C
P4Arena Chie Sweep.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 9 - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
P4Arena Chie jB.png
P4Arena Chie jBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High - - - -
  • Good air to air normal

Chie's j.A has a good horizontal hitbox, making jump up j.A a very nice way to catch air approaches. You'll mostly want to use this in situations where the opponent does not have to commit to pushing a button when they're approaching you from the air. In these situations, jump up j.A is less risky to throw out compared to risking whiffing an Anti-Air due to the opponent using additional air options or other things.

j.AA - High - - - -

Mostly used in combos and pressure to confirm the opponent got hit or is blocking.


j.B[edit]
j.B
P4Arena Chie jC.png
P4Arena Chie jBB.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Good for jump ins and whiff punishing
  • Good defensive normal
  • On Air Counter Hit, it has a large amount of untech time.
  • Reverse beats into j.A

Tomoe swings downward. You can probably already tell that it has good vertical reach but it actually also has decent reach in front of Chie as well. It's a good normal to use for jump ins because of it's long vertical reach. Because you can reverse beat into j.A, it's usual ideal to do j.B > j.A so that you have enough hitstun or blockstun to land and either continue the combo if the opponent got hit or start a blockstring if they blocked. The long vertical reach also comes in handy for when you whiff punish ground pokes by jumping over them.

It's also a good normal to use defensively as you're falling to the ground while an opponent is approaching you, especially since on Counter Hit, j.B has a good amount of untech time to pick it up with a combo. Keep in mind that Tomoe has a hurtbox as it's coming out so don't try to use this defensively against normals that outspace it.


j.C[edit]
j.C
P4Arena Chie jD.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • A good option for ending air combos
  • Gives hard knockdown

Mostly used to end air combos. If you're in the corner, you'll want to neutral jump or jump back a bit before doing the part of the air combo that ends with it to avoid allowing the opponent to forward tech out of the corner.



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
P4Arena Chie GroundThrow.png
C'mere
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Can convert it into a combo by linking 2A > 5B

Detailed description of the usefulness of the move go here


High Counter[edit]
High Counter
5A+D (Air OK)
P4Arena Chie BD.png
P4Arena Chie BD2.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground Catch - - - - - -
Ground Attack - All - - - -
Air - All 6 - - -13
  • Air version will always have the followup attack come out
  • Not air unblockable.
  • 11f total startup with jump included



Skills[edit]

Rampage[edit]
Rampage
236A (Air OK)
P4Arena Chie Rampage.png
P4Arena Chie SkullCracker.png
P4Arena Chie DragonKick.png
Version Damage Guard Startup Active Recovery Frame Adv.
Rampage - All 11 - - -6
  • Only the first move can be performed in the air.
Skull Cracker
A/B/C after Rampage
- High,All 10 - - -10

Overhead, automatic second hit followup

Dragon Kick
A/B/C after Skull Cracker
- All 18 - - -33
  • Not air unblockable anymore


Dragon Kick[edit]
Dragon Kick
236B (Air OK)
P4Arena Chie DragonKick.png
Damage Guard Startup Active Recovery Frame Adv.
3000 All 20 - - -33
  • Important points go here

Detailed description of the usefulness of the move go here


Herculean Strike[edit]
Herculean Strike
214A/B
P4AU Chie HerculeanStrike.png
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 11 - - -9
  • Good ground combo ender
B - All - - - -6
  • Blows back and gives a small wall bounce, wall splats in the corner
  • Can be canceled into Dragon Kick
  • The B version travels 90% of the screen and can be used as a long range whiff punish in some situations.
  • On neutral hit you can covert into a combo with a Partner attack using the wall bounce or a microdash 5B



Extra Skills[edit]

EX Dragon Kick[edit]
EX Dragon Kick
236C (Air OK)
P4Arena Chie DragonKick.png
EX Flying Lesbian
Damage Guard Startup Active Recovery Frame Adv.
- All 30 - - -31
  • Important points go here

Detailed description of the usefulness of the move go here


EX Herculean Strike[edit]
EX Herculean Strike
214C
P4AU Chie HerculeanStrike.png
Damage Guard Startup Active Recovery Frame Adv.
- All 25 - - +5
  • Wall bounces midscreen, Wall splats in the corner
  • Plus on block
  • Can be canceled into Dragon Kick


Partner Skills[edit]

5P[edit]
5P
Herculean Strike
P4AU Chie HerculeanStrike.png
P4Arena Chie BlackSpot.png
Damage Guard Startup Active Recovery Frame Adv.
- All 33 N/A N/A +30
  • Followup Black Spot wall bounces
  • Followup Black Spot Hit only comes out on hit

Detailed description of the usefulness of the move go here


6P[edit]
6P
Dragon Kick
P4Arena Chie DragonKick.png
Damage Guard Startup Active Recovery Frame Adv.
- All 48 N/A N/A +33
  • Wall bounces, allowing you to pick it up with a combo

Detailed description of the usefulness of the move go here


4P[edit]
4P
P4A 2D
P4Arena Chie 5DD.png
Damage Guard Startup Active Recovery Frame Adv.
- All 33 N/A N/A +45
  • Solid assist for close range pressure resets.



Distortion Skills[edit]

God's Hand[edit]
God's Hand
236B+C
P4Arena Chie GodsHand.png
The original Navy Pressure
Version Damage Guard Startup Active Recovery Frame Adv.
Regular - All - - - -32
SB - All - - - -
  • Doing God's Hand in Resonance Blaze or Cross Combo will make the SB version come out

No longer an overhead.


Power Charge[edit]
Power Charge
214B+C
P4Arena Chie PowerCharge.png
Subaru Install
Damage Guard Startup Active Recovery Frame Adv.
- - 1+0 - 10 -
  • Pressing B+C will result in A Power Charge: one level and short recovery.
  • Holding B+C will result in B Power Charge: two levels and long recovery.
  • Holding B+C during Resonance Blaze or Cross Combo will result in SB Power Charge: three levels and very long recovery.

Detailed description of the usefulness of the move go here


Agneyastra[edit]
Agneyastra
j.236B+C or j.214B+C
P4Arena Chie Agneyastra.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • j.214B+C results in C Agneyastra: Meteors go half screen
  • j.236B+c results in D Agneyastra: Meteors go full screen

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Galactic Punt
222B+C
P4Arena Chie GalacticPunt.png
Trial of the Dragon
P4Arena Chie GalacticPunt2.png
"Be water, my friend."
Damage Guard Startup Active Recovery Frame Adv.
DESTROY (30000) All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



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