Chie Satonaka |
---|
|
Overview
"Have a taste of our combination attack!"
Backstory
Chie Satonaka is a member of the Investigation Team solving the series of homicidal cases occurring at Inaba, Japan. She is a second-year student in Yasogami High School who has had a long-lasting and deep friendship with Yukiko Amagi ever since they've been classmates. Chie's energetic and motivated personality only compliment her adoration of martial arts, which she displays in her fighting style.
Playstyle
Chie is close range, mix-up oriented character that is able to keep her offensive pressure going through a good use of multi-hit normals, jump cancels, and a fast overhead. Chie uses her persona to help fill some of the gaps in her gameplan, giving her longer range attacks.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Persona: Tomoe
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
---|
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Standard overhead. It's fast but punishable on block. |
2A
2A |
Template:AttackDataHeader-BBTag
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Probably Chie's best close range normal. It's fast, hits low, has a fair amount of range, it's good for stagger pressure and yes, it's great at low profiling. All this and it's only 1 frame slower than 4A! |
2B
2B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Can be a bit tricky to use initially if you aren't accustomed to Chie moving forward when the move is used, but it has a shockingly large horizontal hitbox, which makes up for the forward movement. It's also very fast especially given how good the horizontal and vertical range is. Make sure you're putting this move to good use and aren't letting people jump in on you for free |
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
That's right boys, we can jump cancel our 2C on hit AND on block! You better cherish this because it's one of the few privileges that Chie gets to enjoy; it's all downhill from here. |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Tomoe swings downward. You can probably already tell that it has good vertical reach but it actually also has decent reach in front of Chie as well. It's a good normal to use for jump ins because of it's long vertical reach. Because you can reverse beat into j.A, it's usual ideal to do j.B > j.A so that you have enough hitstun or blockstun to land and either continue the combo if the opponent got hit or start a blockstring if they blocked. The long vertical reach also comes in handy for when you whiff punish ground pokes by jumping over them. It's also a good normal to use defensively as you're falling to the ground while an opponent is approaching you, especially since on Counter Hit, j.B has a good amount of untech time to pick it up with a combo. Keep in mind that Tomoe has a hurtbox as it's coming out so don't try to use this defensively against normals that outspace it. |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Mostly used to end air combos. If you're in the corner, you'll want to neutral jump or jump back a bit before doing the part of the air combo that ends with it to avoid allowing the opponent to forward tech out of the corner. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
High Counter
High Counter 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Rampage
Rampage 236A (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Dragon Kick
Dragon Kick 236B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Herculean Strike
Herculean Strike 214A/B |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Dragon Kick
EX Dragon Kick 236C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
EX Herculean Strike
EX Herculean Strike 214C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Partner Skills
5P
5P Herculean Strike |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
As far as 5p's go, this one is average at best, though the follow up that occurs on hit does make the move slightly easier to combo from. |
6P
6P Dragon Kick |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
This move is the same as Dragon Kick, so it will more often than not land on the other side of the opponent setting up sandwich situations. Just be cautious that there is a fair bit of startup time to this assist, so she is very susceptible to being hit. |
4P
4P P4A 2D |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Distortion Skills
God's Hand
God's Hand 236B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
No longer an overhead. |
Power Charge
Power Charge 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Chie gets crazy damage from power charge level 3 cross combos, be sure to learn them with your team as they are super important! |
Agneyastra
Agneyastra j.236B+C or j.214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
A lot of characters are able to punish this move with an on reaction super, so be careful how you use it. |
Distortion Skill Duo
God's Hand P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Through years of deep meditation and intense training, Chie devised the groundbreaking strategy of hitting the opponent twice with a big fist. That's like double the usual amount of fists! |
Astral Heat
Galactic Punt 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
This astral is surprisingly limited in terms of what can combo into it. Skull Cracker (236aa) and 5bb are your most consistent options. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •