BBTag/Chie Satonaka/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 24F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 B All 5 3 11 -2 1 11 12 12 9 - -
4AA 400*6 - 100 75 (once) B All 9 2(4)2(4)2(4)2(4)2(4)2 21 -9 2 13*6 14*6 14*6 1 - -
4AAA 1000*2 - 100 80 B All 6 3,3 15 -1 3 16 17 17 11 - -
5A 1500 - 100 80 B All 6 4 18 -5 3 16 17 17 11 - -
5AA 950*2 - 100 75 (once) B All 7 3(3)6 11 -3 2 13*2 20*2 20*2 12, 3 - -
5AAA 750*3 - 100 85 B All 10 2(12)3(1)3 19 -3 4 18 19 19 9 - -
5AAAA
4AAAA
2040 - 100 85 P All 13 12 Total: 48 -5 4 18 19 35 12 - -
2A 1000 - 90 70 F Low 6 2 12 -2 1 11 12 12 9 - -
5B 1700 - 90 85 B All 10 4 17 -2 4 18 19 20 12 - -
5BB 1100*2 - 90 85 (Once) B All 19 3(7)2 Total: 48 -1 4 18 Launch 30 1/+8/+8, 8 - -
2B 1500 - 90 80 B All 10 2 30 -15 3 16 17 17 11 8-11 H -
5C 800 - 100 100 B High 22 3 24 -10 3 16 - - 11 - -
2C 1700 - 90 85 F Low 9 3 20 -4 4 18 Launch 24 12 - -
j.A 1500 - 80 80 H High 8 3 13 - 3 16 17 17 11 - -
j.AA 1500 - 80 80 H High 7 5 14 - 3 16 17 19 11 - -
j.B 1500 - 80 80 H High 13 6 9 - 3 16 17 19 11 - -
j.C 300*6, 1500 - 80 70 (once) H All 26 2,2,2,2,2,2(13)3 Total: 28 - 3 16 17 25 0*6, 0/+12 - -
  • Last hit scales again

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0*2, 2000 - 100 50 (once) T Throw 7~30 3 23 - 0, 1, 4 - Knockdown 54 - 0*2, 6 - -
  • Minimum Damage 100%
Hyper Counter
Reversal Action (Catch)
- - - - - - - 1-15 Catch 30 - - - - - - 1-15 Guard -
Hyper Counter
Reversal Action (Attack)
950*5 - 80 60 (once) B Air Unblockable 5 2(7)1(6)2(6)2(6)2 ??+8L - 2, 4*4 13, 18*4 Launch 14, 19*3, 50 4, 8*4 1-38 All -
Hyper Counter
Air Reversal Action
1100*4 - 80 60 (once) H All 6 2(6)2(6)2(6)2 30 - 4 18 Launch 25*4 8 1-7 All -
Dash Cancel - - - - - - - - 20 - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Rampage
236A
800*3 - 80 80 (once) H All 11 5(3)3(6)6 17 -6 3 16 17 17 4 - -
Air Rampage
j.236A
550*N - 80 80 (once) H All 6 2{(6)3}*N 17 - 3 16 17 30 4 - -
Skullcracker
236A > X
1200*2 - 80 85 (once) B, F High, All 6 2(9)3 20 -4 4 18*2 19, Launch 19, 36 12/+0/-4, 12 - -
Dragon Kick
236B or 236A > X > X
3000 - 80 90 H All 18 12 27+15L -33 5 20 21 60 9 - -
Air Dragon Kick
j.236B
3000 - 80 90 H All 14 12 Until L+15L - 5 20 21 60 9 - -
A Herculean Strike
214A
1800 - 90 80 B All 11 6 23 -8 3 19 Launch 31 11 - -
B Herculean Strike
214B
2200 - 80 90 B All 25 10 18 -4 5 23 Launch 45 + WBounce 30 + WStick 20 13 1-20 T -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Dragon Kick
236C
4500 - 80 90 H All 30 12 26+14L -31 5 20 21 80 13 - -
Air EX Dragon Kick
j.236C
4500 - 80 90 H All 13 12 Until L+14L - 5 20 21 80 13 - -
EX Herculean Strike
214C
2500 - 70 90 B All 25 10,1 18 +7 5 25 Launch 45 + WBounce 40 + WStick 35 13 1-20 T -
  • Only does 2nd hit on block

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P 1500 - 70 80, 90 B, P All (17)+13 6 [6(20)12] 22 [13] -14 3, 4 19 Launch 31, 35 11, 12 - -
6P 2500 - 70 90 H All (17)+23 12 26+14L -31 5 20 Launch + WBounce 50 60 13 - -
4P 1000*2, 1700 - 70*2, 100 85 (Once) B*3 All (17)+12 2(3)2(10)3 Total: 68 -11 4 18*3 19*3 19*2, 60 0/+1*2, 0/+8 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
God's Hand
236BC
6000 - 80 60 (once) P2 All 4+10 6 [6(27)6] Total: 88 [Total: 130] -41 [-50] 5 20 Launch 21 + Knockdown 54 0/+13/+13 1-22 All -
  • Values in [] are for Enhanced version
Power Charge
214BC
- - - - - - - - Total: 11
{Total: 57}
- - - - - - 1-1 All [1-End All] -
  • Values in [] are for Enhanced version
  • Values in {} are when you hold the buttons
  • Base power of all attacks increases when Power Charge is active. Lv1: +100% Lv2: +200% Lv3: +300%
Agneyastra
j.236BC or j.214BC
740*10 [960*10] - 80 95 (once) P2 All 10+0 X(3){X(5)}*8,X Until L+12L - 5 20 30 42 0 1-10 All -
  • Values in [] are for Enhanced version
  • Attacks appear at the top of the screen
God's Hand
Distortion Skill Duo
2000 [1000, 1500] - 100 100 P2 All 1+1 6 [6(27)6] Total: 65 [Total: 107] -30 [-39] 5 20 Launch 21 + Knockdown 54 0/+13 1-9 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Galactic Punt
222BC
- - - - P2 All 13+9 15 Total: 110 -61 5 20 Launch 10000 0/+7 1-48 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancels
4A[3*] 4A[+], 4AA, 5A, 2A 5B, 2B 5C, 2C Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAA 4AAAA - 5C, 2C Jump (2nd hit), Special, Super
4AAAA - - - -
5A[3] 5AA, 2A 5B, 2B 5C, 2C Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Dash, Jump, Special, Super
5BB - - 5C, 2C Dash, Special
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Jump, Special, Super
Air Revolver Action Table
A B C Cancels
j.A j.AA j.B j.C Jump, Special, Super
j.AA[1] - j.B j.C Jump, Special, Super
j.B j.AA - j.C Jump, Special, Super
j.C - - - Special, Super
  • 4A and 2A can only be done a max of 3 times per string total.
For example, 2A > 4A > 2A will work, but 4A > 2A > 4A > 2A will not
  • X[+] = X is available only on whiff

Sources[edit]

@Elite_Soba - Blame this guy if anything is inaccurate

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Chie Satonaka/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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