< BBTag | Chie Satonaka
Line 207: | Line 207: | ||
|version=Hyper Counter | |version=Hyper Counter | ||
|subtitle=Reversal Action (Attack) | |subtitle=Reversal Action (Attack) | ||
|damage= | |damage=950*5 |p1=80 |p2=60 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=Air Unblockable | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 217: | Line 217: | ||
|version=Hyper Counter | |version=Hyper Counter | ||
|subtitle=Air Reversal Action | |subtitle=Air Reversal Action | ||
|damage= | |damage=950*5 |p1=80 |p2=60 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= |
Revision as of 02:40, 16 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancels | |
---|---|---|---|---|
4A[3*] | 4A[+], 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
4AAA | 4AAAA | - | 5C, 2C | Jump (2nd hit), Special, Super |
4AAAA | - | - | - | - |
5A[3] | 5AA, 2A | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | 5A | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | - | 5C, 2C | Special |
2B[1] | 5A | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Jump, Special, Super |
A | B | C | Cancels | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA[1] | - | j.B | j.C | Jump, Special, Super |
j.B | j.AA | - | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- 4A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 4A > 2A will work, but 4A > 2A > 4A > 2A will not
- X[+] = X is available only on whiff
Sources
@Elite_Soba - Blame this guy if anything is inaccurate
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •