BBTag/Controls

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< BBTag
Revision as of 19:05, 2 August 2019 by 96.41.3.27 (talk)

Controls

8 Directions, 5 Buttons

BlazBlue Cross Tag Battle uses the D pad for 8 way direction input, not analog input (though the Analog Stick can be used).
There are 5 attack buttons in total: A (Attack A), B (Attack B), C (Clash), D (Change), P (Partner).

Basic Controls

Smart Combo
Repeatedly press A.png or B.png for an auto combo, similar to Stylish Mode in the BB series, Auto Combos in the P4A series or Smart Steer from UNI. A.png and B.png each perform different combos.
Passing Link
The Reverse Beat. All normals, except Template:5C.png and certain j.C.pngs can be chained into each other once and only once similar to UNI.
  • While most of characters of the series outside UNI have a limited Passive Link or don’t have one, only UNI cast whose Passive Link mechanic is more universal.
Clash Assault
Press Template:5C.png to do an overhead attack. On successful hit, your teammate (if available) will perform a small cinematic combo. If your partner is not available or after assist summon your partner, then you will do a solo cinematic combo where damage is lessened. The follow-up hit can be timed with an additional press of C.png, and deals more damage and builds more Skill Gauge if timed correctly.
Sweep
Press Template:2C.png to perform a sweep like in UNI series.
Duo Change / Active Change
Press GGD.png to change to your other character. Your incoming character has some recovery after being brought in. During a Partner Skill or Cross Combo, press GGD.png to perform an Active Change in the same manner. The character brought in through Active Change has temporary increased Skill Gauge gain, and the outgoing character has temporary increased red health regeneration.
Partner Skill / Active Partner Skill
Press GGP.png to call in your partner to perform an attack. Your partner will do different attacks by holding Template:4, Template:5, or Template:6. Partner Skills ignore hitstun decay on hit. At the cost of 50% Cross Gauge, you can call your partner to perform a Active Partner Skill while your point character is performing an action. Active Partner Skill only works once per combo.
Reversal Action
Press A.png+GGD.png to do an invincible reversal attack, similar to the Furious Actions of the P4A series. Your character will glow red when this happens. Grounded Reversal Actions cannot be air blocked. You cannot call your partner during a Reversal Action, nor can you Cross Burst if your Reversal Action is punished. Reversal Actions only deal red health on hit.
Throw / Throw Escape
Press B.png+C.png to perform a throw. If done from far away, your character will run forward for a bit before attempting the throw.
To escape a throw, press B.png+C.png immediately after getting thrown.
Currently, there is no Air Throw as the UNI cast does not have one.
Reject Guard
Press Template:4A.png+GGD.png while blocking to push the opponent away, giving you some breathing room. Reject Guard costs 1 Skill Gauge.
This is similar to the Advancing Guard in the Marvel vs. Capcom series or the pushblock mechanic in the Dengeki Bunko Fighting Climax series.
Cross Combo
Press GGD.png+GGP.png during a Partner Skill to keep the partner in and continue using Partner Skills by pressing attack buttons. Hold GGP.png to prevent the partner from acting. Attacks during Cross Combo ignore hitstun decay and deal no red health on hit. Distortion Skills are enhanced during Cross Combo. Costs at least 50% Cross Gauge, and drains the gauge fully.
Cross Burst
Press GGD.png+GGP.png while getting hit to break the opponent's combo and tag in your partner. The incoming character is vulnerable. Only available when the Cross Gauge is full.
This is similar to the Counter Switch mechanic in Marvel vs. Capcom: Infinite.
Resonance Blaze
Press GGP.png while down to one character to enter Resonance Blaze. Your character will be powered up for 15 seconds and becomes an offensive powerhouse.
During Resonance Blaze:
  • You will automatically gain Skill Gauge (based on Resonance Blaze level)
    • Maximum Skill Gauge increases (based on Resonance Blaze level)
      • Depending on Resonance Blaze level. Each level of Resonance Blaze increases max Skill Gauge size by 1, meaning at Level 4 Resonance Blaze, max Skill Gauge becomes 9. Max Skill Gauge reverts back to normal (5) when Resonance Blaze ends.
  • Your recoverable health will automatically recover (based on Resonance Blaze level)
  • Normals deal chip damage, chip damage increases (based on Resonance Blaze level)
  • Skills can be canceled into Distortion Skills and Astral Heat
  • Much like Cross Combo state, Distortion Skills are also enhanced
  • Opponent cannot Cross Burst while in hitstun
Make this time count as you can only use Resonance Blaze once per match similar to GG’s Instant Kill Activation. However, this does not affect Cross Combo, which can be used anytime.
Skills, Extra Skills, Distortion Skills, Astral Heats
The command input for Skills are restricted to Template:236, Template:214 and occasionally Template:22. Distortion Skills are restricted to Template:236B.png+C.png or Template:214B.png+C.png, similar to the input of the Climax Arts in the Dengeki Bunko Fighting Climax series.
Extra Skills are enhanced Skills involving a Skill motion + C.png and cost 1 Skill Gauge, which is UNI-based EX input with P4A-based regular EX mechanics than UNI-based EX cancel mechanics. Your character will glow blue when this happens. Extra Skills deal no red health on hit.
Astral Heat input is universally Template:222B.png+C.png, but requires 9 Skill Gauges (and by extension, Level 4 Resonance Blaze). Astral Heat is only available after you use Partner skills to reach Resonance Blaze Level 4, then when your opponent is down to one character, alongside with your partner, but has no health requirement to activate.