BBTag/Defense: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 43: Line 43:
Press A+D to make your character perform a reversal action, like a Street Fighter-style shoryuken or a counter attack like Hakumen from BlazBlue. This varies from character to character, but they are all mostly used for the same purpose: to stop the opponent's offensive momentum. You can tell that a character performed a Reversal Action by the red silhouette graphical effect that'll be appear around the move.  
Press A+D to make your character perform a reversal action, like a Street Fighter-style shoryuken or a counter attack like Hakumen from BlazBlue. This varies from character to character, but they are all mostly used for the same purpose: to stop the opponent's offensive momentum. You can tell that a character performed a Reversal Action by the red silhouette graphical effect that'll be appear around the move.  
<br />
<br />
===Reject Guard===
Pressing A+D while in blockstun allows your character to perform a pushblock.


==Cross Burst==
==Cross Burst==

Revision as of 18:55, 10 May 2018

Blocking

Ground Blocking

BBTag GroundBlocking.png

Hold 4 to block high attacks and hold 1 to block low attacks. Mid attacks can be blocked in any direction. As a general rule for ground blocking:

  • Block low until you see an overhead, then block high.
  • Most air attacks must be blocked high.
  • Every Crash Assault (5C) must be blocked high.
  • React to throws with throw breaks or attacks, depending on how risky you feel.

If you block incorrectly (for example, blocking a low attack high), an exclamation mark will appear to show that you made a mistake.
Because there are relatively few grounded overheads in BBTag, it's best to block low and react to jumps or the startup of Crash Assaults. Not all jump attacks are overheads, however; Be sure to check each character's wiki page for details!

Air Blocking

BBTag AirBlocking.png

Hold any backward direction while in the air to block. There is no high-low blocking in the air, making it a common place for defenders to go to avoid blocking ground-based high/low/throw mixup. That's not to say that being airborne is a fail-safe defensive posture: going airborne is a risk since jumps have a lot of vulnerability on startup and you need to deal with crossups and crossunders


Reject Guard

BBTag RejectGuard.png

While blocking an attack, press A+D at the same time to perform a reject guard, which will push the opponent away from you. It costs 1 Skill Gauge but when strategically used, it can bring a quick end to your opponent's offensive pressure by pushing them to a distance where it would be very difficult to continue pressure. Reject guard only pushes away one character, depending on which character's attack you are blocking.

Throw Break

File:BBTag ThrowBreak.png
Ragna breaking a normal throw.

Two Green exclamation marks will appear when a character can break a throw. Press B+C to break the throw and escape.

Throw Counter

You won't be able to break a throw if the opponent throws you while you are attacking them.

This happens when you are thrown while in a counter hit state. For example, getting thrown out of an attack with a lot of startup will not let you attempt a throw break. A big red X will appear when you are thrown and "Throw Counter" will show on the side of the screen. This can prevent you from breaking a throw!

Throw Reject Miss

If you try to break a throw early, then you will automatically fail to break throws for a while.

If you input a throw break before you are thrown, then you will automatically fail the throw break, the game will show big red X over the exclamation mark, and the words "Throw Reject Miss" will appear.

Tricking the opponent into attempting a throw break early, then actually throwing them is a common offensive technique in high-level play.

Reversal Action

Press A+D to make your character perform a reversal action, like a Street Fighter-style shoryuken or a counter attack like Hakumen from BlazBlue. This varies from character to character, but they are all mostly used for the same purpose: to stop the opponent's offensive momentum. You can tell that a character performed a Reversal Action by the red silhouette graphical effect that'll be appear around the move.

Cross Burst

BBTag CrossBurst.png

While being hit, press D+P to have your partner do their incoming attack to break the combo and become the point character. It uses your entire Cross Gauge but it can save your character from losing a lot of health and possibly dying when they're in a bad situation.

Cross Burst can be Disabled

BBTag DisabledCrossBurst.png

Bursts can be forcibly disabled under the following conditions:

  • Getting hit by a throw, throw-like move
  • Getting hit by a distortion drive
  • Getting hitr after doing a Reversal Action
  • Being in hitstun while the opponent is in Resonance Blaze, including if they activate their overdrive after hitting you.

The Cross Gauge will be crossed out during these situations.


Health

Blazblue Characters
Character Health
Ragna 16,000
Jin 16,000
Noel 16,000
Rachel 16,000
Tager 20,000
Nu 14,000
Hazama 16,000
Makoto 16,000
Azrael 18,000
Es 16,000
Platinum
Jubei
Hakumen
Persona Characters
Character Health
Yu Narukami 16,000
Chie Satonaka 16,000
Yosuke Hanamura 14,000
Yukiko Amagi 14,000
Aegis
Naoto Shirogane
Kanji Tatsumi
Unist Characters
Character Health
Hyde 16,000
Linne 16,000
Waldstein 20,000
Gordeau 18,000
Orie
Carmine
RWBY Characters
Character Health
Ruby Rose 16,000
Weiss Schnee 16,000
Blake
Yang