Difference between revisions of "BBTag/Elizabeth"

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
+
{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Elizabeth}}
|-
 
!Elizabeth
 
|-
 
||
 
[[File:BBTag_Elizabeth_Portrait.png|350x500px|center]]
 
|-
 
||
 
{{#lsth:BBTag/Elizabeth/Data|SystemData}}
 
;Movement Options
 
* Double Jump, 1 Airdash, Dash Type: Run
 
 
 
;Playstyle
 
:Mid-range, Aggressive
 
 
 
;Team role
 
:Point; Jiggly bits
 
|}
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|2}}
 
</div>
 
==Overview==
 
"I, Elizabeth, humbly accept your challenge."
 
  
===Backstory===
+
======<span style="visibility:hidden;font-size:0">Overview</span>======
 +
{{FlexContainer}}
 +
{{FlexTopContainer}}<!-- BEGIN TOP SECTION -->
 +
{{FP Box|header=Overview
 +
|content=
 +
{{Bio
 +
| name = Elizabeth
 +
| game = BBTag
 +
| quote = I, Elizabeth, humbly accept your challenge.
 +
| lore =  
 
Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.
 
Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.
  
===Playstyle===
+
}}
 +
{{StrengthsAndWeaknesses
 +
|intro=
 
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue  for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
 
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue  for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
 
+
|pros=
 
+
* Far reaching normals which can pull your opponent towards you.
===Awakening===
 
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.
 
 
 
===Strengths/Weaknesses===
 
{|
 
|-style="text-align:left;"
 
! Strengths !! Weaknesses
 
|- style="vertical-align:top;text-alighn:left"
 
| style="width: 50%;"|
 
 
* High meter gain with Mind Charge.   
 
* High meter gain with Mind Charge.   
 
* Semi fast projectiles               
 
* Semi fast projectiles               
* One of the highest damaging solo zoners as of yet
+
* One of the highest damaging solo zoners  
|}
+
* Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
 +
* Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
 +
* Strong throw game :)
 +
|cons=
 +
*NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful)
 +
*Slow ground movement
 +
*Low hp, which could result in an early death (life or death playstyle).
 +
}}
 +
}}
 +
{{Closediv}}<!--END TOP SECTION-->
 +
{{FlexSideContainer}}<!-- BEGIN FLEX SECTION -->
 +
{{FP TOC}}
 +
{{FP Box
 +
| padding=no
 +
| content={{CharaInfo
 +
| game=BBTag
 +
| fullname=Elizabeth
 +
| health={{#lst:{{PAGENAME}}/Data|health}}
 +
| comborate={{#lst:{{PAGENAME}}/Data|comborate}}
 +
| prejump={{#lst:{{PAGENAME}}/Data|prejump}}
 +
| backdash={{#lst:{{PAGENAME}}/Data|backdash}}
 +
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}}
 +
}}
 +
}}
 +
{{Closediv}}<!--END FLEX OTHER SECTION-->
 +
{{Closediv}}
 +
{{FP Box
 +
| header=Awakening, Mind Charge, and Healing
 +
| content=
 +
When Elizabeth is at low health (around 30%), she enters Awakening. Elizabeth's moves gain several upgrades during Awakening that improve her combos and zoning. Awakening lasts for the remainder of the match.
 +
 
 +
She can use [[#Mind Charge|Mind Charge]] to convert her health to meter and force herself into Awakening.
  
{{#lst:BBTag/Elizabeth/Data|Links}}
+
Afterwards, she can tag out or use [[#Diarahan|Diarahan]] to heal herself as well!
<br style="clear:both;"/>
+
}}
  
 
==Normal Moves==
 
==Normal Moves==
 
+
===<big>4A</big>===
====== <font style="visibility:hidden" size="0">4A</font> ======
+
<div class="attack-container">
{{MoveData
+
<div class="attack-gallery">
|image=P4Arena_Elizabeth_5A.png |caption=
+
<gallery widths="210px" heights="210px" mode="nolines">
|image2=P4AU_Elizabeth_5AA.png |caption2=
+
P4Arena_Elizabeth_5A.png |A little bop!
|image3=BBTag_Elizabeth_4AAA.png |caption3=
+
P4AU_Elizabeth_5AA.png |A little swirl!
|name=4AA
+
BBTag_Elizabeth_4AAA.png |A little tornado!
|data=
+
BBTag_Elizabeth_4AAAA.png |A little chilly, huh?
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag|version=yes}}
 +
|-
 
{{AttackVersion|name=4A}}
 
{{AttackVersion|name=4A}}
{{#lsth:BBTag/Elizabeth/Data|4A}}
+
{{#lst:{{PAGENAME}}/Data|4A}}
{{!}}-
+
|-
 
{{AttackVersion|name=4AA}}
 
{{AttackVersion|name=4AA}}
{{#lsth:BBTag/Elizabeth/Data|4AA}}
+
{{#lst:{{PAGENAME}}/Data|4AA}}
{{!}}-
+
|-
 
{{AttackVersion|name=4AAA}}
 
{{AttackVersion|name=4AAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
+
{{#lst:{{PAGENAME}}/Data|4AAA}}
{{!}}-
+
|-
{{Description|7|text=
+
{{AttackVersion|name=4AAAA}}
}}
+
{{#lst:{{PAGENAME}}/Data|4AAAA}}
}}
+
|}
 +
==== ====
 +
4A is pretty decent poke due to its speed, but nothing special.
 +
----
 +
4AA is just combo filler.
 +
----
 +
Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!
 +
----
 +
4AAAA Becomes stronger in Awakening.
 +
 
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5A</font> ======
+
===<big>5A </big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_5B.png |caption=
+
<div class="attack-gallery">
|image2=P4AU_Elizabeth_5BB.png |caption2=
+
<gallery widths="210px" heights="210px" mode="nolines">
|image3=P4AU_Elizabeth_5BBB.png |caption3=
+
P4Arena_Elizabeth_5B.png | Ah yes neutral
|image4=P4Arena_Elizabeth_Magarudyne.png |caption4=
+
P4AU_Elizabeth_5BB.png |Please read
|name=5A
+
P4AU_Elizabeth_5BBB.png |The storm before the storm
|data=
+
P4Arena_Elizabeth_Magarudyne.png |Wheeeee!
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag|version=yes}}
 +
|-
 
{{AttackVersion|name=5A}}
 
{{AttackVersion|name=5A}}
{{#lsth:BBTag/Elizabeth/Data|5A}}
+
{{#lst:{{PAGENAME}}/Data|5A}}
{{!}}-
+
|-
 
{{AttackVersion|name=5AA}}
 
{{AttackVersion|name=5AA}}
{{#lsth:BBTag/Elizabeth/Data|5AA}}
+
{{#lst:{{PAGENAME}}/Data|5AA}}
{{!}}-
+
|-
 
{{AttackVersion|name=5AAA}}
 
{{AttackVersion|name=5AAA}}
{{#lsth:BBTag/Elizabeth/Data|5AAA}}
+
{{#lst:{{PAGENAME}}/Data|5AAA}}
{{!}}-
+
|-
 
{{AttackVersion|name=5AAAA}}
 
{{AttackVersion|name=5AAAA}}
{{#lsth:BBTag/Elizabeth/Data|5AAAA}}
+
{{#lst:{{PAGENAME}}/Data|5AAAA}}
{{!}}-
+
|}
{{Description|7|text=
+
==== ====
}}
+
On hit or block, 5A drags the the opponent to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.
}}
+
----
 +
5AA is a wave of cards. Combo filler.
 +
----
 +
Due to 5AAA's lengthy animation, this is also ideal for partner shenanigans.
 +
----
 +
5AAAA is a move that's similar to her 236A. ''Similar'' is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5B</font> ======
+
===<big>5B </big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_5C.png |caption=
+
<div class="attack-gallery">
|image2=P4Arena_Elizabeth_2C.png |caption2=
+
<gallery widths="210px" heights="210px" mode="nolines">
|image3=P4Arena_Elizabeth_Maziodyne.png |caption3=
+
P4Arena_Elizabeth_5C.png |Hack, slash
|name=5B
+
P4Arena_Elizabeth_2C.png |Little roar
|data=
+
P4Arena_Elizabeth_Maziodyne.png |BIG ROAR
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag|version=yes}}
 +
|-
 
{{AttackVersion|name=5B}}
 
{{AttackVersion|name=5B}}
{{#lsth:BBTag/Elizabeth/Data|5B}}
+
{{#lst:{{PAGENAME}}/Data|5B}}
{{!}}-
+
|-
 
{{AttackVersion|name=5BB}}
 
{{AttackVersion|name=5BB}}
{{#lsth:BBTag/Elizabeth/Data|5BB}}
+
{{#lst:{{PAGENAME}}/Data|5BB}}
{{!}}-
+
|-
 
{{AttackVersion|name=5BBB}}
 
{{AttackVersion|name=5BBB}}
{{#lsth:BBTag/Elizabeth/Data|5BBB}}
+
{{#lst:{{PAGENAME}}/Data|5BBB}}
{{!}}-
+
|}
{{Description|7|text=
+
==== ====
}}
+
5B has pretty great range, making it a nice tool to have in neutral. Jump-Cancelable on hit as well!
}}
+
----
 +
5BB is combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.
 +
----
 +
5BBB is similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5B>5C</font> ======
+
===<big>5B>5C</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_5D.png |caption=
+
<div class="attack-gallery">
|name=5B>5C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_5D.png |"THANATOOOOOOOOOS"
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|5B>5C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|5B 5C}}
 +
|}
 +
==== ====
 +
This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it from 2A when not in the corner. Mix this in with your other mix-up tools to keep your opponent guessing.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5B>2C</font> ======
+
===<big>5B>2C</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_2D.png |caption=
+
<div class="attack-gallery">
|name=5B>2C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_2D.png |I need some MeMentos™, Mori
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|5B>2C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|5B 2C}}
 +
|}
 +
==== ====
 +
Hits low, and can only be done from 5B or 5BB. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed by 5B>5C, using this will catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos, but remember that 5BB naturally does this as well.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5C</font> ======
+
===<big>5C</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_AOA.png |caption=
+
<div class="attack-gallery">
|name=5C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_AOA.png |Take a look, it's in a book
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|5C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|5C}}
 +
|}
 +
==== ====
 +
Standard overhead. Somewhat slow to come out, but safe on block.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">2A</font> ======
+
===<big>2A</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_2A.png |caption=
+
<div class="attack-gallery">
|name=2A
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_2A.png |Pick a card.
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|2A}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|2A}}
 +
|}
 +
==== ====
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">2B</font> ======
+
===<big>2B</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_2B.png |caption=
+
<div class="attack-gallery">
|name=2B
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_2B.png |Don't whiff this.
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|2B}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|2B}}
 +
|}
 +
==== ====
 +
Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">2C</font> ======
+
===<big>2C</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_Sweep.png |caption=
+
<div class="attack-gallery">
|name=2C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Sweep.png |
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|2C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|2C}}
 +
|}
 +
==== ====
 +
Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">j.A</font> ======
+
===<big>j.A</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_jB.png |caption=
+
<div class="attack-gallery">
|image2=P4Arena_Elizabeth_jA.png |caption2=
+
<gallery widths="210px" heights="210px" mode="nolines">
|name=j.A
+
P4Arena_Elizabeth_jB.png |
|data=
+
P4Arena_Elizabeth_jA.png |
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag|version=yes}}
 +
|-
 
{{AttackVersion|name=j.A}}
 
{{AttackVersion|name=j.A}}
{{#lsth:BBTag/Elizabeth/Data|j.A}}
+
{{#lst:{{PAGENAME}}/Data|j.A}}
{{!}}-
+
|-
 
{{AttackVersion|name=j.AA}}
 
{{AttackVersion|name=j.AA}}
{{#lsth:BBTag/Elizabeth/Data|j.AA}}
+
{{#lst:{{PAGENAME}}/Data|j.AA}}
{{!}}-
+
|}
{{Description|7|text=
+
Barely useful as an overhead
}}
+
==== ====
}}
+
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">j.B</font> ======
+
===<big>j.B</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_jC.png |caption=
+
<div class="attack-gallery">
|name=j.B
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_jC.png | Why is this not an overhead?
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|j.B}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|j.B}}
 +
|}
 +
==== ====
 +
Also not a high, usually used in order to pick up with 2A. Not many notable things about it.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">j.C</font> ======
+
===<big>j.C</big>===
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_jD.png |caption=
+
<div class="attack-gallery">
|name=j.C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_jD.png |If you ever wished for BBTag to have airthrows, I got good news for ya.
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|j.C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|j.C}}
 +
|}
 +
==== ====
 +
Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.
 +
</div>
 +
</div>
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Universal Moves==
 
==Universal Moves==
 +
===<big>Ground Throw</big>===
 +
<span class="input-badge">'''5B+C'''</span>
 +
<div class="attack-container">
 +
<div class="attack-gallery">
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
P4Arena_Elizabeth_GroundThrow.png | "Your fate is..."
 +
</gallery>
 +
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag}}
 +
|-
 +
{{#lst:{{PAGENAME}}/Data|BC}}
 +
|}
 +
==== ====
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
+
===<big>Debilitate</big>===
{{MoveData
+
<span class="input-badge">'''5A+D (Air OK)'''</span>
|image=P4Arena_Elizabeth_GroundThrow.png |caption=
+
<div class="attack-container">
|name=Ground Throw
+
<div class="attack-gallery">
|input=5B+C
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4AU_Elizabeth_Debilitate.png |
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|BC}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag|version=yes}}
}}
+
|-
}}
+
{{AttackVersion|name=Ground}}
 
+
{{#lst:{{PAGENAME}}/Data|AD}}
====== <font style="visibility:hidden" size="0">Debilitate</font> ======
+
|-
{{MoveData
+
{{AttackVersion|name=Air}}
|image=P4AU_Elizabeth_Debilitate.png |caption=
+
{{#lst:{{PAGENAME}}/Data|j.AD}}
|name=Debilitate
+
|}
|input=5A+D
+
==== ====
|data=
+
A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.
{{AttackDataHeader-BBTag}}
+
</div>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|AD}}
 
{{!}}-
 
{{Description|6|text=
 
}}
 
}}
 
  
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Skills==
 
==Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
===<big>Magarudyne</big>===
{{MoveData
+
<span class="input-badge">'''236A(Air OK)'''</span>
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
+
<div class="attack-container">
|input=236A(Air OK)
+
<div class="attack-gallery">
|name=Magarudyne
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Magarudyne.png |WOOOSH
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
{{AttackVersion|name=A}}
+
<div class="attack-info">
{{#lsth:BBTag/Elizabeth/Data|236A}}
+
{| class="wikitable attack-data"
{{!}}-
+
{{AttackDataHeader-BBTag|version=yes}}
{{AttackVersion|name=B}}
+
|-
{{#lsth:BBTag/Elizabeth/Data|236B}}
+
{{AttackVersion|name=Ground}}
{{!}}-
+
{{#lst:{{PAGENAME}}/Data|236A}}
{{Description|7|text=
+
|-
}}
+
{{AttackVersion|name=Air}}
}}
+
{{#lst:{{PAGENAME}}/Data|j.236A}}
 +
|}
 +
==== ====
 +
This move is plus if it hits an assist, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)
 +
</div>
 +
</div>
 +
 
 +
===<big>Maziodyne</big>===
 +
<span class="input-badge">'''236B(Air OK)'''</span>
 +
<div class="attack-container">
 +
<div class="attack-gallery">
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
P4Arena_Elizabeth_Maziodyne.png | "Crackle crack." Or if you're Japanese, "Vika vika vika!"
 +
</gallery>
 +
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag|version=yes}}
 +
|-
 +
{{AttackVersion|name=Ground}}
 +
{{#lst:{{PAGENAME}}/Data|236B}}
 +
|-
 +
{{AttackVersion|name=Air}}
 +
{{#lst:{{PAGENAME}}/Data|j.236B}}
 +
|}
 +
==== ====
 +
Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string. If Thanatos gets hit, Liz will stand there posing in Ch state for the rest of the move, so be careful to not let that happen
 +
</div>
 +
</div>
 +
 
 +
===<big>Mabufudyne</big>===
 +
<span class="input-badge">'''214A'''</span>
 +
<div class="attack-container">
 +
<div class="attack-gallery">
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
P4Arena_Elizabeth_Mabufudyne.png | "Towering wall of ice"
 +
</gallery>
 +
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag}}
 +
|-
 +
{{#lst:{{PAGENAME}}/Data|214A}}
 +
|}
 +
==== ====
 +
I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special. Thanotos is also invincible to projectiles during awakening.
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
===<big>Maragidyne</big>===
{{MoveData
+
<span class="input-badge">'''214B'''</span>
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
+
<div class="attack-container">
|input=214A
+
<div class="attack-gallery">
|name=Mabufudyne
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Maragidyne.png |did someone hail a taxi to the corner?
{{AttackDataHeader-BBTag|version=yes}}
+
</gallery>
{{!}}-
+
</div>
{{AttackVersion|name=A}}
+
<div class="attack-info">
{{#lsth:BBTag/Elizabeth/Data|214A}}
+
{| class="wikitable attack-data"
{{!}}-
+
{{AttackDataHeader-BBTag}}
{{AttackVersion|name=B}}
+
|-
{{#lsth:BBTag/Elizabeth/Data|214B}}
+
{{#lst:{{PAGENAME}}/Data|214B}}
{{!}}-
+
|}
{{Description|7|text=
+
==== ====
}}
+
This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.
}}
+
</div>
====== <font style="visibility:hidden" size="0">???</font> ======
+
</div>
{{MoveData
 
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
 
|input=236B(Air OK)
 
|name=Maziodyne
 
|data=
 
{{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{AttackVersion|name=A}}
 
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
 
{{!}}-
 
{{AttackVersion|name=B}}
 
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
 
{{!}}-
 
{{Description|7|text=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
 
|input=214B
 
|name=Maragidyne
 
|data=
 
{{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{AttackVersion|name=A}}
 
{{#lsth:BBTag/Elizabeth/Data|j.214A}}
 
{{!}}-
 
{{AttackVersion|name=B}}
 
{{#lsth:BBTag/Elizabeth/Data|j.214B}}
 
{{!}}-
 
{{Description|7|text=
 
}}
 
}}
 
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Extra Skills==
 
==Extra Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
===<big>Mahamaon</big>===
{{MoveData
+
<span class="input-badge">'''236C'''</span>
|image=P4Arena_Elizabeth_Mahamaon.png |caption=
+
<div class="attack-container">
|input=236C
+
<div class="attack-gallery">
|name=Mahamaon
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Mahamaon.png |I'm sorry, everyone... I had to trade in the insta-kill for better start-up
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|236C}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|236C}}
 +
|}
 +
==== ====
 +
Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!
 +
</div>
 +
</div>
 +
 
 +
===<big>Diarahan</big>===
 +
<span class="input-badge">'''214C'''</span>
 +
<div class="attack-container">
 +
<div class="attack-gallery">
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
P4Arena_Elizabeth_Diarahan.png |
 +
</gallery>
 +
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag}}
 +
|-
 +
{{#lst:{{PAGENAME}}/Data|214C}}
 +
|}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
Since this heals, you might wanna use it before/after mind charge. You get the meter back anyway!...probably.
{{MoveData
+
==== ====
|image=P4Arena_Elizabeth_Diarahan.png |caption=
+
</div>
|input=214C
+
</div>
|name=Diarahan
 
|data=
 
{{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{#lsth:BBTag/Elizabeth/Data|214C}}
 
{{!}}-
 
{{Description|6|text=
 
}}
 
}}
 
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
+
===<big>Mamudoon</big>===
====== <font style="visibility:hidden" size="0">???</font> ======
+
<span class="input-badge">'''j.236C'''</span>
{{MoveData
+
<div class="attack-container">
|image=P4Arena_Elizabeth_Mamudoon.png |caption=
+
<div class="attack-gallery">
|input=J.236C
+
<gallery widths="210px" heights="210px" mode="nolines">
|name=Mamudoon
+
P4Arena_Elizabeth_Mamudoon.png |Don't lie, you forgot she had this move too
|data=
+
</gallery>
{{AttackDataHeader-BBTag}}
+
</div>
{{!}}-
+
<div class="attack-info">
{{#lsth:BBTag/Elizabeth/Data|J.236C}}
+
{| class="wikitable attack-data"
{{!}}-
+
{{AttackDataHeader-BBTag}}
{{Description|6|text=
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|j.236C}}
}}
+
|}
 +
==== ====
 +
a good combo tool if you can set it up
 +
</div>
 +
</div>
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Partner Skills==
 
==Partner Skills==
 +
===<big>5P</big>===
 +
<span class="input-badge">'''5B'''</span>
 +
<div class="attack-container">
 +
<div class="attack-gallery">
 +
<gallery widths="210px" heights="210px" mode="nolines">
 +
P4Arena_Elizabeth_5C.png |
 +
</gallery>
 +
</div>
 +
<div class="attack-info">
 +
{| class="wikitable attack-data"
 +
{{AttackDataHeader-BBTag}}
 +
|-
 +
{{#lst:{{PAGENAME}}/Data|5P}}
 +
|}
 +
==== ====
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">5P</font> ======
+
===<big>6P</big>===
{{MoveData
+
<span class="input-badge">'''Maziodyne'''</span>
|image=P4Arena_Elizabeth_5C.png |caption=
+
<div class="attack-container">
|input=5B
+
<div class="attack-gallery">
|name=5P
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Maziodyne.png |
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|5P}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|6P}}
 +
|}
 +
==== ====
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">6P</font> ======
+
===<big>4P</big>===
{{MoveData
+
<span class="input-badge">'''Mabufudyne'''</span>
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
+
<div class="attack-container">
|input=Maziodyne
+
<div class="attack-gallery">
|name=6P
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_Mabufudyne.png |
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|6P}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|4P}}
 
+
|}
====== <font style="visibility:hidden" size="0">4P</font> ======
+
==== ====
{{MoveData
+
</div>
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
+
</div>
|input=Mabufudyne
 
|name=4P
 
|data=
 
{{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{#lsth:BBTag/Elizabeth/Data|4P}}
 
{{!}}-
 
{{Description|6|text=
 
}}
 
}}
 
  
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Distortion Skills==
 
==Distortion Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
===<big>Ghastly Wail</big>===
{{MoveData
+
<span class="input-badge">'''236B+C'''</span>
|image=P4Arena_Elizabeth_GhastlyWail.png |caption=
+
<div class="attack-container">
|input=236B+C
+
<div class="attack-gallery">
|name=Ghastly Wail
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_GhastlyWail.png | Yes the tank somehow fits into the coffin
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|236BC}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text=
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|236BC}}
 +
|}
 +
==== ====
 +
* Minimum damage: 2125 [2300]
 +
Command throw super that's 0F after superflash, but can still combo airborne opponents
 +
</div>
 +
</div>
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
===<big>Mind Charge</big>===
{{MoveData
+
<span class="input-badge">'''214B+C'''</span>
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents.
+
<div class="attack-container">
|input=214B+C
+
<div class="attack-gallery">
|name=Mind Charge
+
<gallery widths="210px" heights="210px" mode="nolines">
|data=
+
P4Arena_Elizabeth_MindCharge.png | Atarax570 putting fear into his opponents. also the closest to RC we gonna get
{{AttackDataHeader-BBTag}}
+
</gallery>
{{!}}-
+
</div>
{{#lsth:BBTag/Elizabeth/Data|214BC}}
+
<div class="attack-info">
{{!}}-
+
{| class="wikitable attack-data"
{{Description|6|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
+
{{AttackDataHeader-BBTag}}
}}
+
|-
}}
+
{{#lst:{{PAGENAME}}/Data|214BC}}
 +
|}
 +
==== ====
 +
Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
 +
</div>
 +
</div>
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Distortion Skill Duo==
 
==Distortion Skill Duo==
{{MoveData
+
===<big>Ghastly Wail</big>===
|image=P4Arena_Elizabeth_GhastlyWail.png |caption=
+
<span class="input-badge">'''P during Partner's Distortion Skill '''</span>
|input=P during Main Character's Distortion Skill  
+
<div class="attack-container">
|name=Ghastly Wail
+
<div class="attack-gallery">
|data=
+
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag}}
+
P4Arena_Elizabeth_GhastlyWail.png | ''"Memento Mori."''
{{!}}-
+
</gallery>
{{#lsth:BBTag/Elizabeth/Data|Distortion Skill Duo}}
+
</div>
{{!}}-
+
<div class="attack-info">
{{Description|6|text=
+
{| class="wikitable attack-data"
}}
+
{{AttackDataHeader-BBTag}}
}}
+
|-
 +
{{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}}
 +
|}
 +
==== ====
 +
</div>
 +
</div>
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 
==Astral Heat==
 
==Astral Heat==
{{MoveData
+
===<big>Megidolaon</big>===
|image=P4Arena_Elizabeth_Megidolaon.png |caption=
+
<span class="input-badge">'''222B+C'''</span>
|input=222B+C
+
<div class="attack-container">
|name=Megidolaon
+
<div class="attack-gallery">
|data=
+
<gallery widths="210px" heights="210px" mode="nolines">
{{AttackDataHeader-BBTag}}
+
P4Arena_Elizabeth_Megidolaon.png | I now present to you... Megidolaon, MONEY SHOT!!!
{{!}}-
+
</gallery>
{{#lsth:BBTag/Elizabeth/Data|222BC}}
+
</div>
{{!}}-
+
<div class="attack-info">
{{Description|6|text=
+
{| class="wikitable attack-data"
}}
+
{{AttackDataHeader-BBTag|version=yes}}
}}
+
|-
 +
{{AttackVersion|name=Catch}}
 +
{{#lst:{{PAGENAME}}/Data|222BC}}
 +
|-
 +
{{AttackVersion|name=Attack}}
 +
{{#lst:{{PAGENAME}}/Data|222BC Attack}}
 +
|}
 +
==== ====
 +
Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain.
 +
</div>
 +
</div>
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
  
 +
 +
==External References==
 
==Navigation==
 
==Navigation==
{{#lsth:BBTag/Elizabeth/Data|Links}}
+
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Elizabeth/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
+
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:Elizabeth]]
 

Latest revision as of 13:31, 14 January 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview[edit]
Overview

"I, Elizabeth, humbly accept your challenge."
Lore:Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.
Playstyle
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
Pros Cons
  • Far reaching normals which can pull your opponent towards you.
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners
  • Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
  • Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
  • Strong throw game :)
  • NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful)
  • Slow ground movement
  • Low hp, which could result in an early death (life or death playstyle).
Awakening, Mind Charge, and Healing

When Elizabeth is at low health (around 30%), she enters Awakening. Elizabeth's moves gain several upgrades during Awakening that improve her combos and zoning. Awakening lasts for the remainder of the match.

She can use Mind Charge to convert her health to meter and force herself into Awakening.

Afterwards, she can tag out or use Diarahan to heal herself as well!

Normal Moves[edit]

4A[edit]

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A 1000 All 8 2 14 -2 -
4AA 300*6 All 12 2*6 23 -8 -
4AAA 300, 200*8 All 10 22 Total: 43 -16 -
4AAAA 2500 [500, 3000] All 23 1 [1(1)1] 48 [46] -18 [-16] -

[edit]

4A is pretty decent poke due to its speed, but nothing special.


4AA is just combo filler.


Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!


4AAAA Becomes stronger in Awakening.

5A [edit]

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A 400*10 All 11 2*3,1,5,1,2*4 22 -5 -
5AA 200*10 All 5 6,1*9 17 -1 -
5AAA 250*12 All 9 1*11,2 23 -8 -
5AAAA 350*10 [300*16] All 12 2,5*9 [2,3*14,5] Until L - -

[edit]

On hit or block, 5A drags the the opponent to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.


5AA is a wave of cards. Combo filler.


Due to 5AAA's lengthy animation, this is also ideal for partner shenanigans.


5AAAA is a move that's similar to her 236A. Similar is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.

5B [edit]

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5B 1200*2 All 15 1(17)1 Total 56 -5 -
5BB 1700 All 23 15 Total 56 -15 Persona 10-21 All Guard
5BBB 1700 [2000] All 19 7 Total 64 -27 -

[edit]

5B has pretty great range, making it a nice tool to have in neutral. Jump-Cancelable on hit as well!


5BB is combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.


5BBB is similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.

5B>5C[edit]

5B>2C[edit]

5C[edit]

2A[edit]

2B[edit]

2C[edit]

j.A[edit]

j.B[edit]

j.C[edit]


Universal Moves[edit]

Ground Throw[edit]

5B+C

Debilitate[edit]

5A+D (Air OK)


Skills[edit]

Magarudyne[edit]

236A(Air OK)

Maziodyne[edit]

236B(Air OK)

Mabufudyne[edit]

214A

Maragidyne[edit]

214B


Extra Skills[edit]

Mahamaon[edit]

236C

Diarahan[edit]

214C


Mamudoon[edit]

j.236C


Partner Skills[edit]

5P[edit]

5B

6P[edit]

Maziodyne

4P[edit]

Mabufudyne


Distortion Skills[edit]

Ghastly Wail[edit]

236B+C

Mind Charge[edit]

214B+C


Distortion Skill Duo[edit]

Ghastly Wail[edit]

P during Partner's Distortion Skill


Astral Heat[edit]

Megidolaon[edit]

222B+C



External References[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.