Difference between revisions of "BBTag/Elizabeth"

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;Team role
 
;Team role
:Point; Jiggly bits
+
:
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
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|- style="vertical-align:top;text-alighn:left"
 
|- style="vertical-align:top;text-alighn:left"
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 +
* Far reaching normals which can pull your opponent towards you.
 
* High meter gain with Mind Charge.   
 
* High meter gain with Mind Charge.   
 
* Semi fast projectiles               
 
* Semi fast projectiles               
* One of the highest damaging solo zoners as of yet
+
* One of the highest damaging solo zoners  
 +
* Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
 +
* Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
 +
* Strong throw game :)
 +
| style="width: 50%;"|
 +
*NO OVERHEADS aside from Clash
 +
*Slow ground movement
 +
*Low hp, which could result in an early death (life or death playstyle).
 
|}
 
|}
  
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====== <font style="visibility:hidden" size="0">4A</font> ======
 
====== <font style="visibility:hidden" size="0">4A</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_5A.png |caption=
+
|image=P4Arena_Elizabeth_5A.png |caption=A little bop!
 
|image2=P4AU_Elizabeth_5AA.png |caption2=
 
|image2=P4AU_Elizabeth_5AA.png |caption2=
 
|image3=BBTag_Elizabeth_4AAA.png |caption3=
 
|image3=BBTag_Elizabeth_4AAA.png |caption3=
|name=4AA
+
|image4=BBTag_Elizabeth_4AAAA.png |caption4=
 +
|name=4A
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
Line 66: Line 75:
 
{{AttackVersion|name=4AAA}}
 
{{AttackVersion|name=4AAA}}
 
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
 
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
 +
{{!}}-
 +
{{AttackVersion|name=4AAAA}}
 +
{{#lsth:BBTag/Elizabeth/Data|4AAAA}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 77: Line 89:
 
|image3=P4AU_Elizabeth_5BBB.png |caption3=
 
|image3=P4AU_Elizabeth_5BBB.png |caption3=
 
|image4=P4Arena_Elizabeth_Magarudyne.png |caption4=
 
|image4=P4Arena_Elizabeth_Magarudyne.png |caption4=
|name=5A
+
|name=5A |caption= Ah yes neutral
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
Line 121: Line 133:
 
====== <font style="visibility:hidden" size="0">5B>5C</font> ======
 
====== <font style="visibility:hidden" size="0">5B>5C</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_5D.png |caption=
+
|image=P4Arena_Elizabeth_5D.png |caption="THANATOOOOOOOOOS"
 
|name=5B>5C
 
|name=5B>5C
 
|data=
 
|data=
Line 128: Line 140:
 
{{#lsth:BBTag/Elizabeth/Data|5B>5C}}
 
{{#lsth:BBTag/Elizabeth/Data|5B>5C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text=An important tool for Liz's mixup game. Rather slow and not to be used mid-combo, but you can combo FROM it. Mix this in with your other mix-up tools to keep your opponent guessing.
 
  }}
 
  }}
 
}}
 
}}
Line 134: Line 146:
 
====== <font style="visibility:hidden" size="0">5B>2C</font> ======
 
====== <font style="visibility:hidden" size="0">5B>2C</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_2D.png |caption=
+
|image=P4Arena_Elizabeth_2D.png |caption=Thanatos with the Smash player breath.
 
|name=5B>2C
 
|name=5B>2C
 
|data=
 
|data=
Line 141: Line 153:
 
{{#lsth:BBTag/Elizabeth/Data|5B>2C}}
 
{{#lsth:BBTag/Elizabeth/Data|5B>2C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text=Hits low. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed, you can try throwing this out to catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos.
 
  }}
 
  }}
 
}}
 
}}
Line 160: Line 172:
 
====== <font style="visibility:hidden" size="0">2A</font> ======
 
====== <font style="visibility:hidden" size="0">2A</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_2A.png |caption=
+
|image=P4Arena_Elizabeth_2A.png |caption=Pick a card.
 
|name=2A
 
|name=2A
 
|data=
 
|data=
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====== <font style="visibility:hidden" size="0">2B</font> ======
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_2B.png |caption=
+
|image=P4Arena_Elizabeth_2B.png |caption=Don't whiff this.
 
|name=2B
 
|name=2B
 
|data=
 
|data=
Line 180: Line 192:
 
{{#lsth:BBTag/Elizabeth/Data|2B}}
 
{{#lsth:BBTag/Elizabeth/Data|2B}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text=Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">2C</font> ======
 
====== <font style="visibility:hidden" size="0">2C</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Sweep.png |caption=
+
|image=P4Arena_Elizabeth_Sweep.png |caption=Holy shit this thing is 5 frames?
 
|name=2C
 
|name=2C
 
|data=
 
|data=
Line 193: Line 205:
 
{{#lsth:BBTag/Elizabeth/Data|2C}}
 
{{#lsth:BBTag/Elizabeth/Data|2C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text= Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.
 
  }}
 
  }}
 
}}
 
}}
Line 224: Line 236:
 
{{#lsth:BBTag/Elizabeth/Data|j.B}}
 
{{#lsth:BBTag/Elizabeth/Data|j.B}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text= Also not a high, usually used in order to pick up with 2A. Not many notable things about it.
 
  }}
 
  }}
 
}}
 
}}
Line 230: Line 242:
 
====== <font style="visibility:hidden" size="0">j.C</font> ======
 
====== <font style="visibility:hidden" size="0">j.C</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_jD.png |caption=
+
|image=P4Arena_Elizabeth_jD.png |caption=If you ever wished for BBTag to have airthrows, I got good news for ya.
 
|name=j.C
 
|name=j.C
 
|data=
 
|data=
Line 237: Line 249:
 
{{#lsth:BBTag/Elizabeth/Data|j.C}}
 
{{#lsth:BBTag/Elizabeth/Data|j.C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text= Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.
 
  }}
 
  }}
 
}}
 
}}
Line 262: Line 274:
 
|image=P4AU_Elizabeth_Debilitate.png |caption=
 
|image=P4AU_Elizabeth_Debilitate.png |caption=
 
|name=Debilitate
 
|name=Debilitate
|input=5A+D
+
|input=5A+D (Air OK)
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Elizabeth/Data|AD}}
 
{{#lsth:BBTag/Elizabeth/Data|AD}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Elizabeth/Data|j.AD}}
 +
{{!}}-
 +
{{Description|7|text= A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.
 
  }}
 
  }}
 
}}
 
}}
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==Skills==
 
==Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Magarudyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
+
|image=P4Arena_Elizabeth_Magarudyne.png |caption=WOOOSH
 
|input=236A(Air OK)
 
|input=236A(Air OK)
 
|name=Magarudyne
 
|name=Magarudyne
Line 283: Line 299:
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Elizabeth/Data|236A}}
 
{{#lsth:BBTag/Elizabeth/Data|236A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|236B}}
+
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
 
{{!}}-
 
{{!}}-
{{Description|7|text=
+
{{Description|7|text= This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Maziodyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
+
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|input=214A
+
|input=236B(Air OK)
|name=Mabufudyne
+
|name=Maziodyne
 
|data=
 
|data=
 +
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|214A}}
+
{{#lsth:BBTag/Elizabeth/Data|236B}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|214B}}
+
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
 
{{!}}-
 
{{!}}-
{{Description|7|text=
+
{{Description|7|text= Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string.
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">???</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">Mabufudyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
+
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|input=236B(Air OK)
+
|input=214A
|name=Maziodyne
+
|name=Mabufudyne
 
|data=
 
|data=
  {{AttackDataHeader-BBTag|version=yes}}
+
  {{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{#lsth:BBTag/Elizabeth/Data|214A}}
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
 
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{Description|6|text= I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special.
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
 
{{!}}-
 
{{Description|7|text=
 
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">???</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">Maragidyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
+
|image=P4Arena_Elizabeth_Maragidyne.png |caption=did someone hail a taxi to the corner?
 
|input=214B
 
|input=214B
 
|name=Maragidyne
 
|name=Maragidyne
 
|data=
 
|data=
  {{AttackDataHeader-BBTag|version=yes}}
+
  {{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{#lsth:BBTag/Elizabeth/Data|214B}}
{{#lsth:BBTag/Elizabeth/Data|j.214A}}
 
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{Description|6|text= This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.
{{#lsth:BBTag/Elizabeth/Data|j.214B}}
 
{{!}}-
 
{{Description|7|text=
 
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Mahamaon.png |caption=
+
|image=P4Arena_Elizabeth_Mahamaon.png |caption=I'm sorry, everyone... I had to trade in the insta-kill for better start-up
 
|input=236C
 
|input=236C
 
|name=Mahamaon
 
|name=Mahamaon
Line 357: Line 368:
 
{{#lsth:BBTag/Elizabeth/Data|236C}}
 
{{#lsth:BBTag/Elizabeth/Data|236C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text= Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Mamudoon.png |caption=
+
|image=P4Arena_Elizabeth_Mamudoon.png |caption=Don't lie, you forgot she had this move too
 
|input=J.236C
 
|input=J.236C
 
|name=Mamudoon
 
|name=Mamudoon
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====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_GhastlyWail.png |caption=
+
|image=P4Arena_Elizabeth_GhastlyWail.png |caption= Yes the tank somehow fits into the coffin
 
|input=236B+C
 
|input=236B+C
 
|name=Ghastly Wail
 
|name=Ghastly Wail
Line 455: Line 466:
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents.
+
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents. also the closest to RC we gonna get
 
|input=214B+C
 
|input=214B+C
 
|name=Mind Charge
 
|name=Mind Charge
Line 485: Line 496:
 
==Astral Heat==
 
==Astral Heat==
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Megidolaon.png |caption=
+
|image=P4Arena_Elizabeth_Megidolaon.png |caption= I now present to you... Megidolaon, MONEY SHOT!!!
 
|input=222B+C
 
|input=222B+C
 
|name=Megidolaon
 
|name=Megidolaon
 
|data=  
 
|data=  
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Catch}}
 
{{#lsth:BBTag/Elizabeth/Data|222BC}}
 
{{#lsth:BBTag/Elizabeth/Data|222BC}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Attack}}
 +
{{#lsth:BBTag/Elizabeth/Data|222BC Attack}}
 +
{{!}}-
 +
{{Description|7|text=Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain. can cause a bug where some characters are able to DP surviving the round and deleting the UI, but its not common and shouldnt worry you.
 
  }}
 
  }}
 
}}
 
}}
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
 +
 +
==Roadmap==
 +
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
 +
{{Roadmap}}
  
 
==Navigation==
 
==Navigation==

Latest revision as of 06:06, 14 December 2019

Elizabeth
BBTag Elizabeth Portrait.png

Health: 16,000
Prejump: 4F
Backdash Time 29F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview[edit]

"I, Elizabeth, humbly accept your challenge."

Backstory[edit]

Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.

Playstyle[edit]

Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.


Awakening[edit]

When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Far reaching normals which can pull your opponent towards you.
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners
  • Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
  • Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
  • Strong throw game :)
  • NO OVERHEADS aside from Clash
  • Slow ground movement
  • Low hp, which could result in an early death (life or death playstyle).




Normal Moves[edit]

4A[edit]
4A
P4Arena Elizabeth 5A.png
A little bop!
P4AU Elizabeth 5AA.png
P4AU Elizabeth 5AAA.png
P4Arena Elizabeth Mabufudyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A 1000 All 8 2 14 -2
4AA 300*6 All 12 2*6 23 -8
4AAA 300, 200*8 All 10 22 Total: 43 -16
4AAAA 2500 [3500] All 25 1 46 -16


5A[edit]
5A
P4Arena Elizabeth 5B.png
Ah yes neutral
P4AU Elizabeth 5BB.png
P4AU Elizabeth 5BBB.png
P4Arena Elizabeth Magarudyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A 400*10 All 11 2*3,1,5,1,2*4 22 -5
5AA 200*10 All 5 6,1*9 17 -1
5AAA 250*12 All 9 1*11,2 23 -8
5AAAA 350*10 [300*16] All 12 2,5*9 [2,3*14,5] Until L -


5B[edit]
5B
P4Arena Elizabeth 5C.png
P4Arena Elizabeth 2C.png
P4Arena Elizabeth Maziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1200*2 All 15 1(17)1 Total 56 -5
5BB 1700 All 23 15 Total 56 -15
5BBB 1700 [2000] All 19 7 Total 64 -18


5B>5C[edit]
5B>5C
P4Arena Elizabeth 5D.png
"THANATOOOOOOOOOS"
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2000, 1000*2 Throw 30 6 Total 48 -

An important tool for Liz's mixup game. Rather slow and not to be used mid-combo, but you can combo FROM it. Mix this in with your other mix-up tools to keep your opponent guessing.


5B>2C[edit]
5B>2C
P4Arena Elizabeth 2D.png
Thanatos with the Smash player breath.
Damage Guard Startup Active Recovery Frame Adv.
2000 Low 18 9 Total 60 -11

Hits low. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed, you can try throwing this out to catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos.


5C[edit]
5C
P4Arena Elizabeth AOA.png
Damage Guard Startup Active Recovery Frame Adv.
800 High 26 3 18 -4


2A[edit]
2A
P4Arena Elizabeth 2A.png
Pick a card.
Damage Guard Startup Active Recovery Frame Adv.
1000 Low 7 2 14 -2


2B[edit]
2B
P4Arena Elizabeth 2B.png
Don't whiff this.
Damage Guard Startup Active Recovery Frame Adv.
1500 All 9 18 13+10L -24

Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.


2C[edit]
2C
P4Arena Elizabeth Sweep.png
Holy shit this thing is 5 frames?
Damage Guard Startup Active Recovery Frame Adv.
1500 Low 11 15 8 -6

Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.


j.A[edit]
j.A
P4Arena Elizabeth jB.png
P4Arena Elizabeth jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A 500*6 All 10 1,2,9,2,2,2 15 -
j.AA 1500 High 7 3 11 3


j.B[edit]
j.B
P4Arena Elizabeth jC.png
Damage Guard Startup Active Recovery Frame Adv.
1700 All 14 3 27 -

Also not a high, usually used in order to pick up with 2A. Not many notable things about it.


j.C[edit]
j.C
P4Arena Elizabeth jD.png
If you ever wished for BBTag to have airthrows, I got good news for ya.
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2000, 1000*2 Throw 18 4 Total Until L + 6L -

Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.


Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
P4Arena Elizabeth GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
0, 2000 Throw 7~30 3 23 -


Debilitate[edit]
Debilitate
5A+D (Air OK)
P4AU Elizabeth Debilitate.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - - - Total: 45 -
Air - - - - Until L+6L -

A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.



Skills[edit]

Magarudyne[edit]
Magarudyne
236A(Air OK)
P4Arena Elizabeth Magarudyne.png
WOOOSH
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 250*15, 500 <230*20, 500> All 15 5*10 [5*11,2*3, 5] <5*11,2*9,5> 16+0L -2
Air 250*15, 500 <230*20, 500> All 15 5*10 [5*11,2*3, 5] <5*11,2*9,5> Until L -

This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)


Maziodyne[edit]
Maziodyne
236B(Air OK)
P4Arena Elizabeth Maziodyne.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 220*19 <210*24> All 32 2*19 <2,1*10,2(16)1*12> Total 95 -9 <-4>
Air 220*19 <210*24> All 32 2*19 <2,1*10,2(16)1*12> Total 84 -

Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string.


Mabufudyne[edit]
Mabufudyne
214A
P4Arena Elizabeth Mabufudyne.png
Damage Guard Startup Active Recovery Frame Adv.
800, 2000, 2000 <1000, 2500, 2000> All 21 2,2 Total 51 -8

I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special.


Maragidyne[edit]
Maragidyne
214B
P4Arena Elizabeth Maragidyne.png
did someone hail a taxi to the corner?
Damage Guard Startup Active Recovery Frame Adv.
500*10 <550*10> All 41 5*10 Total 92 +21

This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.


Extra Skills[edit]

???[edit]
Mahamaon
236C
P4Arena Elizabeth Mahamaon.png
I'm sorry, everyone... I had to trade in the insta-kill for better start-up
Damage Guard Startup Active Recovery Frame Adv.
330*17 All 107 5*16,10 Total 70 -

Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!


???[edit]
Diarahan
214C
P4Arena Elizabeth Diarahan.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - 109~277 -



???[edit]
Mamudoon
J.236C
P4Arena Elizabeth Mamudoon.png
Don't lie, you forgot she had this move too
Damage Guard Startup Active Recovery Frame Adv.
700*9 All 94 5*8,70 Total 70 -


Partner Skills[edit]

5P[edit]
5P
5B
P4Arena Elizabeth 5C.png
Damage Guard Startup Active Recovery Frame Adv.
1500*2 All (18)+15 1(17)1 Total (18)+93 -18


6P[edit]
6P
Maziodyne
P4Arena Elizabeth Maziodyne.png
Damage Guard Startup Active Recovery Frame Adv.
450*10 <310*16> All (18)+62 2*10 <2*16> Total (18)+112 -14 <-2>


4P[edit]
4P
Mabufudyne
P4Arena Elizabeth Mabufudyne.png
Damage Guard Startup Active Recovery Frame Adv.
1800 <1800, 1000> All (18)+17 1 Total (18)+71 -24



Distortion Skills[edit]

???[edit]
Ghastly Wail
236B+C
P4Arena Elizabeth GhastlyWail.png
Yes the tank somehow fits into the coffin
Damage Guard Startup Active Recovery Frame Adv.
0*2, 8500 [0*2, 10000] Throw 13+0 1 39 -


???[edit]
Mind Charge
214B+C
P4Arena Elizabeth MindCharge.png
Atarax570 putting fear into his opponents. also the closest to RC we gonna get
Damage Guard Startup Active Recovery Frame Adv.
- All 7+0 - - -

Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.


Distortion Skill Duo[edit]

Ghastly Wail
P during Main Character's Distortion Skill
P4Arena Elizabeth GhastlyWail.png
Damage Guard Startup Active Recovery Frame Adv.
0*2, 2500 [0*2, 3000] All 1+1 3 34 -27


Astral Heat[edit]

Megidolaon
222B+C
P4Arena Elizabeth Megidolaon.png
I now present to you... Megidolaon, MONEY SHOT!!!
Version Damage Guard Startup Active Recovery Frame Adv.
Catch - - 1+0 - 65 -
Attack - All 1+1 3*8 Total 60 -21

Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain. can cause a bug where some characters are able to DP surviving the round and deleting the UI, but its not common and shouldnt worry you.


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