Difference between revisions of "BBTag/Elizabeth"

From Dustloop Wiki
Jump to: navigation, search
(5B)
(4A)
(29 intermediate revisions by 8 users not shown)
Line 15: Line 15:
  
 
;Team role
 
;Team role
:Point; Jiggly bits
+
:
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
Line 21: Line 21:
 
</div>
 
</div>
 
==Overview==
 
==Overview==
 +
"I, Elizabeth, humbly accept your challenge."
  
 
===Backstory===
 
===Backstory===
Line 26: Line 27:
  
 
===Playstyle===
 
===Playstyle===
 +
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue  for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
 +
 +
 +
===Awakening===
 +
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.
  
 
===Strengths/Weaknesses===
 
===Strengths/Weaknesses===
Line 33: Line 39:
 
|- style="vertical-align:top;text-alighn:left"
 
|- style="vertical-align:top;text-alighn:left"
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* Yukiko but on steroids.
+
* High meter gain with Mind Charge.
 +
* Semi fast projectiles             
 +
* One of the highest damaging solo zoners as of yet
 
|}
 
|}
 +
 
{{#lst:BBTag/Elizabeth/Data|Links}}
 
{{#lst:BBTag/Elizabeth/Data|Links}}
 
<br style="clear:both;"/>
 
<br style="clear:both;"/>
Line 57: Line 66:
 
{{AttackVersion|name=4AAA}}
 
{{AttackVersion|name=4AAA}}
 
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
 
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
 +
{{!}}-
 +
{{AttackVersion|name=4AAAA}}
 +
{{#lsth:BBTag/Elizabeth/Data|4AAAA}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 67: Line 79:
 
|image2=P4AU_Elizabeth_5BB.png |caption2=
 
|image2=P4AU_Elizabeth_5BB.png |caption2=
 
|image3=P4AU_Elizabeth_5BBB.png |caption3=
 
|image3=P4AU_Elizabeth_5BBB.png |caption3=
|image4=BBTag_Elizabeth_5AAAA.png |caption4=
+
|image4=P4Arena_Elizabeth_Magarudyne.png |caption4=
 
|name=5A
 
|name=5A
 
|data=
 
|data=
Line 93: Line 105:
 
|image2=P4Arena_Elizabeth_2C.png |caption2=
 
|image2=P4Arena_Elizabeth_2C.png |caption2=
 
|image3=P4Arena_Elizabeth_Maziodyne.png |caption3=
 
|image3=P4Arena_Elizabeth_Maziodyne.png |caption3=
|image4=P4Arena_Elizabeth_5D.png  |caption4=
 
|image5=P4Arena_Elizabeth_2D.png  |caption5=
 
 
|name=5B  
 
|name=5B  
 
|data=
 
|data=
Line 109: Line 119:
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">5B>5C</font> ======
 +
{{MoveData
 +
|image=P4Arena_Elizabeth_5D.png |caption=
 +
|name=5B>5C
 +
|data=
 +
{{AttackDataHeader-BBTag}}
 +
{{!}}-
 +
{{#lsth:BBTag/Elizabeth/Data|5B>5C}}
 +
{{!}}-
 +
{{Description|6|text=
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">5B>2C</font> ======
 +
{{MoveData
 +
|image=P4Arena_Elizabeth_2D.png |caption=
 +
|name=5B>2C
 +
|data=
 +
{{AttackDataHeader-BBTag}}
 +
{{!}}-
 +
{{#lsth:BBTag/Elizabeth/Data|5B>2C}}
 +
{{!}}-
 +
{{Description|6|text=
 
  }}
 
  }}
 
}}
 
}}
Line 229: Line 265:
 
|image=P4AU_Elizabeth_Debilitate.png |caption=
 
|image=P4AU_Elizabeth_Debilitate.png |caption=
 
|name=Debilitate
 
|name=Debilitate
|input=5A+D
+
|input=5A+D (Air OK)
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Elizabeth/Data|AD}}
 
{{#lsth:BBTag/Elizabeth/Data|AD}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Elizabeth/Data|j.AD}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 242: Line 282:
  
 
==Skills==
 
==Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Magarudyne</font> ======
 
{{MoveData
 
{{MoveData
 
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
 
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
|input=236A
+
|input=236A(Air OK)
 
|name=Magarudyne
 
|name=Magarudyne
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Elizabeth/Data|236A}}
 
{{#lsth:BBTag/Elizabeth/Data|236A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|236B}}
+
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 260: Line 300:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Maziodyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
+
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|input=214A
+
|input=236B(Air OK)
|name=Mabufudyne
+
|name=Maziodyne
 
|data=
 
|data=
 +
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|214A}}
+
{{#lsth:BBTag/Elizabeth/Data|236B}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|214B}}
+
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Mabufudyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
+
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|input=236B
+
|input=214A
|name=Maziodyne
+
|name=Mabufudyne
 
|data=
 
|data=
  {{AttackDataHeader-BBTag|version=yes}}
+
  {{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{#lsth:BBTag/Elizabeth/Data|214A}}
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
 
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{Description|6|text=
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
 
{{!}}-
 
{{Description|7|text=
 
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Maragidyne</font> ======
 
{{MoveData
 
{{MoveData
 
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
 
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
Line 300: Line 337:
 
|name=Maragidyne
 
|name=Maragidyne
 
|data=
 
|data=
  {{AttackDataHeader-BBTag|version=yes}}
+
  {{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{#lsth:BBTag/Elizabeth/Data|214B}}
{{#lsth:BBTag/Elizabeth/Data|j.214A}}
 
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{Description|6|text=
{{#lsth:BBTag/Elizabeth/Data|j.214B}}
 
{{!}}-
 
{{Description|7|text=
 
 
  }}
 
  }}
 
}}
 
}}
Line 422: Line 455:
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
|image=P4Arena_Elizabeth_MindCharge.png |caption=
+
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents.
 
|input=214B+C
 
|input=214B+C
 
|name=Mind Charge
 
|name=Mind Charge
Line 430: Line 463:
 
{{#lsth:BBTag/Elizabeth/Data|214BC}}
 
{{#lsth:BBTag/Elizabeth/Data|214BC}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{Description|6|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
 
  }}
 
  }}
 
}}
 
}}
Line 456: Line 489:
 
|name=Megidolaon
 
|name=Megidolaon
 
|data=  
 
|data=  
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Catch}}
 
{{#lsth:BBTag/Elizabeth/Data|222BC}}
 
{{#lsth:BBTag/Elizabeth/Data|222BC}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Attack}}
 +
{{#lsth:BBTag/Elizabeth/Data|222BC Attack}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}

Revision as of 17:29, 26 October 2019

Elizabeth
BBTag Elizabeth Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview

"I, Elizabeth, humbly accept your challenge."

Backstory

Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.

Playstyle

Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.


Awakening

When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.

Strengths/Weaknesses

Strengths Weaknesses
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners as of yet




Normal Moves

4A
4AA
P4Arena Elizabeth 5A.png
P4AU Elizabeth 5AA.png
P4AU Elizabeth 5AAA.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
4AA
4AAA
4AAAA


5A
5A
P4Arena Elizabeth 5B.png
P4AU Elizabeth 5BB.png
P4AU Elizabeth 5BBB.png
P4Arena Elizabeth Magarudyne.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA


5B
5B
P4Arena Elizabeth 5C.png
P4Arena Elizabeth 2C.png
P4Arena Elizabeth Maziodyne.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5B
5BB
5BBB


5B>5C
5B>5C
P4Arena Elizabeth 5D.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


5B>2C
5B>2C
P4Arena Elizabeth 2D.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


5C
5C
P4Arena Elizabeth AOA.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


2A
2A
P4Arena Elizabeth 2A.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


2B
2B
P4Arena Elizabeth 2B.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


2C
2C
P4Arena Elizabeth Sweep.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


j.A
j.A
P4Arena Elizabeth jB.png
P4Arena Elizabeth jA.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
j.A
j.AA


j.B
j.B
P4Arena Elizabeth jC.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


j.C
j.C
P4Arena Elizabeth jD.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


Universal Moves

Ground Throw
Ground Throw
5B+C
P4Arena Elizabeth GroundThrow.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


Debilitate
Debilitate
5A+D (Air OK)
P4AU Elizabeth Debilitate.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground
Air



Skills

Magarudyne
Magarudyne
236A(Air OK)
P4Arena Elizabeth Magarudyne.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground
Air


Maziodyne
Maziodyne
236B(Air OK)
P4Arena Elizabeth Maziodyne.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground
Air
Mabufudyne
Mabufudyne
214A
P4Arena Elizabeth Mabufudyne.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Maragidyne
Maragidyne
214B
P4Arena Elizabeth Maragidyne.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


Extra Skills

???
Mahamaon
236C
P4Arena Elizabeth Mahamaon.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


???
Diarahan
214C
P4Arena Elizabeth Diarahan.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.



???
Mamudoon
J.236C
P4Arena Elizabeth Mamudoon.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


Partner Skills

5P
5P
5B
P4Arena Elizabeth 5C.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


6P
6P
Maziodyne
P4Arena Elizabeth Maziodyne.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


4P
4P
Mabufudyne
P4Arena Elizabeth Mabufudyne.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.



Distortion Skills

???
Ghastly Wail
236B+C
P4Arena Elizabeth GhastlyWail.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


???
Mind Charge
214B+C
P4Arena Elizabeth MindCharge.png
Atarax570 putting fear into his opponents.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.

Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.


Distortion Skill Duo

Ghastly Wail
P during Main Character's Distortion Skill
P4Arena Elizabeth GhastlyWail.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.


Astral Heat

Megidolaon
222B+C
P4Arena Elizabeth Megidolaon.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Catch
Attack


Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [★] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc