BBTag/Elizabeth: Difference between revisions

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;Team role
;Team role
:Point; Jiggly bits
:
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|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
"I,Elizabeth, humbly accept your challenge"
"I, Elizabeth, humbly accept your challenge."


===Backstory===
===Backstory===
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Gimmick awakening :At 30% hp she goes into awakening letting her combo off her specials an increasing the damage of some of her moves.
===Awakening===
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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{{AttackVersion|name=4AAA}}
{{AttackVersion|name=4AAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
{{!}}-
{{AttackVersion|name=4AAAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAAA}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
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|image=P4AU_Elizabeth_Debilitate.png |caption=
|image=P4AU_Elizabeth_Debilitate.png |caption=
|name=Debilitate
|name=Debilitate
|input=5A+D
|input=5A+D (Air OK)
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|AD}}
{{#lsth:BBTag/Elizabeth/Data|AD}}
{{!}}-
{{!}}-
{{Description|6|text=
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|j.AD}}
{{!}}-
{{Description|7|text=
  }}
  }}
}}
}}
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==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Magarudyne</font> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
|image=P4Arena_Elizabeth_Magarudyne.png |caption=
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  {{AttackDataHeader-BBTag|version=yes}}
  {{AttackDataHeader-BBTag|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|236A}}
{{#lsth:BBTag/Elizabeth/Data|236A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|236B}}
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
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}}
}}


====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Maziodyne</font> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|input=214A
|input=236B(Air OK)
|name=Mabufudyne
|name=Maziodyne
|data=
|data=
  {{AttackDataHeader-BBTag|version=yes}}
  {{AttackDataHeader-BBTag|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|214A}}
{{#lsth:BBTag/Elizabeth/Data|236B}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|214B}}
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Mabufudyne</font> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|input=236B(Air OK)
|input=214A
|name=Maziodyne
|name=Mabufudyne
|data=
|data=
  {{AttackDataHeader-BBTag|version=yes}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{#lsth:BBTag/Elizabeth/Data|214A}}
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{Description|6|text=
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
{{!}}-
{{Description|7|text=
  }}
  }}
}}
}}
====== <font style="visibility:hidden" size="0">???</font> ======
====== <font style="visibility:hidden" size="0">Maragidyne</font> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
|image=P4Arena_Elizabeth_Maragidyne.png |caption=
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|name=Maragidyne
|name=Maragidyne
|data=
|data=
  {{AttackDataHeader-BBTag|version=yes}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{#lsth:BBTag/Elizabeth/Data|214B}}
{{#lsth:BBTag/Elizabeth/Data|j.214A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{Description|6|text=
{{#lsth:BBTag/Elizabeth/Data|j.214B}}
{{!}}-
{{Description|7|text=
  }}
  }}
}}
}}
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{{#lsth:BBTag/Elizabeth/Data|214BC}}
{{#lsth:BBTag/Elizabeth/Data|214BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|6|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
  }}
  }}
}}
}}
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|name=Megidolaon
|name=Megidolaon
|data=  
|data=  
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Catch}}
{{#lsth:BBTag/Elizabeth/Data|222BC}}
{{#lsth:BBTag/Elizabeth/Data|222BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{AttackVersion|name=Attack}}
{{#lsth:BBTag/Elizabeth/Data|222BC Attack}}
{{!}}-
{{Description|7|text=
  }}
  }}
}}
}}

Revision as of 17:29, 26 October 2019

Elizabeth
BBTag Elizabeth Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview

"I, Elizabeth, humbly accept your challenge."

Backstory

Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.

Playstyle

Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.


Awakening

When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.

Strengths/Weaknesses

Strengths Weaknesses
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners as of yet



Normal Moves

4A
4AA
P4Arena Elizabeth 5A.png
P4AU Elizabeth 5AA.png
BBTag Elizabeth 4AAA.png
Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 2 14 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 18 18 30 10 +0 +1
BBTag Elizabeth 4A.png
A little bop!
BBTAG Elizabeth 4A Hitbox.png
4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300×6 All 12 2×6 23 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 19 22 33 1 +0 +2
BBTag Elizabeth 4AA.png
A little swirl!
BBTAG Elizabeth 4AA Hitbox.png
4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300, 200×8 All 10 22 Total: 43 -16 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Crumple, Launch×8 30, 60×8 Crumple, Launch×8 44, 74 1 +0 +2
Second group of hits (the card tornado) is considerd a separate hit with P2: 80%
Crumple Duration 30, Crumple Fall 63F
BBTag Elizabeth 4AAA.png
A little tornado!
BBTAG Elizabeth 4AAA Hitbox.png
4AAAA


4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 [500, 3000] All 23 1 [1(1)1] 48 [46] -18 [-16] B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 31 Launch 46 0/+12 [0/+2, 0/+12] +12 [+2, +12] +17 [+7, +17]
BBTag Elizabeth 4AAAA.png
A little chilly, huh?
BBTAG Elizabeth 4AAAA Hitbox.png
5A
5A
P4Arena Elizabeth 5B.png
P4AU Elizabeth 5BB.png
P4AU Elizabeth 5BBB.png
P4Arena Elizabeth Magarudyne.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
400×10 All 11 2×3,1,5,1,2×4 22 -5 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 22 22 27 36 1/-1 -1 -1
P4Arena Elizabeth 5B.png
Ah yes neutral
BBTAG Elizabeth 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×10 All 5 6,1×9 17 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 1 +0 +2
P4AU Elizabeth 5BB.png
BBTAG Elizabeth 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×12 All 9 1×11,2 23 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 27 22 41 1 +0 +2
P4AU Elizabeth 5BBB.png
BBTAG Elizabeth 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×10 [300×16] All 12 2,5×9 [2,3×14,5] Until L - P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 33×9, 60 [33×15, 60] Launch 48×9, 75 [48×15, 75] 0 +0 +5
P4Arena Elizabeth Magarudyne.png
BBTAG Elizabeth 5AAAA Hitbox.png
5B
5B
P4Arena Elizabeth 5C.png
P4Arena Elizabeth 2C.png
P4Arena Elizabeth Maziodyne.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 15 1(17)1 Total 56 -5 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29, 36 + GBounce Launch 44, 51 + GBounce 9, 3 +0 +5
P4Arena Elizabeth 5C.png
BBTAG Elizabeth 5B1 Hitbox.pngBBTAG Elizabeth 5B2 Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 23 15 Total 56 -15 B Persona 10~21 All Guard - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 12 +5 +10
On Guard Point, hitstop for Persona is 0F. Opponent hitstop is unchanged
P4Arena Elizabeth 2C.png
BBTAG Elizabeth 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] All 19 7 Total 64 -27 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 43 Launch 58 12 +0 +5
P4Arena Elizabeth Maziodyne.png
BBTAG Elizabeth 5BBB Hitbox.png
5B>5C
5B>5C
P4Arena Elizabeth 5D.png
Template:AttackDataHeader-BBTag
5B>2C
5B>2C
P4Arena Elizabeth 2D.png
Template:AttackDataHeader-BBTag
5C
5C
P4Arena Elizabeth AOA.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4Arena Elizabeth AOA.png
BBTAG Elizabeth 5C Hitbox.png
2A
2A
P4Arena Elizabeth 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 14 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 18 18 30 10 +0 +1
P4Arena Elizabeth 2A.png
BBTAG Elizabeth 2A Hitbox.png
2B
2B
P4Arena Elizabeth 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 18 13+10L -24 B 6~29 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 23 Launch 37 7 +0 +2
P4Arena Elizabeth 2B.png
Don't whiff this.
BBTAG Elizabeth 2B Hitbox.png
2C
2C
P4Arena Elizabeth Sweep.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 11 15 8 -6 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
P4Arena Elizabeth Sweep.png
BBTAG Elizabeth 2C Hitbox.png


j.A
j.A
P4Arena Elizabeth jB.png
P4Arena Elizabeth jA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×6 All 10 1,2,9,2,2,2 15 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 1/-1 -1 -1
P4Arena Elizabeth jB.png
Have you heard the voice line "My attack"? Would you like to?
BBTAG Elizabeth JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 7 3 11 3 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4Arena Elizabeth jA.png
In neutral, this would be nice to have on its own.
BBTAG Elizabeth JAA Hitbox.png
j.B
j.B
P4Arena Elizabeth jC.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14 3 27 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 + Down 23 Launch 34 + Down 23 9 +0 +5
P4Arena Elizabeth jC.png
Why is this not an overhead?
BBTAG Elizabeth JB Hitbox.png
j.C
j.C
P4Arena Elizabeth jD.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2000, 1000×2 Throw 18 4 Total Until L + 6L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0 - Launch 60 + WBounce 60 + WStick 25 + Down 23 - - - 1, 0×4 +0
P4Arena Elizabeth jD.png
If you ever wished for BBTag to have airthrows, I got good news for ya.
BBTAG Elizabeth JC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
P4Arena Elizabeth GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 + WBounce 60 - - - - 0, 12 +0
Minimum Damage 2000
P4Arena Elizabeth GroundThrow.png
BBTAG Elizabeth Throw Hitbox.png


Debilitate
Debilitate
5A+D (Air OK)
P4AU Elizabeth Debilitate.png
Template:AttackDataHeader-BBTag
Ground


AD
Debilitate
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45 - - 1~25 All Guard - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4AU Elizabeth Debilitate.png
"Don't mash."
BBTAG Elizabeth RA Hitbox.png
Air


j.AD
Air Debilitate
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+6L - - 1~25 All Guard - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Elizabeth is 0F. Opponent hitstop is unchanged
P4AU Elizabeth Debilitate.png
BBTAG Elizabeth RA Hitbox.png


Skills

Magarudyne
Magarudyne
236A(Air OK)
P4Arena Elizabeth Magarudyne.png
Template:AttackDataHeader-BBTag
Ground


236A
Magarudyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×15, 500 <230×20, 500> All 15 5×10 [5×11,2×3, 5] <5×11,2×9,5> 16+0L -2 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 <75> 4 18 Launch 30×15 [×20], 55 Launch 45×15 [×20], 70 0 +0 +5
Values in [] are on non-Awakening hit
Values in <> are during Awakening and on hit
Minimum Damage 12×15, 25 (205) <11×20, 25 (245)>
P4Arena Elizabeth Magarudyne.png
BBTAG Elizabeth 236A Hitbox.png
Air


j.236A
Air Magarudyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
250×15, 500 <230×20, 500> All 15 5×10 [5×11,2×3, 5] <5×11,2×9,5> Until L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 <75> 4 18 Launch 30×15 [×20], 55 Launch 45×15 [×20], 70 0 +0 +5
Values in [] are on non-Awakening hit
Values in <> are during Awakening and on hit
Minimum Damage 12×15, 25 (205) <11×20, 25 (245)>
P4Arena Elizabeth Magarudyne.png
BBTAG Elizabeth 236A Hitbox.png
Maziodyne
Maziodyne
236B(Air OK)
P4Arena Elizabeth Maziodyne.png
Template:AttackDataHeader-BBTag
Ground


236B
Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
220×19 <210×24> All 32 2×19 <2,1×10,2(16)1×12> Total 95 -9 <-4> P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 <75> 4 18 Launch 47 + WBounce Launch 62 + WBounce 0 +0 +5
Values in <> are during Awakening
Minimum Damage 11×19 (209) <10×24 (240)>
P4Arena Elizabeth Maziodyne.png
BBTAG Elizabeth 236B Hitbox.pngBBTAG Elizabeth 236B Awakening Hitbox.png
Normal • Awakening
Air


j.236B
Air Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
220×19 <210×24> All 32 2×19 <2,1×10,2(16)1×12> Total 84 +2[+7] at best P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 <75> 4 18 Launch 47 + WBounce Launch 62 + WBounce 0 +0 +5
Values in <> are during Awakening
Minimum Damage 11×19 (209) <10×24 (240)>
P4Arena Elizabeth Maziodyne.png
BBTAG Elizabeth 236B Hitbox.pngBBTAG Elizabeth 236B Awakening Hitbox.png
Normal • Awakening
Mabufudyne
Mabufudyne
214A
P4Arena Elizabeth Mabufudyne.png
Template:AttackDataHeader-BBTag
214A
Mabufudyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800, 2000, 2000 <1000, 2500, 2000> All 21 2,2 Total 51 -8 B Persona 8~22 All - 80×2, 72
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×2 (Once), 100 5×2, 4 20 Launch 60 <60×2, 60 + Freeze 50> Launch 76 <76×2, 75 + Freeze 50> 3, 15 3, 15, 0/+12 +8×2, +17
Values in <> are during Awakening
Minimum Damage 40, 100, 100 (240) <50, 125, 100 (275)>
P4Arena Elizabeth Mabufudyne 1.pngP4Arena Elizabeth Mabufudyne.png
BBTAG Elizabeth 214A Hitbox.pngBBTAG Elizabeth 214A Awakening Hitbox.pngBBTAG Elizabeth 214A Ice Hitbox.png
Normal • Awakening • Ice Hit
Maragidyne
Maragidyne
214B
P4Arena Elizabeth Maragidyne.png
Template:AttackDataHeader-BBTag
214B
Maragidyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N <550×N> All 41 5×N Total 92 +21 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29 Launch 44 0 +0 +5
Values in <> are during Awakening
Minimum Damage 25×N <27×N>
P4Arena Elizabeth Maragidyne.png
did someone hail a taxi to the corner?
BBTAG Elizabeth 214B Hitbox.pngBBTAG Elizabeth 214B Awakening Hitbox.png
Normal • Awakening



Extra Skills

???
Mahamaon
236C
P4Arena Elizabeth Mahamaon.png
Template:AttackDataHeader-BBTag
236C
Mahamaon
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
330×17 All 107 5×16,10 Total 70 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 5 20 21×16, Launch 75 27×16, Launch 91 0 +0 +8
Minimum Damage 33×17 (561)
P4Arena Elizabeth Mahamaon.png
I'm sorry, everyone... I had to trade in the insta-kill for better start-up
BBTAG Elizabeth 236C Hitbox.png
???
Diarahan
214C
P4Arena Elizabeth Diarahan.png
Template:AttackDataHeader-BBTag
214C
Diarahan
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 109~277 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Elizabeth Diarahan.png
Nice combo! Mind if I heal all that damage?



???
Mamudoon
J.236C
P4Arena Elizabeth Mamudoon.png
Template:AttackDataHeader-BBTag
j.236C
Mamudoon
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×9 All 94 5×8,70 Total 70 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 50×8, 50 + WBounce Launch 66×8, 66 + WBounce 0 +0 +8
Minimum Damage 70×9 (630)
P4Arena Elizabeth Mamudoon.png
Don't lie, you forgot she had this move too
BBTAG Elizabeth J236C Hitbox.png


Partner Skills

5P
5P
5B
P4Arena Elizabeth 5C.png
Template:AttackDataHeader-BBTag
5P
5B
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+15 1(17)1 Total (18)+93 -18 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 29, 36 + GBounce - - 0/+12 +12 -
Minimum Damage 75×2 (150)
P4Arena Elizabeth 5C.png
BBTAG Elizabeth 5P1 Hitbox.pngBBTAG Elizabeth 5P2 Hitbox.png
6P
6P
Maziodyne
P4Arena Elizabeth Maziodyne.png
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6P
Maziodyne
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×10 <310×16> All (18)+62 2×10 <2×16> Total (18)+112 -14 <-2> P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 90 + WBounce - - 0 +0 -
Values in <> are during Awakening
Minimum Damage 22×10 (220) <15×16 (240)>
P4Arena Elizabeth Maziodyne.png
Would you like to play neutral again?
BBTAG Elizabeth 6P Hitbox.pngBBTAG Elizabeth 6P Awakening Hitbox.png
Normal • Awakening


4P
4P
Mabufudyne
P4Arena Elizabeth Mabufudyne.png
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4P
Mabufudyne
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 <1800, 1000> All (18)+17 1 Total (18)+71 -24 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 <60, 60 + Freeze 50> - - 0/+12 +12 -
Values in <> are during Awakening
Minimum Damage 90 <90, 50 (140)>
P4Arena Elizabeth Mabufudyne 1.pngP4Arena Elizabeth Mabufudyne.png
BBTAG Elizabeth 4P Hitbox.png



Distortion Skills

???
Ghastly Wail
236B+C
P4Arena Elizabeth GhastlyWail.png
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236BC
Ghastly Wail
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 8500 [0×2, 10000] Throw 13+(63 Flash)+0 1 39 - T 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 60 0, 4, 5 - Launch 60 [60 + Down 23] - - - 0×2, 17 [0×2, 22] +0
Values in [] are for Enhanced version
Minimum Damage 2125 [2300]
If opponent is in hitstun, active frames increased to 3, recovery reduced by 2
P4Arena Elizabeth GhastlyWail.png
Yes the tank somehow fits into the coffin
BBTAG Elizabeth 236BC Hitbox.png
???
Mind Charge
214B+C
P4Arena Elizabeth MindCharge.png
Atarax570 putting fear into his opponents.
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214BC
Mind Charge
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 7+(88 Flash)+0 - - - - 7~7 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Elizabeth MindCharge.png
the closest to RC we gonna get

Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.


Distortion Skill Duo

Ghastly Wail
P during Main Character's Distortion Skill
P4Arena Elizabeth GhastlyWail.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Ghastly Wail
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 [0×2, 3000] All 1+(99 Flash)+1 3 34 -27 B 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 0×2, 4 9 Launch 60 [60 + Down 23] - - 8 0×2, 17 [0×2, 22] +0
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
P4Arena Elizabeth GhastlyWail.png
"Memento Mori."
BBTAG Elizabeth DSD Hitbox.png



Astral Heat

Megidolaon
222B+C
P4Arena Elizabeth Megidolaon.png
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Catch


222BC
Megidolaon (Catch)
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 1+(50 Flash)+0 - 65 - - 1~33 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
P4Arena Elizabeth Megidolaon.png
I now present to you... Megidolaon, MONEY SHOT!!!
BBTAG Elizabeth 222BC Hitbox.png
Attack


222BC Attack
Megidolaon (Attack)
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+1 3×8 Total 60 -21 P1 1~45 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - - - - 0 - -
P4Arena Elizabeth Megidolaon.png


Navigation

To edit frame data, edit values in BBTag/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.