BBTag/Elizabeth: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Elizabeth}}
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%"
|-
|-
!Elizabeth
!Elizabeth
|-
|-
||
||
[[File:BBTag_Elizabeth_Portrait.png|350x500px|center]]
[[File:BBTag_Elizabeth_Portrait.png|300x500px|center]]
|-
|-
||
||
{{#lsth:BBTag/Elizabeth/Data|SystemData}}
{{#lst:BBTag/Elizabeth/Data|System Data}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
Line 21: Line 22:
</div>
</div>
==Overview==
==Overview==
"I, Elizabeth, humbly accept your challenge."
{{Bio
 
| name = Elizabeth
===Backstory===
| game = BBTag
| quote = I, Elizabeth, humbly accept your challenge.
| lore =  
Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.
Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.


===Playstyle===
}}
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue  for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
 


===Awakening===
===Awakening===
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.


===Strengths/Weaknesses===
===Playstyle===
{|
{{StrengthsAndWeaknesses
|-style="text-align:left;"
|intro=
! Strengths !! Weaknesses
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue  for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
|- style="vertical-align:top;text-alighn:left"
|pros=
| style="width: 50%;"|
* Far reaching normals which can pull your opponent towards you.
* Far reaching normals which can pull your opponent towards you.
* High meter gain with Mind Charge.   
* High meter gain with Mind Charge.   
Line 46: Line 46:
* Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
* Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
* Strong throw game :)
* Strong throw game :)
| style="width: 50%;"|
|cons=
*NO OVERHEADS aside from Clash
*NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful)
*Slow ground movement
*Slow ground movement
*Low hp, which could result in an early death (life or death playstyle).
*Low hp, which could result in an early death (life or death playstyle).
|}
}}


{{#lst:BBTag/Elizabeth/Data|Links}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==


====== <font style="visibility:hidden" size="0">4A</font> ======
====== <span style="visibility:hidden;font-size:0">4A</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_5A.png |caption=A little bop!
|image=P4Arena_Elizabeth_5A.png |caption=A little bop!
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{{!}}-
{{!}}-
{{AttackVersion|name=4A}}
{{AttackVersion|name=4A}}
{{#lsth:BBTag/Elizabeth/Data|4A}}
{{#lst:BBTag/Elizabeth/Data|4A}}
{{!}}-
{{!}}-
{{Description|7|text= A tap with the card. Pretty decent poke due to its speed, but nothing special.
{{Description|8|text= A tap with the card. Pretty decent poke due to its speed, but nothing special.


  }}
  }}
{{AttackVersion|name=4AA}}
{{AttackVersion|name=4AA}}
{{#lsth:BBTag/Elizabeth/Data|4AA}}
{{#lst:BBTag/Elizabeth/Data|4AA}}
{{!}}-
{{!}}-
{{Description|7|text= Elizabeth throws out her book, which swirls around. Combo filler.  
{{Description|8|text= Elizabeth throws out her book, which swirls around. Combo filler.  


  }}
  }}
{{AttackVersion|name=4AAA}}
{{AttackVersion|name=4AAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAA}}
{{#lst:BBTag/Elizabeth/Data|4AAA}}
{{!}}-
{{!}}-
{{Description|7|text= Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!
{{Description|8|text= Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!


  }}
  }}
{{AttackVersion|name=4AAAA}}
{{AttackVersion|name=4AAAA}}
{{#lsth:BBTag/Elizabeth/Data|4AAAA}}
{{#lst:BBTag/Elizabeth/Data|4AAAA}}
{{!}}-
{{!}}-
{{Description|7|text=Elizabeth calls upon Thanatos to knock the opponent up and freeze them. Becomes stronger in Awakening.
{{Description|8|text=Elizabeth calls upon Thanatos to knock the opponent up and freeze them. Becomes stronger in Awakening.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <span style="visibility:hidden;font-size:0">5A</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_5B.png |caption= Ah yes neutral
|image=P4Arena_Elizabeth_5B.png |caption= Ah yes neutral
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{{!}}-
{{!}}-
{{AttackVersion|name=5A}}
{{AttackVersion|name=5A}}
{{#lsth:BBTag/Elizabeth/Data|5A}}
{{#lst:BBTag/Elizabeth/Data|5A}}
{{!}}-
{{!}}-
{{Description|7|text=Elizabeth tosses out a ring that returns to her after a set distance. On hit or block, the opponent gets dragged in to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.  
{{Description|8|text=Elizabeth tosses out a ring that returns to her after a set distance. On hit or block, the opponent gets dragged in to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.  
  }}
  }}
{{AttackVersion|name=5AA}}
{{AttackVersion|name=5AA}}
{{#lsth:BBTag/Elizabeth/Data|5AA}}
{{#lst:BBTag/Elizabeth/Data|5AA}}
{{!}}-
{{!}}-
{{Description|7|text=A wave of cards. Combo filler.  
{{Description|8|text=A wave of cards. Combo filler.  
  }}
  }}
{{AttackVersion|name=5AAA}}
{{AttackVersion|name=5AAA}}
{{#lsth:BBTag/Elizabeth/Data|5AAA}}
{{#lst:BBTag/Elizabeth/Data|5AAA}}
{{!}}-
{{!}}-
{{Description|7|text= Elizabeth sends out a swirl of cards. Due to its lengthy animation, this is also ideal for partner shenanigans.  
{{Description|8|text= Elizabeth sends out a swirl of cards. Due to its lengthy animation, this is also ideal for partner shenanigans.  
  }}
  }}
{{AttackVersion|name=5AAAA}}
{{AttackVersion|name=5AAAA}}
{{#lsth:BBTag/Elizabeth/Data|5AAAA}}
{{#lst:BBTag/Elizabeth/Data|5AAAA}}
{{!}}-
{{!}}-
{{Description|7|text= Elizabeth uses a move that's similar to her 236A. ''Similar'' is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.  
{{Description|8|text= Elizabeth uses a move that's similar to her 236A. ''Similar'' is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.  
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <span style="visibility:hidden;font-size:0">5B</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_5C.png |caption=Hack, slash
|image=P4Arena_Elizabeth_5C.png |caption=Hack, slash
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{{!}}-
{{!}}-
{{AttackVersion|name=5B}}
{{AttackVersion|name=5B}}
{{#lsth:BBTag/Elizabeth/Data|5B}}
{{#lst:BBTag/Elizabeth/Data|5B}}
{{!}}-
{{!}}-
{{Description|7|text=Elizabeth calls upon Thanatos to do a two hit swipe with its sword. Has pretty great range, making it a nice tool to have in neutral.
{{Description|8|text=Elizabeth calls upon Thanatos to do a two hit swipe with its sword. Has pretty great range, making it a nice tool to have in neutral. Jump-Cancelable on hit as well!
  }}
  }}
{{AttackVersion|name=5BB}}
{{AttackVersion|name=5BB}}
{{#lsth:BBTag/Elizabeth/Data|5BB}}
{{#lst:BBTag/Elizabeth/Data|5BB}}
{{!}}-
{{!}}-
{{Description|7|text=Thanatos roars, making a shockwave around it. Combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.
{{Description|8|text=Thanatos roars, making a shockwave around it. Combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.
  }}
  }}
{{AttackVersion|name=5BBB}}
{{AttackVersion|name=5BBB}}
{{#lsth:BBTag/Elizabeth/Data|5BBB}}
{{#lst:BBTag/Elizabeth/Data|5BBB}}
{{!}}-
{{!}}-
{{Description|7|text=Thanatos fires a beam that's similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.
{{Description|8|text=Thanatos fires a beam that's similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">5B>5C</font> ======
====== <span style="visibility:hidden;font-size:0">5B>5C</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_5D.png |caption="THANATOOOOOOOOOS"
|image=P4Arena_Elizabeth_5D.png |caption="THANATOOOOOOOOOS"
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|5B>5C}}
{{#lst:BBTag/Elizabeth/Data|5B 5C}}
{{!}}-
{{!}}-
{{Description|6|text=After a slight delay, Elizabeth calls on Thanatos to leap forward and grab the opponent. This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it. Mix this in with your other mix-up tools to keep your opponent guessing.
{{Description|7|text=After a slight delay, Elizabeth calls on Thanatos to leap forward and grab the opponent. This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it. Mix this in with your other mix-up tools to keep your opponent guessing.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B>2C</font> ======
====== <span style="visibility:hidden;font-size:0">5B>2C</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_2D.png |caption=Thanatos with the Smash player breath.
|image=P4Arena_Elizabeth_2D.png |caption=I need some MeMentos™, Mori
|name=5B>2C
|name=5B>2C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|5B>2C}}
{{#lst:BBTag/Elizabeth/Data|5B 2C}}
{{!}}-
{{!}}-
{{Description|6|text=Hits low. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed, you can try throwing this out to catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos.
{{Description|7|text=Thanatos hunches down and lets out a poison-filled breath. Hits low, and can only be done from 5B or 5BB. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed by 5B>5C, using this will catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos, but remember that 5BB naturally does this as well.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <span style="visibility:hidden;font-size:0">5C</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_AOA.png |caption=
|image=P4Arena_Elizabeth_AOA.png |caption=Take a look, it's in a book
|name=5C
|name=5C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|5C}}
{{#lst:BBTag/Elizabeth/Data|5C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=Standard overhead. Somewhat slow to come out, but safe on block.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <span style="visibility:hidden;font-size:0">2A</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_2A.png |caption=Pick a card.
|image=P4Arena_Elizabeth_2A.png |caption=Pick a card.
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|2A}}
{{#lst:BBTag/Elizabeth/Data|2A}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <span style="visibility:hidden;font-size:0">2B</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_2B.png |caption=Don't whiff this.
|image=P4Arena_Elizabeth_2B.png |caption=Don't whiff this.
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|2B}}
{{#lst:BBTag/Elizabeth/Data|2B}}
{{!}}-
{{!}}-
{{Description|6|text=Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.
{{Description|7|text=Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <span style="visibility:hidden;font-size:0">2C</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Sweep.png |caption=Holy shit this thing is 5 frames?
|image=P4Arena_Elizabeth_Sweep.png |caption=
|name=2C
|name=2C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|2C}}
{{#lst:BBTag/Elizabeth/Data|2C}}
{{!}}-
{{!}}-
{{Description|6|text= Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.
{{Description|7|text= Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.
  }}
  }}
}}
}}
<nowiki/>


====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_jB.png |caption=
|image=P4Arena_Elizabeth_jB.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=j.A}}
{{AttackVersion|name=j.A}}
{{#lsth:BBTag/Elizabeth/Data|j.A}}
{{#lst:BBTag/Elizabeth/Data|j.A}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.AA}}
{{AttackVersion|name=j.AA}}
{{#lsth:BBTag/Elizabeth/Data|j.AA}}
{{#lst:BBTag/Elizabeth/Data|j.AA}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_jC.png |caption=
|image=P4Arena_Elizabeth_jC.png |caption= Why is this not an overhead?
|name=j.B
|name=j.B
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|j.B}}
{{#lst:BBTag/Elizabeth/Data|j.B}}
{{!}}-
{{!}}-
{{Description|6|text= Also not a high, usually used in order to pick up with 2A. Not many notable things about it.
{{Description|7|text= Also not a high, usually used in order to pick up with 2A. Not many notable things about it.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_jD.png |caption=If you ever wished for BBTag to have airthrows, I got good news for ya.
|image=P4Arena_Elizabeth_jD.png |caption=If you ever wished for BBTag to have airthrows, I got good news for ya.
Line 267: Line 268:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|j.C}}
{{#lst:BBTag/Elizabeth/Data|j.C}}
{{!}}-
{{!}}-
{{Description|6|text= Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.
{{Description|7|text= Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.
  }}
  }}
}}
}}
Line 276: Line 277:
==Universal Moves==
==Universal Moves==


====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_GroundThrow.png |caption=
|image=P4Arena_Elizabeth_GroundThrow.png |caption= "Your fate is..."
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
Line 284: Line 285:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|BC}}
{{#lst:BBTag/Elizabeth/Data|BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Debilitate</font> ======
====== <span style="visibility:hidden;font-size:0">Debilitate</span> ======
{{MoveData
{{MoveData
|image=P4AU_Elizabeth_Debilitate.png |caption=
|image=P4AU_Elizabeth_Debilitate.png |caption=
Line 299: Line 300:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|AD}}
{{#lst:BBTag/Elizabeth/Data|AD}}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|j.AD}}
{{#lst:BBTag/Elizabeth/Data|j.AD}}
{{!}}-
{{!}}-
{{Description|7|text= A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.
{{Description|8|text= A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.
  }}
  }}
}}
}}
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==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">Magarudyne</font> ======
====== <span style="visibility:hidden;font-size:0">Magarudyne</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Magarudyne.png |caption=WOOOSH
|image=P4Arena_Elizabeth_Magarudyne.png |caption=WOOOSH
Line 320: Line 321:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|236A}}
{{#lst:BBTag/Elizabeth/Data|236A}}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|j.236A}}
{{#lst:BBTag/Elizabeth/Data|j.236A}}
{{!}}-
{{!}}-
{{Description|7|text= This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)
{{Description|8|text= This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Maziodyne</font> ======
====== <span style="visibility:hidden;font-size:0">Maziodyne</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|image=P4Arena_Elizabeth_Maziodyne.png |caption= "Crackle crack." Or if you're Japanese, "Vika vika vika!"
|input=236B(Air OK)
|input=236B(Air OK)
|name=Maziodyne
|name=Maziodyne
Line 339: Line 340:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Elizabeth/Data|236B}}
{{#lst:BBTag/Elizabeth/Data|236B}}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Elizabeth/Data|j.236B}}
{{#lst:BBTag/Elizabeth/Data|j.236B}}
{{!}}-
{{!}}-
{{Description|7|text= Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string.
{{Description|8|text= Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string. If Thanatos gets hit, Liz will stand there posing in Ch state for the rest of the move, so be careful to not let that happen
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Mabufudyne</font> ======
====== <span style="visibility:hidden;font-size:0">Mabufudyne</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|image=P4Arena_Elizabeth_Mabufudyne.png |caption= "Towering wall of ice"
|input=214A
|input=214A
|name=Mabufudyne
|name=Mabufudyne
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|214A}}
{{#lst:BBTag/Elizabeth/Data|214A}}
{{!}}-
{{!}}-
{{Description|6|text= I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special.
{{Description|7|text= I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special. Thanotos is also invincible to projectiles during awakening.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Maragidyne</font> ======
====== <span style="visibility:hidden;font-size:0">Maragidyne</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Maragidyne.png |caption=did someone hail a taxi to the corner?
|image=P4Arena_Elizabeth_Maragidyne.png |caption=did someone hail a taxi to the corner?
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|214B}}
{{#lst:BBTag/Elizabeth/Data|214B}}
{{!}}-
{{!}}-
{{Description|6|text= This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.
{{Description|7|text= This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.
  }}
  }}
}}
}}
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==Extra Skills==
==Extra Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
====== <span style="visibility:hidden;font-size:0">???</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Mahamaon.png |caption=I'm sorry, everyone... I had to trade in the insta-kill for better start-up
|image=P4Arena_Elizabeth_Mahamaon.png |caption=I'm sorry, everyone... I had to trade in the insta-kill for better start-up
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|236C}}
{{#lst:BBTag/Elizabeth/Data|236C}}
{{!}}-
{{!}}-
{{Description|6|text= Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!
{{Description|7|text= Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">???</font> ======
====== <span style="visibility:hidden;font-size:0">???</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Diarahan.png |caption=
|image=P4Arena_Elizabeth_Diarahan.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|214C}}
{{#lst:BBTag/Elizabeth/Data|214C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">???</font> ======
====== <span style="visibility:hidden;font-size:0">???</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Mamudoon.png |caption=Don't lie, you forgot she had this move too
|image=P4Arena_Elizabeth_Mamudoon.png |caption=Don't lie, you forgot she had this move too
|input=J.236C
|input=j.236C
|name=Mamudoon
|name=Mamudoon
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|J.236C}}
{{#lst:BBTag/Elizabeth/Data|j.236C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text= a good combo tool if you can set it up
  }}
  }}
}}
}}
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==Partner Skills==
==Partner Skills==


====== <font style="visibility:hidden" size="0">5P</font> ======
====== <span style="visibility:hidden;font-size:0">5P</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_5C.png |caption=
|image=P4Arena_Elizabeth_5C.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|5P}}
{{#lst:BBTag/Elizabeth/Data|5P}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <span style="visibility:hidden;font-size:0">6P</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
|image=P4Arena_Elizabeth_Maziodyne.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|6P}}
{{#lst:BBTag/Elizabeth/Data|6P}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <span style="visibility:hidden;font-size:0">4P</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
|image=P4Arena_Elizabeth_Mabufudyne.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|4P}}
{{#lst:BBTag/Elizabeth/Data|4P}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
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==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
====== <span style="visibility:hidden;font-size:0">???</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_GhastlyWail.png |caption= Yes the tank somehow fits into the coffin
|image=P4Arena_Elizabeth_GhastlyWail.png |caption= Yes the tank somehow fits into the coffin
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|236BC}}
{{#lst:BBTag/Elizabeth/Data|236BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">???</font> ======
====== <span style="visibility:hidden;font-size:0">???</span> ======
{{MoveData
{{MoveData
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents. also the closest to RC we gonna get
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents. also the closest to RC we gonna get
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|214BC}}
{{#lst:BBTag/Elizabeth/Data|214BC}}
{{!}}-
{{!}}-
{{Description|6|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
{{Description|7|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.
  }}
  }}
}}
}}
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Elizabeth/Data|Distortion Skill Duo}}
{{#lst:BBTag/Elizabeth/Data|Distortion Skill Duo}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
  }}
  }}
}}
}}
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{{!}}-
{{!}}-
{{AttackVersion|name=Catch}}
{{AttackVersion|name=Catch}}
{{#lsth:BBTag/Elizabeth/Data|222BC}}
{{#lst:BBTag/Elizabeth/Data|222BC}}
{{!}}-
{{!}}-
{{AttackVersion|name=Attack}}
{{AttackVersion|name=Attack}}
{{#lsth:BBTag/Elizabeth/Data|222BC Attack}}
{{#lst:BBTag/Elizabeth/Data|222BC Attack}}
{{!}}-
{{!}}-
{{Description|7|text=Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain. can cause a bug where some characters are able to DP surviving the round and deleting the UI, but its not common and shouldnt worry you.
{{Description|8|text=Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain.
  }}
  }}
}}
}}
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==Navigation==
==Navigation==
{{#lsth:BBTag/Elizabeth/Data|Links}}
{{#lst:BBTag/Elizabeth/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Elizabeth/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Elizabeth/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Elizabeth]]
[[Category:Elizabeth]]

Revision as of 05:04, 20 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Elizabeth
BBTag Elizabeth Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role

Overview

"I, Elizabeth, humbly accept your challenge."
Lore:Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests.

Awakening

When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.

Playstyle

 Elizabeth Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.

Pros
Cons
  • Far reaching normals which can pull your opponent towards you.
  • High meter gain with Mind Charge.
  • Semi fast projectiles
  • One of the highest damaging solo zoners
  • Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
  • Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
  • Strong throw game :)
  • NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful)
  • Slow ground movement
  • Low hp, which could result in an early death (life or death playstyle).


Normal Moves

4A
4A
P4Arena Elizabeth 5A.png
A little bop!
P4AU Elizabeth 5AA.png
A little swirl!
BBTag Elizabeth 4AAA.png
A little tornado!
BBTag Elizabeth 4AAAA.png
A little chilly, huh?
Template:AttackDataHeader-BBTag
4A

A tap with the card. Pretty decent poke due to its speed, but nothing special.

4AA

Elizabeth throws out her book, which swirls around. Combo filler.

4AAA

Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out!

4AAAA

Elizabeth calls upon Thanatos to knock the opponent up and freeze them. Becomes stronger in Awakening.

5A
5A
P4Arena Elizabeth 5B.png
Ah yes neutral
P4AU Elizabeth 5BB.png
Please read
P4AU Elizabeth 5BBB.png
The storm before the storm
P4Arena Elizabeth Magarudyne.png
Wheeeee!
Template:AttackDataHeader-BBTag
5A

Elizabeth tosses out a ring that returns to her after a set distance. On hit or block, the opponent gets dragged in to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out.

5AA

A wave of cards. Combo filler.

5AAA

Elizabeth sends out a swirl of cards. Due to its lengthy animation, this is also ideal for partner shenanigans.

5AAAA

Elizabeth uses a move that's similar to her 236A. Similar is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid.

5B
5B
P4Arena Elizabeth 5C.png
Hack, slash
P4Arena Elizabeth 2C.png
Little roar
P4Arena Elizabeth Maziodyne.png
BIG ROAR
Template:AttackDataHeader-BBTag
5B

Elizabeth calls upon Thanatos to do a two hit swipe with its sword. Has pretty great range, making it a nice tool to have in neutral. Jump-Cancelable on hit as well!

5BB

Thanatos roars, making a shockwave around it. Combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again.

5BBB

Thanatos fires a beam that's similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it.

5B>5C
5B>5C
P4Arena Elizabeth 5D.png
"THANATOOOOOOOOOS"
Template:AttackDataHeader-BBTag

After a slight delay, Elizabeth calls on Thanatos to leap forward and grab the opponent. This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it. Mix this in with your other mix-up tools to keep your opponent guessing.

5B>2C
5B>2C
P4Arena Elizabeth 2D.png
I need some MeMentos™, Mori
Template:AttackDataHeader-BBTag

Thanatos hunches down and lets out a poison-filled breath. Hits low, and can only be done from 5B or 5BB. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed by 5B>5C, using this will catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos, but remember that 5BB naturally does this as well.

5C
5C
P4Arena Elizabeth AOA.png
Take a look, it's in a book
Template:AttackDataHeader-BBTag

Standard overhead. Somewhat slow to come out, but safe on block.

2A
2A
P4Arena Elizabeth 2A.png
Pick a card.
Template:AttackDataHeader-BBTag

2B
2B
P4Arena Elizabeth 2B.png
Don't whiff this.
Template:AttackDataHeader-BBTag

Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there.

2C
2C
P4Arena Elizabeth Sweep.png
Template:AttackDataHeader-BBTag

Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A.

j.A
j.A
P4Arena Elizabeth jB.png
P4Arena Elizabeth jA.png
Template:AttackDataHeader-BBTag
j.A
j.AA

j.B
j.B
P4Arena Elizabeth jC.png
Why is this not an overhead?
Template:AttackDataHeader-BBTag

Also not a high, usually used in order to pick up with 2A. Not many notable things about it.

j.C
j.C
P4Arena Elizabeth jD.png
If you ever wished for BBTag to have airthrows, I got good news for ya.
Template:AttackDataHeader-BBTag

Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension.


Universal Moves

Ground Throw
Ground Throw
5B+C
P4Arena Elizabeth GroundThrow.png
"Your fate is..."
Template:AttackDataHeader-BBTag

Debilitate
Debilitate
5A+D (Air OK)
P4AU Elizabeth Debilitate.png
Template:AttackDataHeader-BBTag
Ground
Air

A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA.


Skills

Magarudyne
Magarudyne
236A(Air OK)
P4Arena Elizabeth Magarudyne.png
WOOOSH
Template:AttackDataHeader-BBTag
Ground
Air

This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho)

Maziodyne
Maziodyne
236B(Air OK)
P4Arena Elizabeth Maziodyne.png
"Crackle crack." Or if you're Japanese, "Vika vika vika!"
Template:AttackDataHeader-BBTag
Ground
Air

Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string. If Thanatos gets hit, Liz will stand there posing in Ch state for the rest of the move, so be careful to not let that happen

Mabufudyne
Mabufudyne
214A
P4Arena Elizabeth Mabufudyne.png
"Towering wall of ice"
Template:AttackDataHeader-BBTag

I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special. Thanotos is also invincible to projectiles during awakening.

Maragidyne
Maragidyne
214B
P4Arena Elizabeth Maragidyne.png
did someone hail a taxi to the corner?
Template:AttackDataHeader-BBTag

This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup.


Extra Skills

???
Mahamaon
236C
P4Arena Elizabeth Mahamaon.png
I'm sorry, everyone... I had to trade in the insta-kill for better start-up
Template:AttackDataHeader-BBTag

Typically used for oki or other setups, but also used for setting up either high damage or healing during combos!

???
Diarahan
214C
P4Arena Elizabeth Diarahan.png
Template:AttackDataHeader-BBTag



???
Mamudoon
j.236C
P4Arena Elizabeth Mamudoon.png
Don't lie, you forgot she had this move too
Template:AttackDataHeader-BBTag

a good combo tool if you can set it up


Partner Skills

5P
5P
5B
P4Arena Elizabeth 5C.png
Template:AttackDataHeader-BBTag

6P
6P
Maziodyne
P4Arena Elizabeth Maziodyne.png
Template:AttackDataHeader-BBTag

4P
4P
Mabufudyne
P4Arena Elizabeth Mabufudyne.png
Template:AttackDataHeader-BBTag


Distortion Skills

???
Ghastly Wail
236B+C
P4Arena Elizabeth GhastlyWail.png
Yes the tank somehow fits into the coffin
Template:AttackDataHeader-BBTag

???
Mind Charge
214B+C
P4Arena Elizabeth MindCharge.png
Atarax570 putting fear into his opponents. also the closest to RC we gonna get
Template:AttackDataHeader-BBTag

Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily.


Distortion Skill Duo

Ghastly Wail
P during Main Character's Distortion Skill
P4Arena Elizabeth GhastlyWail.png
"Memento Mori."
Template:AttackDataHeader-BBTag


Astral Heat

Megidolaon
222B+C
P4Arena Elizabeth Megidolaon.png
I now present to you... Megidolaon, MONEY SHOT!!!
Template:AttackDataHeader-BBTag
Catch
Attack

Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain.


Roadmap

Template:Roadmap

Navigation

To edit frame data, edit values in BBTag/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.