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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Elizabeth}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Elizabeth | !Elizabeth | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Elizabeth_Portrait.png| | [[File:BBTag_Elizabeth_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Elizabeth/Data| | {{#lst:BBTag/Elizabeth/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Elizabeth | |||
| game = BBTag | |||
| quote = I, Elizabeth, humbly accept your challenge. | |||
| lore = | |||
Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests. | Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests. | ||
}} | |||
===Awakening=== | ===Awakening=== | ||
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match. | When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match. | ||
=== | ===Playstyle=== | ||
{ | {{StrengthsAndWeaknesses | ||
| | |intro= | ||
Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything. | |||
|pros= | |||
| | |||
* Far reaching normals which can pull your opponent towards you. | * Far reaching normals which can pull your opponent towards you. | ||
* High meter gain with Mind Charge. | * High meter gain with Mind Charge. | ||
Line 46: | Line 46: | ||
* Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen. | * Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen. | ||
* Strong throw game :) | * Strong throw game :) | ||
| | |cons= | ||
*NO OVERHEADS aside from Clash | *NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful) | ||
*Slow ground movement | *Slow ground movement | ||
*Low hp, which could result in an early death (life or death playstyle). | *Low hp, which could result in an early death (life or death playstyle). | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_5A.png |caption=A little bop! | |image=P4Arena_Elizabeth_5A.png |caption=A little bop! | ||
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{{#lst:BBTag/Elizabeth/Data|4A}} | {{#lst:BBTag/Elizabeth/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= A tap with the card. Pretty decent poke due to its speed, but nothing special. | ||
}} | }} | ||
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{{#lst:BBTag/Elizabeth/Data|4AA}} | {{#lst:BBTag/Elizabeth/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Elizabeth throws out her book, which swirls around. Combo filler. | ||
}} | }} | ||
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{{#lst:BBTag/Elizabeth/Data|4AAA}} | {{#lst:BBTag/Elizabeth/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Elizabeth blows out a single card. If it connects, the opponent is subject to an attack where they're surrounded by a vortex of cards. The animation is quite long, making it ideal for a cross combo scenario or a swap. You can even cancel this with your DP and continue the combo, since the vortex is independent of Elizabeth's actions once it's out! | ||
}} | }} | ||
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{{#lst:BBTag/Elizabeth/Data|4AAAA}} | {{#lst:BBTag/Elizabeth/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Elizabeth calls upon Thanatos to knock the opponent up and freeze them. Becomes stronger in Awakening. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_5B.png |caption= Ah yes neutral | |image=P4Arena_Elizabeth_5B.png |caption= Ah yes neutral | ||
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{{#lst:BBTag/Elizabeth/Data|5A}} | {{#lst:BBTag/Elizabeth/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Elizabeth tosses out a ring that returns to her after a set distance. On hit or block, the opponent gets dragged in to her, making it an excellent poke that can start your pressure. Due to its lengthy recovery, though, you shouldn't carelessly throw this out. | ||
}} | }} | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lst:BBTag/Elizabeth/Data|5AA}} | {{#lst:BBTag/Elizabeth/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=A wave of cards. Combo filler. | ||
}} | }} | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lst:BBTag/Elizabeth/Data|5AAA}} | {{#lst:BBTag/Elizabeth/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Elizabeth sends out a swirl of cards. Due to its lengthy animation, this is also ideal for partner shenanigans. | ||
}} | }} | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{#lst:BBTag/Elizabeth/Data|5AAAA}} | {{#lst:BBTag/Elizabeth/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Elizabeth uses a move that's similar to her 236A. ''Similar'' is the key word here, as it sends the opponent away instead of upwards, and this won't change even in Awakening. You won't really use this unless you want to Cross Raid. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_5C.png |caption=Hack, slash | |image=P4Arena_Elizabeth_5C.png |caption=Hack, slash | ||
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{{#lst:BBTag/Elizabeth/Data|5B}} | {{#lst:BBTag/Elizabeth/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Elizabeth calls upon Thanatos to do a two hit swipe with its sword. Has pretty great range, making it a nice tool to have in neutral. Jump-Cancelable on hit as well! | ||
}} | }} | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lst:BBTag/Elizabeth/Data|5BB}} | {{#lst:BBTag/Elizabeth/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Thanatos roars, making a shockwave around it. Combo filler. 5B>5BB has a natural gap in it, making it an easy frame trap. You can use this fact to your advantage by conditioning your opponent to block, and then using 5B again. | ||
}} | }} | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{#lst:BBTag/Elizabeth/Data|5BBB}} | {{#lst:BBTag/Elizabeth/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Thanatos fires a beam that's similar to Maziodyne. It's not exactly Maziodyne, though, meaning that it doesn't gain Maziodyne's buffs. However, you can combo into Maziodyne from it. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B>5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_5D.png |caption="THANATOOOOOOOOOS" | |image=P4Arena_Elizabeth_5D.png |caption="THANATOOOOOOOOOS" | ||
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{{#lst:BBTag/Elizabeth/Data|5B 5C}} | {{#lst:BBTag/Elizabeth/Data|5B 5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=After a slight delay, Elizabeth calls on Thanatos to leap forward and grab the opponent. This can only be done from either 5B or 5BB. A command grab, but not a hitgrab, so you can't combo into it. An important tool for Liz's mixup game, as you can combo from it. Mix this in with your other mix-up tools to keep your opponent guessing. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B>2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_2D.png |caption=I need some MeMentos™, Mori | |image=P4Arena_Elizabeth_2D.png |caption=I need some MeMentos™, Mori | ||
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{{#lst:BBTag/Elizabeth/Data|5B 2C}} | {{#lst:BBTag/Elizabeth/Data|5B 2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Thanatos hunches down and lets out a poison-filled breath. Hits low, and can only be done from 5B or 5BB. Only special or super cancellable, meaning you'll have to spend meter to get much damage out of this. If you notice your opponent jumping out from 5B to avoid getting grabbed by 5B>5C, using this will catch their jump frames. It also beats mashing if you happen to notice them pressing buttons to break Thanatos, but remember that 5BB naturally does this as well. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_AOA.png |caption=Take a look, it's in a book | |image=P4Arena_Elizabeth_AOA.png |caption=Take a look, it's in a book | ||
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{{#lst:BBTag/Elizabeth/Data|5C}} | {{#lst:BBTag/Elizabeth/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Standard overhead. Somewhat slow to come out, but safe on block. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_2A.png |caption=Pick a card. | |image=P4Arena_Elizabeth_2A.png |caption=Pick a card. | ||
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{{#lst:BBTag/Elizabeth/Data|2A}} | {{#lst:BBTag/Elizabeth/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_2B.png |caption=Don't whiff this. | |image=P4Arena_Elizabeth_2B.png |caption=Don't whiff this. | ||
Line 212: | Line 212: | ||
{{#lst:BBTag/Elizabeth/Data|2B}} | {{#lst:BBTag/Elizabeth/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Anti-air and combo tool. 9f startup is actually pretty good for an anti-air, but the hitbox on this thing can be a bit awkward to get used to. For combo purposes this button is used a lot after 5AAA, typically you'll go into j.A>jc>j.AA>j.B>2A and continue the combo from there. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Sweep.png |caption= | |image=P4Arena_Elizabeth_Sweep.png |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
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{{#lst:BBTag/Elizabeth/Data|2C}} | {{#lst:BBTag/Elizabeth/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Hits low, surprisingly fast. Generally doesn't see much use in blockstrings as Liz has safer ways to go about trying to open someone up. Still, a low is a low. Primary use is as combo fodder, notably can be used after hitting an airborne opponent with 5AAA to continue the combo with either 4A or another 5A. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_jB.png |caption= | |image=P4Arena_Elizabeth_jB.png |caption= | ||
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{{#lst:BBTag/Elizabeth/Data|j.AA}} | {{#lst:BBTag/Elizabeth/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_jC.png |caption= | |image=P4Arena_Elizabeth_jC.png |caption= Why is this not an overhead? | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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{{#lst:BBTag/Elizabeth/Data|j.B}} | {{#lst:BBTag/Elizabeth/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Also not a high, usually used in order to pick up with 2A. Not many notable things about it. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_jD.png |caption=If you ever wished for BBTag to have airthrows, I got good news for ya. | |image=P4Arena_Elizabeth_jD.png |caption=If you ever wished for BBTag to have airthrows, I got good news for ya. | ||
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{{#lst:BBTag/Elizabeth/Data|j.C}} | {{#lst:BBTag/Elizabeth/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Airthrow that allows for extensions using 2A. For use when your opponent is jumping around like a moron. Also usable as a combo tool, most notably from 5B. Can also be special canceled, allowing for a 214A follow-up, or for a Mind Charge extension. | ||
}} | }} | ||
}} | }} | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_GroundThrow.png |caption= | |image=P4Arena_Elizabeth_GroundThrow.png |caption= "Your fate is..." | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
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{{#lst:BBTag/Elizabeth/Data|BC}} | {{#lst:BBTag/Elizabeth/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Debilitate</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4AU_Elizabeth_Debilitate.png |caption= | |image=P4AU_Elizabeth_Debilitate.png |caption= | ||
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{{#lst:BBTag/Elizabeth/Data|j.AD}} | {{#lst:BBTag/Elizabeth/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= A pretty decent dp! Can be used during 4AAA to cancel and go into 5AAA. | ||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Magarudyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Magarudyne.png |caption=WOOOSH | |image=P4Arena_Elizabeth_Magarudyne.png |caption=WOOOSH | ||
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{{#lst:BBTag/Elizabeth/Data|j.236A}} | {{#lst:BBTag/Elizabeth/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= This move is plus in awakening, tracks, and can sideswitch. Have fun. (rather long and obvious startup tho) | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Maziodyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Maziodyne.png |caption= | |image=P4Arena_Elizabeth_Maziodyne.png |caption= "Crackle crack." Or if you're Japanese, "Vika vika vika!" | ||
|input=236B(Air OK) | |input=236B(Air OK) | ||
|name=Maziodyne | |name=Maziodyne | ||
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{{#lst:BBTag/Elizabeth/Data|j.236B}} | {{#lst:BBTag/Elizabeth/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= Shoots two lasers in awakening, chips a bit. Great as a neutral/active switch tool, as well as tacking on extra damage if you do the full 5B string. If Thanatos gets hit, Liz will stand there posing in Ch state for the rest of the move, so be careful to not let that happen | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Mabufudyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Mabufudyne.png |caption= | |image=P4Arena_Elizabeth_Mabufudyne.png |caption= "Towering wall of ice" | ||
|input=214A | |input=214A | ||
|name=Mabufudyne | |name=Mabufudyne | ||
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{{#lst:BBTag/Elizabeth/Data|214A}} | {{#lst:BBTag/Elizabeth/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= I love this move so much. Outside of awakening it works as a servicable anti air, but you are usually better off using 2B. In awakening the fun starts. It moves fullscreen and freezes, letting you combo if you are close, go for a reset, or cancel into Ghastly Wail if the opponent is too far and you are in res. Overall a great special. Thanotos is also invincible to projectiles during awakening. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Maragidyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Maragidyne.png |caption=did someone hail a taxi to the corner? | |image=P4Arena_Elizabeth_Maragidyne.png |caption=did someone hail a taxi to the corner? | ||
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{{#lst:BBTag/Elizabeth/Data|214B}} | {{#lst:BBTag/Elizabeth/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= This move doesn't see much usage in neutral, outide of assist covered zoning. it is used in some corner carry setups to deliver the opponent to the corner because it is quite easy to pickup. | ||
}} | }} | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Mahamaon.png |caption=I'm sorry, everyone... I had to trade in the insta-kill for better start-up | |image=P4Arena_Elizabeth_Mahamaon.png |caption=I'm sorry, everyone... I had to trade in the insta-kill for better start-up | ||
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{{#lst:BBTag/Elizabeth/Data|236C}} | {{#lst:BBTag/Elizabeth/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Typically used for oki or other setups, but also used for setting up either high damage or healing during combos! | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Diarahan.png |caption= | |image=P4Arena_Elizabeth_Diarahan.png |caption= | ||
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{{#lst:BBTag/Elizabeth/Data|214C}} | {{#lst:BBTag/Elizabeth/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Mamudoon.png |caption=Don't lie, you forgot she had this move too | |image=P4Arena_Elizabeth_Mamudoon.png |caption=Don't lie, you forgot she had this move too | ||
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{{#lst:BBTag/Elizabeth/Data|j.236C}} | {{#lst:BBTag/Elizabeth/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= a good combo tool if you can set it up | ||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_5C.png |caption= | |image=P4Arena_Elizabeth_5C.png |caption= | ||
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{{#lst:BBTag/Elizabeth/Data|5P}} | {{#lst:BBTag/Elizabeth/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Maziodyne.png |caption= | |image=P4Arena_Elizabeth_Maziodyne.png |caption= | ||
Line 449: | Line 450: | ||
{{#lst:BBTag/Elizabeth/Data|6P}} | {{#lst:BBTag/Elizabeth/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_Mabufudyne.png |caption= | |image=P4Arena_Elizabeth_Mabufudyne.png |caption= | ||
Line 463: | Line 464: | ||
{{#lst:BBTag/Elizabeth/Data|4P}} | {{#lst:BBTag/Elizabeth/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_GhastlyWail.png |caption= Yes the tank somehow fits into the coffin | |image=P4Arena_Elizabeth_GhastlyWail.png |caption= Yes the tank somehow fits into the coffin | ||
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{{#lst:BBTag/Elizabeth/Data|236BC}} | {{#lst:BBTag/Elizabeth/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">???</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents. also the closest to RC we gonna get | |image=P4Arena_Elizabeth_MindCharge.png |caption= Atarax570 putting fear into his opponents. also the closest to RC we gonna get | ||
Line 494: | Line 495: | ||
{{#lst:BBTag/Elizabeth/Data|214BC}} | {{#lst:BBTag/Elizabeth/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Drains Elizabeth’s health and converts it to meter. Allows her to enter Awakening if her health is low enough, though it naturally also means that she will have low health when this happens. The health drained is shown as red health, meaning it can be restored if she tags out for long enough, though this means that you have to be really careful when using Partner Skills/Cross Combo or else Elizabeth will be KO’d really easily. | ||
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{{#lst:BBTag/Elizabeth/Data|Distortion Skill Duo}} | {{#lst:BBTag/Elizabeth/Data|Distortion Skill Duo}} | ||
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{{Description| | {{Description|7|text= | ||
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{{#lst:BBTag/Elizabeth/Data|222BC Attack}} | {{#lst:BBTag/Elizabeth/Data|222BC Attack}} | ||
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{{Description| | {{Description|8|text=Counter astral, with the added benefit of being able to confirm into it much like Hakumen's. The confirm is stupidly easy, going seemingly fullscreen. If you hit someone while you're in resonance, landing this thing is actually rather simple with Elizabeth's high meter gain. | ||
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Revision as of 05:04, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Elizabeth |
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Overview
"I, Elizabeth, humbly accept your challenge." | |
Lore: | Known as "One Who Governs Power", Elizabeth is a resident of the Velvet Room who assists Igor in his endeavors to assist Velvet Room guests. |
Awakening
When Elizabeth is at low health (around 30%), a cut-in of her will appear on the screen that looks similar to the ones that appear when one of the Persona characters use their Astral Heat, and an icon of Elizabeth will appear above the Cross Gauge. This signifies that she has entered Awakening, a mechanic lifted from Persona 4 Arena/Ultimax. Elizabeth's moves gain several upgrades during this state. Once Awakening is achieved, it will last for the remainder of the match.
Playstyle
Elizabeth Elizabeth is mostly a mid spacing character with a high risk high reward factor. With powerful zoning tools with an alright kit that shines when she reaches awakening but, will not survive a hit afterwords without alot of resources spent into healing. Speculation: She has a powerful oki game with spending a meter for Hama or in the corner with Agi but, lacking a overhead will be a big issue for her. Her pressure game is mostly about stagger pressure just like her base game but, her improvements on her command grab make it so the opponent doesn't just low blow everything.
- Far reaching normals which can pull your opponent towards you.
- High meter gain with Mind Charge.
- Semi fast projectiles
- One of the highest damaging solo zoners
- Respectable combo damage, can freeze or drop the opponent in front of her using all of her specials allowing extensions.
- Can issue commands to her persona to have it do the command where it is, allowing her to use specials and even command grabs anywhere on the screen.
- Strong throw game :)
- NO OVERHEADS aside from Clash(ja is technically an overhead but this is never useful)
- Slow ground movement
- Low hp, which could result in an early death (life or death playstyle).
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5B>5C | Template:AttackDataHeader-BBTag |
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5B>2C | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Debilitate 5A+D (Air OK) |
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Skills
Magarudyne 236A(Air OK) |
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Maziodyne 236B(Air OK) |
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Mabufudyne 214A |
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Maragidyne 214B |
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Extra Skills
Mahamaon 236C |
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Diarahan 214C |
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Mamudoon j.236C |
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Partner Skills
5P 5B |
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6P Maziodyne |
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4P Mabufudyne |
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Distortion Skills
Ghastly Wail 236B+C |
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Mind Charge 214B+C |
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Distortion Skill Duo
Ghastly Wail P during Main Character's Distortion Skill |
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Astral Heat
Megidolaon 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •