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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.

Combo List[edit]



4AAA>DP>5AAA>2C>5AAA>5B>j.C (6369)

5AAA>2B>jA>jAA>jB>2A>5AAA>5B>jC (6451)

-4AAA>A+D sets up safejump. Look at the Okizeme section for more information.

-Requires 2 meter. Input jump after the 2B.

5A>2B>jA>jB>2A>5AAA>2C>4AAADP (5601)
- Leads to all techs safejump.

4AAA>DP>4AA~A>236C>214C>5AAA>5BB>214A (6045)
- Requires 2 meter, delay the last 4A before 236C.

Throw>run>5AAA>2C>5AAA>2C>4A>5AAA>5BB>j.C (6131)

2B>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (5854)
- Anti air 2B combo

2B>jA>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (6334)
- Grounded 2B combo

2C>214A (4032)
- Baby 2C combo

(CH)236A>5AAA>2C>5AAA>5B>j.B (7906)
- Counter hit required

With Assists[edit]

2C>214A>5P>run>5AAA>2C>5AAA>5B>jC (9381)



5A>5B>5AAA>2C>5AAA>5B>jC (7712)

5AAA>5BBB>236B>5AAA>5BBB>214A (7701)

5BBB>236B>5AAA>2B>jAA>4A>(jC) (8688)
- Possible to do a j.C reset at the end

5BBB>236B>5AA>5BBB>236BC (10401)
-2 meter

5B>5AA>2B>jA>jB>2A>4AAA>236C>236C>214BC>hj236C>2C>236BC>236BC (12926)
- Requires 4 meter, high health, and counter hit

Throw>5BBB>236B>5AAA>5BBB damage (6573)

With Assists[edit]

Combo Theory[edit]

Video Examples[edit]

External Documents and References[edit]

Discord document by Ethral:


BlazBlue Cross Tag Battlee
Persona 4 Arena
Under Night In-Birth
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