BBTag/Elizabeth/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Solo

4AAA>DP>5AAA>2C>5AAA>5B>j.C (6369)

5AAA>2B>jA>jAA>jB>2A>5AAA>5B>jC (6451)

5AAA>2B>jA>jAA>jB>2A>4AAA>A+D
-4AAA>A+D sets up safejump. Look at the Okizeme section for more information.

5AAA>2B>jAA>jB>2A>5AAA>2C>5AAA>5BBB>236CD
-Requires 2 meter. Input jump after the 2B.

5A>2B>jA>jB>2A>5AAA>2C>4AAADP (5601)
- Leads to all techs safejump.

4AAA>DP>4AA~A>236C>214C>5AAA>5BB>214A (6045)
- Requires 2 meter, delay the last 4A before 236C.

Throw>run>5AAA>2C>5AAA>2C>4A>5AAA>5BB>j.C (6131)

2B>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (5854)
- Anti air 2B combo

2B>jA>jAA>jB>2A>5AAA>2C>5AAA>5B>j.C (6334)
- Grounded 2B combo

2C>214A (4032)
- Baby 2C combo

(CH)236A>5AAA>2C>5AAA>5B>j.B (7906)
- Counter hit required


With Assists

2C>214A>5P>run>5AAA>2C>5AAA>5B>jC (9381)

Corner

Solo

5A>5B>5AAA>2C>5AAA>5B>jC (7712)

5AAA>5BBB>236B>5AAA>5BBB>214A (7701)

5BBB>236B>5AAA>2B>jAA>4A>(jC) (8688)
- Possible to do a j.C reset at the end

5BBB>236B>5AA>5BBB>236BC (10401)
-2 meter

5B>5AA>2B>jA>jB>2A>4AAA>236C>236C>214BC>hj236C>2C>236BC>236BC (12926)
- Requires 4 meter, high health, and counter hit

Throw>5BBB>236B>5AAA>5BBB damage (6573)

With Assists


Combo Theory


Video Examples


External Documents and References

Discord document by Ethral:
https://www.evernote.com/shard/s652/sh/d1558809-b3d8-457b-8c17-0f29064ff925/414cf6e872ceda3e34bcecf75add3331

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