BBTag/Es

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Es
BBTag Es Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"If this is one of the "possibilities", then I'll perform my duty to the fullest"

Backstory[edit]

The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.

Playstyle[edit]

Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Solid range on her normals.
  • Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily.
  • Es can adapt to nearly any playstyle and heavily punish an opponent's weak defense in battle thanks to her range, two overheads, crest mechanic, and her projectiles.
  • The lingering crests in Es's normals are incredibly useful for extending combos, blockstrings, and creating tricky cross-up situations thanks to her j.C.
  • Has one of the best projectiles in the game thanks to their speedy startup, low end-lag, multiple angles that they can be shot from in the air & ground, and Es's ability to shoot two projectiles in a single quarter-circle input.
  • Because of all this, Es possesses the tools to initiate an unrelenting offense, in conjunction with a keep-away game that is very bothersome to deal with.
  • Great reversal action which has a huge pillar-like hitbox.
  • Solid 2B.
  • Her j.C is one of the best and most useful aerial moves in the game.
  • Below-average start-up on certain moves, specifically in her 5B and 214A.
  • Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters.


Drive: Crest Arts[edit]

In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.


Normal Moves[edit]

4A[edit]
4A
BBCF Es 5A.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCF Es 5B.png
BBCF Es 5C.png
BBCF Es 6C.png
BBCF Es CT.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBCF Es 5D.png
BBCF Es 2D.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
5B Crest - All - - - -
  • Important points go here

On counterhit on a standing opponent, can connect a 214A afterwards to do a full combo

5BB - All - - - -
5BB Crest - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCF Es 6A.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Combos from 5B and 5BB in the corner

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCF Es 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCF Es 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Anti-Air with a lot of vertical reach
  • Jump cancellable on block

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBCF Es 3C.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBCF Es jB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBCF Es jC.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Good for jump ins, mixups and ending air combos

Detailed description of the usefulness of the move goes here.


j.C[edit]
j.C
BBCF Es jD.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.C - High - - - -
j.C Crest - All - - - -
  • Good for oki

Detailed description of the usefulness of the move go here


Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCF Es FThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Type:Slasher "Griflet"[edit]
Type:Slasher "Griflet"
5A+D (Air OK)
BBCF Es SlasherGriflet.png
Version Damage Guard Startup Active Recovery Frame Adv.
Attack - Air Unblockable - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Crest Followup
Press A, B or C during Griflet
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Type:Shooter "Breunor"[edit]
Type:Shooter "Breunor"
236A/B/C (Air OK)
BBCF Es ShooterBreunor.png
BBCF Es ShooterBreunorAir.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground A - All - - - -
Ground B - All - - - -
Additional Breunor A/B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Powered Up Shot - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Air A - All - - - -
Air B - All - - - -
Additional Air Breunor A/B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Type:Assaulter "Erec"[edit]
Type:Assaulter "Erec"
214A
BBCF Es AssaulterErec.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Type:Slasher "Gawain"[edit]
Type:Slasher "Gawain"
214B (Chargeable)
BBCF Es Gawain.png
Version Damage Guard Startup Active Recovery Frame Adv.
Uncharged - High - - - -
Charged - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Type:Slasher "Mordred"[edit]
Type:Slasher "Mordred"
214C
BBCF Es SlasherMordred.png
BBCF Es SlasherMordred2.png
Version Damage Guard Startup Active Recovery Frame Adv.
Attack
214C
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Followup Attack
Mordred > A/B/C
- - - - - -
  • Launches the opponent on hit

Cannot continue a combo after hitting with this solo, unlike in CF



Extra Skills[edit]

EX Type:Shooter "Breunor"[edit]
EX Type:Shooter "Breunor"
236C (Air OK)
BBCF Es ShooterBreunor.png
BBCF Es ShooterBreunorAir.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground C - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Air C - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Partner Skills[edit]

5P[edit]
Type: Shooter "Breunor"
6P
BBCF Es ShooterBreunor.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P[edit]
Type: Slasher "Mordred"
5P
BBCF Es SlasherMordred.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Good for extending combos
  • On hit, it'll automatically perform the followup attack

Detailed description of the usefulness of the move go here


4P[edit]
6D
4P
BBCF Es 6D.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Type:Shooter "Palamedes"[edit]
Type:Shooter "Palamedes"
236B+C (Air OK)
BBCF Es ShooterPalamedes.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Type:Slasher "Galahad"[edit]
Type:Slasher "Galahad"
214B+C
BBCF Es SlasherGalahad.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Type: Exterminator "Artorius"
222B+C
BBCF Es AH.png
TECHNO-WIIIIIINGS
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



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