BBTag/Es: Difference between revisions

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Line 63: Line 63:
|name=4A
|name=4A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1000 |guard=All
{{!}}-
|startup=6 |active= |recovery= |frameAdv=-1
{{#lsth:BBTag/Es/Data|4A}}
|description=
{{!}}-
{{Description|6|
* Es fastest normal
* Es fastest normal
* Can cancel into itself several times, and to pretty much any other move.
* Can cancel into itself several times, and to pretty much any other move.
Line 83: Line 84:
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5A
{{!}}-
|damage=1500 |guard=All
{{AttackVersion|name=5A}}
|startup=8 |active= |recovery= |frameAdv=-6
{{#lsth:BBTag/Es/Data|5A}}
|description=
{{!}}-
{{Description|7|
Big and fast and is your best friend as Es  
Big and fast and is your best friend as Es  
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AA}}
|version=5AA
{{#lsth:BBTag/Es/Data|5AA}}
|damage= |guard=All
{{!}}-
|startup=12 |active= |recovery= |frameAdv=-7
{{Description|7|  
|description=
Used mostly as combo and blockstring filler  
Used mostly as combo and blockstring filler  
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAA}}
|version=5AAA
{{#lsth:BBTag/Es/Data|5AAA}}
|damage= |guard=All
{{!}}-
|startup=13 |active= |recovery= |frameAdv=-4
{{Description|7|
|description=
* At certain distance, this move will whiff even if 5AA connects
* At certain distance, this move will whiff even if 5AA connects
* Off of air hit, you can combo 5B after this move
* Off of air hit, you can combo 5B after this move
Line 109: Line 109:
Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air  
Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air  
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5AAAA}}
|version=5AAAA
{{#lsth:BBTag/Es/Data|5AAAA}}
|damage= |guard=All
{{!}}-
|startup=17 |active= |recovery= |frameAdv=-7
{{Description|7|
|description=
* Standard autocombo ender
* Standard autocombo ender
* Cannot follow up this normal with other normals, specials, or supers
* Cannot follow up this normal with other normals, specials, or supers
Line 128: Line 127:
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=5B
{{!}}-
|damage=1700, 1000 |guard=All
{{AttackVersion|name=5B}}
|startup=24 |active= |recovery= |frameAdv=-8
{{#lsth:BBTag/Es/Data|5B}}
|description=
{{!}}-
{{Description|7|
* Big, but slow startup. Puts a crest on the field that detonates near immediately.  
* Big, but slow startup. Puts a crest on the field that detonates near immediately.  


Line 139: Line 139:
As a starter on a standing opponent, can connect a 214A afterwards to do a full combo
As a starter on a standing opponent, can connect a 214A afterwards to do a full combo
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=5BB}}
|version=5BB
{{#lsth:BBTag/Es/Data|5BB}}
|damage=1700, 1000 |guard=All
{{!}}-
|startup=27 |active= |recovery= |frameAdv=-12
{{Description|7|
|description=
* Jump cancellable on hit
* Jump cancellable on hit


Line 158: Line 157:
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=800 |guard=High
{{!}}-
|startup=22 |active= |recovery= |frameAdv=-10
{{#lsth:BBTag/Es/Data|5C}}
|description=
{{!}}-
{{Description|6|
* Her old 6A
* Her old 6A
* Combos from 5B and 5BB in the corner
* Combos from 5B and 5BB in the corner
Line 176: Line 176:
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1250 |guard=Low
{{!}}-
|startup=10 |active= |recovery= |frameAdv=-9
{{#lsth:BBTag/Es/Data|2A}}
|description=
{{!}}-
{{Description|6|
* Cannot be cancelled into itself
* Cannot be cancelled into itself


Line 191: Line 192:
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1500 |guard=All
{{!}}-
|startup=10 |active=3 |recovery= |frameAdv=-18
{{#lsth:BBTag/Es/Data|2B}}
|description=
{{!}}-
{{Description|6|
* Anti-Air with a lot of vertical reach
* Anti-Air with a lot of vertical reach
* Jump cancellable on block
* Jump cancellable on block
Line 208: Line 210:
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1500 |guard=Low
{{!}}-
|startup=13 |active= |recovery= |frameAdv=-10
{{#lsth:BBTag/Es/Data|2C}}
|description=
{{!}}-
{{Description|6|
* On hit, makes opponent airborne and leads to a ground tech
* On hit, makes opponent airborne and leads to a ground tech


Line 223: Line 226:
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=j.A
{{!}}-
|damage=1000 |guard=High
{{AttackVersion|name=j.A}}
|startup=9 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Es/Data|j.A}}
|description=
{{!}}-
{{Description|7|
* Really big air normal, good for both air-to-airs and air-to-grounds.
* Really big air normal, good for both air-to-airs and air-to-grounds.


All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well.  
All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well.  
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=j.AA}}
|version=j.AA
{{#lsth:BBTag/Es/Data|j.AA}}
|damage=1000 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|
|description=
* Can be done even if jA whiffs
* Can be done even if jA whiffs


Line 249: Line 252:
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1500 |guard=High
{{!}}-
|startup=12 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Es/Data|j.B}}
|description=
{{!}}-
{{Description|6|
* Good for jump ins, mixups and ending air combos
* Good for jump ins, mixups and ending air combos


Line 266: Line 270:
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|version=j.C
{{!}}-
|damage=1700, 1000 |guard=High, All
{{#lsth:BBTag/Es/Data|j.C}}
|startup=23 |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|6|
* Good for oki
* Good for oki


Line 286: Line 290:
|input=5B+C
|input=5B+C
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=0, 2*500, 1000 |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Es/Data|BC}}
|description=
{{!}}-
{{Description|6|
* Standard throw
* Standard throw


Line 304: Line 309:
|input=5A+D (Air OK)
|input=5A+D (Air OK)
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Attack
{{!}}-
|damage=1400*2 |guard=Air Unblockable
{{AttackVersion|name=Ground}}
|startup=13 |active= |recovery= |frameAdv=-41
{{#lsth:BBTag/Es/Data|AD}}
|description=
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Es/Data|j.AD}}
{{!}}-
{{Description|7|
Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair.  
Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair.  


You can press another button on hit to activate the followup, but the followup isn't available on block or whiff.  
You can press another button on hit to activate the followup, but the followup isn't available on block or whiff.  
  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Crest Followup}}
|version=Crest Followup
{{#lsth:BBTag/Es/Data|AD > A/B/C}}
|subtitle=Press A, B or C during Griflet
{{!}}-
|damage=1500 |guard=All
{{Description|7|
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
* Important points go here


Line 339: Line 346:
|name=Type:Shooter "Breunor"
|name=Type:Shooter "Breunor"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground A
{{!}}-
|damage=1500 |guard=All
{{AttackVersion|name=Ground A}}
|startup=15 |active= |recovery= |frameAdv=-8 ~ +18
{{#lsth:BBTag/Es/Data|236A}}
|description=
{{!}}-
}}
{{AttackVersion|name=Ground B}}
{{AttackData-BBTag
{{#lsth:BBTag/Es/Data|236B}}
|header=no
{{!}}-
|version=Ground B
{{AttackVersion|name=Additional Breunor A/B}}
|damage=1500 |guard=All
{{#lsth:BBTag/Es/Data|Followup Breunor}}
|startup=27 |active= |recovery= |frameAdv=0 ~ +36
{{!}}-
|description=
{{Description|7|
}}
{{AttackData-BBTag
|header=no
|version=Additional Breunor A/B
|damage=1500 |guard=All
|startup=15 |active= |recovery= |frameAdv=-8
|description=
* A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen
* A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen
* B version projectile lingers at Es for a little bit, then moves forward
* B version projectile lingers at Es for a little bit, then moves forward
Line 364: Line 364:


  }}
  }}
{{AttackData-BBTag
{{!}}-
|header=no
{{AttackVersion|name=Powered Up Shot}}
|version=Powered Up Shot
{{#lsth:BBTag/Es/Data|Powered Up Shot}}
|damage=2300 |guard=All
{{!}}-
|startup=20 |active= |recovery= |frameAdv=-3
{{Description|7|
|description=
* This is done by doing the B version followed by the A version quickly
* This is done by doing the B version followed by the A version quickly


Line 377: Line 376:


  }}
  }}
  {{AttackData-BBTag
  {{!}}-
|header=no
{{AttackVersion|name=Air A}}
|version=Air A
{{#lsth:BBTag/Es/Data|j.236A}}
|damage=1500 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Air B}}
|description=
{{#lsth:BBTag/Es/Data|j.236B}}
}}
{{!}}-
{{AttackData-BBTag
{{AttackVersion|name=Additional Air Breunor A/B}}
|header=no
{{#lsth:BBTag/Es/Data|Followup Air Breunor}}
|version=Air B
{{!}}-
|damage=1500 |guard=All
{{Description|7|
|startup= |active= |recovery= |frameAdv=
|description=
}}
{{AttackData-BBTag
|header=no
|version=Additional Air Breunor A/B
|damage=1500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* A version is sent diagonally down
* A version is sent diagonally down
* B version is sent horizontally forward
* B version is sent horizontally forward
Line 412: Line 402:
|name=Type:Assaulter "Erec"
|name=Type:Assaulter "Erec"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=0, 2000 |guard=Throw
{{!}}-
|startup=27 |active= |recovery= |frameAdv= N/A
{{#lsth:BBTag/Es/Data|214A}}
|description=
{{!}}-
{{Description|6|
* Command grab
* Command grab
* Whiffs on crouching and airborne
* Whiffs on crouching and airborne
Line 433: Line 424:
|name=Type:Slasher "Gawain"
|name=Type:Slasher "Gawain"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1700 [2300] |guard=High
{{!}}-
|startup=27 [36]|active= |recovery= |frameAdv=-3 [+3]
{{#lsth:BBTag/Es/Data|214B}}
|description=
{{!}}-
{{Description|6|
* Overhead
* Overhead


Line 453: Line 445:
|name=Type:Slasher "Mordred"
|name=Type:Slasher "Mordred"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Attack |subtitle=214C
{{!}}-
|damage=2000 |guard=All
{{AttackVersion|name=Attack|subtitle=214C}}
|startup=17 |active= |recovery= |frameAdv=-7
{{#lsth:BBTag/Es/Data|214C }}
|description=
{{!}}-
{{Description|7|
* Important points go here
* Important points go here


Line 465: Line 458:


  }}
  }}
{{AttackData-BBTag
{{AttackVersion|name=Followup|subtitle=214C>A/B/C}}
|header=no
{{#lsth:BBTag/Es/Data|Mordred > A/B/C }}
|version=Followup Attack |subtitle=Mordred > A/B/C
{{!}}-
|damage=2000 |guard=All
{{Description|7|
|startup=9 |active= |recovery= |frameAdv=-22
|description=
* Does a followup hit after the first hit of 214C
* Does a followup hit after the first hit of 214C
* Launches the opponent on hit  
* Launches the opponent on hit  
Line 492: Line 483:
|name=EX Type:Shooter "Breunor"
|name=EX Type:Shooter "Breunor"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|version=Ground C
{{!}}-
|damage=2500 |guard=All
{{AttackVersion|name=Ground}}
|startup=20 |active= |recovery= |frameAdv=-3 ~ +11
{{#lsth:BBTag/Es/Data|236C}}
|description=
{{!}}-
{{Description|7|
* Makes a powered up shot without having to do both B and A fireballs
* Makes a powered up shot without having to do both B and A fireballs


This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. It also leads to a knockdown that can be followed up off of in the corner.  
This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. It also leads to a knockdown that can be followed up off of in the corner.  
 
}}
}}
  {{!}}-
  {{AttackData-BBTag
{{AttackVersion|name=Air}}
|header=no
{{#lsth:BBTag/Es/Data|j.236C}}
|version=Air C
{{!}}-
|damage=1500*2 |guard=All
{{Description|7|
|startup= |active= |recovery= |frameAdv=
|description=
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal


Line 523: Line 513:
|name=5P
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1700*2 |guard=All
{{!}}-
|startup=35 |active=N/A |recovery=N/A |frameAdv=+30
{{#lsth:BBTag/Es/Data|5P}}
|description=
{{!}}-
{{Description|6|
* Good for extending combos
* Good for extending combos
* On block or whiff, it will only do the first hit
* On block or whiff, it will only do the first hit
Line 542: Line 533:
|name=6P
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1500*2 |guard=All
{{!}}-
|startup=34 |active=N/A |recovery=N/A |frameAdv=+39
{{#lsth:BBTag/Es/Data|6P}}
|description=
{{!}}-
{{Description|6|
* Great for covering approaches  
* Great for covering approaches  
* Somewhat useful for pressure
* Somewhat useful for pressure
Line 562: Line 554:
|name=4P
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=1700, 1000 |guard=All
{{!}}-
|startup=35 |active=N/A |recovery=N/A |frameAdv=+30
{{#lsth:BBTag/Es/Data|4P}}
|description=
{{!}}-
{{Description|6|
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made.
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made.


Line 587: Line 580:
|name=Type:Shooter "Palamedes"
|name=Type:Shooter "Palamedes"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag|version=yes}}
|damage=4000 [5000] |guard=All
{{!}}-
|startup=3+6 |active= |recovery= |frameAdv=-10 ~ -1
{{AttackVersion|name=Ground}}
|description=
{{#lsth:BBTag/Es/Data|236BC}}
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Es/Data|j.236BC}}
{{!}}-
{{Description|7|
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version.   
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version.   
* Big projectile super that hits fullscreen
* Big projectile super that hits fullscreen
Line 606: Line 604:
|name=Type:Slasher "Galahad"
|name=Type:Slasher "Galahad"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=2500, 4500<br/>
{{!}}-
[2500, 250*6, 4500] |guard=All
{{#lsth:BBTag/Es/Data|214BC}}
|startup=4+9 |active= |recovery= |frameAdv=-11 ~ -7
{{!}}-
|description=
{{Description|6|
* Es dashes forward and, if she connects, lunges through them  
* Es dashes forward and, if she connects, lunges through them  
* Full invul on startup
* Full invul on startup
Line 628: Line 626:
|name=Type:Slasher "Galahad"
|name=Type:Slasher "Galahad"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage= |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Es/Data|Distortion Skill Duo}}
|description=
{{!}}-
{{Description|6|
* Important points go here
* Important points go here


Line 646: Line 645:
|name=Type: Exterminator "Artorius"
|name=Type: Exterminator "Artorius"
|data=
|data=
  {{AttackData-BBTag
  {{AttackDataHeader-BBTag}}
|damage=DESTROY (42000) |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=-30
{{#lsth:BBTag/Es/Data|222BC}}
|description=
{{!}}-
{{Description|6|
* Important points go here
* Important points go here


Line 657: Line 657:
}}
}}
<br clear=all/>
<br clear=all/>
----
==Navigation==
{{#lsth:BBTag/Es/Data|Links}}
{{#lsth:BBTag/Es/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
{{notice|To edit frame data, edit values in [[BBTag/Es/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]
[[Category: Es]]
[[Category: Es]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 22:34, 21 February 2019

Es
BBTag Es Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"If this is one of the "possibilities", then I'll perform my duty to the fullest"

Backstory

The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.

Playstyle

Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.

Strengths/Weaknesses

Strengths Weaknesses
  • Solid range on her normals.
  • Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily.
  • Es can adapt to nearly any playstyle and heavily punish an opponent's weak defense in battle thanks to her range, two overheads, crest mechanic, and her projectiles.
  • The lingering crests in Es's normals are incredibly useful for extending combos, blockstrings, and creating tricky cross-up situations thanks to her j.C.
  • Has one of the best projectiles in the game thanks to their speedy startup, quick recovery, multiple angles that they can be shot from in the air & ground, and Es's ability to shoot two projectiles in a single quarter-circle input.
  • Because of all this, Es possesses the tools to initiate an unrelenting offense, in conjunction with a keep-away game that is very bothersome to deal with.
  • Great reversal action which has a huge pillar-like hitbox.
  • Solid 2B.
  • Her j.C is one of the best and most useful aerial moves in the game.
  • Below-average start-up on certain moves, specifically in her 5B and 214A.
  • Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters.


Drive: Crest Arts

In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.



Normal Moves

4A
4A
BBTag Es 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 10 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBCF Es 5A.png
BBTAG Es 4A Hitbox.png

{{{text}}}

5A
5A
BBTag Es 5A.png
BBTag Es 5AA.png
BBTag Es 5AAA.png
BBTag Es 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 5 25 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Es 5B.png
BBTAG Es 5A Hitbox.png

{{{text}}}

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 3 21 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBCF Es 5C.png
BBTAG Es 5AA Hitbox.png

{{{text}}}

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBCF Es 6C.png
BBTAG Es 5AAA Hitbox.png

{{{text}}}

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 1 25 -7 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Es 5AAAA.png
BBTAG Es 5AAAA Hitbox.png

{{{text}}}

5B
5B
BBTag Es 5B.png
BBTag Es 5BB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All 18 5 27 -2 B, P1 - - 100, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 19, 17 19 + Slide + Down 10, 21 24, 21 34 + Slide + Down 10, 32 12, 0/+6 +0, 0/+6 +5, +6
  • Frame advantage listed assumes crest hits opponent
    Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F
    Crest disappears if Es gets hit or Active Changes
    Maximum Slide duration 1F
BBCF Es 5D.png
BBTAG Es 5B1 Hitbox.pngBBTAG Es 5B2 Hitbox.png

{{{text}}}

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All 27 6 30 -12 B, P1 - - 100, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 22, 17 40, 21 27, 21 55, 32 12, 0/+6 +0, 0/+6 +5, +6
Frame advantage listed assumes crest hits opponent
Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F
Crest disappears if Es gets hit or Active Changes
BBCF Es 2D.png
BBTAG Es 5BB1 Hitbox.pngBBTAG Es 5BB2 Hitbox.png

{{{text}}}

5C
5C
BBTag Es 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCF Es 6A.png
BBTAG Es 5C Hitbox.png

{{{text}}}

2A
2A
BBTag Es 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1250 Low 10 3 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 15 14 19 26 10 +0 +1
BBCF Es 2B.png
BBTAG Es 2A Hitbox.png

{{{text}}}

2B
2B
BBTag Es 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 3 32 -18 B 10~12 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 11 +0 +2
BBCF Es 2C.png
BBTAG Es 2B Hitbox.png

{{{text}}}

2C
2C
BBTag Es 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 13 3 24 -10 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
BBCF Es 3C.png
BBTAG Es 2C Hitbox.png

{{{text}}}

j.A
j.A
BBTag Es jA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 9 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 17 18 29 10 +0 +1
BBCF Es jB.png
BBTAG Es JA Hitbox.png

{{{text}}}

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 7 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 14 17 18 29 10 +0 +1
BBCF Es jBB.png
BBTAG Es JAA Hitbox.png

{{{text}}}

j.B
j.B
BBTag Es jB.png
Yo check out my sweet Gordeau impression
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 4 26 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBCF Es jC.png
Great all-purpose air button
BBTAG Es JB Hitbox.png

{{{text}}}

j.C
j.C
BBTag Es jC.png
Spin your sword round and round, do-se-do your partner 'round...
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 High, All 23 5 23+8L - H, P1 - - 80, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4,1 18, 11 Launch, 17 25, 21 Launch, 21 40, 32 12, 0/+6 +0, +6 +5, +6
Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F
Crest disappears if Es gets hit or Active Changes
BBCF Es jD.png
BBTAG Es JC1 Hitbox.pngBBTAG Es JC2 Hitbox.png

{{{text}}}


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Es GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500×2, 1000 Throw 7-30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 - - Launch 60 - - - - 0, 2/-1×2, 8/-1 -
Minimum Damage: 0, 500×2, 1000 (2000)
BBCF Es FThrow.png
BBTAG Es Throw Hitbox.png

{{{text}}}

Type:Slasher "Griflet"
Type:Slasher "Griflet"
5A+D (Air OK)
BBTag Es Griflet.png
Template:AttackDataHeader-BBTag
Ground


AD
Type: Slasher "Griflet"
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 Air Unblockable 13 3(12)9 Until L+19 -41 B 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 19, Launch 55, 55 24, Launch 70 12 +0 +5
Minimum Damage 70×2 (140)
BBCF Es SlasherGriflet.png
BBTAG Es RA1 Hitbox.pngBBTAG Es RA2 Hitbox.png
Air


j.AD
Air Type: Slasher "Griflet"
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1400×2 All 10 3(12)1 Until L+19 - H 1~15 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 19, Launch 55, 55 24, Launch 70 12 +0 +5
Minimum Damage 70×2 (140)
BBCF Es SlasherGriflet.png
BBTAG Es RA1 Hitbox.pngBBTAG Es RA2 Hitbox.png

{{{text}}}

Crest Followup

{{{text}}}



Skills

Type:Shooter "Breunor"
Type:Shooter "Breunor"
236A/B (Air OK)
BBTag Es Breunor.png
BBTag Es BreunorAir.png
Template:AttackDataHeader-BBTag
Ground A


236A
A Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 Until Hit Total: 42 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236A Hitbox.png
Ground B


236B
B Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 27 Until Hit Total 48 0 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236B Hitbox.png
Additional Breunor A/B


236A 236A
Followup Breunor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 Until Hit Total 42 -8 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunor.png
BBTAG Es 236A Hitbox.png

{{{text}}}

Powered Up Shot

{{{text}}}

Air A


j.236A
Air A Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 Until Hit Total 47+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236A Hitbox.png
Air B


j.236B
Air B Type: Shooter "Breunor"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 17 Until Hit Total 47+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236B Hitbox.png
Additional Air Breunor A/B


j.236A j.236A
Followup Air Breunor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total 39+9L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 2 13 17 22 21 34 0/+8 +8 +9
Minimum Damage 75
BBCF Es ShooterBreunorAir.png
BBTAG Es J236A Hitbox.pngBBTAG Es J236B Hitbox.png

{{{text}}}

Type:Assaulter "Erec"
Type:Assaulter "Erec"
214A
BBTag Es Erec.png
Template:AttackDataHeader-BBTag
214A
Type: Assaulter "Erec"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2500 Throw 26 9 Until L+24 - H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 75 3 - Launch 100 - - - - 0, 16/-1 -
Can only hit standing opponents not in blockstun (hitstun is ok)
Minimum Damage 0, 125 (125)
BBCF Es AssaulterErec.png
Occasionally useful, mostly bad
BBTAG Es 214A Hitbox.png


{{{text}}}

Type:Slasher "Gawain"
Type:Slasher "Gawain"
214B (Chargeable)
BBTag Es Gawain.png
Template:AttackDataHeader-BBTag
214B
Type: Slasher "Gawain"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 27 4 5+13L -3 H 9~30 FT - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 22 40 27 55 12 +0 +5
Minimum Damage 85
BBCF Es Gawain.png
BBTAG Es 214B Hitbox.png

{{{text}}}

Type:Slasher "Mordred"
Type:Slasher "Mordred"
214C
BBTag Es Mordred.png
BBTag Es Mordred2.png
Don't do this on block.
Template:AttackDataHeader-BBTag
Attack
214C


214C
Type: Slasher "Mordred"
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 17-22 2 24 -7 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 24 40 29 55 12 +0 +5
Minimum Damage 100
BBCF Es SlasherMordred.png
BBTAG Es 214C1 Hitbox.png

{{{text}}}

Followup
214C>A/B/C

{{{text}}}


Extra Skills

EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor"
236C (Air OK)
BBTag Es Breunor.png
BBTag Es BreunorAir.png
Template:AttackDataHeader-BBTag
Ground


236C
Type: Shooter "Breunor"
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 20 Until Hit Total 50 -3 P2 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 60 + Slide + WBounce Launch 74 + Slide + WBounce 0/+11 +11 +13
Minimum Damage 250
Maximum Slide duration 1F
BBCF Es ShooterBreunor.png
Instant enhanced Breunor
BBTAG Es 236C Hitbox.png

{{{text}}}

Air


j.236C
Air Type: Shooter "Breunor"
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 12 P(11)P Total 38 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 2 13 Launch 30 Launch 42 0/+6 +6 +7
Each P in active frames represents a projectile spawned
Minimum Damage 150×2 (300)
BBCF Es ShooterBreunorAir.png
BBTAG Es J236C Hitbox.png

{{{text}}}


Partner Skills

6P
5P
Type: Slasher "Mordred"
BBTag Es Mordred.png
Template:AttackDataHeader-BBTag
5P
Type: Slasher "Mordred"
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700×2 All (18)+17~22 2 [(13)4] 24 [25+16L] -7 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 24, Launch 40, 55 - - 12 +0 -
Minimum Damage 85×2 (170)
BBCF Es SlasherMordred.png
BBTAG Es 5P1 Hitbox.pngBBTAG Es 5P2 Hitbox.png

{{{text}}}

5P
6P
Type: Shooter "Breunor"
BBTag Es Breunor.png
Template:AttackDataHeader-BBTag
6P
Type: Shooter "Breunor"
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All (18)+40 Until Hit Total: (18)+69 -2 P2 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 + Slide + WBounce - - 0/+11 +11 -
Minimum Damage 100
Maximum Slide duration 20F
BBCF Es ShooterBreunor.png
Double Trouble
BBTAG Es 6P Hitbox.png

{{{text}}}

4P
4P
BBCF 6D
BBTag Es 6D.png
Template:AttackDataHeader-BBTag
4P
BBCF 6D
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700, 1000 All (18)+17 4(11)3 3+10L 0 B, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 90 4, 1 18, 11 Launch, 17 46, 60 - - 12, 0/+4 +0, +4 -
Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F
Minimum Damage 85, 50 (135)
BBCF Es 6D.png
BBTAG Es 4P1 Hitbox.pngBBTAG Es 4P2 Hitbox.png


{{{text}}}


Distortion Skills

Type:Shooter "Palamedes"
Type:Shooter "Palamedes"
236B+C (Air OK)
BBTag Es Palamedes.png
Would make the King of Knights jealous
Template:AttackDataHeader-BBTag
Ground


236BC
Type: Shooter "Palamedes"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4200 [5200] All 3+(50 Flash)+6 Until Hit Total: 32+12L -11 P2 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 0/+6 +6 +11
Values in [] are for Enhanced version
Minimum Damage: 1400 [1750]
BBTag Es Palamedes.png
Fullscreen punish projectile super
BBTAG Es 236BC Hitbox.png
Air


j.236BC
Air Type: Shooter "Palamedes"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4200 [5200] All 3+6 Until Hit Until L+15L - P2 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 40 Launch 55 0/+6 +6 +11
Values in [] are for Enhanced version
Minimum Damage: 1400 [1750]
BBTag Es Palamedes.png
BBTAG Es 236BC Hitbox.png

{{{text}}}

Type:Slasher "Galahad"
Type:Slasher "Galahad"
214B+C
BBTag Es Galahad.png
Template:AttackDataHeader-BBTag
214BC
Type: Slasher "Galahad"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4300
[2500, 250×6, 4300]
All 4+(40 Flash)+9 9 24 -14 B 1~21 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple [×7] Stand - - 12 12, 0 [×7] +5
Values in [] are for Enhanced version
Minimum damage: 500, 1419 (1919) [500, 62×6, 1290 (2162)]
On Normal and CH, Crumple Duration 200F, Crumple Fall 73F
BBCF Es SlasherGalahad.png
Fullscreen punish strike super
BBTAG Es 214BC Hitbox.png

{{{text}}}


Distortion Skill Duo

Type:Slasher "Galahad"
P during Main Character's Distortion Skill
BBTag Es Galahad.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Type: Slasher "Galahad"
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1800
[700, 80×6, 1820]
All 1+(79 Flash)+1 9 24 -14 B 1~10 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple [×7] Stand - - 12 12, 0 [×7] +5
Values in [] are for Enhanced version
Minimum Damage: 2500 [3000]
On Normal and CH, Crumple Duration 200F, Crumple Fall 73F
BBCF Es SlasherGalahad.png
BBTAG Es DSD Hitbox.png

{{{text}}}


Astral Heat

Type: Exterminator "Artorius"
222B+C
BBTag Es Artorius.png
TECHNO-WIIIIIINGS
Template:AttackDataHeader-BBTag
222BC
Type: Exterminator "Artorius"
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(55 Flash)+12 3 68 -30 B 1~18 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+20 - -
BBCF Es AH.pngBBCF Es astralexe1.pngBBCF Es astralexe2.png
File:BBTAG Es 222BC Hitbox.png


{{{text}}}


Navigation


To edit frame data, edit values in BBTag/Es/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.