(One intermediate revision by the same user not shown) | |||
Line 63: | Line 63: | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|4A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Es fastest normal | * Es fastest normal | ||
* Can cancel into itself several times, and to pretty much any other move. | * Can cancel into itself several times, and to pretty much any other move. | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Es/Data|5A}} | |||
{{!}}- | |||
{{Description|7| | |||
Big and fast and is your best friend as Es | Big and fast and is your best friend as Es | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Es/Data|5AA}} | |||
{{!}}- | |||
{{Description|7| | |||
Used mostly as combo and blockstring filler | Used mostly as combo and blockstring filler | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Es/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* At certain distance, this move will whiff even if 5AA connects | * At certain distance, this move will whiff even if 5AA connects | ||
* Off of air hit, you can combo 5B after this move | * Off of air hit, you can combo 5B after this move | ||
Line 109: | Line 109: | ||
Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air | Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Es/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Standard autocombo ender | * Standard autocombo ender | ||
* Cannot follow up this normal with other normals, specials, or supers | * Cannot follow up this normal with other normals, specials, or supers | ||
Line 128: | Line 127: | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Es/Data|5B}} | |||
{{!}}- | |||
{{Description|7| | |||
* Big, but slow startup. Puts a crest on the field that detonates near immediately. | * Big, but slow startup. Puts a crest on the field that detonates near immediately. | ||
Line 139: | Line 139: | ||
As a starter on a standing opponent, can connect a 214A afterwards to do a full combo | As a starter on a standing opponent, can connect a 214A afterwards to do a full combo | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Es/Data|5BB}} | |||
{{!}}- | |||
{{Description|7| | |||
* Jump cancellable on hit | * Jump cancellable on hit | ||
Line 158: | Line 157: | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|5C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Her old 6A | * Her old 6A | ||
* Combos from 5B and 5BB in the corner | * Combos from 5B and 5BB in the corner | ||
Line 176: | Line 176: | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|2A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Cannot be cancelled into itself | * Cannot be cancelled into itself | ||
Line 191: | Line 192: | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|2B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Anti-Air with a lot of vertical reach | * Anti-Air with a lot of vertical reach | ||
* Jump cancellable on block | * Jump cancellable on block | ||
Line 208: | Line 210: | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|2C}} | |||
{{!}}- | |||
{{Description|6| | |||
* On hit, makes opponent airborne and leads to a ground tech | * On hit, makes opponent airborne and leads to a ground tech | ||
Line 223: | Line 226: | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Es/Data|j.A}} | |||
{{!}}- | |||
{{Description|7| | |||
* Really big air normal, good for both air-to-airs and air-to-grounds. | * Really big air normal, good for both air-to-airs and air-to-grounds. | ||
All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well. | All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Es/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7| | |||
* Can be done even if jA whiffs | * Can be done even if jA whiffs | ||
Line 249: | Line 252: | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|j.B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Good for jump ins, mixups and ending air combos | * Good for jump ins, mixups and ending air combos | ||
Line 266: | Line 270: | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|j.C}} | |||
{{!}}- | |||
{{Description|6| | |||
* Good for oki | * Good for oki | ||
Line 286: | Line 290: | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Standard throw | * Standard throw | ||
Line 304: | Line 309: | ||
|input=5A+D (Air OK) | |input=5A+D (Air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Es/Data|AD}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Es/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7| | |||
Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | ||
You can press another button on hit to activate the followup, but the followup isn't available on block or whiff. | You can press another button on hit to activate the followup, but the followup isn't available on block or whiff. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Crest Followup}} | |||
{{#lsth:BBTag/Es/Data|AD > A/B/C}} | |||
{{!}}- | |||
{{Description|7| | |||
* Important points go here | * Important points go here | ||
Line 339: | Line 346: | ||
|name=Type:Shooter "Breunor" | |name=Type:Shooter "Breunor" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lsth:BBTag/Es/Data|236A}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground B}} | |||
{{#lsth:BBTag/Es/Data|236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Additional Breunor A/B}} | |||
{{#lsth:BBTag/Es/Data|Followup Breunor}} | |||
{{!}}- | |||
{{Description|7| | |||
* A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | * A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | ||
* B version projectile lingers at Es for a little bit, then moves forward | * B version projectile lingers at Es for a little bit, then moves forward | ||
Line 364: | Line 364: | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Powered Up Shot}} | |||
{{#lsth:BBTag/Es/Data|Powered Up Shot}} | |||
{{!}}- | |||
{{Description|7| | |||
* This is done by doing the B version followed by the A version quickly | * This is done by doing the B version followed by the A version quickly | ||
Line 377: | Line 376: | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Es/Data|j.236A}} | |||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Es/Data|j.236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Additional Air Breunor A/B}} | |||
{{#lsth:BBTag/Es/Data|Followup Air Breunor}} | |||
{{!}}- | |||
{{Description|7| | |||
* A version is sent diagonally down | * A version is sent diagonally down | ||
* B version is sent horizontally forward | * B version is sent horizontally forward | ||
Line 412: | Line 402: | ||
|name=Type:Assaulter "Erec" | |name=Type:Assaulter "Erec" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|214A}} | |||
{{!}}- | |||
{{Description|6| | |||
* Command grab | * Command grab | ||
* Whiffs on crouching and airborne | * Whiffs on crouching and airborne | ||
Line 433: | Line 424: | ||
|name=Type:Slasher "Gawain" | |name=Type:Slasher "Gawain" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|214B}} | |||
{{!}}- | |||
{{Description|6| | |||
* Overhead | * Overhead | ||
Line 453: | Line 445: | ||
|name=Type:Slasher "Mordred" | |name=Type:Slasher "Mordred" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Attack|subtitle=214C}} | |||
{{#lsth:BBTag/Es/Data|214C }} | |||
{{!}}- | |||
{{Description|7| | |||
* Important points go here | * Important points go here | ||
Line 465: | Line 458: | ||
}} | }} | ||
{{AttackVersion|name=Followup|subtitle=214C>A/B/C}} | |||
{{#lsth:BBTag/Es/Data|Mordred > A/B/C }} | |||
{{!}}- | |||
{{Description|7| | |||
* Does a followup hit after the first hit of 214C | * Does a followup hit after the first hit of 214C | ||
* Launches the opponent on hit | * Launches the opponent on hit | ||
Line 492: | Line 483: | ||
|name=EX Type:Shooter "Breunor" | |name=EX Type:Shooter "Breunor" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Es/Data|236C}} | |||
{{!}}- | |||
{{Description|7| | |||
* Makes a powered up shot without having to do both B and A fireballs | * Makes a powered up shot without having to do both B and A fireballs | ||
This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. It also leads to a knockdown that can be followed up off of in the corner. | This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. It also leads to a knockdown that can be followed up off of in the corner. | ||
}} | |||
{{!}}- | |||
{{ | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Es/Data|j.236C}} | |||
{{!}}- | |||
{{Description|7| | |||
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | * Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | ||
Line 523: | Line 513: | ||
|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|5P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Good for extending combos | * Good for extending combos | ||
* On block or whiff, it will only do the first hit | * On block or whiff, it will only do the first hit | ||
Line 542: | Line 533: | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|6P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Great for covering approaches | * Great for covering approaches | ||
* Somewhat useful for pressure | * Somewhat useful for pressure | ||
Line 562: | Line 554: | ||
|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|4P}} | |||
{{!}}- | |||
{{Description|6| | |||
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | * Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | ||
Line 587: | Line 580: | ||
|name=Type:Shooter "Palamedes" | |name=Type:Shooter "Palamedes" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Es/Data|236BC}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Es/Data|j.236BC}} | |||
{{!}}- | |||
{{Description|7| | |||
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | * Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | ||
* Big projectile super that hits fullscreen | * Big projectile super that hits fullscreen | ||
Line 606: | Line 604: | ||
|name=Type:Slasher "Galahad" | |name=Type:Slasher "Galahad" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|214BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Es dashes forward and, if she connects, lunges through them | * Es dashes forward and, if she connects, lunges through them | ||
* Full invul on startup | * Full invul on startup | ||
Line 628: | Line 626: | ||
|name=Type:Slasher "Galahad" | |name=Type:Slasher "Galahad" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
Line 646: | Line 645: | ||
|name=Type: Exterminator "Artorius" | |name=Type: Exterminator "Artorius" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|222BC}} | |||
{{!}}- | |||
{{Description|6| | |||
* Important points go here | * Important points go here | ||
Line 657: | Line 657: | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Navigation== | |||
{{#lsth:BBTag/Es/Data|Links}} | {{#lsth:BBTag/Es/Data|Links}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Es/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
[[Category:BlazBlue Characters]] | [[Category:BlazBlue Characters]] | ||
[[Category: Es]] | [[Category: Es]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 22:34, 21 February 2019
Es |
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|
Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest"
Backstory
The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.
Playstyle
Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Drive: Crest Arts
In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
j.C
j.C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Type:Slasher "Griflet"
Type:Slasher "Griflet" 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Type:Shooter "Breunor"
Type:Shooter "Breunor" 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Type:Assaulter "Erec"
Type:Assaulter "Erec" 214A |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
{{{text}}} |
Type:Slasher "Gawain"
Type:Slasher "Gawain" 214B (Chargeable) |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Type:Slasher "Mordred"
Type:Slasher "Mordred" 214C |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor" 236C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
6P
5P Type: Slasher "Mordred" |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
5P
6P Type: Shooter "Breunor" |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
4P
4P BBCF 6D |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
{{{text}}} |
Distortion Skills
Type:Shooter "Palamedes"
Type:Shooter "Palamedes" 236B+C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Type:Slasher "Galahad"
Type:Slasher "Galahad" 214B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
{{{text}}} |
Astral Heat
Type: Exterminator "Artorius" 222B+C |
Template:AttackDataHeader-BBTag
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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{{{text}}} |
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.