BBTag/Es: Difference between revisions

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{{CharData-BBTagList|Es}}
{{CharData-BBTag|Es}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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<br clear=all/>


===Drive: Crest Arts===
===Drive: Crest Arts===


In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.
In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.
<br clear=all/>


{{CharLinks-BBTag|Es}}
{{CharLinks-BBTag|Es}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=6 |active= |recovery= |frameAdv=-1
  |startup=6 |active= |recovery= |frameAdv=-1
  |description=
  |description=
* Important points go here
* Es fastest normal
 
* Can cancel into itself several times, and to pretty much any other move.
Detailed description of the usefulness of the move go here
* Like all A normals, it can be delayed canceled into a throw to create a tick throw setup
* Can be jump canceled on block
The multiple cancel options can make this move useful at the start of an offensive blockstring. It can also be stuffed inside gaps in the opponent's pressure because of its sheer speed.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=8 |active= |recovery= |frameAdv=-6
  |startup=8 |active= |recovery= |frameAdv=-6
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1700, 1000 |guard=All
  |startup=24 |active= |recovery= |frameAdv=-8
  |startup=24 |active= |recovery= |frameAdv=-8
|description=
}}
{{AttackData-BBTag
|header=no
|version=5B Crest
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Big, but slow startup. Puts a crest on the field that detonates near immediately.  
* Big, but slow startup. Puts a crest on the field that detonates near immediately.  
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  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=1700, 1000 |guard=All
  |startup=27 |active= |recovery= |frameAdv=-12
  |startup=27 |active= |recovery= |frameAdv=-12
|description=
}}
{{AttackData-BBTag
|header=no
|version=5BB Crest
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Jump cancellable on hit
* Jump cancellable on hit
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800 |guard=High
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1250 |guard=Low
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=10 |active=3 |recovery= |frameAdv=-18
  |startup=10 |active=3 |recovery= |frameAdv=-18
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1500 |guard=Low
  |startup=13 |active= |recovery= |frameAdv=-10
  |startup=13 |active= |recovery= |frameAdv=-10
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage=1000 |guard=High
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage=1000 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Es_jB.png |caption=
|image=BBTag_Es_jB.png |caption=Yo check out my sweet Gordeau impression
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup=12 |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Es_jC.png |caption=
|image=BBTag_Es_jC.png |caption= Spin your sword round and round, do-se-do your partner 'round...
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.C
  |version=j.C
  |damage= |guard=High
  |damage=1700, 1000 |guard=High, All
  |startup=23 |active= |recovery= |frameAdv=
  |startup=23 |active= |recovery= |frameAdv=
|description=
}}
{{AttackData-BBTag
|header=no
|version=j.C Crest
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Good for oki
* Good for oki
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0, 2*500, 1000 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Standard throw
* Standard throw


For forward throw, it makes the opponent airborne and you can link a 5AAA into a good combo
For forward throw, it makes the opponent airborne and you can link a 5AAA into a good combo. You can also link into Gawain, although this might leave you with less options.
   
   
For back throw, you can cancel into a 214A which leads into a standard 214A combo
For back throw, you can cancel into a 214A which leads into a standard 214A combo
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Attack
  |version=Attack
  |damage= |guard=Air Unblockable
  |damage=1400*2 |guard=Air Unblockable
  |startup=13 |active= |recovery= |frameAdv=-41
  |startup=13 |active= |recovery= |frameAdv=-41
  |description=
  |description=
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  |version=Crest Followup
  |version=Crest Followup
  |subtitle=Press A, B or C during Griflet
  |subtitle=Press A, B or C during Griflet
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground A
  |version=Ground A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=15 |active= |recovery= |frameAdv=-8 ~ +18
  |startup=15 |active= |recovery= |frameAdv=-8 ~ +18
  |description=
  |description=
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  |header=no
  |header=no
  |version=Ground B
  |version=Ground B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=27 |active= |recovery= |frameAdv=0 ~ +36
  |startup=27 |active= |recovery= |frameAdv=0 ~ +36
  |description=
  |description=
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  |header=no
  |header=no
  |version=Additional Breunor A/B
  |version=Additional Breunor A/B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=15 |active= |recovery= |frameAdv=-8
  |startup=15 |active= |recovery= |frameAdv=-8
  |description=
  |description=
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  |header=no
  |header=no
  |version=Powered Up Shot
  |version=Powered Up Shot
  |damage= |guard=All
  |damage=2300 |guard=All
  |startup=20 |active= |recovery= |frameAdv=-3
  |startup=20 |active= |recovery= |frameAdv=-3
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air A
  |version=Air A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air B
  |version=Air B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Additional Air Breunor A/B
  |version=Additional Air Breunor A/B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0, 2000 |guard=Throw
  |startup=27 |active= |recovery= |frameAdv= N/A
  |startup=27 |active= |recovery= |frameAdv= N/A
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
|version=Uncharged
  |damage=1700 [2300] |guard=High
  |damage= |guard=High
  |startup=27 [36]|active= |recovery= |frameAdv=-3 [+3]
  |startup=27 |active= |recovery= |frameAdv=-3
|description=
}}
{{AttackData-BBTag
|header=no |version=Charged
|damage= |guard=High
|startup=36 |active= |recovery= |frameAdv=+3
  |description=
  |description=
* Overhead
* Overhead
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Attack |subtitle=214C
  |version=Attack |subtitle=214C
  |damage= |guard=
  |damage=2000 |guard=All
  |startup=17 |active= |recovery= |frameAdv=-7
  |startup=17 |active= |recovery= |frameAdv=-7
  |description=
  |description=
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  |header=no
  |header=no
  |version=Followup Attack |subtitle=Mordred > A/B/C
  |version=Followup Attack |subtitle=Mordred > A/B/C
  |damage= |guard=
  |damage=2000 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-22
  |startup=9 |active= |recovery= |frameAdv=-22
  |description=
  |description=
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* Launches the opponent on hit  
* Launches the opponent on hit  


Cannot continue a combo after hitting with this solo, unlike in CF
Cannot continue a combo after hitting with this solo, unless you hit them very high in the air. You can get a safe jump off it (assuming they don't tech away).


On block, is extremely minus and is not recommended in blockstrings without an assist, and even with an assist, 214C is probably just better.  
On block, is extremely minus and is not recommended in blockstrings without an assist, and even with an assist, 214C is probably just better.  
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground C
  |version=Ground C
  |damage= |guard=All
  |damage=2500 |guard=All
  |startup=20 |active= |recovery= |frameAdv=-3 ~ +11
  |startup=20 |active= |recovery= |frameAdv=-3 ~ +11
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air C
  |version=Air C
  |damage= |guard=All
  |damage=1500*2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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{{MoveData
{{MoveData
|image=BBTag_Es_Mordred.png |caption=
|image=BBTag_Es_Mordred.png |caption=
|input=5P
|input=Type: Slasher "Mordred"
|name=Type: Slasher "Mordred"
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700*2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=35 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Good for extending combos
* Good for extending combos
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{{MoveData
{{MoveData
|image=BBTag_Es_Breunor.png |caption=
|image=BBTag_Es_Breunor.png |caption=
|input=6P
|input=Type: Shooter "Breunor"
|name=Type: Shooter "Breunor"
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1500*2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=34 |active=N/A |recovery=N/A |frameAdv=+39
  |description=
  |description=
* Great for covering approaches  
* Great for covering approaches  
* Somewhat useful for pressure
* Somewhat useful for pressure


This partner skill has Es fire the staggered version of her Breunor projectile. Each Breunor is the B one so they'll both go fullscreen. The two projectiles can severely limit your opponent's options on the ground and are perfect opportunity to approach and close the gap between you and your opponent. This can be very helpful to improve your partner's neutral, especially in some matchups and for some partner characters lacking neutral tools. However, it does have a bit of startup on it though so be weary about using this too close to your opponent. Try to aim to use this further out to avoid both Es and you getting pinned down by rushdown.  
This partner skill has Es fire the staggered version of her Breunor projectile. She does the A then B version, however unlike when used on point they do not combine. The two projectiles can severely limit your opponent's options on the ground and are perfect opportunity to approach and close the gap between you and your opponent. This can be very helpful to improve your partner's neutral, especially in some matchups and for some partner characters lacking neutral tools. However, it does have a bit of startup on it though so be wary about using this too close to your opponent. Try to aim to use this further out to avoid both Es and you getting pinned down by rushdown.  


It can also be good for pressure. The 2 Breunor projectiles provide a good amount of blockstun for you to reset pressure or potentially go for a mixup depending on your character and the situation.
It can also be good for pressure. The 2 Breunor projectiles provide a good amount of blockstun for you to reset pressure or potentially go for a mixup depending on your character and the situation.
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  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">4P</font> ======
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
{{MoveData
|image=BBTag_Es_6D.png |caption=
|image=BBTag_Es_6D.png |caption=
|input=4P
|input=BBCF 6D
|name=6D
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700, 1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=35 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made.
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=4000 [5000] |guard=All
  |startup= |active= |recovery= |frameAdv=-10
  |startup=3+6 |active= |recovery= |frameAdv=-10 ~ -1
  |description=
  |description=
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version.   
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version.   
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=2500, 4500<br/>
  |startup= |active= |recovery= |frameAdv=-11
[2500, 250*6, 4500] |guard=All
  |startup=4+9 |active= |recovery= |frameAdv=-11 ~ -7
  |description=
  |description=
* Es dashes forward and, if she connects, lunges through them  
* Es dashes forward and, if she connects, lunges through them  
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  }}
  }}
}}
}}
<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Es_Galahad.png |caption=
|input=P during Main Character's Distortion Skill
|name=Type:Slasher "Galahad"
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Detailed description of the usefulness of the move go here


}}
}}
<br clear=all/>
<br clear=all/>


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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=DESTROY (42000) |guard=All
  |startup= |active= |recovery= |frameAdv=-30
  |startup= |active= |recovery= |frameAdv=-30
  |description=
  |description=

Revision as of 01:38, 11 January 2019

Es
BBTag Es Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"If this is one of the "possibilities", then I'll perform my duty to the fullest"

Backstory

The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.

Playstyle

Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.

Strengths/Weaknesses

Strengths Weaknesses
  • Solid range on her normals.
  • Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily.
  • Es can adapt to nearly any playstyle and heavily punish an opponent's weak defense in battle thanks to her range, two overheads, crest mechanic, and her projectiles.
  • The lingering crests in Es's normals are incredibly useful for extending combos, blockstrings, and creating tricky cross-up situations thanks to her j.C.
  • Has one of the best projectiles in the game thanks to their speedy startup, quick recovery, multiple angles that they can be shot from in the air & ground, and Es's ability to shoot two projectiles in a single quarter-circle input.
  • Because of all this, Es possesses the tools to initiate an unrelenting offense, in conjunction with a keep-away game that is very bothersome to deal with.
  • Great reversal action which has a huge pillar-like hitbox.
  • Solid 2B.
  • Her j.C is one of the best and most useful aerial moves in the game.
  • Below-average start-up on certain moves, specifically in her 5B and 214A.
  • Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters.


Drive: Crest Arts

In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Es 4A.png
1000 All 6 - - -
5A
5A
BBTag Es 5A.png
BBTag Es 5AA.png
BBTag Es 5AAA.png
BBTag Es 5AAAA.png
1500 All 8 - - - All 12 - - - All 13 - - - All 17 - - -
5B
5B
BBTag Es 5B.png
BBTag Es 5BB.png
1700, 1000 All 24 - - - 1700, 1000 All 27 - - -
5C
5C
BBTag Es 5C.png
800 High 22 - - -
2A
2A
BBTag Es 2A.png
1250 Low 10 - - -
2B
2B
BBTag Es 2B.png
1500 All 10 3 - - -
2C
2C
BBTag Es 2C.png
1500 Low 13 - - -
j.A
j.A
BBTag Es jA.png
1000 High 9 - - - 1000 High - - -
j.B
j.B
BBTag Es jB.png
Yo check out my sweet Gordeau impression
1500 High 12 - - -
j.C
j.C
BBTag Es jC.png
Spin your sword round and round, do-se-do your partner 'round...
1700, 1000 High, All 23 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Es GroundThrow.png
0, 2*500, 1000 Throw - - -
Type:Slasher "Griflet"
Type:Slasher "Griflet"
5A+D (Air OK)
BBTag Es Griflet.png
1400*2 Air Unblockable 13 - - - 1500 All - - -



Skills

Type:Shooter "Breunor"
Type:Shooter "Breunor"
236A/B (Air OK)
BBTag Es Breunor.png
BBTag Es BreunorAir.png
1500 All 15 - - - 1500 All 27 - - - 1500 All 15 - - - 2300 All 20 - - - 1500 All - - - 1500 All - - - 1500 All - - -
Type:Assaulter "Erec"
Type:Assaulter "Erec"
214A
BBTag Es Erec.png
0, 2000 Throw 27 - - -
Type:Slasher "Gawain"
Type:Slasher "Gawain"
214B (Chargeable)
BBTag Es Gawain.png
1700 [2300] High 27 [36] - - -
Type:Slasher "Mordred"
Type:Slasher "Mordred"
214C
BBTag Es Mordred.png
BBTag Es Mordred2.png
Don't do this on block.
2000 All 17 - - - 2000 All 9 - - -


Extra Skills

EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor"
236C (Air OK)
BBTag Es Breunor.png
BBTag Es BreunorAir.png
2500 All 20 - - - 1500*2 All - - -


Partner Skills

6P
5P
Type: Slasher "Mordred"
BBTag Es Mordred.png
1700*2 All 35 N/A N/A - - -
5P
6P
Type: Shooter "Breunor"
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1500*2 All 34 N/A N/A - - -
4P
4P
BBCF 6D
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1700, 1000 All 35 N/A N/A - - -


Distortion Skills

Type:Shooter "Palamedes"
Type:Shooter "Palamedes"
236B+C (Air OK)
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Would make the King of Knights jealous
4000 [5000] All 3+6 - - -
Type:Slasher "Galahad"
Type:Slasher "Galahad"
214B+C
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2500, 4500

[2500, 250*6, 4500]

All 4+9 - - -


Distortion Skill Duo

Type:Slasher "Galahad"
P during Main Character's Distortion Skill
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All - - -


Astral Heat

Type: Exterminator "Artorius"
222B+C
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TECHNO-WIIIIIINGS
DESTROY (42000) All - - -



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