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{{CharData- | {{CharData-BBTag|Es}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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|- | |- | ||
|} | |} | ||
<br clear=all/> | |||
===Drive: Crest Arts=== | ===Drive: Crest Arts=== | ||
In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest. | In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Es}} | {{CharLinks-BBTag|Es}} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-1 | |startup=6 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
* | * Es fastest normal | ||
* Can cancel into itself several times, and to pretty much any other move. | |||
* Like all A normals, it can be delayed canceled into a throw to create a tick throw setup | |||
* Can be jump canceled on block | |||
The multiple cancel options can make this move useful at the start of an offensive blockstring. It can also be stuffed inside gaps in the opponent's pressure because of its sheer speed. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-6 | |startup=8 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1700, 1000 |guard=All | ||
|startup=24 |active= |recovery= |frameAdv=-8 | |startup=24 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
* Big, but slow startup. Puts a crest on the field that detonates near immediately. | * Big, but slow startup. Puts a crest on the field that detonates near immediately. | ||
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|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage=1700, 1000 |guard=All | ||
|startup=27 |active= |recovery= |frameAdv=-12 | |startup=27 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
* Jump cancellable on hit | * Jump cancellable on hit | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=22 |active= |recovery= |frameAdv=-10 | |startup=22 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1250 |guard=Low | ||
|startup=10 |active= |recovery= |frameAdv=-9 | |startup=10 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=10 |active=3 |recovery= |frameAdv=-18 | |startup=10 |active=3 |recovery= |frameAdv=-18 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1500 |guard=Low | ||
|startup=13 |active= |recovery= |frameAdv=-10 | |startup=13 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage=1000 |guard=High | ||
|startup=9 |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage=1000 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_jB.png |caption= | |image=BBTag_Es_jB.png |caption=Yo check out my sweet Gordeau impression | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup=12 |active= |recovery= |frameAdv= | |startup=12 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_jC.png |caption= | |image=BBTag_Es_jC.png |caption= Spin your sword round and round, do-se-do your partner 'round... | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.C | |version=j.C | ||
|damage= |guard=High | |damage=1700, 1000 |guard=High, All | ||
|startup=23 |active= |recovery= |frameAdv= | |startup=23 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Good for oki | * Good for oki | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 2*500, 1000 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Standard throw | * Standard throw | ||
For forward throw, it makes the opponent airborne and you can link a 5AAA into a good combo | For forward throw, it makes the opponent airborne and you can link a 5AAA into a good combo. You can also link into Gawain, although this might leave you with less options. | ||
For back throw, you can cancel into a 214A which leads into a standard 214A combo | For back throw, you can cancel into a 214A which leads into a standard 214A combo | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Attack | |version=Attack | ||
|damage= |guard=Air Unblockable | |damage=1400*2 |guard=Air Unblockable | ||
|startup=13 |active= |recovery= |frameAdv=-41 | |startup=13 |active= |recovery= |frameAdv=-41 | ||
|description= | |description= | ||
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|version=Crest Followup | |version=Crest Followup | ||
|subtitle=Press A, B or C during Griflet | |subtitle=Press A, B or C during Griflet | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground A | |version=Ground A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=15 |active= |recovery= |frameAdv=-8 ~ +18 | |startup=15 |active= |recovery= |frameAdv=-8 ~ +18 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Ground B | |version=Ground B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=27 |active= |recovery= |frameAdv=0 ~ +36 | |startup=27 |active= |recovery= |frameAdv=0 ~ +36 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Additional Breunor A/B | |version=Additional Breunor A/B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=15 |active= |recovery= |frameAdv=-8 | |startup=15 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Powered Up Shot | |version=Powered Up Shot | ||
|damage= |guard=All | |damage=2300 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv=-3 | |startup=20 |active= |recovery= |frameAdv=-3 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air A | |version=Air A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air B | |version=Air B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Additional Air Breunor A/B | |version=Additional Air Breunor A/B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 2000 |guard=Throw | ||
|startup=27 |active= |recovery= |frameAdv= N/A | |startup=27 |active= |recovery= |frameAdv= N/A | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 [2300] |guard=High | |||
|damage= |guard=High | |startup=27 [36]|active= |recovery= |frameAdv=-3 [+3] | ||
|startup=27 |active= |recovery= |frameAdv=-3 | |||
|description= | |description= | ||
* Overhead | * Overhead | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Attack |subtitle=214C | |version=Attack |subtitle=214C | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=17 |active= |recovery= |frameAdv=-7 | |startup=17 |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Followup Attack |subtitle=Mordred > A/B/C | |version=Followup Attack |subtitle=Mordred > A/B/C | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-22 | |startup=9 |active= |recovery= |frameAdv=-22 | ||
|description= | |description= | ||
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* Launches the opponent on hit | * Launches the opponent on hit | ||
Cannot continue a combo after hitting with this solo, | Cannot continue a combo after hitting with this solo, unless you hit them very high in the air. You can get a safe jump off it (assuming they don't tech away). | ||
On block, is extremely minus and is not recommended in blockstrings without an assist, and even with an assist, 214C is probably just better. | On block, is extremely minus and is not recommended in blockstrings without an assist, and even with an assist, 214C is probably just better. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground C | |version=Ground C | ||
|damage= |guard=All | |damage=2500 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv=-3 ~ +11 | |startup=20 |active= |recovery= |frameAdv=-3 ~ +11 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air C | |version=Air C | ||
|damage= |guard=All | |damage=1500*2 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Es_Mordred.png |caption= | |image=BBTag_Es_Mordred.png |caption= | ||
|input | |input=Type: Slasher "Mordred" | ||
|name=5P | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700*2 |guard=All | ||
|startup=35 |active=N/A |recovery=N/A |frameAdv=+30 | |startup=35 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
|input | |input=Type: Shooter "Breunor" | ||
|name=6P | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500*2 |guard=All | ||
|startup=34 |active=N/A |recovery=N/A |frameAdv=+39 | |startup=34 |active=N/A |recovery=N/A |frameAdv=+39 | ||
|description= | |description= | ||
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* Somewhat useful for pressure | * Somewhat useful for pressure | ||
This partner skill has Es fire the staggered version of her Breunor projectile. | This partner skill has Es fire the staggered version of her Breunor projectile. She does the A then B version, however unlike when used on point they do not combine. The two projectiles can severely limit your opponent's options on the ground and are perfect opportunity to approach and close the gap between you and your opponent. This can be very helpful to improve your partner's neutral, especially in some matchups and for some partner characters lacking neutral tools. However, it does have a bit of startup on it though so be wary about using this too close to your opponent. Try to aim to use this further out to avoid both Es and you getting pinned down by rushdown. | ||
It can also be good for pressure. The 2 Breunor projectiles provide a good amount of blockstun for you to reset pressure or potentially go for a mixup depending on your character and the situation. | It can also be good for pressure. The 2 Breunor projectiles provide a good amount of blockstun for you to reset pressure or potentially go for a mixup depending on your character and the situation. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Es_6D.png |caption= | |image=BBTag_Es_6D.png |caption= | ||
|input= | |input=BBCF 6D | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1700, 1000 |guard=All | ||
|startup=35 |active=N/A |recovery=N/A |frameAdv=+30 | |startup=35 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=4000 [5000] |guard=All | ||
|startup=3+6 |active= |recovery= |frameAdv=-10 ~ -1 | |startup=3+6 |active= |recovery= |frameAdv=-10 ~ -1 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2500, 4500<br/> | ||
[2500, 250*6, 4500] |guard=All | |||
|startup=4+9 |active= |recovery= |frameAdv=-11 ~ -7 | |startup=4+9 |active= |recovery= |frameAdv=-11 ~ -7 | ||
|description= | |description= | ||
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}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Es_Galahad.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Type:Slasher "Galahad" | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=DESTROY (42000) |guard=All | ||
|startup= |active= |recovery= |frameAdv=-30 | |startup= |active= |recovery= |frameAdv=-30 | ||
|description= | |description= |
Revision as of 01:38, 11 January 2019
Es |
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Health:
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Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest"
Backstory
The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.
Playstyle
Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Crest Arts
In the BlazBlue series, Es drive buttons left a crest on the screen after she would perform the normal. After a certain amount of time that varied by the drive normal, the crest will activate and hit anything in the space it covers. This mechanic has returned in BlazBlue Cross Tag Battle but the timing on when the crests will activate has changed. Crests will now activate soon after they are placed, much like her original 5D crest.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Type:Slasher "Griflet"
Type:Slasher "Griflet" 5A+D (Air OK) |
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Skills
Type:Shooter "Breunor"
Type:Shooter "Breunor" 236A/B (Air OK) |
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Type:Assaulter "Erec"
Type:Assaulter "Erec" 214A |
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Type:Slasher "Gawain"
Type:Slasher "Gawain" 214B (Chargeable) |
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Type:Slasher "Mordred"
Type:Slasher "Mordred" 214C |
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Extra Skills
EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor" 236C (Air OK) |
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Partner Skills
6P
5P Type: Slasher "Mordred" |
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5P
6P Type: Shooter "Breunor" |
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4P
4P BBCF 6D |
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Distortion Skills
Type:Shooter "Palamedes"
Type:Shooter "Palamedes" 236B+C (Air OK) |
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Type:Slasher "Galahad"
Type:Slasher "Galahad" 214B+C |
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Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
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Astral Heat
Type: Exterminator "Artorius" 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •