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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Passive, Neutral-focused | |||
;Team Role: | |||
:Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===Drive: Crest Arts=== | ===Drive: Crest Arts=== | ||
In the | In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time. | ||
<br clear | |||
'''Attacks that create crests:''' 5B, j.C, and 4P. | |||
<br style="clear:both;"/> | |||
{{#lst:BBTag/Es/Data|Links}} | {{#lst:BBTag/Es/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Crest Followup}} | {{AttackVersion|name=Crest Followup}} | ||
{{#lsth:BBTag/Es/Data|AD > | {{#lsth:BBTag/Es/Data|AD > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
|input=236A/B | |||
|input=236A/B | |||
|name=Type:Shooter "Breunor" | |name=Type:Shooter "Breunor" | ||
|data= | |data= | ||
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Very strong and annoying tool for people to deal with. If you setup first, you can use this to invalidate zoners trying to do their thing fullscreen/midscreen. | Very strong and annoying tool for people to deal with. If you setup first, you can use this to invalidate zoners trying to do their thing fullscreen/midscreen. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Air Type:Shooter "Breunor"</font> ====== | |||
{{MoveData | |||
|image2=BBTag_Es_BreunorAir.png |caption2= | |||
|input=j.236A/B | |||
|name=Air Type:Shooter "Breunor" | |||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lsth:BBTag/Es/Data|j.236A}} | {{#lsth:BBTag/Es/Data|j.236A}} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack|subtitle=214C}} | {{AttackVersion|name=Attack|subtitle=214C}} | ||
{{#lsth:BBTag/Es/Data|214C }} | {{#lsth:BBTag/Es/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
{{AttackVersion|name=Followup|subtitle=214C>A/B/C}} | {{AttackVersion|name=Followup|subtitle=214C>A/B/C}} | ||
{{#lsth:BBTag/Es/Data| | {{#lsth:BBTag/Es/Data|214C > X }} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
|input=236C | |||
|input=236C | |||
|name=EX Type:Shooter "Breunor" | |name=EX Type:Shooter "Breunor" | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:BBTag/Es/Data|236C}} | {{#lsth:BBTag/Es/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Makes a powered up shot without having to do both B and A fireballs | * Makes a powered up shot without having to do both B and A fireballs | ||
* Wallbounces | |||
This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile | This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. | ||
}} | }} | ||
}} | |||
{{ | ====== <font style="visibility:hidden" size="0">Air EX Type:Shooter "Breunor"</font> ====== | ||
{{MoveData | |||
|image=BBTag_Es_BreunorAir.png |caption= | |||
|input=j.236C | |||
|name=Air EX Type:Shooter "Breunor" | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Es/Data|j.236C}} | {{#lsth:BBTag/Es/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|6|text= | ||
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | * Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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}} | }} | ||
}} | }} | ||
<br clear= | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Es/Data|Links}} | {{#lsth:BBTag/Es/Data|Links}} |
Revision as of 21:39, 20 November 2019
Es |
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Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest"
Backstory
The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.
Playstyle
Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Drive: Crest Arts
In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time.
Attacks that create crests: 5B, j.C, and 4P.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag | ||||
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The multiple cancel options can make this move useful at the start of an offensive blockstring. It can also be stuffed inside gaps in the opponent's pressure because of its sheer speed. |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Standard overhead, punishable on block Feels very short and given Es's big range on all her other normals, is a bit difficult to fit into blockstrings |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Es's fastest low, with good range. |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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Used mostly as an anti-air, but on block it can be jump cancelled, which can open up instant overheads with jB |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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Commonly used near the end of blockstrings and combos. Very useful in solo combos since 2C>236C in the corner allows for a 5A followup and also makes the opponent airborne, opening up much better combo routes for Es in the corner |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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On certain characters, this move can be an instant overhead, although you need an assist to convert off of non-counterhit IOH jB On counterhit, you can connect a jC after a jB on a grounded opponent |
j.C
j.C | Template:AttackDataHeader-BBTag | ||||
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Probably her best jump normal. Very big, crest allows for this to still get hits even if the first hit whiffs, hits overhead and puts the opponent in an airborne state if it does hit, and can be comboed off of with 5A. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
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For forward throw, it makes the opponent airborne and you can link a 5AAA into a good combo. You can also link into Gawain, although this might leave you with less options. For back throw, you can cancel into a 214A which leads into a standard 214A combo |
Type:Slasher "Griflet"
Type:Slasher "Griflet" 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Type:Shooter "Breunor"
Type:Shooter "Breunor" 236A/B |
Template:AttackDataHeader-BBTag |
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Air Type:Shooter "Breunor"
Air Type:Shooter "Breunor" j.236A/B |
Template:AttackDataHeader-BBTag |
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Type:Assaulter "Erec"
Type:Assaulter "Erec" 214A |
Template:AttackDataHeader-BBTag
| ||||
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Very easy to react to, has a ton of recovery if whiffed, whiffs on crouchers and overall not a very strong tool that you won't see often and won't want to use often. Note that, while you can combo 5B>214A, this combo will whiff in the 5B hit an opponent while crouching. It does have a really cute animation when it whiffs though. |
Type:Slasher "Gawain"
Type:Slasher "Gawain" 214B (Chargeable) |
Template:AttackDataHeader-BBTag | ||||
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While it is an overhead, it is pretty reactable and it's uncharged version doesn't give much reward on hit. The uncharged version is not seen very often, even in combos. The charged version does have some uses, since it causes a splat on air hit and allows for 5A to combo afterwards. The most common way of comboing this tool is 5B>214[B] on an airborne opponent. The charged version is also slightly plus, which makes it good for reseting pressure. Note, though, that it can be mashed out of. |
Type:Slasher "Mordred"
Type:Slasher "Mordred" 214C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor" 236C |
Template:AttackDataHeader-BBTag | |||||
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This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. |
Air EX Type:Shooter "Breunor"
Air EX Type:Shooter "Breunor" j.236C |
Template:AttackDataHeader-BBTag
| ||||
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Not quite as useful as the grounded version, but still has its uses. Can be good if you're unsure how an opponent will approach and want to be extra safe. |
Partner Skills
6P
5P Type: Slasher "Mordred" |
Template:AttackDataHeader-BBTag | ||||
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Used mostly for combo extensions, can be useful in neutral since it moves pretty far and fast and can catch people off guard. |
5P
6P Type: Shooter "Breunor" |
Template:AttackDataHeader-BBTag | ||||
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This partner skill has Es fire the staggered version of her Breunor projectile. She does the A then B version, however unlike when used on point they do not combine. The two projectiles can severely limit your opponent's options on the ground and are perfect opportunity to approach and close the gap between you and your opponent. This can be very helpful to improve your partner's neutral, especially in some matchups and for some partner characters lacking neutral tools. However, it does have a bit of startup on it though so be wary about using this too close to your opponent. Try to aim to use this further out to avoid both Es and you getting pinned down by rushdown. It can also be good for pressure. The 2 Breunor projectiles provide a good amount of blockstun for you to reset pressure or potentially go for a mixup depending on your character and the situation. |
4P
4P BBCF 6D |
Template:AttackDataHeader-BBTag
| ||||
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A pretty good anti air assist. It will always create the crest, which means it can help cover you even if the anti air whiffs. If the first hit connects, the opponent will have a lot of untech time, allowing you to have a very easy followup. Is a really reliable answer to bursts. |
Distortion Skills
Type:Shooter "Palamedes"
Type:Shooter "Palamedes" 236B+C (Air OK) |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Galahad"
Type:Slasher "Galahad" 214B+C |
Template:AttackDataHeader-BBTag | ||||
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Doesn't quite travel fullscreen, but does still move forward very far. Is not as minus as it seems, so people might drop their punishes on this move. This move is also Es's DHC and is also very useful as one. It has very little recovery on block, which means you can do something like Gordeau's 214BC, DHC into Es, and Es will recover while Gordeau is still doing the super, allowing you to run mixups while Gordeau is doing his super. |
Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
Astral Heat
Type: Exterminator "Artorius" 222B+C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •