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{{#lst:BBTag/Es/Data|4A}} | {{#lst:BBTag/Es/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Es fastest normal | * Es fastest normal | ||
* Can cancel into itself several times, and to pretty much any other move. | * Can cancel into itself several times, and to pretty much any other move. | ||
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{{#lst:BBTag/Es/Data|5A}} | {{#lst:BBTag/Es/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Big and fast and is your best friend as Es | Big and fast and is your best friend as Es | ||
}} | }} | ||
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{{#lst:BBTag/Es/Data|5AA}} | {{#lst:BBTag/Es/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Used mostly as combo and blockstring filler | Used mostly as combo and blockstring filler | ||
}} | }} | ||
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{{#lst:BBTag/Es/Data|5AAA}} | {{#lst:BBTag/Es/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* At certain distance, this move will whiff even if 5AA connects | * At certain distance, this move will whiff even if 5AA connects | ||
* Off of air hit, you can combo 5B after this move | * Off of air hit, you can combo 5B after this move | ||
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{{#lst:BBTag/Es/Data|5AAAA}} | {{#lst:BBTag/Es/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Standard autocombo ender | * Standard autocombo ender | ||
* Cannot follow up this normal with other normals, specials, or supers | * Cannot follow up this normal with other normals, specials, or supers | ||
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{{#lst:BBTag/Es/Data|5B}} | {{#lst:BBTag/Es/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Big, but slow startup. Puts a crest on the field that detonates near immediately. | * Big, but slow startup. Puts a crest on the field that detonates near immediately. | ||
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{{#lst:BBTag/Es/Data|5BB}} | {{#lst:BBTag/Es/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancellable on hit | * Jump cancellable on hit | ||
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{{#lst:BBTag/Es/Data|5C}} | {{#lst:BBTag/Es/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Her old 6A | * Her old 6A | ||
* Combos from 5B and 5BB in the corner | * Combos from 5B and 5BB in the corner | ||
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{{#lst:BBTag/Es/Data|2A}} | {{#lst:BBTag/Es/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Cannot be cancelled into itself | * Cannot be cancelled into itself | ||
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{{#lst:BBTag/Es/Data|2B}} | {{#lst:BBTag/Es/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Anti-Air with a lot of vertical reach | * Anti-Air with a lot of vertical reach | ||
* Jump cancellable on block | * Jump cancellable on block | ||
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{{#lst:BBTag/Es/Data|2C}} | {{#lst:BBTag/Es/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* On hit, makes opponent airborne and leads to a ground tech | * On hit, makes opponent airborne and leads to a ground tech | ||
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{{#lst:BBTag/Es/Data|j.A}} | {{#lst:BBTag/Es/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Really big air normal, good for both air-to-airs and air-to-grounds. | * Really big air normal, good for both air-to-airs and air-to-grounds. | ||
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{{#lst:BBTag/Es/Data|j.AA}} | {{#lst:BBTag/Es/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be done even if jA whiffs | * Can be done even if jA whiffs | ||
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{{#lst:BBTag/Es/Data|j.B}} | {{#lst:BBTag/Es/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Good for jump ins, mixups and ending air combos | * Good for jump ins, mixups and ending air combos | ||
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{{#lst:BBTag/Es/Data|j.C}} | {{#lst:BBTag/Es/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Good for oki | * Good for oki | ||
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{{#lst:BBTag/Es/Data|BC}} | {{#lst:BBTag/Es/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Standard throw | * Standard throw | ||
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{{#lst:BBTag/Es/Data|j.AD}} | {{#lst:BBTag/Es/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | ||
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{{#lst:BBTag/Es/Data|AD > X}} | {{#lst:BBTag/Es/Data|AD > X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
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{{#lst:BBTag/Es/Data|Followup Breunor}} | {{#lst:BBTag/Es/Data|Followup Breunor}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | * A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | ||
* B version projectile lingers at Es for a little bit, then moves forward | * B version projectile lingers at Es for a little bit, then moves forward | ||
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{{#lst:BBTag/Es/Data|Powered Up Shot}} | {{#lst:BBTag/Es/Data|Powered Up Shot}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* This is done by doing the B version followed by the A version quickly | * This is done by doing the B version followed by the A version quickly | ||
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{{#lst:BBTag/Es/Data|Followup Air Breunor}} | {{#lst:BBTag/Es/Data|Followup Air Breunor}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A version is sent diagonally down | * A version is sent diagonally down | ||
* B version is sent horizontally forward | * B version is sent horizontally forward | ||
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{{#lst:BBTag/Es/Data|214A}} | {{#lst:BBTag/Es/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Command grab | * Command grab | ||
* Whiffs on crouching and airborne | * Whiffs on crouching and airborne | ||
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{{#lst:BBTag/Es/Data|214B}} | {{#lst:BBTag/Es/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Overhead | * Overhead | ||
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{{#lst:BBTag/Es/Data|214C}} | {{#lst:BBTag/Es/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
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{{#lst:BBTag/Es/Data|214C X }} | {{#lst:BBTag/Es/Data|214C X }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does a followup hit after the first hit of 214C | * Does a followup hit after the first hit of 214C | ||
* Launches the opponent on hit | * Launches the opponent on hit | ||
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{{#lst:BBTag/Es/Data|236C}} | {{#lst:BBTag/Es/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Makes a powered up shot without having to do both B and A fireballs | * Makes a powered up shot without having to do both B and A fireballs | ||
* Wallbounces | * Wallbounces | ||
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{{#lst:BBTag/Es/Data|j.236C}} | {{#lst:BBTag/Es/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | * Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | ||
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{{#lst:BBTag/Es/Data|5P}} | {{#lst:BBTag/Es/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Good for extending combos | * Good for extending combos | ||
* On block or whiff, it will only do the first hit | * On block or whiff, it will only do the first hit | ||
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{{#lst:BBTag/Es/Data|6P}} | {{#lst:BBTag/Es/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Great for covering approaches | * Great for covering approaches | ||
* Somewhat useful for pressure | * Somewhat useful for pressure | ||
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{{#lst:BBTag/Es/Data|4P}} | {{#lst:BBTag/Es/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | * Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | ||
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{{#lst:BBTag/Es/Data|j.236BC}} | {{#lst:BBTag/Es/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | * Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | ||
* Big projectile super that hits fullscreen | * Big projectile super that hits fullscreen | ||
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{{#lst:BBTag/Es/Data|214BC}} | {{#lst:BBTag/Es/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Es dashes forward and, if she connects, lunges through them | * Es dashes forward and, if she connects, lunges through them | ||
* Full invul on startup | * Full invul on startup | ||
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{{#lst:BBTag/Es/Data|Distortion Skill Duo}} | {{#lst:BBTag/Es/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lst:BBTag/Es/Data|222BC}} | {{#lst:BBTag/Es/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
Revision as of 05:57, 16 April 2020
Es |
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Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest"
Backstory
The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure.
Playstyle
Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Crest Arts
In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time.
Attacks that create crests: 5B, j.C, and 4P.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Griflet"
Type:Slasher "Griflet" 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Type:Shooter "Breunor"
Type:Shooter "Breunor" 236A/B |
Template:AttackDataHeader-BBTag |
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Air Type:Shooter "Breunor"
Air Type:Shooter "Breunor" j.236A/B |
Template:AttackDataHeader-BBTag |
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Type:Assaulter "Erec"
Type:Assaulter "Erec" 214A |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Gawain"
Type:Slasher "Gawain" 214B (Chargeable) |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Mordred"
Type:Slasher "Mordred" 214C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Type:Shooter "Breunor"
EX Type:Shooter "Breunor" 236C |
Template:AttackDataHeader-BBTag |
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Air EX Type:Shooter "Breunor"
Air EX Type:Shooter "Breunor" j.236C |
Template:AttackDataHeader-BBTag |
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Partner Skills
6P
5P Type: Slasher "Mordred" |
Template:AttackDataHeader-BBTag |
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5P
6P Type: Shooter "Breunor" |
Template:AttackDataHeader-BBTag |
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4P
4P BBCF 6D |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Type:Shooter "Palamedes"
Type:Shooter "Palamedes" 236B+C (Air OK) |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Galahad"
Type:Slasher "Galahad" 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Type: Exterminator "Artorius" 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •