No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{InvisibleHeader}}{{NavTabs|game=GBVS|chara=Bardock|discord=https://discord.gg/TNR2sF4}} | |||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- |
Revision as of 04:18, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Es |
---|
|
Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest" | |
Lore: | The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure. |
Drive: Crest Arts
In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time.
Attacks that create crests: 5B, j.C, and 4P.
Playstyle
Es Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
- Solid range on her normals.
- Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily.
- Es can adapt to nearly any playstyle and heavily punish an opponent's weak defense in battle thanks to her range, two overheads, crest mechanic, and her projectiles.
- The lingering crests in Es's normals are incredibly useful for extending combos, blockstrings, and creating tricky cross-up situations thanks to her j.C.
- Has one of the best projectiles in the game thanks to their speedy startup, quick recovery, multiple angles that they can be shot from in the air & ground, and Es's ability to shoot two projectiles in a single quarter-circle input.
- Because of all this, Es possesses the tools to initiate an unrelenting offense, in conjunction with a keep-away game that is very bothersome to deal with.
- Great reversal action which has a huge pillar-like hitbox.
- Solid 2B.
- Her j.C is one of the best and most useful aerial moves in the game.
- Although she can deal solid damage she has Below-average start-up on certain moves, specifically in her 5B and 214A.
- Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters.
- A lot of her attack have high recover frame on whiff and block, such as her 2B, 214C, 214A so try your best to not whiff her attack too much
Normal Moves
4A | Template:AttackDataHeader-BBTag |
---|
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.C | Template:AttackDataHeader-BBTag |
---|
Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Type:Slasher "Griflet" 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Type:Shooter "Breunor" 236A/B |
Template:AttackDataHeader-BBTag |
---|
Air Type:Shooter "Breunor" j.236A/B |
Template:AttackDataHeader-BBTag |
---|
Type:Assaulter "Erec" 214A |
Template:AttackDataHeader-BBTag |
---|
Type:Slasher "Gawain" 214B (Chargeable) |
Template:AttackDataHeader-BBTag |
---|
Type:Slasher "Mordred" 214C |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Type:Shooter "Breunor" 236C |
Template:AttackDataHeader-BBTag |
---|
Air EX Type:Shooter "Breunor" j.236C |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P Type: Slasher "Mordred" |
Template:AttackDataHeader-BBTag |
---|
6P Type: Shooter "Breunor" |
Template:AttackDataHeader-BBTag |
---|
4P BBCF 6D |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Type:Shooter "Palamedes" 236B+C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Type:Slasher "Galahad" 214B+C |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
Type: Exterminator "Artorius" 222B+C |
Template:AttackDataHeader-BBTag |
---|
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •