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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Es}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Es | !Es | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Es_Portrait.png| | [[File:BBTag_Es_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{ | {{#lst:BBTag/Es/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Passive, Neutral-focused | |||
;Team Role: | |||
:Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 15: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Es | |||
| game = BBTag | |||
| quote = If this is one of the "possibilities", then I'll perform my duty to the fullest | |||
| lore = | |||
The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure. | |||
}} | |||
=== | ===Drive: Crest Arts=== | ||
In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time. | |||
'''Attacks that create crests:''' 5B, j.C, and 4P. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit. | Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit. | ||
|pros= | |||
| | |||
*Solid range on her normals. | *Solid range on her normals. | ||
*Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily. | *Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily. | ||
Line 41: | Line 51: | ||
*Solid 2B. | *Solid 2B. | ||
*Her j.C is one of the best and most useful aerial moves in the game. | *Her j.C is one of the best and most useful aerial moves in the game. | ||
| | |cons= | ||
*Below-average start-up on certain moves, specifically in her 5B and 214A. | *Although she can deal solid damage she has Below-average start-up on certain moves, specifically in her 5B and 214A. | ||
*Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters. | *Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters. | ||
* A lot of her attack have high recover frame on whiff and block, such as her 2B, 214C, 214A so try your best to not whiff her attack too much | |||
}} | |||
<br style="clear:both;"/> | |||
<br clear | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_4A.png |caption= | |image=BBTag_Es_4A.png |caption= | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|4A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Es fastest normal | * Es fastest normal | ||
* Can cancel into itself several times, and to pretty much any other move. | * Can cancel into itself several times, and to pretty much any other move. | ||
Line 74: | Line 77: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_5A.png |caption= | |image=BBTag_Es_5A.png |caption= | ||
Line 83: | Line 86: | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lst:BBTag/Es/Data|5A}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Big and fast and is your best friend as Es | Big and fast and is your best friend as Es | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lst:BBTag/Es/Data|5AA}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Used mostly as combo and blockstring filler | Used mostly as combo and blockstring filler | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lst:BBTag/Es/Data|5AAA}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* At certain distance, this move will whiff even if 5AA connects | * At certain distance, this move will whiff even if 5AA connects | ||
* Off of air hit, you can combo 5B after this move | * Off of air hit, you can combo 5B after this move | ||
Line 109: | Line 111: | ||
Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air | Also mostly combo and blockstring filler, but is very useful in grounded combos to gatling 5B when the opponent is in the air | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lst:BBTag/Es/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Standard autocombo ender | * Standard autocombo ender | ||
* Cannot follow up this normal with other normals, specials, or supers | * Cannot follow up this normal with other normals, specials, or supers | ||
Line 121: | Line 122: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_5B.png |caption= | |image=BBTag_Es_5B.png |caption= | ||
Line 128: | Line 129: | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lst:BBTag/Es/Data|5B}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Big, but slow startup. Puts a crest on the field that detonates near immediately. | * Big, but slow startup. Puts a crest on the field that detonates near immediately. | ||
Line 146: | Line 141: | ||
As a starter on a standing opponent, can connect a 214A afterwards to do a full combo | As a starter on a standing opponent, can connect a 214A afterwards to do a full combo | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lst:BBTag/Es/Data|5BB}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Jump cancellable on hit | * Jump cancellable on hit | ||
Line 166: | Line 153: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_5C.png |caption= | |image=BBTag_Es_5C.png |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|5C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Her old 6A | * Her old 6A | ||
* Combos from 5B and 5BB in the corner | * Combos from 5B and 5BB in the corner | ||
Line 184: | Line 172: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_2A.png |caption= | |image=BBTag_Es_2A.png |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|2A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Cannot be cancelled into itself | * Cannot be cancelled into itself | ||
Line 199: | Line 188: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_2B.png |caption= | |image=BBTag_Es_2B.png |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|2B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Anti-Air with a lot of vertical reach | * Anti-Air with a lot of vertical reach | ||
* Jump cancellable on block | * Jump cancellable on block | ||
Line 216: | Line 206: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_2C.png |caption= | |image=BBTag_Es_2C.png |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|2C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* On hit, makes opponent airborne and leads to a ground tech | * On hit, makes opponent airborne and leads to a ground tech | ||
Line 231: | Line 222: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_jA.png |caption= | |image=BBTag_Es_jA.png |caption= | ||
|image2=BBTag_Es_jAA.png |caption2= | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lst:BBTag/Es/Data|j.A}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Really big air normal, good for both air-to-airs and air-to-grounds. | * Really big air normal, good for both air-to-airs and air-to-grounds. | ||
All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well. | All of Es's buttons in the air are good. This is the fastest, which makes it useful for challenging people in the air. It hits overheads and still has a good hitbox, so it can be used for jump-ins as well. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lst:BBTag/Es/Data|j.AA}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Can be done even if jA whiffs | * Can be done even if jA whiffs | ||
Line 257: | Line 249: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_jB.png |caption=Yo check out my sweet Gordeau impression | |image=BBTag_Es_jB.png |caption=Yo check out my sweet Gordeau impression | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|j.B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Good for jump ins, mixups and ending air combos | * Good for jump ins, mixups and ending air combos | ||
Line 274: | Line 267: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_jC.png |caption= Spin your sword round and round, do-se-do your partner 'round... | |image=BBTag_Es_jC.png |caption= Spin your sword round and round, do-se-do your partner 'round... | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|j.C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Good for oki | * Good for oki | ||
Line 297: | Line 283: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_GroundThrow.png |caption= | |image=BBTag_Es_GroundThrow.png |caption= | ||
Line 307: | Line 293: | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|BC}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Standard throw | * Standard throw | ||
Line 318: | Line 305: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Slasher "Griflet"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Griflet.png |caption= | |image=BBTag_Es_Griflet.png |caption= | ||
Line 325: | Line 312: | ||
|input=5A+D (Air OK) | |input=5A+D (Air OK) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lst:BBTag/Es/Data|AD}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lst:BBTag/Es/Data|j.AD}} | |||
{{!}}- | |||
{{Description|8|text= | |||
Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | Good vertical range and decent horizontal range. Hitbox does come up slower than some other DPs, which means this move might get blocked if you try to use it as an antiair. | ||
You can press another button on hit to activate the followup, but the followup isn't available on block or whiff. | You can press another button on hit to activate the followup, but the followup isn't available on block or whiff. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Crest Followup}} | |||
{{#lst:BBTag/Es/Data|AD > X}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Important points go here | * Important points go here | ||
Line 350: | Line 339: | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Shooter "Breunor"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
|input=236A/B | |||
|input=236A/B | |||
|name=Type:Shooter "Breunor" | |name=Type:Shooter "Breunor" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lst:BBTag/Es/Data|236A}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground B}} | |||
{{#lst:BBTag/Es/Data|236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Additional Breunor A/B}} | |||
{{#lst:BBTag/Es/Data|Followup Breunor}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | * A version projectile moves almost immediately after the projectile comes out, but doesn't travel fullscreen | ||
* B version projectile lingers at Es for a little bit, then moves forward | * B version projectile lingers at Es for a little bit, then moves forward | ||
Line 385: | Line 366: | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Powered Up Shot}} | |||
{{#lst:BBTag/Es/Data|Powered Up Shot}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* This is done by doing the B version followed by the A version quickly | * This is done by doing the B version followed by the A version quickly | ||
Line 396: | Line 376: | ||
Very strong and annoying tool for people to deal with. If you setup first, you can use this to invalidate zoners trying to do their thing fullscreen/midscreen. | Very strong and annoying tool for people to deal with. If you setup first, you can use this to invalidate zoners trying to do their thing fullscreen/midscreen. | ||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Air Type:Shooter "Breunor"</span> ====== | |||
{{MoveData | |||
|image2=BBTag_Es_BreunorAir.png |caption2= | |||
|input=j.236A/B | |||
| | |name=Air Type:Shooter "Breunor" | ||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | |||
{{#lst:BBTag/Es/Data|j.236A}} | |||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lst:BBTag/Es/Data|j.236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Additional Air Breunor A/B}} | |||
{{#lst:BBTag/Es/Data|Followup Air Breunor}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* A version is sent diagonally down | * A version is sent diagonally down | ||
* B version is sent horizontally forward | * B version is sent horizontally forward | ||
Line 426: | Line 405: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Assaulter "Erec"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Erec.png |caption= | |image=BBTag_Es_Erec.png |caption= | ||
Line 433: | Line 412: | ||
|name=Type:Assaulter "Erec" | |name=Type:Assaulter "Erec" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Command grab | * Command grab | ||
* Whiffs on crouching and airborne | * Whiffs on crouching and airborne | ||
Line 447: | Line 427: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Slasher "Gawain"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Gawain.png |caption= | |image=BBTag_Es_Gawain.png |caption= | ||
Line 454: | Line 434: | ||
|name=Type:Slasher "Gawain" | |name=Type:Slasher "Gawain" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|214B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Overhead | * Overhead | ||
Line 473: | Line 447: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Slasher "Mordred"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Mordred.png |caption= | |image=BBTag_Es_Mordred.png |caption= | ||
Line 481: | Line 455: | ||
|name=Type:Slasher "Mordred" | |name=Type:Slasher "Mordred" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Attack|subtitle=214C}} | |||
{{#lst:BBTag/Es/Data|214C}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Important points go here | * Important points go here | ||
Line 493: | Line 468: | ||
}} | }} | ||
{{AttackVersion|name=Followup|subtitle=214C>A/B/C}} | |||
{{#lst:BBTag/Es/Data|214C X }} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Does a followup hit after the first hit of 214C | * Does a followup hit after the first hit of 214C | ||
* Launches the opponent on hit | * Launches the opponent on hit | ||
Line 509: | Line 482: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Type:Shooter "Breunor"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
|input=236C | |||
|input=236C | |||
|name=EX Type:Shooter "Breunor" | |name=EX Type:Shooter "Breunor" | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Es/Data|236C}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Makes a powered up shot without having to do both B and A fireballs | * Makes a powered up shot without having to do both B and A fireballs | ||
* Wallbounces | |||
This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile | This is a very useful tool in certain matchups since it makes a powered up shot much quicker than normally. This can be useful to catch people's jumps, or to go through a zoner's projectile. | ||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Air EX Type:Shooter "Breunor"</span> ====== | |||
{{MoveData | |||
|image=BBTag_Es_BreunorAir.png |caption= | |||
|input=j.236C | |||
|name=Air EX Type:Shooter "Breunor" | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Es/Data|j.236C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | * Throws a B version of the air fireball, then the A version of the air fireball, much quicker than normal | ||
Line 541: | Line 520: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Mordred.png |caption= | |image=BBTag_Es_Mordred.png |caption= | ||
Line 551: | Line 530: | ||
|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|5P}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Good for extending combos | * Good for extending combos | ||
* On block or whiff, it will only do the first hit | * On block or whiff, it will only do the first hit | ||
Line 563: | Line 543: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Breunor.png |caption= | |image=BBTag_Es_Breunor.png |caption= | ||
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|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|6P}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Great for covering approaches | * Great for covering approaches | ||
* Somewhat useful for pressure | * Somewhat useful for pressure | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_6D.png |caption= | |image=BBTag_Es_6D.png |caption= | ||
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|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|4P}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | * Has two hits, similar to 5B and 5BB. First is a physical hit where the sword is, and then a crest is made, which then explodes shortly after it's made. | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Shooter "Palamedes"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Palamedes.png |caption=Would make the King of Knights jealous | |image=BBTag_Es_Palamedes.png |caption=Would make the King of Knights jealous | ||
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|name=Type:Shooter "Palamedes" | |name=Type:Shooter "Palamedes" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lst:BBTag/Es/Data|236BC}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lst:BBTag/Es/Data|j.236BC}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | * Ignore the picture, there are not two version of this super in BBTAG. It will always be the "A" version. | ||
* Big projectile super that hits fullscreen | * Big projectile super that hits fullscreen | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type:Slasher "Galahad"</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Es_Galahad.png |caption= | |image=BBTag_Es_Galahad.png |caption= | ||
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|name=Type:Slasher "Galahad" | |name=Type:Slasher "Galahad" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|214BC}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Es dashes forward and, if she connects, lunges through them | * Es dashes forward and, if she connects, lunges through them | ||
* Full invul on startup | * Full invul on startup | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
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|name=Type:Slasher "Galahad" | |name=Type:Slasher "Galahad" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here | * Important points go here | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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|name=Type: Exterminator "Artorius" | |name=Type: Exterminator "Artorius" | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lst:BBTag/Es/Data|222BC}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Important points go here | * Important points go here | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
---- | ==Roadmap== | ||
{{ | <!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | ||
{{Roadmap}} | |||
==Navigation== | |||
{{#lst:BBTag/Es/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[BBTag/Es/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 21:00, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Es |
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Overview
"If this is one of the "possibilities", then I'll perform my duty to the fullest" | |
Lore: | The main heroine of the XBlaze series. Es, short for Embyro Storage, was created by Soichiro Unomaru to be a vessel for the Embryo. She was once a member of the Mitsurugi Agency's Sleipnir unit, tasked with hunting down Unions and capturing them for rehabiliation. At the end of the events of XBlaze, Es leaves her world and timeline and later returns in the main BlazBlue series during the events of BlazBlue Central Fiction. Having lost all memories of her previous life, Es now only exists to protect the gates to the Azure. |
Drive: Crest Arts
In the mainline Blazblue series, a crest would appear at Es's position after performing a drive move. After a certain amount of time, which varies from move to move, the crest would activate and hit anything in the space it covered. This mechanic has returned in Blazblue Cross Tag Battle but the activation timing of the crests have changed, remaining on the screen for less time.
Attacks that create crests: 5B, j.C, and 4P.
Playstyle
Es Es is a character that specializes in controlling the flow of the match in neutral. She has moderately fast movement and her big broadsword gives her normals with a lot of reach, allowing her to rushdown very well. Her Breunor projectile is a powerful ranged option for controlling space that when used properly it'll force your opponent to approach more cautiously and in certain ways that you can exploit.
- Solid range on her normals.
- Hard hitting combos that last a lengthy amount of time, especially with an assist. This means that Es can carry you to either corner relatively easily.
- Es can adapt to nearly any playstyle and heavily punish an opponent's weak defense in battle thanks to her range, two overheads, crest mechanic, and her projectiles.
- The lingering crests in Es's normals are incredibly useful for extending combos, blockstrings, and creating tricky cross-up situations thanks to her j.C.
- Has one of the best projectiles in the game thanks to their speedy startup, quick recovery, multiple angles that they can be shot from in the air & ground, and Es's ability to shoot two projectiles in a single quarter-circle input.
- Because of all this, Es possesses the tools to initiate an unrelenting offense, in conjunction with a keep-away game that is very bothersome to deal with.
- Great reversal action which has a huge pillar-like hitbox.
- Solid 2B.
- Her j.C is one of the best and most useful aerial moves in the game.
- Although she can deal solid damage she has Below-average start-up on certain moves, specifically in her 5B and 214A.
- Due to her reliance on crest mechanics and assists to help her approaches at close range, Es has openings in her strings where she can be susceptible to reversal action and/or other counters.
- A lot of her attack have high recover frame on whiff and block, such as her 2B, 214C, 214A so try your best to not whiff her attack too much
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Griflet" 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Type:Shooter "Breunor" 236A/B |
Template:AttackDataHeader-BBTag |
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Air Type:Shooter "Breunor" j.236A/B |
Template:AttackDataHeader-BBTag |
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Type:Assaulter "Erec" 214A |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Gawain" 214B (Chargeable) |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Mordred" 214C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Type:Shooter "Breunor" 236C |
Template:AttackDataHeader-BBTag |
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Air EX Type:Shooter "Breunor" j.236C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Type: Slasher "Mordred" |
Template:AttackDataHeader-BBTag |
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6P Type: Shooter "Breunor" |
Template:AttackDataHeader-BBTag |
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4P BBCF 6D |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Type:Shooter "Palamedes" 236B+C (Air OK) |
Template:AttackDataHeader-BBTag |
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Type:Slasher "Galahad" 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Type:Slasher "Galahad" P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Type: Exterminator "Artorius" 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •