BBTag/Es/Combos: Difference between revisions

From Dustloop Wiki
< BBTag‎ | Es
Line 143: Line 143:
Es Basic Combos By Meno
Es Basic Combos By Meno
{{#ev:youtube|trC33Dd9MA4}}
{{#ev:youtube|trC33Dd9MA4}}
Es Punish Cross Combos using the Entire Existing Roster By Meno
{{#ev:youtube|AfbcNy0u3kM}}


<br clear=all/>
<br clear=all/>

Revision as of 13:52, 15 July 2018

Template:CharNav-BBTag

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5AAA > 2C > 214C > C

Video Example
Damage: 5053
Notes:
  • A basic Es Combo from a 5A poke. At max 5A range, the last hit of the 5AAA smart combo will whiff. At these ranges, you should do 5AA > 2C instead.

AA 2B > jc j.AA > djc j.AA > j.B > j.A+D > A

Video Example
Damage: 4537
Notes:
  • A simple Anti-Air 2B combo.

CH AA 2B > (delay) 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C

Damage: 7245
Notes:
  • On Counter Hit, Anti-Air 2B has a lot more untech time, giving you enough time to connect 5B and go into Gawain loops. Depending on the height that you hit opponents at, you might need to delay 5B.

j.C > (microdash) 5AA > 2B > jc j.AA > djc j.AA > j.A+D > A

Damage: 5236
Notes:
  • A simple combo for when you hit someone with j.C. It does less damage than the Gawain loops but it also works from most heights

j.C > [5B > 214[B] > 5AAA > ]x2 > 5BB > jc j.B > j.C (w)
j.C > 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C

Video Example
Damage: 7083, 6996 for Mordred Ender
Notes:
  • For this combo to work, you need to hit the opponent low to the ground with j.C to give yourself enough time to land and link 5B.

5BB > 214A > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C

Video Example
Damage: 7863
Requires: Opponent is Standing
Notes:
  • A good punish combo for when the opponent is left standing after the move you're punishing

Throw > 5AAA > 5B > 214[B] > 5AAA > 5BB > 214C > C

Video Example
Damage: 5342

Back Throw > 214A > delay 5AAA > 5B > 214[B] > 5AAA > 5BB > 214C > C

Video Example
Damage: 5501
Notes:
  • You need to delay your 5A link after Erec to properly juggle the character so that 5AAA doesn't whiff.
  • Also, keep in mind your distance from the corner. Because 5BB and 5B > 214[B] doesn't work on some characters in the corner, you might have to adjust your route to make sure your combo doesn't drop.

214A > 5AAA > 5B > 214[B] > 5AAA > 5BB > 214C > C

Video Example
Damage: 7013
Notes:
  • A combo for when you open someone up with Erec.



With Assists

5AAA > 2C > 214C~C > [Call Assist] > 5AAA > 5BB > rising j.B > j.C (whiffs)

Notes:
  • basic midscreen combo. Should work with most general extension assists. Generally has enough corner carry to bring them to the corner. after 5BB, jump back j.B if you want to catch forward tech. j.C does not connect but the second hit of j.C will meaty on opponent's wakeup.


5AAA > 2C > 214C~C > [Call Assist] > 5B > 214[B] > 5AAA > 5BB > 214C~C

Notes:
  • Higher damage combo. Assist call timing is dependent on the assist, and depending on the assist, you may only be able to do one hit of the first 214C. You can jump cancel the 5BB and do j.C for oki, while sacrificing a little bit of damage.


214B > 5P > 5B > 214[B] > 5AAA > 5B > 214[B] > 5AA > 2C > 214C > C

Video Example
Damage: 7109
Note:
  • Use an assist to convert a Gawain overhead into a full combo

Corner

Solo

5AAA > 2C > 236C > 5AAA > 5B > 214[B] > 5AAA > 5BB > jB > jC

Requires: 1 Skill Guage
Notes:
  • Spend 1 Skill Gauge to squeeze out more damage from a basic combo. 5B > 214[B] is character specific though and doesn't work on everyone in the corner because the 5B Crest Whiffs so keep this in mind.

Throw > 214[B] > 5AAA > 5B > 214[B] > 5AAA > 2B > 8jc j.B > j.C (w) "Video Example

Damage: 5690
Notes:
  • A corner specific throw combo that leads to more damage. However, it's character specific since 5B > 214[B] doesn't work on everyone in the corner because 5B's crest whiffs so keep this in mind
With Assists


Combo Theory


Video Examples

Es Combos

Es Basic Combos By Meno

Es Punish Cross Combos using the Entire Existing Roster By Meno


External Documents and References



Template:CharLinks-BBTag