BBTag/Es/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 25F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 - - All 6 3 10 -1 1 11 12 12 9 - -
5A 1500 - 100 80 - - All 8 5 18 -6 3 16 17 17 11 - -
5AA 1500 - 100 80 - - All 12 3 21 -7 3 16 17 17 11 - -
5AAA 1500 - 100 80 - - All 13 3 18 -4 3 16 17 24 11 - -
5AAAA 1700 - 100 85 - - All 17 1 25 -7 4 18 17 60 12 - -
2A 1250 - 90 75 - - Low 10 3 20 -9 2 - - - - - -
5B 1700, 1000 - 100, 70 85, 90 - - All 24 5 33 -8 4,1 18,11 19,12 19,21 12,0/+0,+6 - -
  • Frame advantage listed assumes crest hits opponent
  • Crest has startup 25F after 5B becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes
5BB 1700, 1000 - 100, 70 85, 90 - - All 27 6 30 -12 4,1 18,11 22,12 40,21 12,0/+0,+6 - -
  • Frame advantage listed assumes crest hits opponent
  • Crest has startup 19F after 5B becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes
2B 1500 - 90 80 - - All 10 3 32 -18 3 16 17 22 11 10-13 H -
5C 800 - - - - - High 22 3 24 -10 - - - - - - -
2C 1500 - 90 80 - - Low 13 3 24 -10 3 16 - 40 11 - -
j.A 1000 - 80 85 - - High 9 3 18 - 2 13 14 17 10 - -
j.AA 1000 - 80 85 - - High 7 3 18 - 2 13 14 17 10 - -
j.B 1500 - 80 80 - - High 12 4 26 - 3 16 17 30 11 - -
j.C 1700, 1000 - 80, 70 85, 90 - - High, All 23 5 23+8L - 4,1 18, 11 Untech, 12 25,21 12,0/+0,+6 - -
  • Crest has startup 24F after j.C becomes active (unaffected by Es's hitstop). Active 3F
  • Crest disappears if Es gets hit or Active Changes

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - 100 50 (once) - - Throw 7 - - - - - - - - - -
Type: Slasher "Griflet"
Reversal Action
1400*2 - 80 60 (once) - - Air Unblockable 13 3(12)1 Until L+19 -41 4 18 - 55 12 1-15 All -
Air Type: Slasher "Griflet"
Air Reversal Action
1400*2 - 80 60 (once) - - All 10 3(12)1 Until L+19 - 4 18 - 55 12 1-15 All -
Crest Followup 1500 - 48 100 - - All 22 8 Total: Until L+19 - 3 16 - 60, bounce 60 0/+11 - -
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack - - 80 60 - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Type: Shooter "Breunor"
236A
1500 - 80 80 - P1 All 15 - Total 42 -8 2 13 17 22 0/+8 - -
B Type: Shooter "Breunor"
236B
1500 - 80 80 - P1 All 27 - Total 48 0 2 13 17 22 0/+8 - -
Followup Breunor
Breunor > A/B
1500 - 80 80 - P1 All 13 - Total 42 -8 2 13 17 22 0/+8 - -
Powered Up Shot 2300 - 80 80 - P2 All - - - - 3 16 - 38 0/+11 - -
Air A Type: Shooter "Breunor"
j.236A
1500 - 80 80 - P1 All 17 - Total 47+9L - 2 13 17 22 0/+8 - -
Air B Type: Shooter "Breunor"
j.236B
1500 - 80 80 - P1 All 17 - Total 47+9L - 2 13 17 22 0/+8 - -
Followup Air Breunor
Air Breunor > A/B
1500 - 80 80 - P1 All 10 - Total 39+9L - 2 13 17 22 0/+8 - -
Type: Assaulter "Erec"
214A
0, 2500 - 100 100, 75 - - Throw 26 9 Until L+24 - 3 - - 100 0 - -
  • Can only hit standing opponents not in blockstun (hitstun is ok)
Type: Slasher "Gawain"
214B
1700 [2700] - 80 85 - - High 27 [36] 4 [3] 5+13L [13] -3 [+3] 4 18 22 40 12 9-30 FT
[9-38 FT]
-
  • Values in [] are for charged version
Type: Slasher "Mordred"
214C
2000 - 80 85 - - All 17-22 2 24 -7 - 18 24 40 12 - -
Mordred Followup
Mordred > A/B/C
2000 - 100 85 - - All 11 4 24+13L -22 4 18 - 55 12 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Type: Shooter "Breunor"
236C
2500 - 80 80 - P2 All 20 - Total 50 -3 3 16 - 38 0/+11 - -
EX Air Type: Shooter "Breunor"
j.236C
1500*2 - 80 80 - P1 All 12 X(11)X Total 38 - 2 13 14 22 0/+8 - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Type: Slasher "Mordred"
1700*2 - 70 85 - - All 35 - - - - - - - - - -
6P
Type: Shooter "Breunor"
1500*2 - 70 80 - - All 34 - - - - - - - - - -
4P
BBCF 6D
1700, 1000 - 70 85, 90 - - All 35 - - - - - - - - - -
  • Crest has startup 16F after 4P becomes active (unaffected by Es's hitstop). Active 3F

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Type: Shooter "Palamedes"
236B+C
4000 [5000] - 80 60 - - All 3+6 - - -10~-1 - - - - - - -
  • Values in [] are for Enhanced version
Air Type: Shooter "Palamedes"
j.236B+C
4000 [5000] - 80 60 - - All 3+6 - - -14~-9 - - - - - - -
  • Values in [] are for Enhanced version
  • Frame advantage given from lowest possible height
Type: Slasher "Galahad"
214B+C
2500, 4500
[2500, 250*6, 4500]
- 80 100 - - All 4+9 - - -11~-7 - - - - - - -
  • Values in [] are for Enhanced version
Type: Slasher "Galahad"
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Type: Exterminator "Artorius"
222B+C
- - - - - - All - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AAA - 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA[+] j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - j.C Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Es/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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