Line 39: | Line 39: | ||
|damage=1500 |p1=100 |p2=80 | |damage=1500 |p1=100 |p2=80 | ||
|level= |attribute= |guard= All | |level= |attribute= |guard= All | ||
|startup= |active= |recovery= |frameAdv=-7 | |startup=12 |active= |recovery= |frameAdv=-7 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 48: | Line 48: | ||
|damage=1500 |p1=100 |p2=80 | |damage=1500 |p1=100 |p2=80 | ||
|level= |attribute= |guard=All | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv=-4 | |startup=13 |active= |recovery= |frameAdv=-4 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 56: | Line 56: | ||
|damage=1700 |p1=100 |p2=85 | |damage=1700 |p1=100 |p2=85 | ||
|level= |attribute= |guard=All | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=-7 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 84: | Line 84: | ||
|damage=1700, 1000 |p1=100, 70 |p2=85, 90 | |damage=1700, 1000 |p1=100, 70 |p2=85, 90 | ||
|level= |attribute= |guard=All | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv=-12 | |startup=27 |active= |recovery= |frameAdv=-12 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 06:09, 22 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump[-], Special, Super |
5AAA | - | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[1] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 2B | 5C, 2C | Jump[-], Special, Super |
2B[1] | - | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | - | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •