BBTag/Frame Data

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< BBTag
Revision as of 21:17, 19 November 2019 by Zankoku (talk | contribs) (→‎Character Comparisons: Merkava pre jump frames)
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How to Read Frame Data

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Characters

From BlazBlue

BBTag Ragna Icon.png BBTag Jin Icon.png BBTag Noel Icon.png BBTag Rachel Icon.png BBTag Hazama Icon.png BBTag Tager Icon.png

BBTag Nu Icon.png BBTag Makoto Icon.png BBTag Azrael Icon.png BBTag Es Icon.png BBTag Platinum Icon.png BBTag Jubei Icon.png

BBTag Hakumen Icon.png BBTag Mai Icon.png BBTag Nine Icon.png BBTag Izayoi Icon.png BBTag NaotoK Icon.png BBTag Susanoo Icon.png BBTag Celica Icon.png

From Persona 4 Arena

BBTag Yu Icon.png BBTag Yosuke Icon.png BBTag Chie Icon.png BBTag Yukiko Icon.png BBTag Kanji Icon.png BBTag Aegis Icon.png

BBTag Naoto Icon.png BBTag Mitsuru Icon.png BBTag Akihiko Icon.png BBTag Labrys Icon.png BBTag Teddie Icon.png BBTag Elizabeth Icon.png BBTag Adachi Icon.png

From Under Night In-Birth

BBTag Hyde Icon.png BBTag Linne Icon.png BBTag Waldstein Icon.png BBTag Gordeau Icon.png BBTag Orie Icon.png BBTag Carmine Icon.png

BBTag Vatista Icon.png BBTag Yuzuriha Icon.png BBTag Merkava Icon.png BBTag Mika Icon.png BBTag Seth Icon.png BBTag Hilda Icon.png

From RWBY

BBTag Ruby Icon.png BBTag Weiss Icon.png BBTag Blake Icon.png BBTag Yang Icon.png BBTag Neo Icon.png

Guest Characters

BBTag Heart Icon.png BBTag Yumi Icon.png BBTag Akatsuki Icon.png BBTag Blitztank Icon.png

Character Comparisons

Character Health Backdash Duration Backdash Inv Jump Startup
Ragna 16,000 22 1-7 All 4
Jin 16,000 22 1-7 All 4
Noel 16,000 22 1-7 All 4
Rachel 16,000 26* 1-7 All 4
Tager 20,000 30* 1-20 All 6
Nu 14,000 25 1-7 All 4
Hazama 16,000 25 1-7 All 4
Makoto 16,000 22 1-7 All 4
Azrael 18,000 28 1-20 All 4
Es 16,000 25 1-7 All 4
Platinum 16,000 22 1-7 All 4
Jubei 16,000 25 1-7 All 4
Hakumen 18,000 15 1-7 All 4
Izayoi 16,000 22 1-7 All 4
Nine 16,000 42 1-4 P, 5-32 All 4
Mai 16,000 25 1-7 All 4
Naoto K. 16,000 25 1-7 All 4
Celica
Susano'o
Yu 16,000 23 1-7 All 4
Chie 16,000 24 1-7 All 4
Yosuke 14,000 23 1-7 All 4
Yukiko 14,000 29 1-7 All 4
Aegis 16,000 29 1-7 All 4
Naoto S. 14,000 23 1-7 All 4
Kanji 18,000 24 1-7 All 4
Mitsuru 16,000 23 1-7 All 4
Akihiko 18,000 23 1-7 All 4
Labrys 16,000 23 1-7 All 4
Teddie 16,000 23 1-7 All 4
Elizabeth
Adachi
Hyde 16,000 22 1-7 All 4
Linne 16,000 22 1-7 All 4
Waldstein 20,000 29 1-7 All 6
Gordeau 18,000 22 1-7 All 4
Orie 16,000 41 1-11 All 4
Carmine 18,000 32* 1-7 All 4
Vatista 16,000 27 1-7 All 4
Merkava 16,000 37 1-7 All 6
Yuzuriha 16,000 22 1-7 All 4
Mika 18,000 22 1-7 All 4
Seth 14,000 35 (Air)/ 41 (Ground) 1-7 All 4
Hilda
Ruby 16,000 22 1-7 All 4
Weiss 16,000 23 1-7 All 4
Blake 14,000 23 1-7 All 4
Yang 18,000 24 1-7 All 4
Neo Politan
Heart 16,000 21 1-7 All 4
Yumi
Akatsuki
Blitztank
  • Rachel's backdash animation lasts for 46F, but can cancel into all actions except back walk on 27F
  • Tager's backdash animation lasts for 41F, but can cancel into all actions except back walk on 31F
  • Carmine's backdash animation lasts for 41F but can cancel into allactions on 33F

System Data

Movement Values

Ground Ukemi (all directions)
32F, completely invincible
Air Ukemi (all directions)
15F, completely invincible

Jump Landing

Upon Landing:

  • Backdash is disabled for 3F
  • Jump is disabled for 8F

Resonance

Ground Resonance Blaze Activation
3+37, fully invincible
Air Resonance Blaze Activation
3+until landing in the air, fully invincible, suspended in the air until 36F

Resonance Level

Resonance Level Building
Resonance Gauge Clash Assault Raw Partner Skill Active Partner Skill Cross Combo Cross Burst Distortion Skill Duo
Level Percentage 60% 45% 30% 30% 30% 60%
Total Percentage 20% 15% 10% 10% 10% 20%

Resonance Blaze

Resonance Benefits Based on Level
Level Skill Units Gained Per Frame Time to Gain 1 Skill Red Health Gained Per Frame Bonus Chip Damage (%) Chip for Normals Bonus Skill Gauge Gain (%)
Level 1 11 455F 1.5 +200% 10% +20%
Level 2 22 228F 3 +400% 20% +50%
Level 3 33 152F 4.5 +600% 30% +80%
Level 4 44 114F 6 +800% 40% +110%

Hitstun Decay

Hitstun/Untechable Decay vs. Time
Combo Duration 360F~ 600F~
Decay -10F Reduced to 1F

Attack Level

Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Untechable (Air Hit) 12 12 14 17 19 21
Untechable (Air Counter Hit) +11 +11 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
Damage 1000 1000 1500 1700 2000
P1 100 100 100 100 100 100
P2 70 75 80 85 90
  • Blockstun (Air) = Ground Blockstun + 2
  • Additional hitstop on Counter Hit only applies to the person being hit
  • Air hitstun is the same as ground hitstun by default.

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