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How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Characters
- From Arcana Heart
Character Comparisons
Health and Combo Rate
Character
|
Health |
Combo Rate
|
Ragna
|
16,000 |
80%
|
Jin
|
16,000 |
80%
|
Noel
|
16,000 |
80%
|
Rachel
|
16,000 |
80%
|
Tager
|
20,000 |
80%
|
Nu
|
14,000 |
80%
|
Hazama
|
16,000 |
80%
|
Makoto
|
16,000 |
80%
|
Azrael
|
18,000 |
80%
|
Es
|
16,000 |
80%
|
Platinum
|
16,000 |
80%
|
Jubei
|
16,000 |
80%
|
Hakumen
|
18,000 |
80%
|
Izayoi
|
16,000 |
80%
|
Nine the Phantom
|
16,000 |
80%
|
Mai Natsume
|
16,000 |
80%
|
Naoto Kurogane
|
|
|
Yu Narukami
|
16,000 |
80%
|
Chie Satonaka
|
16,000 |
80%
|
Yosuke Hanamura
|
14,000 |
80%
|
Yukiko Amagi
|
14,000 |
80%
|
Aegis
|
16,000 |
80%
|
Naoto Shirogane
|
14,000 |
80%
|
Kanji Tatsumi
|
18,000 |
80%
|
Mitsuru Kirijo
|
16,000 |
80%
|
Akihiko Sanada
|
18,000 |
80%
|
Labrys
|
16,000 |
80%
|
Teddie
|
|
|
Hyde
|
16,000 |
80%
|
Linne
|
16,000 |
80%
|
Waldstein
|
20,000 |
80%
|
Gordeau
|
18,000 |
80%
|
Orie
|
16,000 |
80%
|
Carmine
|
18,000 |
80%
|
Vatista
|
16,000 |
80%
|
Merkava
|
16,000 |
80%
|
Yuzuriha
|
16,000 |
80%
|
Mika
|
18,000 |
80%
|
Seth
|
|
|
Ruby Rose
|
16,000 |
80%
|
Weiss Schnee
|
16,000 |
80%
|
Blake Belladonna
|
14,000 |
80%
|
Yang Xiao Long
|
18,000 |
80%
|
Heart Aino
|
|
|
Backdash
Backdash Values
Character |
Duration |
Inv
|
Ragna
|
22 |
1-7 All
|
Jin
|
22 |
1-7 All
|
Noel
|
22 |
1-7 All
|
Rachel
|
26* |
1-7 All
|
Tager
|
30* |
1-21 All
|
Nu
|
25 |
1-7 All
|
Hazama
|
25 |
1-7 All
|
Makoto
|
22 |
1-7 All
|
Azrael
|
28 |
1-20 All
|
Es
|
25 |
1-7 All
|
Platinum
|
22 |
1-7 All
|
Jubei
|
25 |
1-7 All
|
Hakumen
|
15 |
1-7 All
|
Izayoi
|
22 |
1-7 All
|
Nine the Phantom
|
42 |
1-6? P, 7?-35 All
|
Mai Natsume
|
25 |
1-7 All
|
Naoto Kurogane
|
|
|
Yu Narukami
|
23 |
1-7 All
|
Chie Satonaka
|
24 |
1-7 All
|
Yosuke Hanamura
|
23 |
1-7 All
|
Yukiko Amagi
|
29 |
1-7 All
|
Aegis
|
29 |
1-7 All
|
Naoto Shirogane
|
23 |
1-7 All
|
Kanji Tatsumi
|
24 |
1-7 All
|
Mitsuru Kirijo
|
23 |
1-7 All
|
Akihiko Sanada
|
23 |
1-7 All
|
Labrys
|
23 |
1-7 All
|
Teddie
|
|
|
Hyde
|
22 |
1-7 All
|
Linne
|
22 |
1-7 All
|
Waldstein
|
29 |
1-7 All
|
Gordeau
|
22 |
1-7 All
|
Orie
|
41 |
1-11 All
|
Carmine
|
32* |
1-7 All
|
Vatista
|
27 |
1-7 All
|
Merkava
|
37 |
1-7 All
|
Yuzuriha
|
22 |
1-7 All
|
Mika
|
22 |
1-7 All
|
Seth
|
|
|
Ruby Rose
|
22 |
1-7 All
|
Weiss Schnee
|
23 |
1-7 All
|
Blake Belladonna
|
23 |
1-7 All
|
Yang Xiao Long
|
24 |
1-7 All
|
Heart Aino
|
|
|
- Rachel's backdash animation lasts for 46F, but can cancel into all actions except back walk on 27F
- Tager's backdash animation lasts for 41F, but can cancel into all actions except back walk on 31F
- Carmine's backdash animation lasts for 41F but can cancel into allactions on 33F
System Data
Movement Values
- Ground Ukemi (all directions)
- 32F, completely invincible
- Air Ukemi (all directions)
- 15F, completely invincible
Resonance
- Ground Resonance Blaze Activation
- 3+37, fully invincible
- Air Resonance Blaze Activation
- 3+until landing in the air, fully invincible, suspended in the air until 36F
Resonance Level
Resonance Level Building
Resonance Gauge
|
Clash Assault |
Raw Partner Skill |
Active Partner Skill |
Cross Combo |
Cross Burst |
Distortion Skill Duo
|
Level Percentage
|
60% |
45% |
30% |
30% |
30% |
60%
|
Total Percentage
|
20% |
15% |
10% |
10% |
10% |
20%
|
Resonance Blaze
Resonance Benefits Based on Level
Level
|
Skill Units Gained Per Frame
|
Time to Gain 1 Skill
|
Red Health Gained Per Frame
|
Bonus Chip Damage (%)
|
Chip for Normals
|
Bonus Skill Gauge Gain (%)
|
Level 1
|
11 |
455F |
1.5 |
+200% |
10% |
+20%
|
Level 2
|
22 |
228F |
3 |
+400% |
20% |
+50%
|
Level 3
|
33 |
152F |
4.5 |
+600% |
30% |
+80%
|
Level 4
|
44 |
114F |
6 |
+800% |
40% |
+110%
|
Hitstun Decay
Hitstun/Untechable Decay vs. Time
Combo Duration |
???F~ |
???F~ |
???F~ |
???F~
|
Decay
|
-?F |
-?F |
-?F |
Reduced to 1F
|
Starter Rating
Starter's Effect on Combo Duration
Starter |
Long |
Normal |
Short |
Very Short
|
Time Consumed
|
?F |
?F |
?F |
?F
|
Attack Level
|
Lvl 0
|
Lvl 1
|
Lvl 2
|
Lvl 3
|
Lvl 4
|
Lvl 5
|
Hitstop
|
8
|
9
|
10
|
11
|
12
|
13
|
Hitstop (Counter Hit)
|
+0
|
+0
|
+1
|
+2
|
+5
|
+8
|
Hitstun (Standing)
|
10
|
12
|
14
|
17
|
19
|
21
|
Hitstun (Ground Counter Hit)
|
+4
|
+4
|
+4
|
+5
|
+5
|
+6
|
Untechable (Air Hit)
|
12
|
12
|
14
|
17
|
19
|
21
|
Untechable (Air Counter Hit)
|
+11
|
+11
|
+12
|
+14
|
+15
|
+16
|
Blockstun (Ground)
|
9
|
11
|
13
|
16
|
18
|
20
|
Damage
|
|
1000
|
1000
|
1500
|
1700
|
2000
|
P1
|
100
|
100
|
100
|
100
|
100
|
100
|
P2
|
|
70
|
75
|
80
|
85
|
90
|
- Blockstun (Air) = Ground Blockstun + 2
- Additional hitstop on Counter Hit only applies to the person being hit
- Air hitstun is the same as ground hitstun by default.
Navigation
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Single Entries
Akatsuki/En-Eins
Click [★] for character's full frame data