BBTag/Gordeau

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Gordeau
BBTag Gordeau Portrait.png

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"I'll teach you...how to fight."

Backstory[edit]

Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger.

Playstyle[edit]

Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.

Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Great range on his scythe normals
  • One of the easiest characters to learn and play, with easy to execute combos to boot.
  • Reverse beat and grim reaper allow him to confirm most grounded hits into a full combo/blockstring
  • Excellent anti-air options with 2B and 214B.
  • Command grabs that steal meter.
  • S-tier assists easily makes him one of the best "team players" in the whole game.
  • Above average health
  • Good reversal action that can even be used in the air
  • Can do grab into his 214B+C distortion for high damage, even when not in resonance
  • Somewhat slow in general.
  • Usually has to end aerial combos with the air version of his DP, which means, for the most part, you can't extend an aerial combo by using a grounded assist like most other characters
  • 5B extends his hurtbox to ridiculous lengths.
  • Very sub-par high-low mixup.
  • Certain moves are unsafe when misused in neutral without an assist to cover them.


EXS of Greed : Snatcher[edit]

Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle, this ability allows Gordeau to steal a small chunk of his opponent's Skill Gauge instead. In addition, the more damage you do against the opponent during a combo, the higher the amount of meter you will steal.

The following moves will steal a bit of the opponent's Skill Gauge on hit:

  • The fourth move of his A Smart Combo (5AAAA)
  • All versions of Assimilation
  • Gordeau's Rusty Nails assist



Normal Moves[edit]

5A[edit]
5A
BBTag Gordeau 5A.png
Punch to the gut.
BBTag Gordeau 5AA.png
Kick to the gut.
BBTag Gordeau 5AAA.png
Shoulder to the gut.
BBTag Gordeau 5AAAA.png
Gouge out your gut.
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 9 - - -5
  • Gordeau's classic 5B.
  • Starts combos off of throws.
  • Jump cancellable on block.

Detailed description of the usefulness of the move go here

5AA - All 10 - - -2
  • Gordeau's classic 4B.

Detailed description of the usefulness of the move go here

5AAA - All 13 - - -4
  • Gordeau's classic 66C.

This move causes the opponent to be blown back across the screen.

Detailed description of the usefulness of the move go here

5AAAA - All 19 - - -5
  • Gordeau's Force Function, Rusty Nail.
  • Steals the most amount of meter out of all his attacks that can do so.

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Gordeau 5B.png
ITS
BBTag Gordeau 5BB.png
BACK
BBTag Gordeau 5BBB.png
BABY!
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 19 - - -26
  • Gordeau's classic classic 5C.

This move has huge range, and on hit it leads into his most damaging combos. It's range is limited, however, and can be easily baited. On block, its extremely unsafe by itself, so Gordeau will either need a partner skill to help make it safe, whiff cancel into 2A, or have some godly mix-up skills if he wants to get in close.

Detailed description of the usefulness of the move go here

5BB - All 13 - - -10
  • Gordeau's 236X->6X, Mortal Slide->Shade Harvest.

Drags the opponent in to you. This can be a good or bad thing as mentioned above. If Mortal Slide’s first hit missed, he will go the second hit of Mortal Slide instead of Shade Harvest

Detailed description of the usefulness of the move go here

5BBB - All N/A N/A N/A N/A
  • Gordeau's followup version of Assimilation from the original UNI games.
  • Steals opponent's meter.

Okay combo ender. This is the button you'll probably press the least, since you can usually cancel 5BB into either 2C, 2B, or both and cancel into 214B for more damage.

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Gordeau 5C.png
Doesn't have the deadzone anymore, but still 'reactable'
Damage Guard Startup Active Recovery Frame Adv.
- High 26 - - -4

Being a UNI character, Gordeau has a long, assault style 5C. No longer whiffs on crouching opponents if he's too close, but it's still rather slow on the startup.

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBTag Gordeau 2A.png
They can't all be half-screen attacks.
Damage Guard Startup Active Recovery Frame Adv.
- All 7 - - -5
  • Gordeau's, er, original 2A.
  • Jump cancellable on block. Not a low.

Gordeau's reversal action is a tad slow, so if you're in real danger, this button may be your salvation. Though what you should really use is reject-guard.

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBTag Gordeau 2B.png
Its like 5B. Only vertical.
Damage Guard Startup Active Recovery Frame Adv.
- Low, All 9+17 - -10 -10
  • Gordeau's original 2C
  • God-like anti-air
  • First hit can be used for combo filler
  • 7-16f head invulnerable

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBTag Gordeau 2C.png
Your feet are open...be lucky I can't charge that shit up.
Damage Guard Startup Active Recovery Frame Adv.
- Low 13 - - -13
  • Gordeau's original 3C.

Slides along the ground, giving it great range and a ton of actives. On block, cancel into 2A or 5A to get a jump cancel.

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBTag Gordeau jA.png
Sadly, your best aerial approach.
Damage Guard Startup Active Recovery Frame Adv.
- High 8 - - -
  • Gordeau's old j.B.
  • Both hits overhead. Can do jB > falling jA[1] if you airdash for double overhead where jA[2] would whiff.

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Gordeau jB.png
5C with more utility.
Damage Guard Startup Active Recovery Frame Adv.
- High 10 - - -
  • Gordeau's original j.C.

Pretty good for a normal. Can be used as a tricky overhead, an empty jump, or combo-filler. If hitting an airborne opponent with this, you can let yourself drop to the ground and squeeze in a few more hits.

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBTag Gordeau jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All 13 - - -
  • Gordeau's j.236X, Mortal Glide.
  • Combo-filler

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Gordeau GroundThrow.png
Still good.
Damage Guard Startup Active Recovery Frame Adv.
1500 Throw 7 - - -
  • Wallbounces midscreen.
  • Wallsticks in corner.

Detailed description of the usefulness of the move go here


Precise Aim/Aim Opening[edit]
Aim Opening/Precise Aim
5A+D (Air Ok)
BBTag Gordeau AimOpening.png
BBTag Gordeau AimOpening-air.png
Whirrrr...
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - Air Unblockable 21 - - -37 (-42 vs crounching)
Air - All 10 - - 16+5
  • Gordeau's classic 22B and j.214A.

A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could touch the floor and recover before it becomes active.

Not a good anti-air as the AUB frames end very early.



Skills[edit]

Grim Reaper[edit]
Grim Reaper
236A/B
BBTag Gordeau GrimReaper.png
Is this neutral?
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 15 - - -10

A version can give you plenty of space control, as it covers nearly all of midrange and is safe enough on block.

Detailed description of the usefulness of the move go here

B - All 19 - - -16

B version is a slower version that deals more hits. Good for combo filler and active switch pressure.

Detailed description of the usefulness of the move go here


Assimilation[edit]
Assimilation
214A/B
BBTag Gordeau Assimilation.png
BBTag Gordeau Assimilation2.png
'Scuse me!
Version Damage Guard Startup Active Recovery Frame Adv.
A - Throw 11 - - N/A
  • Command grab.
  • Steals some of the opponents meter on hit.
  • Can be comboed into.

Detailed description of the usefulness of the move go here

B - Throw 7 - - N/A
  • Anti-air version. Has head invuln.
  • Can be comboed into.

Detailed description of the usefulness of the move go here



Extra Skills[edit]

EX Grim Reaper[edit]
EX Grim Reaper
236C
BBTag Gordeau GrimReaper.png
Use raw if you want to die.
Damage Guard Startup Active Recovery Frame Adv.
- All 13 - - -13
  • Bigass, forward moving Grim Reaper. Deals a ton of damage.
  • Good corner carry, can combo after with 5A if p1 start or closer.

Detailed description of the usefulness of the move go here


EX Assimilation[edit]
EX Assimilation
214C
BBTag Gordeau EXAssimilation.png
steal more meter for the price of meter
Damage Guard Startup Active Recovery Frame Adv.
- Throw 12 - - N/A
  • Most damaging version. Better reach than A version, and can grab opponents in air during hitstun, otherwise not really worth it.

Detailed description of the usefulness of the move go here



Partner Skills[edit]

6P[edit]
6P
Rusty Nail
BBTag Gordeau 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv.
- All 49 N/A N/A +26
  • On hit, steals some of the opponent's meter

The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist.


5P[edit]
5P
Grim Reaper
BBTag Gordeau GrimReaper.png
They call that shit balanced in Japan
Damage Guard Startup Active Recovery Frame Adv.
- All 33 N/A N/A +45

Gordeau's most versatile assist. Starts and extends combos, gives a lot of safety for you on block.


4P[edit]
4P
Aim Opening/Precise Aim
BBTag Gordeau AimOpening.png
'sup
Damage Guard Startup Active Recovery Frame Adv.
- All 33 N/A N/A +30

Gordeau performs the first act of Precise Aim. This move may be a tad situational, but it gives you a hard knockdown that makes combo extension a breeze.



Distortion Skills[edit]

Mortal Slide[edit]
Mortal Slide - Divest
236B+C
BBTag Gordeau MortalSlide.png
Damage Guard Startup Active Recovery Frame Adv.
- All 1+12 - - -17
  • Gordeau's classic EX version of Mortal Slide converted into a super.

Detailed description of the usefulness of the move go here


Turbulence[edit]
Turbulence
214B+C
BBTag Gordeau Turbulence.png
"Come get some! You're lost in a dream."
Damage Guard Startup Active Recovery Frame Adv.
- All 1+14 - - -19
  • Gordeau's original Infinite Worth super.
  • Makes sure you'll never forget the name of greed.

Detailed description of the usefulness of the move go here



Distortion Skill Duo[edit]

Turbulence
P during Main Character's Distortion Skill
BBTag Gordeau Turbulence.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat[edit]

Soul Vanish/Soul Exodus
222B+C
BBTag Gordeau SoulExodus.png
BBTag Gordeau SoulExodus2.png
You either vanish in the Japanese version, or see the exodus in the English dub. Your pick for death.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -34
  • Important points go here

Detailed description of the usefulness of the move go here



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BlazBlue
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Under Night In-Birth
RWBY
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