BBTag/Gordeau

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Gordeau
BBTag Gordeau Portrait.png

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Long-range, Aggressive, Mixup, Pressure
Team role
Anchor, Support

Overview[edit]

"I'll teach you...how to fight."

Backstory[edit]

Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger.

Playstyle[edit]

Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.

Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Great range on his scythe normals
  • One of the easiest characters to learn and play, with easy to execute combos to boot.
  • Reverse beat and grim reaper allow him to confirm most grounded hits into a full combo/blockstring
  • Excellent anti-air options with 2B and 214B.
  • Command grabs that steal meter.
  • S-tier assists easily makes him one of the best "team players" in the whole game.
  • Above average health
  • Good reversal action that can even be used in the air
  • Can do grab into his 214B+C distortion for high damage, even when not in resonance
  • Somewhat slow in general.
  • Usually has to end aerial combos with the air version of his DP, which means, for the most part, you can't extend an aerial combo by using a grounded assist like most other characters
  • 5B extends his hurtbox to ridiculous lengths.
  • Very sub-par high-low mixup.
  • Certain moves are unsafe when misused in neutral without an assist to cover them.


EXS of Greed : Snatcher[edit]

Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle, this ability allows Gordeau to steal a small chunk of his opponent's Skill Gauge instead. In addition, the more damage you do against the opponent during a combo, the higher the amount of meter you will steal.

The following moves will steal a bit of the opponent's Skill Gauge on hit:

  • The fourth move of his A Smart Combo (5AAAA)
  • All versions of Assimilation
  • Gordeau's Rusty Nails assist




Normal Moves[edit]

5A[edit]
5A
BBTag Gordeau 5A.png
Punch to the gut.
BBTag Gordeau 5AA.png
Kick to the gut.
BBTag Gordeau 5AAA.png
Shoulder to the gut.
BBTag Gordeau 5AAAA.png
Gouge out your gut.
Version Damage Guard Startup Active Recovery Frame Adv.
5A 1500 All 9 4 20 -7
  • Gordeau's classic 5B.
  • Starts combos off of throws.
  • Jump cancellable on block.

Detailed description of the usefulness of the move go here

5AA 1500 All 10 2 16 -1
  • Gordeau's classic 4B.

Detailed description of the usefulness of the move go here

5AAA 1700 All 13 12 22 -15
  • Gordeau's classic 66C.

This move causes the opponent to be blown back across the screen.

Detailed description of the usefulness of the move go here

5AAAA 900*3 All 19 1, 1, 2 46T -4
  • Gordeau's Force Function, Rusty Nail.
  • Drains 2.5% of opponent's meter per hit, gains 1% meter per hit
  • Steals the most amount of meter out of all his attacks that can do so.


5B[edit]
5B
BBTag Gordeau 5B.png
ITS
BBTag Gordeau 5BB.png
BACK
BBTag Gordeau 5BBB.png
BABY!
Version Damage Guard Startup Active Recovery Frame Adv.
5B 1700 All 19 2 42 -25
  • Gordeau's classic classic 5C.
  • Whiffs on airborne opponents whose character origins are above Gordeau's head

This move has huge range, and on hit it leads into his most damaging combos. It's range is limited, however, and can be easily baited. On block, its extremely unsafe by itself, so Gordeau will either need a partner skill to help make it safe, whiff cancel into 2A, or have some godly mix-up skills if he wants to get in close.

5BB 1000, 900 [1000] All 13 4(8)2 [4, 3] 33 [20] -16 [-4]
  • Gordeau's 236X->6X, Mortal Slide->Shade Harvest.
  • Values in [] are when first hit does not connect on opponent's point character

Drags the opponent in to you. This can be a good or bad thing as mentioned above. If Mortal Slide’s first hit missed, he will go the second hit of Mortal Slide instead of Shade Harvest

5BBB 800, 1500 Throw 16 1 33 -
  • Gordeau's followup version of Assimilation from the original UNI games.
  • Drains 5% of opponent's meter, gains 10% meter

Okay combo ender. This is the button you'll probably press the least, since you can usually cancel 5BB into either 2C, 2B, or both and cancel into 214B for more damage.


5C[edit]
5C
BBTag Gordeau 5C.png
Doesn't have the deadzone anymore, but still 'reactable'
Damage Guard Startup Active Recovery Frame Adv.
800+ High 26 3 18 -4

Being a UNI character, Gordeau has a long, assault style 5C. No longer whiffs on crouching opponents if he's too close, but it's still rather slow on the startup.


2A[edit]
2A
BBTag Gordeau 2A.png
They can't all be half-screen attacks.
Damage Guard Startup Active Recovery Frame Adv.
1000 All 8 2 19 -9
  • Gordeau's, er, original 2A.
  • Jump cancellable on block. Not a low.

Gordeau's reversal action is a tad slow, so if you're in real danger, this button may be your salvation. Though what you should really use is reject-guard.


2B[edit]
2B
BBTag Gordeau 2B.png
Its like 5B. Only vertical.
Damage Guard Startup Active Recovery Frame Adv.
1100*2 Low, All 9 3(5)5 33 -19
  • Gordeau's original 2C
  • God-like anti-air
  • First hit can be used for combo filler
  • 7-16f head invulnerable
  • Combos into standing B string


2C[edit]
2C
BBTag Gordeau 2C.png
Your feet are open...be lucky I can't charge that shit up.
Damage Guard Startup Active Recovery Frame Adv.
1700 Low 13 10 30 -13
  • Gordeau's original 3C.
  • Enters recovery on hit or block

Slides along the ground, giving it great range and a ton of actives. On block, cancel into 2A or 5A to get a jump cancel.


j.A[edit]
j.A
BBTag Gordeau jA.png
Sadly, your best aerial approach.
Damage Guard Startup Active Recovery Frame Adv.
1600*2 High 8 2(7)2 15 -
  • Gordeau's old j.B.
  • Both hits overhead. Can do jB > falling jA[1] if you airdash for double overhead where jA[2] would whiff.


j.B[edit]
j.B
BBTag Gordeau jB.png
5C with more utility.
Damage Guard Startup Active Recovery Frame Adv.
1800 High 10 4 22 -
  • Gordeau's original j.C.

Pretty good for a normal. Can be used as a tricky overhead, an empty jump, or combo-filler. If hitting an airborne opponent with this, you can let yourself drop to the ground and squeeze in a few more hits.


j.C[edit]
j.C
Mortal Glide
BBTag Gordeau jC.png
No-one's cheese like Gordeau, stuffs footsies like Gordeau.
Damage Guard Startup Active Recovery Frame Adv.
1900 All 9 3 Until landing+13L -
  • Gordeau's j.236X, Mortal Glide.
  • Combo-filler



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Gordeau GroundThrow.png
Still good.
Damage Guard Startup Active Recovery Frame Adv.
500, 1500 Throw 7~30 3 23 -
  • Wallbounces midscreen.
  • Wallsticks for 60 frames in corner
  • Minimum damage 100% (2000)

Detailed description of the usefulness of the move go here


Precise Aim/Aim Opening[edit]
Aim Opening/Precise Aim
5A+D (Air Ok)
BBTag Gordeau AimOpening.png
BBTag Gordeau AimOpening-air.png
Whirrrr...
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 1200, 300*6, 1800 Air Unblockable, All*6 21 4(9)2, 2, 3, 3, 3(Until landing)5 (29+)22L -37
Air 700*6, 1000 All 10 2, 2, 3, 1, 2, 4(Until landing)5 16L -
  • Gordeau's classic 22B and j.214B (the latter formerly j.214A prior 1.5 changes).
  • Performs final attack on hit only

A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could touch the floor and recover before it becomes active.

Not a good anti-air as the AUB frames end very early.

Unlike most character's reversals, this can be done in the air as well. Air-to-ground use is risky, though, given Gordeau's general slow recovery and movement.



Skills[edit]

Grim Reaper[edit]
Grim Reaper
236A/B
BBTag Gordeau GrimReaper.png
Is this neutral?
Version Damage Guard Startup Active Recovery Frame Adv.
A 700, 1400 All 15 14, 3 26 -10

A version can give you plenty of space control, as it covers nearly all of midrange and is safe enough on block.

Detailed description of the usefulness of the move go here

B 700*3, 1400 All 19 14, 8, 15, 3 32 -16

B version is a slower version that deals more hits. Good for combo filler and active switch pressure.

Detailed description of the usefulness of the move go here


Assimilation[edit]
Assimilation
214A/B
BBTag Gordeau Assimilation.png
He's especially good at assimilating.
BBTag Gordeau Assimilation2.png
'Scuse me!
Version Damage Guard Startup Active Recovery Frame Adv.
A 800, 1500 Throw 11 2 33 -
  • Command grab.
  • Drains 2.5% of opponent's meter, gains 5% meter
  • Can be comboed into.

Detailed description of the usefulness of the move go here

B 1000, 1750 Throw 7 4 34 -
  • Anti-air version. Has head invuln.
  • Drains 2.5% of opponent's meter, gains 5% meter
  • Can be comboed into.

Detailed description of the usefulness of the move go here



Extra Skills[edit]

EX Grim Reaper[edit]
EX Grim Reaper
236C
BBTag Gordeau GrimReaper.png
Use raw if you want to die.
Damage Guard Startup Active Recovery Frame Adv.
700*5, 1400 All 13 9, 6, 15, 6, 15, 3 29 -13
  • Bigass, forward moving Grim Reaper. Deals a ton of damage.
  • Good corner carry, can combo after with 5A if p1 start or closer.

Detailed description of the usefulness of the move go here


EX Assimilation[edit]
EX Assimilation
214C
BBTag Gordeau EXAssimilation.png
steal more meter for the price of meter
Damage Guard Startup Active Recovery Frame Adv.
800, 1000, 1500 Throw 12 2 25 -
  • Most damaging version. Better reach than A version, and can grab opponents in air during hitstun, otherwise not really worth it.

Detailed description of the usefulness of the move go here



Partner Skills[edit]

6P[edit]
6P
Rusty Nail
BBTag Gordeau 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv.
900*3 All (18+)31 1, 1, 2 69T -15
  • Drains 2.5% of opponent's meter per hit, gains 1% meter per hit

The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist.


5P[edit]
5P
Grim Reaper
BBTag Gordeau GrimReaper.png
They call that shit balanced in Japan
Damage Guard Startup Active Recovery Frame Adv.
700, 1400 All (18+)15 14, 3 28 -12

Gordeau's most versatile assist. Starts and extends combos, gives a lot of safety for you on block.


4P[edit]
4P
Aim Opening/Precise Aim
BBTag Gordeau AimOpening.png
'sup
Damage Guard Startup Active Recovery Frame Adv.
1700 All (18+)15 3 25 -9

Gordeau performs the first act of Precise Aim. This move may be a tad situational, but it gives you a hard knockdown that makes combo extension a breeze.



Distortion Skills[edit]

Mortal Slide[edit]
Mortal Slide - Divest
236B+C
BBTag Gordeau MortalSlide.png
M O R T A L S L U T
Damage Guard Startup Active Recovery Frame Adv.
1000*5, 2300 <1000, 2000>
[1000, 500*3, 1000*4, 2400 <1000, 2000>]
All 1(+55)+12 2(6)2 34 -17
  • Values in [] for Enhanced version
  • Values in <> are for whiffed or blocked first hit
  • Minimum damage 200, 280*4, 506 (1826) [200, 135*3, 270*4, 336 (2021)]
  • Gordeau's classic EX version of Mortal Slide converted into a super.


Turbulence[edit]
Turbulence
214B+C
BBTag Gordeau Turbulence.png
"Come get some! You're lost in a dream."
Damage Guard Startup Active Recovery Frame Adv.
1000*8, 4800
[1000*5, 500*10, 1800*3]
All 1(+57)+12 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4*5,5(7)1*3]
34 -16 [-14]
  • Values in [] are for Enhanced version
  • Minimum damage 100*8, 1056 (1856) [100*5, 50*10, 360*3 (2080)]
  • Becomes full invul for duration if it hits the opponent point
  • Gordeau's original Infinite Worth super.
  • Makes sure you'll never forget the name of greed.



Distortion Skill Duo[edit]

Turbulence
P during Main Character's Distortion Skill
BBTag Gordeau Turbulence.png
Damage Guard Startup Active Recovery Frame Adv.
240*5, 40*3, 680
[200*5, 35*10, 200*2, 750]
All 1(+98)+1 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4*5,5(7)1*3]
34 -14
  • Minimum damage 100% (2000) [2500]
  • Becomes full invul for duration if it hits the opponent point

Detailed description of the usefulness of the move go here


Astral Heat[edit]

Soul Vanish/Soul Exodus
222B+C
BBTag Gordeau SoulExodus.png
BBTag Gordeau SoulExodus2.png
You either vanish in the Japanese version, or see the exodus in the English dub. Your pick for death.
Damage Guard Startup Active Recovery Frame Adv.
8000, 4000*3, 30000 All 1(+92)+15 7 28 -14
  • Minimum damage 100% (50000)

Detailed description of the usefulness of the move go here


Navigation[edit]


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