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{{Description|7|text=* Gordeau's Force Function, Rusty Nail. | {{Description|7|text=* Gordeau's Force Function, Rusty Nail. | ||
* Drains 2.5% of opponent's meter per hit, gains 1% meter per hit | |||
* Steals the most amount of meter out of all his attacks that can do so. | * Steals the most amount of meter out of all his attacks that can do so. | ||
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{{Description|7|text=* Gordeau's classic classic 5C. | {{Description|7|text=* Gordeau's classic classic 5C. | ||
* Whiffs on airborne opponents whose character origins are above Gordeau's head | |||
This move has huge range, and on hit it leads into his most damaging combos. It's range is limited, however, and can be easily baited. On block, its extremely unsafe by itself, so Gordeau will either need a partner skill to help make it safe, whiff cancel into 2A, or have some godly mix-up skills if he wants to get in close. | This move has huge range, and on hit it leads into his most damaging combos. It's range is limited, however, and can be easily baited. On block, its extremely unsafe by itself, so Gordeau will either need a partner skill to help make it safe, whiff cancel into 2A, or have some godly mix-up skills if he wants to get in close. | ||
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{{Description|7|text=* Gordeau's 236X->6X, Mortal Slide->Shade Harvest. | {{Description|7|text=* Gordeau's 236X->6X, Mortal Slide->Shade Harvest. | ||
*Values in [] are when | *Values in [] are when first hit does not connect on opponent's point character | ||
Drags the opponent in to you. This can be a good or bad thing as mentioned above. If Mortal Slide’s first hit missed, he will go the second hit of Mortal Slide instead of Shade Harvest | Drags the opponent in to you. This can be a good or bad thing as mentioned above. If Mortal Slide’s first hit missed, he will go the second hit of Mortal Slide instead of Shade Harvest | ||
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{{Description|7|text=* Gordeau's followup version of Assimilation from the original UNI games. | {{Description|7|text=* Gordeau's followup version of Assimilation from the original UNI games. | ||
* | * Drains 5% of opponent's meter, gains 10% meter | ||
Okay combo ender. This is the button you'll probably press the least, since you can usually cancel 5BB into either 2C, 2B, or both and cancel into 214B for more damage. | Okay combo ender. This is the button you'll probably press the least, since you can usually cancel 5BB into either 2C, 2B, or both and cancel into 214B for more damage. | ||
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{{Description|6|text=* Gordeau's original 3C. | {{Description|6|text=* Gordeau's original 3C. | ||
*Enters recovery on hit or block | |||
Slides along the ground, giving it great range and a ton of actives. On block, cancel into 2A or 5A to get a jump cancel. | Slides along the ground, giving it great range and a ton of actives. On block, cancel into 2A or 5A to get a jump cancel. | ||
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{{Description|6|text=* Wallbounces midscreen. | {{Description|6|text=* Wallbounces midscreen. | ||
* Wallsticks in corner | * Wallsticks for 60 frames in corner | ||
* Minimum damage 100% (2000) | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{Description|7|text=* Gordeau's classic 22B and j.214B (the latter formerly j.214A prior 1.5 changes). | {{Description|7|text=* Gordeau's classic 22B and j.214B (the latter formerly j.214A prior 1.5 changes). | ||
* Performs final attack on hit only | |||
A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could touch the floor and recover before it becomes active. | A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could touch the floor and recover before it becomes active. | ||
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{{Description|7|text=* Command grab. | {{Description|7|text=* Command grab. | ||
* | * Drains 2.5% of opponent's meter, gains 5% meter | ||
* Can be comboed into. | * Can be comboed into. | ||
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{{Description|7|text=* Anti-air version. Has head invuln. | {{Description|7|text=* Anti-air version. Has head invuln. | ||
* Drains 2.5% of opponent's meter, gains 5% meter | |||
* Can be comboed into. | * Can be comboed into. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Gordeau/Data|6P}} | {{#lsth:BBTag/Gordeau/Data|6P}} | ||
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{{Description|6|text=* | {{Description|6|text=* Drains 2.5% of opponent's meter per hit, gains 1% meter per hit | ||
The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist. | The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist. | ||
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{{#lsth:BBTag/Gordeau/Data|236BC}} | {{#lsth:BBTag/Gordeau/Data|236BC}} | ||
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{{Description|6|text=* Gordeau's classic EX version of Mortal Slide converted into a super. | {{Description|6|text= | ||
* Values in [] for Enhanced version | |||
* Values in <> are for whiffed or blocked first hit | |||
* Minimum damage 200, 280*4, 506 (1826) [200, 135*3, 270*4, 336 (2021)] | |||
* Gordeau's classic EX version of Mortal Slide converted into a super. | |||
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{{#lsth:BBTag/Gordeau/Data|214BC}} | {{#lsth:BBTag/Gordeau/Data|214BC}} | ||
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{{Description|6|text=* Gordeau's original Infinite Worth super. | {{Description|6|text= | ||
* Values in [] are for Enhanced version | |||
* Minimum damage 100*8, 1056 (1856) [100*5, 50*10, 360*3 (2080)] | |||
* Becomes full invul for duration if it hits the opponent point | |||
* Gordeau's original Infinite Worth super. | |||
* Makes sure you'll never forget the name of greed. | * Makes sure you'll never forget the name of greed. | ||
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{{#lsth:BBTag/Gordeau/Data|Distortion Skill Duo}} | {{#lsth:BBTag/Gordeau/Data|Distortion Skill Duo}} | ||
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{{Description|6|text=* | {{Description|6|text=* Minimum damage 100% (2000) [2500] | ||
* Becomes full invul for duration if it hits the opponent point | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lsth:BBTag/Gordeau/Data|222BC}} | {{#lsth:BBTag/Gordeau/Data|222BC}} | ||
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{{Description|6|text=* | {{Description|6|text=* Minimum damage 100% (50000) | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Gordeau/Data|Links}} | {{#lsth:BBTag/Gordeau/Data|Links}} |
Revision as of 03:52, 22 June 2019
Gordeau |
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Overview
"I'll teach you...how to fight."
Backstory
Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger.
Playstyle
Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Greed : Snatcher
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle, this ability allows Gordeau to steal a small chunk of his opponent's Skill Gauge instead. In addition, the more damage you do against the opponent during a combo, the higher the amount of meter you will steal.
The following moves will steal a bit of the opponent's Skill Gauge on hit:
- The fourth move of his A Smart Combo (5AAAA)
- All versions of Assimilation
- Gordeau's Rusty Nails assist
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Being a UNI character, Gordeau has a long, assault style 5C. No longer whiffs on crouching opponents if he's too close, but it's still rather slow on the startup. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Gordeau's reversal action is a tad slow, so if you're in real danger, this button may be your salvation. Though what you should really use is reject-guard. |
2B
2B |
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2C
2C | Template:AttackDataHeader-BBTag | ||||
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Slides along the ground, giving it great range and a ton of actives. On block, cancel into 2A or 5A to get a jump cancel. |
j.A
j.A | Template:AttackDataHeader-BBTag | ||||
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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Pretty good for a normal. Can be used as a tricky overhead, an empty jump, or combo-filler. If hitting an airborne opponent with this, you can let yourself drop to the ground and squeeze in a few more hits. |
j.C
j.C Mortal Glide |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Precise Aim/Aim Opening
Aim Opening/Precise Aim 5A+D (Air Ok) |
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Skills
Grim Reaper
Grim Reaper 236A/B |
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Assimilation
Assimilation 214A/B |
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Extra Skills
EX Grim Reaper
EX Grim Reaper 236C |
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Detailed description of the usefulness of the move go here |
EX Assimilation
EX Assimilation 214C |
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Detailed description of the usefulness of the move go here |
Partner Skills
6P
6P Rusty Nail |
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The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist. |
5P
5P Grim Reaper |
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Gordeau's most versatile assist. Starts and extends combos, gives a lot of safety for you on block. |
4P
4P Aim Opening/Precise Aim |
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Gordeau performs the first act of Precise Aim. This move may be a tad situational, but it gives you a hard knockdown that makes combo extension a breeze. |
Distortion Skills
Mortal Slide
Mortal Slide - Divest 236B+C |
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Turbulence
Turbulence 214B+C |
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Distortion Skill Duo
Turbulence P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
Soul Vanish/Soul Exodus 222B+C |
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Detailed description of the usefulness of the move go here |
move
and the move Full
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
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Offense •
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