(→5C) |
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*Can do grab into his 214B+C distortion for high damage, even when not in resonance | *Can do grab into his 214B+C distortion for high damage, even when not in resonance | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Somewhat slow in general. | *Somewhat slow in general. | ||
*Usually has to end aerial combos with the air version of his DP, which means, for the most part, you can't extend an aerial combo by using a grounded assist like most other characters | *Usually has to end aerial combos with the air version of his DP, which means, for the most part, you can't extend an aerial combo by using a grounded assist like most other characters | ||
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* Gordeau's classic 22B and j.214A. | * Gordeau's classic 22B and j.214A. | ||
A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could | A solid but slow reversal. On hit it does a final slam that knocks down, but depending on where you hit the opponent, they could touch the floor and recover before it becomes active. | ||
Not a good anti-air as the AUB frames end very early. | Not a good anti-air as the AUB frames end very early. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5AAAA.png |caption= | |image=BBTag_Gordeau_5AAAA.png |caption= | ||
|input= | |input=Rusty Nail | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan | |image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan | ||
|input= | |input=Grim Reaper | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= 'sup | |image=BBTag_Gordeau_AimOpening.png |caption= 'sup | ||
|input | |input=Aim Opening/Precise Aim | ||
|name=4P | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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====== <font style="visibility:hidden" size="0">Turbulence</font> ====== | ====== <font style="visibility:hidden" size="0">Turbulence</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Turbulence.png |caption= | |image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | ||
|input=214B+C | |input=214B+C | ||
|name=Turbulence | |name=Turbulence | ||
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|description= | |description= | ||
* Gordeau's original Infinite Worth super. | * Gordeau's original Infinite Worth super. | ||
* Makes sure you'll never forget the name of greed. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 16:26, 17 October 2018
Gordeau |
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Health:
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Overview
"I'll teach you...how to fight."
Backstory
Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger.
Playstyle
Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Greed : Snatcher
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle, this ability allows Gordeau to steal a small chunk of his opponent's Skill Gauge instead. In addition, the more damage you do against the opponent during a combo, the higher the amount of meter you will steal.
The following moves will steal a bit of the opponent's Skill Gauge on hit:
- The fourth move of his A Smart Combo (5AAAA)
- All versions of Assimilation
- Gordeau's Rusty Nails assist
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Precise Aim/Aim Opening
Aim Opening/Precise Aim 5A+D (Air Ok) |
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Skills
Grim Reaper
Grim Reaper 236A/B |
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Assimilation
Assimilation 214A/B |
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Extra Skills
EX Grim Reaper
EX Grim Reaper 236C |
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EX Assimilation
EX Assimilation 214C |
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Partner Skills
6P
6P Rusty Nail |
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5P
5P Grim Reaper |
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4P
4P Aim Opening/Precise Aim |
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Distortion Skills
Mortal Slide
Mortal Slide - Divest 236B+C |
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Turbulence
Turbulence 214B+C |
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Astral Heat
Soul Vanish/Soul Exodus 222B+C |
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- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
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- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •