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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Gordeau}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Gordeau | !Gordeau | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Gordeau_Portrait.png| | [[File:BBTag_Gordeau_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Gordeau/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Gordeau | |||
| game = BBTag | |||
| quote = I'll teach you...how to fight. | |||
| lore = | |||
Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. | |||
}} | |||
===EXS of Greed : Snatcher=== | |||
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases. | |||
The following moves will steal some of the opponent's Skill Gauge on hit: | |||
* All versions of Rusty Nails (5AAAA and 6P) | |||
* All versions of Assimilation (5BBB and 214X) | |||
* Mortal Slide - Divest | |||
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | ||
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | ||
|pros= | |||
*Ludicrous range on his scythe normals. | |||
*Has a very simple game-plan that is easy to execute. | |||
*Reverse beat allows him to confirm most hits into a full combo or blockstring. | |||
| | *Excellent anti-air options with 2B, B Assimilation, and Aim Opening. | ||
*EXS attacks boosts his metergain while draining the opponents resources. | |||
* | |||
* | |||
*Reverse beat | |||
*Excellent anti-air options with 2B and | |||
* | |||
*S-tier assists easily makes him one of the best "team players" in the whole game. | *S-tier assists easily makes him one of the best "team players" in the whole game. | ||
*Above average health | *Above average health. | ||
= | |cons= | ||
*Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox. | |||
*Slow reversals make him susceptible to baits and safe-jumps. | |||
*Precise Aim is his only air combo ender, meaning that for the most part he can't convert them into a ground combo via assists like most other characters. | |||
*Poor high-low mixups due to having very few overheads, all of which are very reactable. | |||
*Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential. | |||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | |image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 3 times. | * Hits 3 times. Drains 2.5% of opponent's meter per hit and gains 1% meter per hit. | ||
* Stuns grounded opponents on counter hit. | * Stuns grounded opponents on counter hit. | ||
* Opponent cannot Cross Burst during this attack. | |||
Old Force Function. Gordeau claws opponents with his nails, creating energy slashes that steal their meter. Has very long disjointed range, is safe on block, and is a natural frame-trap from 5AAA. This is the only EXS attack Gordeau has that isn't a grab. Hitting both the opponent's point and assist character will double the amount of meter stolen, making this an excellent attack for happy birthday situations. | Old Force Function. Gordeau claws opponents with his nails, creating energy slashes that steal their meter. Has very long disjointed range, is safe on block, and is a natural frame-trap from 5AAA. This is the only EXS attack Gordeau has that isn't a grab. Hitting both the opponent's point and assist character will double the amount of meter stolen, making this an excellent attack for happy birthday situations. This move has no cancel options on block or whiff (even in Resonance Blaze), requiring assists for combo extensions. Can only follow-up solo on counter hit in the corner if it connects at close range. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5B.png |caption='' | |image=BBTag_Gordeau_5B.png |caption=''Vietnam Flashbacks Intensify'' | ||
|image2=BBTag_Gordeau_5BB.png |caption2=Mortal Slide, Shade Harvest | |image2=BBTag_Gordeau_5BB.png |caption2=Mortal Slide, Shade Harvest | ||
|image3=BBTag_Gordeau_5BBB.png |caption3=Assimilation | |image3=BBTag_Gordeau_5BBB.png |caption3=Assimilation | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Shade Harvest follow-up is only done on hit. | * Shade Harvest follow-up is only done on hit. | ||
* Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | * Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | ||
* Mortal Slide launches on its second hit. | * Mortal Slide launches on its second hit. | ||
* Shade Harvest vacuums opponents on hit | * Shade Harvest vacuums opponents on hit or block | ||
* Shade Harvest is jump cancelable on hit. | |||
* Values in [] are when Mortal Slide doesn't hit the opponent's point character. | * Values in [] are when Mortal Slide doesn't hit the opponent's point character. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. First hit is a command grab, second hit drains 5% of opponent's meter, gains 10% meter. | ||
* Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | * Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | ||
* Only hits the opponent's point character. | * Only hits the opponent's point character. | ||
* Opponent is invincible to all other attacks until Gordeau releases them. | |||
* Opponents cannot burst during a throw. | |||
Old 6X follow-up after 236X > 6X. Autocombo version of assimilation that can hit both standing and airborne opponents. Drains the most meter out of any of Gordeau's EXS attacks. Never provides optimal damage as a combo ender and can only be followed-up with assists, making this move somewhat difficult to use | Old 6X follow-up after 236X > 6X. Autocombo version of assimilation that can hit both standing and airborne opponents. Drains the most meter out of any of Gordeau's EXS attacks. Never provides optimal damage as a combo ender and can only be followed-up with assists, making this move somewhat difficult to use. Can whiff after 5BB if 5B hit at near max range. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | |image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Shares the same hitbox and animation as j.B. | * Shares the same hitbox and animation as j.B. | ||
* Airborne on frame 7. | * Airborne on frame 7. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | |image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | |image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 7-16f head attribute invulnerable. | * 7-16f head attribute invulnerable. | ||
* Hits 2 times. | * Hits 2 times. First hit is a low, second hit launches on hit. | ||
* Jump cancelable on hit, on either hit. | * Jump cancelable on hit, on either hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | |image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | |image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jB.png |caption=5C with more utility. | |image=BBTag_Gordeau_jB.png |caption=5C with more utility. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | |image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit. | * Launches on hit. | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | |image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage (2000) | * 100% minimum damage (2000) | ||
* If Gordeau isn't near an opponent, he will dash a short distance then grab. | * If Gordeau isn't near an opponent, he will dash a short distance then grab. | ||
* Holding back when inputting the grab will result in Gordeau throwing his opponent behind him. | * Holding back when inputting the grab will result in Gordeau throwing his opponent behind him. | ||
* Wall | * Wall bounces mid-screen, wall sticks for 60 frames in corner. | ||
Gordeau tosses the opponent into the sides of the screen. This is his fastest grab as well as his most damaging but it can be teched unlike Assimilation. Can combo the wall bounce into most of his grounded normals (save for 5B and 5C), specials (not 214A), and all of his supers, meaning his combo paths off of throw are pretty diverse. Wall stick can combo into literally any attack. Combo directly into Assimilation for good unburstable meterless damage. | Gordeau tosses the opponent into the sides of the screen. This is his fastest grab as well as his most damaging but it can be teched unlike Assimilation. Can combo the wall bounce into most of his grounded normals (save for 5B and 5C), specials (not 214A), and all of his supers, meaning his combo paths off of throw are pretty diverse. Wall stick can combo into literally any attack. Combo directly into Assimilation for good unburstable meterless damage. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Precise Aim/Aim Opening</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= | |image=BBTag_Gordeau_AimOpening.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Ground version starts with Aim Opening, air version goes directly into Precise Aim. | * Ground version starts with Aim Opening, air version goes directly into Precise Aim. | ||
* Follow-up attack is only done if Precise Aim hit the opposing point character at least once. | * Follow-up attack is only done if Precise Aim hit the opposing point character at least once. | ||
* Aim Opening hits once, Precise Aim hits 6 times, and the follow-up hits once. | * Aim Opening hits once and is air unblockable, Precise Aim hits 6 times, and the follow-up hits once. | ||
* | * Aim Opening launches on hit, all other hits knockdown on hit. | ||
* 5% minimum damage. (Ground) 60 + (15 X 6) + 80 = 240. (Air) (35 X 6) + 50 = 260. | * 5% minimum damage. (Ground) 60 + (15 X 6) + 80 = 240. (Air) (35 X 6) + 50 = 260. | ||
Old 22B into j.214B. Gordeau slams his scythe into the ground then jumps while spinning it above his head, following-up with an overhead slash back into the ground. One of the slowest shoryuken-like reversals in the game at 21 frames of start-up, making it highly susceptible to safe-jumps. While Aim Opening has a deceptively large hitbox, it isn't very good as an anti-air as it doesn't reach very high vertically and even if it does catch an opponent he will need a very slow assist that can pick them up after Gordeau does both Aim Opening and Precise Aim | Old 22B into j.214B. Gordeau slams his scythe into the ground then jumps while spinning it above his head, following-up with an overhead slash back into the ground. One of the slowest shoryuken-like reversals in the game at 21 frames of start-up, making it highly susceptible to safe-jumps. While Aim Opening has a deceptively large hitbox, it isn't very good as an anti-air as it doesn't reach very high vertically and even if it does catch an opponent he will need a very slow assist that can pick them up after Gordeau does both Aim Opening and Precise Aim. Not usually used in ground combos due to this move's poor oki options but this is his only choice for ending air combos. Has decent minimum damage which makes it good for finishing off opponents without burning meter. | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | |image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 4 times. | * Hits 4 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | |image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
* Works against standing or crouching point characters, even in hitstun. | |||
* Opponent is invincible to all other attacks until Gordeau releases them. | |||
* Works against standing or crouching | * Opponents cannot burst during a throw. | ||
* | |||
Old 214A. Gordeau reaches out and grabs opponents with claws of energy, stealing meter from them. Used in pressure to mix-up opponents | Old 214A. Gordeau reaches out and grabs opponents with claws of energy, stealing meter from them. Used in pressure to mix-up opponents. Requires an assist to convert into a combo. Always provides safe-jump oki. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Is head attribute invulnerable. | * Is head attribute invulnerable. | ||
* First hit is a command grab | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
* Works against airborne point characters, even in hitstun. | |||
* Works against airborne | * Opponent is invincible to all other attacks until Gordeau releases them. | ||
* | * Opponents cannot burst during a throw. | ||
Old 214B. Gordeau snatches the opponent out of the sky, stealing meter from them. Used in neutral to anti-air opponents, even those who are air guarding. Also used to end most grounded combos | Old 214B. Gordeau snatches the opponent out of the sky, stealing meter from them. Used in neutral to anti-air opponents, even those who are air guarding. Also used to end most grounded combos. Requires an assist to convert into a combo. Always provides safe-jump oki. | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | |image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 6 times. | * Hits 6 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | |image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 4 times. | * Throw invincible from frame 1. | ||
* Hits 4 times. First hit is a command grab, fourth hit drains 5% of opponent's meter and gains 5% meter. | |||
* Works against the opponent's point character in any state, even in hitstun. | |||
* Works against | * Opponent is invincible to all other attacks until Gordeau releases them. | ||
* | * Opponents cannot burst during a throw. | ||
* 10% minimum damage. 80 + 100 + 150 = 330. | * 10% minimum damage. 80 + 100 + 150 = 330. | ||
Old 214C. Gordeau's slowest grab but has the highest damage and range. Long animation on hit makes it difficult to extend combos with assists and also eats up a lot of the combo timer | Old 214C. Gordeau's slowest grab but has the highest damage and range. Long animation on hit makes it difficult to extend combos with assists and also eats up a lot of the combo timer. Always provides safe-jump oki. | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | |image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 3 times. | * Hits 3 times. | ||
* Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | * Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | |image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | |image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits once. | * Hits once. | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mortal Slide</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | |image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* | * Invincible on start up. | ||
* | * Hits 7 times on hit (10 times in RB), twice on block or whiff. | ||
* | * Only does follow-up attacks if the first hit connected against the opponent's point character. | ||
* Follow-up attacks can only hit the opponent's point character. | |||
* First hit restands opponents on hit. | |||
* Second hit vacuums opponents on block. | |||
* Fifth hit (Seventh in RB) drains 5% of opponent's meter, gains 10% meter. | |||
* Final hit launches opponents away (knocks down in RB). | |||
* 20%, 28%, 22% minimum damage. 200 + (280 X 4) + 506 = 1826. | |||
* (RB) 20%, 27%, 14% minimum damage. 200 + (135*3) + (270*4) + 336 = 2021. | |||
* Values in [] are for the Enhanced version, values in <> are for whiffed or blocked first hit. | |||
Old 236C. Gordeau does Mortal Slide into Shade Harvest. If Mortal Slide hit, he will continue into A Grim Reaper, a scythe uppercut, an air Assimilation (which drains meter), an aerial kick, Mortal Glide, and finally the follow-up hit of Precise Aim. If only Shade Harvest hit the opponent or either attack was blocked, they will be dragged towards him and Gordeau does nothing else. Has the same start up and frame disadvantage as Turbulence while having more horizontal range and being significantly safer on whiff, making this Gordeau's go-to reversal super. Grants safe-jump oki against 11 frame start-up reversals. Final frame advantage on hit becomes notably worse in RB, preventing any sort of safe set-ups. If either super will K.O. the opponent, use this one as it steals meter and refunds a small portion of the meter it used. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Turbulence</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | |image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* | * Invincible on start up. | ||
* | * Becomes full invulnerable for the duration of the super if the opponent's point character is hit. | ||
* | * Hits 9 times (18 times in RB). | ||
* Final attack wall bounces, all other launch opponents on hit. | |||
* 10%, 22% minimum damage. (100 X 8) + 1056 = 1856. | |||
* (RB) 10%, minimum damage. (100 X 5) + (50 X 10) + (360 X 3) = 2080. | |||
* Values in [] are for Enhanced version. | |||
Old Infinite Worth. Gordeau strikes 5 times before spinning his scythe above his head, ending with a powerful slash. Normal version grants safe-jump oki against 11 frame start-up reversals while the RB version grants safe-jump against all reversals. Has slightly better damage and oki than Mortal Slide - Divest, making it good for ending combos that will either end the match or won't result in taking out one of the opponent's characters. Gordeau does all of the attacks on block or whiff, making this move hilariously unsafe if it doesn't hit. Has a gap between the initial strikes and spin attack that can be reversal-ed through on block. The normal version has an additional gap between the spins and the final attack. | |||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Turbulence.png |caption= | |image=BBTag_Gordeau_Turbulence.png |caption=Spin to Win | ||
|input=P during Main Character's Distortion Skill | |input=P during Main Character's Distortion Skill | ||
|name=Turbulence | |name=Turbulence | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Identical to Gordeau's solo version of Turbulence except it deals slightly higher minimum damage. | |||
* 100% minimum damage. (240 X 5) + (40 x 3) + 680 = 2000. | |||
* 100% minimum damage. (200 X 5) + (35 X ) + (200 x 2) + 750 = 2500. | |||
Gordeau's assist super is Turbulence, but it has faster start-up, a better final frame advantage, and higher damage, making this a good super for finishing off opponents. The enhanced version still has safe-jump oki so keep that in mind. | |||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | |||
* Invincible on start-up. | |||
* Grants victory upon a successful hit. | |||
Old Infinite Worth EXS. Gordeau lunges about half-screen and thrusts out a clawed hand. If it hits, he follows up with a gut punch, an Assimilation-like grab, and a round house. He then summons his scythe and slashes the opponent, erasing them from existence. Should be used to end combos whenever possible. Can be used as a powerful reversal or projectile punish thanks to its invincibility and range but is very costly and unsafe on block. | |||
}} | }} | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Gordeau/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Gordeau/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Gordeau/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Gordeau]] | [[Category:Gordeau]] |
Revision as of 05:04, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Gordeau |
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Overview
"I'll teach you...how to fight." | |
Lore: | Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. |
EXS of Greed : Snatcher
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases.
The following moves will steal some of the opponent's Skill Gauge on hit:
- All versions of Rusty Nails (5AAAA and 6P)
- All versions of Assimilation (5BBB and 214X)
- Mortal Slide - Divest
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents.
Playstyle
Gordeau Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.
- Ludicrous range on his scythe normals.
- Has a very simple game-plan that is easy to execute.
- Reverse beat allows him to confirm most hits into a full combo or blockstring.
- Excellent anti-air options with 2B, B Assimilation, and Aim Opening.
- EXS attacks boosts his metergain while draining the opponents resources.
- S-tier assists easily makes him one of the best "team players" in the whole game.
- Above average health.
- Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox.
- Slow reversals make him susceptible to baits and safe-jumps.
- Precise Aim is his only air combo ender, meaning that for the most part he can't convert them into a ground combo via assists like most other characters.
- Poor high-low mixups due to having very few overheads, all of which are very reactable.
- Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Mortal Glide |
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Universal Mechanics
Ground Throw 5B+C |
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Aim Opening/Precise Aim 5A+D (Air Ok) |
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Skills
Grim Reaper 236A/B |
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Assimilation 214A/B |
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Extra Skills
EX Grim Reaper 236C |
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EX Assimilation 214C |
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Partner Skills
6P Rusty Nail |
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5P Grim Reaper |
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4P Aim Opening |
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Distortion Skills
Mortal Slide - Divest 236B+C |
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Turbulence 214B+C |
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Distortion Skill Duo
Turbulence P during Main Character's Distortion Skill |
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Astral Heat
Soul Vanish/Soul Exodus 222B+C |
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