No edit summary |
|||
(21 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Gordeau}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Gordeau | !Gordeau | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Gordeau_Portrait.png| | [[File:BBTag_Gordeau_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Gordeau/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Gordeau | |||
| game = BBTag | |||
| quote = I'll teach you...how to fight. | |||
| lore = | |||
Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. | |||
}} | |||
===EXS of Greed : Snatcher=== | |||
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases. | |||
The following moves will steal some of the opponent's Skill Gauge on hit: | |||
* All versions of Rusty Nails (5AAAA and 6P) | |||
* All versions of Assimilation (5BBB and 214X) | |||
* Mortal Slide - Divest | |||
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | ||
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | ||
|pros= | |||
| | |||
*Ludicrous range on his scythe normals. | *Ludicrous range on his scythe normals. | ||
*Has a very simple game-plan that is easy to execute. | *Has a very simple game-plan that is easy to execute. | ||
Line 47: | Line 57: | ||
*S-tier assists easily makes him one of the best "team players" in the whole game. | *S-tier assists easily makes him one of the best "team players" in the whole game. | ||
*Above average health. | *Above average health. | ||
| | |||
|cons= | |||
*Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox. | *Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox. | ||
*Slow reversals make him susceptible to baits and safe-jumps. | *Slow reversals make him susceptible to baits and safe-jumps. | ||
Line 53: | Line 64: | ||
*Poor high-low mixups due to having very few overheads, all of which are very reactable. | *Poor high-low mixups due to having very few overheads, all of which are very reactable. | ||
*Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential. | *Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | |image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | ||
Line 84: | Line 82: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
Line 95: | Line 93: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Throw cancelable. | * Throw cancelable. | ||
Line 107: | Line 105: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 118: | Line 116: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 3 times. | * Hits 3 times. Drains 2.5% of opponent's meter per hit and gains 1% meter per hit. | ||
* Stuns grounded opponents on counter hit. | * Stuns grounded opponents on counter hit. | ||
* Opponent cannot Cross Burst during this attack. | |||
Old Force Function. Gordeau claws opponents with his nails, creating energy slashes that steal their meter. Has very long disjointed range, is safe on block, and is a natural frame-trap from 5AAA. This is the only EXS attack Gordeau has that isn't a grab. Hitting both the opponent's point and assist character will double the amount of meter stolen, making this an excellent attack for happy birthday situations. | Old Force Function. Gordeau claws opponents with his nails, creating energy slashes that steal their meter. Has very long disjointed range, is safe on block, and is a natural frame-trap from 5AAA. This is the only EXS attack Gordeau has that isn't a grab. Hitting both the opponent's point and assist character will double the amount of meter stolen, making this an excellent attack for happy birthday situations. This move has no cancel options on block or whiff (even in Resonance Blaze), requiring assists for combo extensions. Can only follow-up solo on counter hit in the corner if it connects at close range. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5B.png |caption='' | |image=BBTag_Gordeau_5B.png |caption=''Vietnam Flashbacks Intensify'' | ||
|image2=BBTag_Gordeau_5BB.png |caption2=Mortal Slide, Shade Harvest | |image2=BBTag_Gordeau_5BB.png |caption2=Mortal Slide, Shade Harvest | ||
|image3=BBTag_Gordeau_5BBB.png |caption3=Assimilation | |image3=BBTag_Gordeau_5BBB.png |caption3=Assimilation | ||
Line 140: | Line 138: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Line 151: | Line 149: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Shade Harvest follow-up is only done on hit. | * Shade Harvest follow-up is only done on hit. | ||
* Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | * Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | ||
Line 166: | Line 164: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. First hit is a command grab, second hit drains 5% of opponent's meter, gains 10% meter. | ||
* Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | * Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | ||
* Only hits the opponent's point character. | * Only hits the opponent's point character. | ||
Line 180: | Line 177: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | |image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | ||
Line 188: | Line 185: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Shares the same hitbox and animation as j.B. | * Shares the same hitbox and animation as j.B. | ||
* Airborne on frame 7. | * Airborne on frame 7. | ||
Line 201: | Line 198: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | |image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | ||
Line 209: | Line 206: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
Line 219: | Line 216: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | |image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | ||
Line 227: | Line 224: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 7-16f head attribute invulnerable. | * 7-16f head attribute invulnerable. | ||
* Hits 2 times. | * Hits 2 times. First hit is a low, second hit launches on hit. | ||
* Jump cancelable on hit, on either hit. | * Jump cancelable on hit, on either hit. | ||
Line 239: | Line 234: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | |image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | ||
Line 247: | Line 242: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
Line 258: | Line 253: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | |image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | ||
Line 266: | Line 261: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Line 276: | Line 271: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jB.png |caption=5C with more utility. | |image=BBTag_Gordeau_jB.png |caption=5C with more utility. | ||
Line 284: | Line 279: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Line 292: | Line 287: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | |image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | ||
Line 301: | Line 296: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit. | * Launches on hit. | ||
Line 315: | Line 310: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | |image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | ||
Line 323: | Line 318: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage (2000) | * 100% minimum damage (2000) | ||
* If Gordeau isn't near an opponent, he will dash a short distance then grab. | * If Gordeau isn't near an opponent, he will dash a short distance then grab. | ||
* Holding back when inputting the grab will result in Gordeau throwing his opponent behind him. | * Holding back when inputting the grab will result in Gordeau throwing his opponent behind him. | ||
* Wall | * Wall bounces mid-screen, wall sticks for 60 frames in corner. | ||
Gordeau tosses the opponent into the sides of the screen. This is his fastest grab as well as his most damaging but it can be teched unlike Assimilation. Can combo the wall bounce into most of his grounded normals (save for 5B and 5C), specials (not 214A), and all of his supers, meaning his combo paths off of throw are pretty diverse. Wall stick can combo into literally any attack. Combo directly into Assimilation for good unburstable meterless damage. | Gordeau tosses the opponent into the sides of the screen. This is his fastest grab as well as his most damaging but it can be teched unlike Assimilation. Can combo the wall bounce into most of his grounded normals (save for 5B and 5C), specials (not 214A), and all of his supers, meaning his combo paths off of throw are pretty diverse. Wall stick can combo into literally any attack. Combo directly into Assimilation for good unburstable meterless damage. | ||
Line 336: | Line 330: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Precise Aim/Aim Opening</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= | |image=BBTag_Gordeau_AimOpening.png |caption= | ||
Line 347: | Line 341: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Ground version starts with Aim Opening, air version goes directly into Precise Aim. | * Ground version starts with Aim Opening, air version goes directly into Precise Aim. | ||
* Follow-up attack is only done if Precise Aim hit the opposing point character at least once. | * Follow-up attack is only done if Precise Aim hit the opposing point character at least once. | ||
* Aim Opening hits once, Precise Aim hits 6 times, and the follow-up hits once. | * Aim Opening hits once and is air unblockable, Precise Aim hits 6 times, and the follow-up hits once. | ||
* | * Aim Opening launches on hit, all other hits knockdown on hit. | ||
* 5% minimum damage. (Ground) 60 + (15 X 6) + 80 = 240. (Air) (35 X 6) + 50 = 260. | * 5% minimum damage. (Ground) 60 + (15 X 6) + 80 = 240. (Air) (35 X 6) + 50 = 260. | ||
Old 22B into j.214B. Gordeau slams his scythe into the ground then jumps while spinning it above his head, following-up with an overhead slash back into the ground. One of the slowest shoryuken-like reversals in the game at 21 frames of start-up, making it highly susceptible to safe-jumps. While Aim Opening has a deceptively large hitbox, it isn't very good as an anti-air as it doesn't reach very high vertically and even if it does catch an opponent he will need a very slow assist that can pick them up after Gordeau does both Aim Opening and Precise Aim | Old 22B into j.214B. Gordeau slams his scythe into the ground then jumps while spinning it above his head, following-up with an overhead slash back into the ground. One of the slowest shoryuken-like reversals in the game at 21 frames of start-up, making it highly susceptible to safe-jumps. While Aim Opening has a deceptively large hitbox, it isn't very good as an anti-air as it doesn't reach very high vertically and even if it does catch an opponent he will need a very slow assist that can pick them up after Gordeau does both Aim Opening and Precise Aim. Not usually used in ground combos due to this move's poor oki options but this is his only choice for ending air combos. Has decent minimum damage which makes it good for finishing off opponents without burning meter. | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | |image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | ||
Line 379: | Line 371: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 390: | Line 382: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 4 times. | * Hits 4 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 400: | Line 392: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | |image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | ||
Line 411: | Line 403: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
* Works against standing or crouching point characters, even in hitstun. | |||
* Works against standing or crouching | |||
* Opponent is invincible to all other attacks until Gordeau releases them. | * Opponent is invincible to all other attacks until Gordeau releases them. | ||
* Opponents cannot burst during a throw. | * Opponents cannot burst during a throw. | ||
Line 427: | Line 416: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Gordeau/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Is head attribute invulnerable. | * Is head attribute invulnerable. | ||
* First hit is a command grab | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
* Works against airborne point characters, even in hitstun. | |||
* Works against airborne | |||
* Opponent is invincible to all other attacks until Gordeau releases them. | * Opponent is invincible to all other attacks until Gordeau releases them. | ||
* Opponents cannot burst during a throw. | * Opponents cannot burst during a throw. | ||
Line 446: | Line 432: | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | |image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | ||
Line 454: | Line 440: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 6 times. | * Hits 6 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 465: | Line 451: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | |image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | ||
Line 474: | Line 460: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 4 times. | * Throw invincible from frame 1. | ||
* Hits 4 times. First hit is a command grab, fourth hit drains 5% of opponent's meter and gains 5% meter. | |||
* Works against the opponent's point character in any state, even in hitstun. | |||
* Works against | |||
* Opponent is invincible to all other attacks until Gordeau releases them. | * Opponent is invincible to all other attacks until Gordeau releases them. | ||
* Opponents cannot burst during a throw. | * Opponents cannot burst during a throw. | ||
Line 494: | Line 478: | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | |image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | ||
Line 502: | Line 486: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 3 times. | * Hits 3 times. | ||
* Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | * Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | ||
Line 513: | Line 497: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | |image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | ||
Line 522: | Line 506: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 531: | Line 515: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | |image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | ||
Line 540: | Line 524: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits once. | * Hits once. | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
Line 555: | Line 539: | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mortal Slide</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | |image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | ||
Line 563: | Line 547: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start up. | * Invincible on start up. | ||
* Hits 7 times on hit (10 times in RB), twice on block or whiff. | * Hits 7 times on hit (10 times in RB), twice on block or whiff. | ||
Line 582: | Line 566: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Turbulence</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | |image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | ||
Line 591: | Line 575: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start up. | * Invincible on start up. | ||
* Becomes full invulnerable for the duration of the super if the opponent's point character is hit. | * Becomes full invulnerable for the duration of the super if the opponent's point character is hit. | ||
Line 616: | Line 600: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Identical to Gordeau's solo version of Turbulence except it deals slightly higher minimum damage. | * Identical to Gordeau's solo version of Turbulence except it deals slightly higher minimum damage. | ||
* 100% minimum damage. (240 X 5) + (40 x 3) + 680 = 2000. | * 100% minimum damage. (240 X 5) + (40 x 3) + 680 = 2000. | ||
Line 638: | Line 622: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Gordeau/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | * Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | ||
* Invincible on start-up. | * Invincible on start-up. | ||
Line 652: | Line 636: | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Gordeau/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Gordeau/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Gordeau/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Gordeau]] | [[Category:Gordeau]] |
Revision as of 05:04, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Gordeau |
---|
|
Overview
"I'll teach you...how to fight." | |
Lore: | Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. |
EXS of Greed : Snatcher
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases.
The following moves will steal some of the opponent's Skill Gauge on hit:
- All versions of Rusty Nails (5AAAA and 6P)
- All versions of Assimilation (5BBB and 214X)
- Mortal Slide - Divest
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents.
Playstyle
Gordeau Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.
- Ludicrous range on his scythe normals.
- Has a very simple game-plan that is easy to execute.
- Reverse beat allows him to confirm most hits into a full combo or blockstring.
- Excellent anti-air options with 2B, B Assimilation, and Aim Opening.
- EXS attacks boosts his metergain while draining the opponents resources.
- S-tier assists easily makes him one of the best "team players" in the whole game.
- Above average health.
- Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox.
- Slow reversals make him susceptible to baits and safe-jumps.
- Precise Aim is his only air combo ender, meaning that for the most part he can't convert them into a ground combo via assists like most other characters.
- Poor high-low mixups due to having very few overheads, all of which are very reactable.
- Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.C Mortal Glide |
Template:AttackDataHeader-BBTag |
---|
Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Aim Opening/Precise Aim 5A+D (Air Ok) |
Template:AttackDataHeader-BBTag |
---|
Skills
Grim Reaper 236A/B |
Template:AttackDataHeader-BBTag |
---|
Assimilation 214A/B |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Grim Reaper 236C |
Template:AttackDataHeader-BBTag |
---|
EX Assimilation 214C |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
6P Rusty Nail |
Template:AttackDataHeader-BBTag |
---|
5P Grim Reaper |
Template:AttackDataHeader-BBTag |
---|
4P Aim Opening |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Mortal Slide - Divest 236B+C |
Template:AttackDataHeader-BBTag |
---|
Turbulence 214B+C |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Turbulence P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
Soul Vanish/Soul Exodus 222B+C |
Template:AttackDataHeader-BBTag |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •