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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Gordeau}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Gordeau | !Gordeau | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Gordeau_Portrait.png| | [[File:BBTag_Gordeau_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Gordeau/Data| | {{#lst:BBTag/Gordeau/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Gordeau | |||
| game = BBTag | |||
| quote = I'll teach you...how to fight. | |||
| lore = | |||
Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. | |||
}} | |||
=== | ===EXS of Greed : Snatcher=== | ||
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases. | |||
The following moves will steal some of the opponent's Skill Gauge on hit: | |||
* All versions of Rusty Nails (5AAAA and 6P) | |||
* All versions of Assimilation (5BBB and 214X) | |||
* Mortal Slide - Divest | |||
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely. | ||
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options. | ||
|pros= | |||
| | |||
*Ludicrous range on his scythe normals. | *Ludicrous range on his scythe normals. | ||
*Has a very simple game-plan that is easy to execute. | *Has a very simple game-plan that is easy to execute. | ||
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*S-tier assists easily makes him one of the best "team players" in the whole game. | *S-tier assists easily makes him one of the best "team players" in the whole game. | ||
*Above average health. | *Above average health. | ||
| | |||
|cons= | |||
*Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox. | *Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox. | ||
*Slow reversals make him susceptible to baits and safe-jumps. | *Slow reversals make him susceptible to baits and safe-jumps. | ||
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*Poor high-low mixups due to having very few overheads, all of which are very reactable. | *Poor high-low mixups due to having very few overheads, all of which are very reactable. | ||
*Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential. | *Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | |image=BBTag_Gordeau_5A.png |caption=Punch to the gut. | ||
Line 86: | Line 84: | ||
{{#lst:BBTag/Gordeau/Data|5A}} | {{#lst:BBTag/Gordeau/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
Line 97: | Line 95: | ||
{{#lst:BBTag/Gordeau/Data|5AA}} | {{#lst:BBTag/Gordeau/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Throw cancelable. | * Throw cancelable. | ||
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{{#lst:BBTag/Gordeau/Data|5AAA}} | {{#lst:BBTag/Gordeau/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 120: | Line 118: | ||
{{#lst:BBTag/Gordeau/Data|5AAAA}} | {{#lst:BBTag/Gordeau/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 3 times. Drains 2.5% of opponent's meter per hit and gains 1% meter per hit. | * Hits 3 times. Drains 2.5% of opponent's meter per hit and gains 1% meter per hit. | ||
* Stuns grounded opponents on counter hit. | * Stuns grounded opponents on counter hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5B.png |caption=''Vietnam Flashbacks Intensify'' | |image=BBTag_Gordeau_5B.png |caption=''Vietnam Flashbacks Intensify'' | ||
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{{#lst:BBTag/Gordeau/Data|5B}} | {{#lst:BBTag/Gordeau/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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{{#lst:BBTag/Gordeau/Data|5BB}} | {{#lst:BBTag/Gordeau/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Shade Harvest follow-up is only done on hit. | * Shade Harvest follow-up is only done on hit. | ||
* Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | * Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once. | ||
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{{#lst:BBTag/Gordeau/Data|5BBB}} | {{#lst:BBTag/Gordeau/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. First hit is a command grab, second hit drains 5% of opponent's meter, gains 10% meter. | * Hits 2 times. First hit is a command grab, second hit drains 5% of opponent's meter, gains 10% meter. | ||
* Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | * Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | |image=BBTag_Gordeau_5C.png |caption=Doesn't have a deadzone anymore, but its still 'reactable'. | ||
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{{#lst:BBTag/Gordeau/Data|5C}} | {{#lst:BBTag/Gordeau/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Shares the same hitbox and animation as j.B. | * Shares the same hitbox and animation as j.B. | ||
* Airborne on frame 7. | * Airborne on frame 7. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | |image=BBTag_Gordeau_2A.png |caption=They can't all be half-screen attacks. | ||
Line 210: | Line 208: | ||
{{#lst:BBTag/Gordeau/Data|2A}} | {{#lst:BBTag/Gordeau/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
* Throw cancelable. | * Throw cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | |image=BBTag_Gordeau_2B.png |caption=Its like 5B. Only vertical. | ||
Line 228: | Line 226: | ||
{{#lst:BBTag/Gordeau/Data|2B}} | {{#lst:BBTag/Gordeau/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 7-16f head attribute invulnerable. | * 7-16f head attribute invulnerable. | ||
* Hits 2 times. First hit is a low, second hit launches on hit. | * Hits 2 times. First hit is a low, second hit launches on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | |image=BBTag_Gordeau_2C.png |caption=Your feet are open...be lucky I can't charge that shit up. | ||
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{{#lst:BBTag/Gordeau/Data|2C}} | {{#lst:BBTag/Gordeau/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
Line 255: | Line 253: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | |image=BBTag_Gordeau_jA.png |caption=Sadly, your best aerial approach. | ||
Line 265: | Line 263: | ||
{{#lst:BBTag/Gordeau/Data|j.A}} | {{#lst:BBTag/Gordeau/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Double jump cancelable. | * Double jump cancelable. | ||
Line 273: | Line 271: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jB.png |caption=5C with more utility. | |image=BBTag_Gordeau_jB.png |caption=5C with more utility. | ||
Line 283: | Line 281: | ||
{{#lst:BBTag/Gordeau/Data|j.B}} | {{#lst:BBTag/Gordeau/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Double jump cancelable. | * Double jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | |image=BBTag_Gordeau_jC.png |caption=No-one's cheese like Gordeau, stuffs footsies like Gordeau. | ||
Line 300: | Line 298: | ||
{{#lst:BBTag/Gordeau/Data|j.C}} | {{#lst:BBTag/Gordeau/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Launches on hit. | * Launches on hit. | ||
Line 312: | Line 310: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | |image=BBTag_Gordeau_GroundThrow.png |caption=Still good. | ||
Line 322: | Line 320: | ||
{{#lst:BBTag/Gordeau/Data|BC}} | {{#lst:BBTag/Gordeau/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage (2000) | * 100% minimum damage (2000) | ||
* If Gordeau isn't near an opponent, he will dash a short distance then grab. | * If Gordeau isn't near an opponent, he will dash a short distance then grab. | ||
Line 332: | Line 330: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Precise Aim/Aim Opening</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= | |image=BBTag_Gordeau_AimOpening.png |caption= | ||
Line 348: | Line 346: | ||
{{#lst:BBTag/Gordeau/Data|j.AD}} | {{#lst:BBTag/Gordeau/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Ground version starts with Aim Opening, air version goes directly into Precise Aim. | * Ground version starts with Aim Opening, air version goes directly into Precise Aim. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | |image=BBTag_Gordeau_GrimReaper.png |caption=Is this neutral? | ||
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{{#lst:BBTag/Gordeau/Data|236A}} | {{#lst:BBTag/Gordeau/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
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{{#lst:BBTag/Gordeau/Data|236B}} | {{#lst:BBTag/Gordeau/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 4 times. | * Hits 4 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 394: | Line 392: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | |image=BBTag_Gordeau_Assimilation.png |caption=He's especially good at assimilating. | ||
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{{#lst:BBTag/Gordeau/Data|214A}} | {{#lst:BBTag/Gordeau/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
* Works against standing or crouching point characters, even in hitstun. | * Works against standing or crouching point characters, even in hitstun. | ||
Line 420: | Line 418: | ||
{{#lst:BBTag/Gordeau/Data|214B}} | {{#lst:BBTag/Gordeau/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Is head attribute invulnerable. | * Is head attribute invulnerable. | ||
* Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | * Hits 2 times. First hit is a command grab, second hit drains 2.5% of opponent's meter and gains 5% meter. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Grim Reaper</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | |image=BBTag_Gordeau_GrimReaper.png |caption=Use raw if you want to die. | ||
Line 444: | Line 442: | ||
{{#lst:BBTag/Gordeau/Data|236C}} | {{#lst:BBTag/Gordeau/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 6 times. | * Hits 6 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 453: | Line 451: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Assimilation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | |image=BBTag_Gordeau_EXAssimilation.png |caption= Steal meter for the price of meter. | ||
Line 464: | Line 462: | ||
{{#lst:BBTag/Gordeau/Data|214C}} | {{#lst:BBTag/Gordeau/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Throw invincible from frame 1. | * Throw invincible from frame 1. | ||
* Hits 4 times. First hit is a command grab, fourth hit drains 5% of opponent's meter and gains 5% meter. | * Hits 4 times. First hit is a command grab, fourth hit drains 5% of opponent's meter and gains 5% meter. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | |image=BBTag_Gordeau_5AAAA.png |caption=Basically a projectile assist. | ||
Line 490: | Line 488: | ||
{{#lst:BBTag/Gordeau/Data|6P}} | {{#lst:BBTag/Gordeau/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 3 times. | * Hits 3 times. | ||
* Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | * Drains 2.5% of opponent's meter per hit, gains 1% meter per hit. | ||
Line 499: | Line 497: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | |image=BBTag_Gordeau_GrimReaper.png |caption=They call that shit balanced in Japan. | ||
Line 510: | Line 508: | ||
{{#lst:BBTag/Gordeau/Data|5P }} | {{#lst:BBTag/Gordeau/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits 2 times. | * Hits 2 times. | ||
* Launches opponents away on hit. | * Launches opponents away on hit. | ||
Line 517: | Line 515: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | |image=BBTag_Gordeau_AimOpening.png |caption= 'Sup | ||
Line 528: | Line 526: | ||
{{#lst:BBTag/Gordeau/Data|4P }} | {{#lst:BBTag/Gordeau/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits once. | * Hits once. | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Mortal Slide</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | |image=BBTag_Gordeau_MortalSlide.png |caption=M O R T A L S L U T | ||
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{{#lst:BBTag/Gordeau/Data|236BC}} | {{#lst:BBTag/Gordeau/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start up. | * Invincible on start up. | ||
* Hits 7 times on hit (10 times in RB), twice on block or whiff. | * Hits 7 times on hit (10 times in RB), twice on block or whiff. | ||
Line 568: | Line 566: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Turbulence</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | |image=BBTag_Gordeau_Turbulence.png |caption=''"Come get some! You're lost in a dream."'' | ||
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{{#lst:BBTag/Gordeau/Data|214BC}} | {{#lst:BBTag/Gordeau/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Invincible on start up. | * Invincible on start up. | ||
* Becomes full invulnerable for the duration of the super if the opponent's point character is hit. | * Becomes full invulnerable for the duration of the super if the opponent's point character is hit. | ||
Line 604: | Line 602: | ||
{{#lst:BBTag/Gordeau/Data|Distortion Skill Duo}} | {{#lst:BBTag/Gordeau/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Identical to Gordeau's solo version of Turbulence except it deals slightly higher minimum damage. | * Identical to Gordeau's solo version of Turbulence except it deals slightly higher minimum damage. | ||
* 100% minimum damage. (240 X 5) + (40 x 3) + 680 = 2000. | * 100% minimum damage. (240 X 5) + (40 x 3) + 680 = 2000. | ||
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{{#lst:BBTag/Gordeau/Data|222BC}} | {{#lst:BBTag/Gordeau/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | * Requires 9 bars of meter, level 4 Resonance Blaze, and the opponent must have one character remaining. | ||
* Invincible on start-up. | * Invincible on start-up. |
Revision as of 05:04, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Gordeau |
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Overview
"I'll teach you...how to fight." | |
Lore: | Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger. |
EXS of Greed : Snatcher
Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases.
The following moves will steal some of the opponent's Skill Gauge on hit:
- All versions of Rusty Nails (5AAAA and 6P)
- All versions of Assimilation (5BBB and 214X)
- Mortal Slide - Divest
Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents.
Playstyle
Gordeau Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.
Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.
- Ludicrous range on his scythe normals.
- Has a very simple game-plan that is easy to execute.
- Reverse beat allows him to confirm most hits into a full combo or blockstring.
- Excellent anti-air options with 2B, B Assimilation, and Aim Opening.
- EXS attacks boosts his metergain while draining the opponents resources.
- S-tier assists easily makes him one of the best "team players" in the whole game.
- Above average health.
- Scythe normals are quite slow, unsafe on whiff, and greatly extend his hurtbox.
- Slow reversals make him susceptible to baits and safe-jumps.
- Precise Aim is his only air combo ender, meaning that for the most part he can't convert them into a ground combo via assists like most other characters.
- Poor high-low mixups due to having very few overheads, all of which are very reactable.
- Cannot use more than one EXS attack per combo without an assist or Resonance Blaze, limiting his meter steal potential.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Mortal Glide |
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Universal Mechanics
Ground Throw 5B+C |
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Aim Opening/Precise Aim 5A+D (Air Ok) |
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Skills
Grim Reaper 236A/B |
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Assimilation 214A/B |
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Extra Skills
EX Grim Reaper 236C |
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EX Assimilation 214C |
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Partner Skills
6P Rusty Nail |
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5P Grim Reaper |
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4P Aim Opening |
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Distortion Skills
Mortal Slide - Divest 236B+C |
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Turbulence 214B+C |
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Distortion Skill Duo
Turbulence P during Main Character's Distortion Skill |
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Astral Heat
Soul Vanish/Soul Exodus 222B+C |
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