BBTag/Gordeau: Difference between revisions

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{{Description|6|text=* Bigass, forward moving Grim Reaper. Deals a ton of damage.
{{Description|6|text=
* Good corner carry, can combo after with 5A if p1 start or closer.
* Hits 6 times.
* Launches on hit.
* 10% minimum damage. (70 X 5) + 140 = 490.
 
Old 623C. Gordeau spins with his scythe 6 times. Has massive range, damage, and travel distance. Used for optimal damage combos when assists are available.


Detailed description of the usefulness of the move go here
  }}
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Revision as of 03:18, 6 October 2019

Gordeau
BBTag Gordeau Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Long-range, Aggressive, Mixup, Pressure
Team role
Anchor, Support

Overview

"I'll teach you...how to fight."

Backstory

Gordeau the Harvester was once a member of the Amnesia organization. One day during a war against the Bankikai, his friend Roger ends up getting turned into a fallen Void due to an unfortunate chain of events. Roger died that day at the hands of the Crimson Knight of Licht Kreis, Erika Wagner, and Gordeau, injured from the battle, could do nothing but watch it happen. After this, Gordeau leaves Amnesia to pursue revenge for his fallen friend instead. Since then, Gordeau has participated in many Hollow Nights, hoping to encounter the Crimson Knight of Licht Kreis again and avenge Roger.

Playstyle

Gordeau wields a scythe called the Demon Sickle "Devourer" that he can summon at will. The Scythe is very large and has a lot of reach. As a result, you'll find that Gordeau has normals, specials and partner skills that have a lot of reach and hit in wide arcs. This allows Gordeau to control a lot of ground space in neutral, making it difficult for others to approach him freely.

Although Gordeau is capable of controlling a lot of space thanks to his scythe, whiffing these scythe normals put him at a severe disadvantage because they have a lot of recovery, often leaving him open to being punished. Gordeau also doesn't move very fast. To make the most of Gordeau, you'll need to learn to judge your spacing well and optimally make use of his long reaching options.

Strengths/Weaknesses

Strengths Weaknesses
  • Great range on his scythe normals
  • One of the easiest characters to learn and play, with easy to execute combos to boot.
  • Reverse beat and grim reaper allow him to confirm most grounded hits into a full combo/blockstring
  • Excellent anti-air options with 2B and 214B.
  • Command grabs that steal meter.
  • S-tier assists easily makes him one of the best "team players" in the whole game.
  • Above average health
  • Good reversal action that can even be used in the air
  • Can do grab into his 214B+C distortion for high damage, even when not in resonance
  • Somewhat slow in general.
  • Usually has to end aerial combos with the air version of his DP, which means, for the most part, you can't extend an aerial combo by using a grounded assist like most other characters
  • 5B extends his hurtbox to ridiculous lengths.
  • Very sub-par high-low mixup.
  • Certain moves are unsafe when misused in neutral without an assist to cover them.


EXS of Greed : Snatcher

Gordeau EXS gives him the unique ability to form purple claws on his right hand that he can use to rip pieces of a person's soul from them. In Under Night in Birth, this unique ability was adapted into his gameplay by allowing his Assimilation command grabs to steal GRD. However, in BlazBlue Cross Tag Battle this ability allows Gordeau to steal a chunk of his opponent's Skill Gauge and add it to his own. His meter steal is static for each attack, meaning it is unaffected by the 180 frame meter-build cooldown that normally occurs after using Skill Gauge. This also makes it good at the end of long combos where normal meter build decreases.

The following moves will steal some of the opponent's Skill Gauge on hit:

  • All versions of Rusty Nails (5AAAA and 6P)
  • All versions of Assimilation (5BBB and 214X)
  • Mortal Slide - Divest

Note: While blocking or getting hit usually grants meter, Gordeau's EXS attacks don't grant any meter on top of the meter it steals from opponents.


Normal Moves

5A
5A
BBTag Gordeau 5A.png
Punch to the gut.
BBTag Gordeau 5AA.png
Kick to the gut.
BBTag Gordeau 5AAA.png
Shoulder to the gut.
BBTag Gordeau 5AAAA.png
Rusty Nails
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 20 -7 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Gordeau 5A.png
BBTag Gordeau 5A Hitbox.png
  • Jump cancelable.
  • Throw cancelable.

Old 5B. Gordeau steps forward before punching, giving this attack extra range. Has many cancel options which makes this move good for applying pressure and mix-ups. Generally used in combos to catch opponents after landing during relaunch combos or after Mortal Glide or Grim Reaper in the corner.

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 2 16 -1 B - CST(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 19 24 33 11 +0 +2
BBTag Gordeau 5AA.png
BBTag Gordeau 5AA Hitbox.png
  • Jump cancelable on hit.
  • Throw cancelable.
  • Lightly pushes airborne opponents away.

Old 4B. Gordeau leans forward and kicks. Mostly used as combo and pressure filler. Only -1 on block, making this his safest ground attack and the best point to reset pressure.

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 12 22 -15 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 12 +0 +5
BBTag Gordeau 5AAA.png
BBTag Gordeau 5AAA Hitbox.png
  • Jump cancelable on hit.
  • Launches opponents away on hit.

Old 66C. Gordeau does a shoulder bash. Has good reach and damage but is very unsafe on block. Avoid using this move in blockstrings.

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×3 All 19 1,1,2 Total 50 -9 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 30 60 35 75 0/+2 +2 +7
Drains 2.5% of opponent's meter per hit, gains 1% meter per hit
BBTag Gordeau 5AAAA.png
BBTag Gordeau 5AAAA Hitbox.png
  • Hits 3 times.
  • Drains 2.5% of opponent's meter per hit, gains 1% meter per hit.
  • Stuns grounded opponents on counter hit.

Old Force Function. Gordeau claws opponents with his nails, creating energy slashes that steal their meter. Has very long disjointed range, is safe on block, and is a natural frame-trap from 5AAA. This is the only EXS attack Gordeau has that isn't a grab. Hitting both the opponent's point and assist character will double the amount of meter stolen, making this an excellent attack for happy birthday situations. As an autocombo ender, this move has no cancel options even in Resonance Blaze, requiring an assist for combo extensions. Can only follow-up a counter hit in the corner if it connects at close range.

5B
5B
BBTag Gordeau 5B.png
ITS BACK BABY
BBTag Gordeau 5BB.png
Mortal Slide, Shade Harvest
BBTag Gordeau 5BBB.png
Assimilation
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 19 2 42 -25 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 22 + Down 23 24 37 + Down 23 12 +0 +5
Whiffs on airborne opponents whose character origin is above Gordeau's head
BBTag Gordeau 5B.png
This will whiff and you will die
BBTag Gordeau 5B Hitbox.png
  • Jump cancelable on hit.
  • Knocks down on hit.

Old 5C. Gordeau summons his scythe and slams it into the ground. Has humongous range but also quite a bit of start-up so don't use this recklessly. This is his best scaling starter and thus should be used to begin punish combos whenever possible. Doesn't hit as high vertically as the animation implies, making this attack vulnerable to jump-ins.

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 900 [1000] All 13 4(8)2 [4, 3] 33 [20] -16 [-4] B - P, CS(J)P [SP] 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 19, Launch 26, 35 [26] 34, Launch 41, 50 [41] 12, 15 +0 +5
Values in [] are when first hit does not connect on opponent's point character
BBTag Gordeau 5BB.png
If 2A rebeat whiffs against most characters you get hit
BBTag Gordeau 5BB1 Hitbox.pngBBTag Gordeau 5BB2 Hitbox.pngBBTag Gordeau 5BB3 Hitbox.png
5BB first hit • On whiff 5BB • On hit/block 5BB
  • Shade Harvest follow-up is only done on hit.
  • Mortal Slide hits once on hit or block, hits twice on whiff, while Shade Harvest hits once.
  • Mortal Slide launches on its second hit.
  • Shade Harvest vacuums opponents on hit and is jump cancelable on hit.
  • Values in [] are when Mortal Slide doesn't hit the opponent's point character.

Old 236X > 6X. Gordeau reachs out with his scythe and, if he hits the opponent, pulls it back to drag them closer to him. Used to keep opponents close during pressure or combos. If Mortal Slide’s first hit missed the point character, he will go the second hit of Mortal Slide instead of Shade Harvest.

5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800, 1500 Throw 16 1 33 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Crumple + Down 10 Stand - - - 0, 1 -
Can only be used if hit version of 5BB's second hit is a hit
Drains 5% of opponent's meter, gains 10% meter
Crumple Duration 29F, Crumple Fall 24F
BBTag Gordeau 5BBB.png
Assimilation, can restand with certain assists
BBTag Gordeau 5BBB Hitbox.png
  • Hits 2 times.
  • Second hit drains 5% of opponent's meter, gains 10% meter.
  • Can only be used if Shade Harvest (5BB(2)) hit the opponent's point character.
  • Only hits the opponent's point character.

Old 6X follow-up after 236X > 6X. Autocombo version of assimilation that can hit both standing and airborne opponents. Drains the most meter out of any of Gordeau's EXS attacks. Never provides optimal damage as a combo ender and can only be followed-up with assists, making this move somewhat difficult to use. Makes the opponent invincible to all other attacks until Gordeau releases them. Can whiff if 5B hit at near max range.

5C
5C
BBTag Gordeau 5C.png
Doesn't have a deadzone anymore, but its still 'reactable'.
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Gordeau 5C.png
Doesn't have a deadzone anymore, but its still 'reactable'.
BBTag Gordeau 5C Hitbox.png
  • Shares the same hitbox and animation as j.B.
  • Airborne on frame 7.
  • Knocks down airborne opponents.
  • On grounded hit, leads into a timed follow-up.
  • Follow-up damage, meter gain, oki, and timing changes if partner is available.

While most characters generally only use 5C as a last resort, the fact that Gordeau has an arcing airdash (which is much slower and reactable than normal air dashes), has only two air overheads (j.A and j.B) with the first being prone to whiffing against crouching opponents, and has no other grounded overheads means that he actually relies quite a bit on 5C to mix-up opponents. His is an assault style 5C, meaning its safe on block but has longer start-up than normal 5C's.

2A
2A
BBTag Gordeau 2A.png
They can't all be half-screen attacks.
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 8 2 19 -9 F - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Gordeau 2A.png
They can't all be half-screen attacks. Please bring this move back to it's old version
BBTag Gordeau 2A Hitbox.png
  • Jump cancelable.
  • Throw cancelable.
  • Can cancel into itself up to three times.

Old 2A. Primarily used to interrupt an opponent's pressure or enact his own stagger pressure. Can be whiffed on purpose after some normals like 5B to make them safe or at least less unsafe. Gordeau's reversal action is quite slow so using this button on wake-up against poorly planned or timed oki may just prevent Gordeau from being safe-jumped.

2B
2B
BBTag Gordeau 2B.png
Its like 5B. Only vertical.
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 Low, All 9 3(5)6 33 -20 F, B 7~16 H CS(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 75 4 18 19 19, 24 24 34, 39 12 +0 +5
BBTag Gordeau 2B.png
Basically vertical 5B
BBTag Gordeau 2B1 Hitbox.pngBBTag Gordeau 2B2 Hitbox.png


  • 7-16f head attribute invulnerable.
  • Hits 2 times.
  • First hit is a low.
  • Second hit launches on hit.
  • Jump cancelable on hit, on either hit.

Old 2C. Gordeau thrusts his scythe at the ground before swinging above his head in an arc. Used in neutral to stop air approaches, used in pressure to hit opponents low, and used in combos to launch opponents. The second hit covers above, ahead, and behind Gordeau, allowing it to stuff dashs, IADs, cross-ups, and teleports simultaneously.

2C
2C
BBTag Gordeau 2C.png
Your feet are open...be lucky I can't charge that shit up.
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 13 10 30 -12 F - S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Gordeau 2C.png
"Aye girl, I noticed you weren't blocking low~"
BBTag Gordeau 2C Hitbox.png
  • Hits low.
  • Jump cancelable on hit.
  • Launches on hit.
  • Enters recovery on hit or block.

Old 3C. Gordeau slides along the ground and sweeps opponents off their feet. Travels a third of the screen, shrinks his hurtbox, and has tons of active frames, making this a good move to use in neutral.

j.A
j.A
BBTag Gordeau jA.png
Sadly, your best aerial approach.
Template:AttackDataHeader-BBTag
j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1600×2 High 8 2(7)2 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
Enters recovery on hit or block
On hit, recovery is always 31 frames, even if the hit was meatied
BBTag Gordeau jA.png
Sadly, your best aerial approach.
BBTag Gordeau jA1 Hitbox.pngBBTag Gordeau jA2 Hitbox.png
  • Hits 2 times.
  • Double jump cancelable.

Old j.B. Gordeau does two kicks, first diagonal downward then horizontally. Primary air-to-air and air combo part. Also used in relaunch combos. Has weirdly placed hitboxes, low damage, and can only land both hits on grounded opponents out of an IAD. Use j.B for jump-ins instead.

j.B
j.B
BBTag Gordeau jB.png
5C with more utility.
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 High 10 4 22 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Gordeau jB.png
5C with more utility.
BBTag Gordeau jB Hitbox.png
  • Double jump cancelable.

Old j.C. Gordeau does an overhead kick. Primary jump-in attack and air combo part. Also used in relaunch combos. This is his best overhead as it does good damage and can lead into a full combo on a grounded hit.

j.C
j.C
Mortal Glide
BBTag Gordeau jC.png
No-one's cheese like Gordeau, stuffs footsies like Gordeau.
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 All 13 3 Until L+12 -9 at best H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 37 Launch 52 12 +0 +5
BBTag Gordeau jC.png
No-one's cheese like Gordeau, stuffs footsies like Gordeau.
BBTag Gordeau jC Hitbox.png


  • Launches on hit.

Old j.236X. Gordeau slashes below himself while floating upward. Generally used mid-screen in air combos before Precise Aim or in the corner after jump-cancelable on hit normals to do relaunch combos. If this move scores a counter hit at point-blank range as close to the ground as possible, Gordeau can catch the opponent with a dashing 5A for a full conversion. Unsafe on block no matter what height its done at so never use this move in blockstrings.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Gordeau GroundThrow.png
Still good.
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 500, 1500 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3, 4 - Launch 35, 60 + WBounce 60 - - - - 0 -
Minimum damage 2000
BBTag Gordeau GroundThrow.png
Still good.
BBTag Gordeau Throw Hitbox.png


  • 100% minimum damage (2000)
  • If Gordeau isn't near an opponent, he will dash a short distance then grab.
  • Holding back when inputting the grab will result in Gordeau throwing his opponent behind him.
  • Wall-bounces midscreen.
  • Wall-sticks for 60 frames in corner.

Gordeau tosses the opponent into the sides of the screen. This is his fastest grab as well as his most damaging but it can be teched unlike Assimilation. Can combo the wall bounce into most of his grounded normals (save for 5B and 5C), specials (not 214A), and all of his supers, meaning his combo paths off of throw are pretty diverse. Wall stick can combo into literally any attack. Combo directly into Assimilation for good unburstable meterless damage.

Precise Aim/Aim Opening
Aim Opening/Precise Aim
5A+D (Air Ok)
BBTag Gordeau AimOpening.png
BBTag Gordeau AimOpening-air.png
Whirrrr...
Template:AttackDataHeader-BBTag
Ground


AD
Precise Aim
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 300×6, 1800 Air Unblockable, All×7 21 4(9)2,2,3,3,3 [(11)5] 12+22L [44] -37 B, H 1~26 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4, 2×6, 4 18, 13×6, 18 Launch 28, 30×3, 25, 30×3 Launch 43, 42×3, 37, 42×3 7, 1×6 7, 1×7 +5, +1×7
Performs final attack on hit only
Minimum Damage 60, 15×6, 90 (240)
BBTag Gordeau AimOpening.pngBBTag Gordeau AimOpening-air.pngBBTag Gordeau AimOpening-end.png
Welcome aboard Grim Reaper Airlines • We hope you enjoy the flight • We hope you enjoy the flight • You may experience a few rough patches along the landing
BBTag Gordeau RA1 Hitbox.pngBBTag Gordeau jRA Hitbox.pngBBTag Gordeau RA2 Hitbox.pngBBTag Gordeau RA3 Hitbox.png
Air


j.AD
Air Precise Aim
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 1000 All 10 2,2,3,1,2,4 [(Until L)5] Until L+16L [46] - H 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 2×6, 4 13×6, 18 Launch 60 + Down 23×6, 26 + Down 23 Launch 72 + Down 23×6, 41 + Down 23 1×6 1×6, 12 +1×6, +5
Performs final attack on hit only
Minimum Damage 35×6, 50 (260)
BBTag Gordeau AimOpening-air.pngBBTag Gordeau AimOpening-end.png
BBTag Gordeau RA2 Hitbox.pngBBTag Gordeau RA3 Hitbox.png
  • Invincible on start-up.
  • Ground version starts with Aim Opening, air version goes directly into Precise Aim.
  • Follow-up attack is only done if Precise Aim hit the opposing point character at least once.
  • Aim Opening hits once, Precise Aim hits 6 times, and the follow-up hits once.
  • Follow-up attack knocks down on hit, all others launch on hit.
  • Aim Opening is air unblockable.
  • 5% minimum damage. (Ground) 60 + (15 X 6) + 80 = 240. (Air) (35 X 6) + 50 = 260.

Old 22B into j.214B. Gordeau slams his scythe into the ground then jumps while spinning it above his head, following-up with an overhead slash back into the ground. One of the slowest shoryuken-like reversals in the game at 21 frames of start-up, making it highly susceptible to safe-jumps. While Aim Opening has a deceptively large hitbox, it isn't very good as an anti-air as it doesn't reach very high vertically and even if it does catch an opponent he will need a very slow assist that can pick them up after Gordeau does both Aim Opening and Precise Aim. If Precise Aim hits an opponent slightly below Gordeau they will reach the ground before he does the follow-up attack, leaving him negative on hit in an unburstable state. Not usually used in ground combos due to this move's poor oki options but this is his only choice for ending air combos. Has decent minimum damage which makes it good for finishing off opponents without burning meter.


Skills

Grim Reaper
Grim Reaper
236A/B
BBTag Gordeau GrimReaper.png
Is this neutral?
Template:AttackDataHeader-BBTag
A


236A
A Grim Reaper
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1400 All 15 14, 3 26 -10 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1, 12 +0 +5
Minimum Damage 35, 70 (105)
BBTag Gordeau GrimReaper.png
So, you think you can control neutral better than me? Hah, how cute.
BBTag Gordeau 236A Hitbox.png
  • Hits 2 times.
  • Launches on hit.

Old 623A. Gordeau spins with his scythe twice. Used in neutral alongside an assist to force opponents to block. Can link into 5A or 2B in the corner.

B


236B
B Grim Reaper
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3, 1400 All 19 14,8,15,3 32 -16 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1×3, 12 +0 +5
Minimum Damage 35×5, 70 (245)
BBTag Gordeau GrimReaper.png
So, you think you can control neutral better than me? Hah, how cute.
BBTag Gordeau 236A Hitbox.png
  • Hits 4 times.
  • Launches on hit.

Old 623B. Used in optimal damage combos by calling an assist afterwards. Very strong for active switch pressure, especially in sandwich situations.

Assimilation
Assimilation
214A/B
BBTag Gordeau Assimilation.png
He's especially good at assimilating.
BBTag Gordeau Assimilation2.png
'Scuse me!
Template:AttackDataHeader-BBTag
A


214A
A Assimilation
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800, 1500 Throw 11 2 33 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 4 - Crumple + Down 10 - - - - 0, 1 -
Drains 2.5% meter, gains 5% meter
Minimum Damage 40, 75 (115)
Crumple Duration 29F, Crumple Fall 24F
BBTag Gordeau Assimilation.png
He's especially good at assimilating.
BBTag Gordeau 214A Hitbox.png
  • Hits 2 times.
  • First hit is a command grab.
  • Second hit drains 2.5% of opponent's meter, gains 5% meter.
  • Works against standing or crouching opponents, even in hitstun.
  • Only hits the opponent's point character.

Old 214A. Gordeau reaches out and grabs opponents with claws of energy, stealing meter from them. Used in pressure to mix-up opponents. Requires an assist to convert into a combo.

B


214B
B Assimilation
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1750 Throw 7 4 34 - T 4~10 H - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 50 4 - - 40 - - - 0, 1 -
Drains 2.5% meter, gains 5% meter
Minimum Damage 50, 87 (137)
BBTag Gordeau Assimilation2.png
He loves to do this, a lot.
BBTag Gordeau 214B Hitbox.png
  • Hits 2 times.
  • Is head attribute invulnerable.
  • First hit is a command grab.
  • Second hit drains 2.5% of opponent's meter, gains 5% meter.
  • Works against airborne opponents, even in hitstun.
  • Only hits the opponent's point character.

Old 214B. Gordeau snatches the opponent out of the sky, stealing meter from them. Used in neutral to anti-air opponents, even those who are air guarding. Also used to end most grounded combos. Requires an assist to convert into a combo.


Extra Skills

EX Grim Reaper
EX Grim Reaper
236C
BBTag Gordeau GrimReaper.png
Use raw if you want to die.
Template:AttackDataHeader-BBTag
236C
EX Grim Reaper
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×5, 1400 All 13 9,6,15,6,15,3 29 -13 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 Launch 75 1×5, 12 +0 +5
Minimum Damage 70×5, 140 (490)
BBTag Gordeau GrimReaper.png
Whiffing this is a deathwish.
BBTag Gordeau 236A Hitbox.png


  • Hits 6 times.
  • Launches on hit.
  • 10% minimum damage. (70 X 5) + 140 = 490.

Old 623C. Gordeau spins with his scythe 6 times. Has massive range, damage, and travel distance. Used for optimal damage combos when assists are available.

EX Assimilation
EX Assimilation
214C
BBTag Gordeau EXAssimilation.png
steal more meter for the price of meter
Template:AttackDataHeader-BBTag
214C
EX Assimilation
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800, 1000, 1500 Throw 12 2 25 - T 1~13 T - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 4 - Crumple + Down 10 Stand - - - 0×2, 1 -
Minimum Damage 80, 100, 150 (330)
Crumple Duration 29F, Crumple Fall 24F
BBTag Gordeau EXAssimilation.png
Steal meter for the price of meter.
BBTag Gordeau 214C Hitbox.png


  • Most damaging version. Better reach than A version, and can grab opponents in air during hitstun, otherwise not really worth it.

Detailed description of the usefulness of the move go here


Partner Skills

6P
6P
Rusty Nail
BBTag Gordeau 5AAAA.png
Template:AttackDataHeader-BBTag
6P
Rusty Nail
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×3 All (18)+31 1,1,2 Total (18)+69 -16 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 - - 0/+2 +2 -
Drains 2.5% meter per hit, gains 1% meter per hit
Minimum Damage 45×3 (135)
BBTag Gordeau 5AAAA.png
Basically a projectile assist.
BBTag Gordeau 5AAAA Hitbox.png
  • Drains 2.5% of opponent's meter per hit, gains 1% meter per hit

The first of Gordeau’s great assists. This gives a ton of untechable stun on hit and can be done from a healthy range. It's downside is the fact its the slowest assist.

5P
5P
Grim Reaper
BBTag Gordeau GrimReaper.png
They call that shit balanced in Japan
Template:AttackDataHeader-BBTag
5P
Grim Reaper
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 1400 All (18)+15 14, 3 28 -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19, Launch 40 - - 1, 12 +0 -
Minimum Damage 35, 70 (105)
BBTag Gordeau GrimReaper.png
Bibbidi bobbidi, neutral is now my property.
BBTag Gordeau 236A Hitbox.png

Gordeau's most versatile assist. Starts and extends combos, gives a lot of safety for you on block.

4P
4P
Aim Opening/Precise Aim
BBTag Gordeau AimOpening.png
'sup
Template:AttackDataHeader-BBTag
4P
Aim Opening
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+15 3 25 -9 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + GBounce + Down 23 - - 12 +0 +5
Minimum Damage 85
BBTag Gordeau AimOpening.png
'Sup
BBTag Gordeau RA1 Hitbox.png


Gordeau performs the first act of Precise Aim. This move may be a tad situational, but it gives you a hard knockdown that makes combo extension a breeze.


Distortion Skills

Mortal Slide
Mortal Slide - Divest
236B+C
BBTag Gordeau MortalSlide.png
M O R T A L S L U T
Template:AttackDataHeader-BBTag
236BC
Mortal Slide - Divest
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 0×2, 1000×2, 2300
[1000, 500×3, 1000×4, 2400]
All 1+(55 Flash)+12 2(6)2 34 -17 B 1~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×6, 60
[100×9, 60]
4 18 Launch 70×4 [×6], 60×3 [×3, 60 + Down 23] - - 5, 12 5×2 [×4], 0×2, 15×3 [×4] -
Values in [] are for Enhanced version
Minimum damage: 200, 280×4, 506 (1826)
[Minimum damage 200, 135×3, 270×4, 336: 2021]
When first hit whiffs or is blocked, damage becomes 1000, 2000. Ground hitstun 45F, CH 49. Air untech 45, CH 60
BBTag Gordeau MortalSlide.png
BBTag Gordeau 236BC1 Hitbox.pngBBTag Gordeau 236BC2 Hitbox.png


  • Values in [] for Enhanced version
  • Values in <> are for whiffed or blocked first hit
  • Minimum damage 200, 280*4, 506 (1826) [200, 135*3, 270*4, 336 (2021)]
  • Gordeau's classic EX version of Mortal Slide converted into a super.
Turbulence
Turbulence
214B+C
BBTag Gordeau Turbulence.png
"Come get some! You're lost in a dream."
Template:AttackDataHeader-BBTag
214BC
Turbulence
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×8, 4800
[1000×5, 500×10, 1800×3]
All 1+(57 Flash)+12 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4×5,5(7)1×3]
34 -16 [-14] B 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 60×8 [×15], WBounce 60 [×3] Launch 76×8 [×15], WBounce 76 [×3] 5/+3×3, 13/+3, 0, 1/-1×3, 30
[5/+3×3, 13/+3, 0, 1/-1×10, 3×2, 30]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
Values in [] are for Enhanced version
Minimum damage: 100×8, 1056 (1856)
[Minimum damage: 100×5, 50×10, 360×3 (2080)]
Becomes full invul for duration if it hits the opponent point
BBTag Gordeau Turbulence.png
BBTag Gordeau 214BC1 Hitbox.pngBBTag Gordeau 214BC2 Hitbox.pngBBTag Gordeau 214BC3 Hitbox.pngBBTag Gordeau 214BC4 Hitbox.pngBBTag Gordeau 214BC5 Hitbox.pngBBTag Gordeau 214BC6 Hitbox.pngBBTag Gordeau 214BC7 Hitbox.png
  • Values in [] are for Enhanced version
  • Minimum damage 100*8, 1056 (1856) [100*5, 50*10, 360*3 (2080)]
  • Becomes full invul for duration if it hits the opponent point
  • Gordeau's original Infinite Worth super.
  • Makes sure you'll never forget the name of greed.


Distortion Skill Duo

Turbulence
P during Main Character's Distortion Skill
BBTag Gordeau Turbulence.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Turbulence
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
240×5, 40×3, 680
[200×5, 35×10, 200×2, 750]
All 1+(98 Flash)+1 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4×5,5(7)1×3]
34 -14 B 1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 60×8 [×15], WBounce 60 [×3] Launch 76×8 [×15], WBounce 76 [×3] 5/+3×3, 13/+3, 0, 1/-1×3, 30
[5/+3×3, 13/+3, 0, 1/-1×10, 3×2, 30]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
Becomes full invul for duration if it hits the opponent point
BBTag Gordeau Turbulence.png
BBTag Gordeau 214BC1 Hitbox.pngBBTag Gordeau 214BC2 Hitbox.pngBBTag Gordeau 214BC3 Hitbox.pngBBTag Gordeau 214BC4 Hitbox.pngBBTag Gordeau 214BC5 Hitbox.pngBBTag Gordeau 214BC6 Hitbox.pngBBTag Gordeau 214BC7 Hitbox.png


  • Minimum damage 100% (2000) [2500]
  • Becomes full invul for duration if it hits the opponent point

Detailed description of the usefulness of the move go here


Astral Heat

Soul Vanish/Soul Exodus
222B+C
BBTag Gordeau SoulExodus.png
BBTag Gordeau SoulExodus2.png
You either vanish in the Japanese version, or see the exodus in the English dub. Your pick for death.
Template:AttackDataHeader-BBTag
222BC
Soul Vanish
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
8000, 4000×3, 30000 All 1+(92 Flash)+15 7 28 -34 B 1~21 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 - - - - 0 - -
Minimum damage 50000
BBTag Gordeau SoulExodus.pngBBTag Gordeau SoulExodus2.png
You either vanish in the Japanese version, or see the exodus in the English dub. Your pick for death.
BBTag Gordeau 222BC Hitbox.png


  • Minimum damage 100% (50000)

Detailed description of the usefulness of the move go here


Navigation

To edit frame data, edit values in BBTag/Gordeau/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.