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: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
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==Combo List== | ==Combo List== | ||
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:Notes: | :Notes: | ||
:*Extended solo combo into command grab knockdown. Can use either 5AA/5AAA into 5BB. Delay 2B[1] if the character is too high. | :*Extended solo combo into command grab knockdown. Can use either 5AA/5AAA into 5BB. Delay 2B[1] if the character is too high. | ||
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=====With Assists===== | =====With Assists===== | ||
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:* With Yuzuriha | :* With Yuzuriha | ||
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===Corner=== | ===Corner=== | ||
=====Solo===== | =====Solo===== | ||
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'''5AAA > 5BB > 2B[2] > 236A > 5AAA > 5BB > 236B''' | '''5AAA > 5BB > 2B[2] > 236A > 5AAA > 5BB > 236B''' | ||
:Damage: 6350 | :Damage: 6350 | ||
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=====With Assists===== | =====With Assists===== | ||
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'''5A > 236B > 5P > 5BBB''' | '''5A > 236B > 5P > 5BBB''' | ||
==Combo Theory== | ==Combo Theory== | ||
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Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in. | Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in. | ||
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https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view | https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view | ||
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==External Documents and References== | ==External Documents and References== | ||
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==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Gordeau/Data|Links}} | {{#lsth:BBTag/Gordeau/Data|Links}} |
Revision as of 01:34, 29 May 2019
Combo Notation Guide | |||||||||
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Combo List
Midscreen
Solo
5BB > 2C > 2B > jc j.AA > djc j.AA > j.C > A+D
- Video Example
- Damage: 6261 (6431 on Counter Hit)
- Notes:
- A simple combo from a 5B poke
[5A/2A up to 3 times] > 5AA/5AAA > 5BB > 2C > 2B[1] > jB > dl jA[1] > 5AAA > 5BB > 2C > 2B > 214B
- Damage: 6400~
- Notes:
- Extended solo combo into command grab knockdown. Can use either 5AA/5AAA into 5BB. Delay 2B[1] if the character is too high.
With Assists
5AAA > 5P > 236A > 5BB > 2B > jA, jB > jA, jB > jC > jA+B
- Damage: 7151
- Notes:
- A poke followup. Tested with Makoto.
5B > 236B > 5P > 5BB > 2B[2] > jA, jB > jA, jB > jC > jA+B
- Damage: 8800 - 9100
- Notes:
- Not every 5p works but most do.
5B > 236B > Assist > 5BB > 2C > 2B[1] > jB > jA[1] > 5AAA > 5BB > 2C > 2B > 214B
- Damage: 8800+ dependent on assist
- Notes:
- Extended solo combo post assist into command throw knockdown.
5B > 236B > 6P > 5BB > 2C > 2B[2] > jB, jA[1] > jB, jA[1] > jC > jA+B
- Damage: 9128
- Notes:
- With Yuzuriha
Corner
Solo
5AAA > 5BB > 2B[2] > 236A > 5AAA > 5BB > 236B
- Damage: 6350
- Notes:
- Also works from throw
5AA > 5BB > jC > 2B[1] > 5BB > jC > 5AAA > 5BB > 2B[2] > 214B
- Video Example
- Damage: 6826
- Notes:
- Also works from 2B, where you can add in 2C after 5AAA -Gizmo
Throw > 5BB > jC -> 5AAA > jC > 5AAA > 5BB -> 2B[2] -> 214B
- Video Example
- Damage: 5313
- Notes:
- -Gizmo
With Assists
5A > 236B > 5P > 5BBB
Combo Theory
Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in.
When ending combos Assimilation (5bbb) generally gives better oki, while Grim Reaper (236x) and the air chain (jAjB > jAjBjC > A+D) prioritize damage.
Video Examples
Basic Gordeau Combos by Meno
Gordeau Solo Combo Collection + Doc by @GearsOfDespair
https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •