BBTag/Gordeau/Combos: Difference between revisions

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==Video Examples==
==Video Examples==
Basic Gordeau Combos by Meno
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Revision as of 15:44, 13 June 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5BB > 2C > 2B > jc j.AA > djc j.AA > j.C > A+D

Video Example
Damage: 6431
Notes:
  • A simple combo from a 5B poke


With Assists

5AAA > 5P > 236A > 5BB > 2B > jA, jB > jA, jB > jC > jA+B

Damage: 7151
Notes:
  • A poke followup. Tested with Makoto.

5B > 236B > 5P > 5BB > 2B[2] > jA, jB > jA, jB > jC > jA+B

Damage: 8800 - 9100
Notes:
  • Not every 5p works but most do.



Corner

Solo


5AAA > 5BB > 2B[2] > 236A > 5AAA > 5BB > 236B

Damage: 6350
Notes:
  • Also works from throw
With Assists


5A > 236B > 5P > 5BBB

Combo Theory


Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in.

When ending combos Assimilation (5bbb) generally gives better oki, while Grim Reaper (236x) and the air chain (jAjB > jAjBjC > A+D) prioritize damage.

Video Examples

Basic Gordeau Combos by Meno


External Documents and References