BBTag/Gordeau/Combos

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< BBTag‎ | Gordeau
Revision as of 03:09, 8 February 2019 by Shtkn (talk | contribs)
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6A becomes 236A
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

Solo

5BB > 2C > 2B > jc j.AA > djc j.AA > j.C > A+D

Video Example
Damage: 6261 (6431 on Counter Hit)
Notes:
  • A simple combo from a 5B poke

[5A/2A up to 3 times] > 5AA/5AAA > 5BB > 2C > 2B[1] > jB > dl jA[1] > 5AAA > 5BB > 2C > 2B > 214B

Damage: 6400~
Notes:
  • Extended solo combo into command grab knockdown. Can use either 5AA/5AAA into 5BB. Delay 2B[1] if the character is too high.


With Assists

5AAA > 5P > 236A > 5BB > 2B > jA, jB > jA, jB > jC > jA+B

Damage: 7151
Notes:
  • A poke followup. Tested with Makoto.

5B > 236B > 5P > 5BB > 2B[2] > jA, jB > jA, jB > jC > jA+B

Damage: 8800 - 9100
Notes:
  • Not every 5p works but most do.

5B > 236B > Assist > 5BB > 2C > 2B[1] > jB > jA[1] > 5AAA > 5BB > 2C > 2B > 214B

Damage: 8800+ dependent on assist
Notes:
  • Extended solo combo post assist into command throw knockdown.

5B > 236B > 6P > 5BB > 2C > 2B[2] > jB, jA[1] > jB, jA[1] > jC > jA+B

Damage: 9128
Notes:
  • With Yuzuriha


Corner

Solo


5AAA > 5BB > 2B[2] > 236A > 5AAA > 5BB > 236B

Damage: 6350
Notes:
  • Also works from throw

5AA > 5BB > jC > 2B[1] > 5BB > jC > 5AAA > 5BB > 2B[2] > 214B

Video Example
Damage: 6826
Notes:
  • Also works from 2B, where you can add in 2C after 5AAA -Gizmo

Throw > 5BB > jC -> 5AAA > jC > 5AAA > 5BB -> 2B[2] -> 214B

Video Example
Damage: 5313
Notes:
  • -Gizmo
With Assists


5A > 236B > 5P > 5BBB

Combo Theory


Generally speaking assisted combos should prioritize doing 236B + 5p early in the combo before proration starts to kick in.

When ending combos Assimilation (5bbb) generally gives better oki, while Grim Reaper (236x) and the air chain (jAjB > jAjBjC > A+D) prioritize damage.

Video Examples

Basic Gordeau Combos by Meno

Gordeau Solo Combo Collection + Doc by @GearsOfDespair

https://docs.google.com/document/d/1iJ3ffaRotxDdAX5Vy3anVx_ftylLs0Gpv4NCMTXDSno/view


External Documents and References