BBTag/Gordeau/Frame Data

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System Data[edit]

Health: 18,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1500 CSTJP 100 80 B All 9 4 20 -7 3 16 17 17 11 - -
5AA 1500 CST(J)P 100 80 B All 10 2 16 -1 3 16 17 19 11 - -
5AAA 1700 CS(J)P 100 75 B All 13 12 22 -15 4 18 19 30 12 - -
5AAAA 900*3 P 80 85 (once) P All 19 1, 1, 2 46T -4 4 18 19 30 2 - -
  • Drains 2.5% of opponent's meter per hit, gains 1% meter per hit
2A 1000 CSTJP 100 75 F All 8 2 19 -9 2 11 12 12 10 - -
5B 1700 CS(J)P 100 85 B All 19 2 42 -25 4 18 19 22 Down 24 12 - -
  • Whiffs on airborne opponents whose character origin is above Gordeau's head
5BB 1000, 900 [1000] P, CS(J)P [SP] 100 75 (once) B All 13 4(8)2 [4, 3] 33 [20] -16 [-4] 4 18 19, Launch 26, 35 [26] 15 - -
  • Values in [] are when first hit does not connect on opponent's point character
5BBB 800, 1500 - 100 100 T Throw 16 1 33 - 4 - Crumple 34 Restand [Crumple 34] 1 - -
  • Can only be used if hit version of 5BB's second hit is a hit.
  • Drains 5% of opponent's meter, gains 10% meter
2B 1100*2 CS(J)P 90 85 F, B Low, All 9 3(5)5 33 -19 4 18 19 19, 24 12 7~16 H -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 - 11 - -
2C 1700 S(J)P 90 75 F Low 13 10 30 -13 4 18 19 26 12 - -
  • Enters recovery on hit or block
  • On hit, recovery is always 31 frames, even if the hit was meatied.
j.A 1600*2 SJP 80 80 H High 8 2(7)2 15 - 3 16 17 17 11 - -
j.B 1800 SJP 80 85 H High 10 4 22 - 4 18 19 19 12 - -
j.C 1900 SJP 80 85 H All 9 3 Until landing+13L - 4 18 Launch 37 12 - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 500, 1500 S 100 50 (once) T Throw 7~30 3 23 - 4 - WBounce 60 - 0 - -
  • 100% minimum damage (2000)
  • Wallsticks for 60f in corner
Precise Aim
Reversal Action
1200, 300*6, 1800 - 80 60 (once) B, H Air Unblockable, All*6 21 4(9)2, 2, 3, 3, 3(Until landing)5 (29+)22L -37 4 18 Launch*7, Down 24 28, 30*6, 26 Down 24 7, 1*6, 12 1~26 All -
  • Performs final attack on hit only
Air Precise Aim
Reversal Action
700*6, 1000 - 80 60 (once) H All 10 2, 2, 3, 1, 2, 4(Until landing)5 16L - 4 18 Launch*6, Down 24 60 Forced + Down 24*6, 26 Down 24 1*6, 12 1~13 All -
  • Performs final attack on hit only
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Grim Reaper
236A
700, 1400 P 80 85 (once) B All 15 14, 3 26 -10 4 18 19, Launch 60 1, 12 - -
B Grim Reaper
236B
700*3, 1400 P 80 85 (once) B All 19 14, 8, 15, 3 32 -16 4 18 19*3, Launch 60 1*3, 12 - -
A Assimilation
214A
800, 1500 - 100 100, 50 T Throw 11 2 33 - 4 - Crumple 34 - 1 - -
  • Drains 2.5% meter, gains 5% meter
B Assimilation
214B
1000, 1750 - 100 100, 50 T Throw 7 4 34 - 4 - Launch 40 1 4~10 H -
  • Drains 2.5% meter, gains 5% meter

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Grim Reaper
236C
700*5, 1400 - 80 85 (once) B All 13 9, 6, 15, 6, 15, 3 29 -13 4 18 19*5, Launch 60 1*5, 12 - -
EX Assimilation
214C
800, 1000, 1500 - 100 100*2, 50 T Throw 12 2 25 - 4 - Crumple 34 Restand [Crumple34] 1, 0, 1 1-13 T -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
6P
Rusty Nail
900*3 - 70 85 (once) P All (18+)31 1, 1, 2 69T -15 4 18 19 30 0/+2 - -
  • Drains 2.5% meter per hit, gains 1% meter per hit
5P
Grim Reaper
700, 1400 - 70 85 (once) B All (18+)15 14, 3 28 -12 4 18 19, Launch 60 1, 12 - -
4P
Aim Opening
1700 - 70 85 B All (18+)15 3 25 -9 4 18 GBounce 40 + Down 24 GBounce 40 + Down 24 12 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Mortal Slide Divest
236B+C
1000*5, 2300 <1000, 2000>
[1000, 500*3, 1000*4, 2400 <1000, 2000>]
- 80 100*5, 60
[100*8, 60]
B All 1(+55)+12 2(6)2 34 -17 4 18 Launch <45>
[Down 24 <45>]
60 <45>
[Down 24 <70>]
5<, 12> - -
  • Values in [] are for Enhanced version
  • Values in <> are for whiffed or blocked first hit
  • Minimum damage: 200, 280*4, 506 (1826)
  • [Minimum damage 200, 135*3, 270*4, 336: 2021]
Turbulence
214B+C
1000*8, 4800
[1000*5, 500*10, 1800*3]
- 80 60 (once) B All 1(+57)+12 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4*5,5(7)1*3]
34 -16 [-14] 5 20 Launch 60*8, WBounce 60
[60*15, WBounce 60*3]
5*3, 13, 0, 1*3, 30
[5*13, 13, 0, 1*10, 3*2, 30]
1~17 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 100*8, 1056 (1856)
  • [Minimum damage: 100*5, 50*10, 360*3 (2080)]
  • Becomes full invul for duration if it hits the opponent point
Turbulence
Distortion Skill Duo
240*5, 40*3, 680
[200*5, 35*10, 200*2, 750]
- 100 100 B All 1(+98)+1 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4*5,5(7)1*3]
34 -14 5 20 Launch 60*8, WBounce 60
[60*15, WBounce 60*3]
5*3, 13, 0, 1*3, 30
[5*13, 13, 0, 1*10, 3*2, 30]
1~6 All -
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]
  • Becomes full invul for duration if it hits the opponent point

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Soul Vanish/Soul Exodus
222B+C
8000, 4000*3, 30000 - 100 100 B All 1(+92)+15 7 28 -14 5 20 600 21 0 1~21 All -
  • Minimum damage 100% (50000)

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special Super
5BB - 5BBB[-] 5C Reverse Beat, Jump[-], Special, Super
5BBB - - - -
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


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