BBTag/Gordeau/Frame Data
System Data[edit]
Normal Moves[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 1500 | - | 100 | 80 | B | All | 9 | 4 | 18 | -5 | - | 16 | 17 | - | - | - | - |
5AA | 1500 | - | 100 | 80 | B | All | 10 | 9(?) | 10(?) | -2 | - | 16 | 19 | - | - | - | - |
5AAA | 1700 | - | 100 | 75 | B | All | 13 | 5 | 18 | -4 | - | 18 | Untech | - | - | - | - |
5AAAA | 900*3 | - | 80 | 85 (once) | B | All | 19 | 1*3 | 25 | -5 | - | 18+2 | 30+3 | - | - | - | - |
2A | 1000 | - | 100 | 75 | F | All | 7 | 2 | 17 | -5 | - | 13 | 14 | - | - | - | - |
5B | 1700 | - | 100 | 85 | B | All | 19 | 3 | 42 | -26 | - | 18 | 19 | - | - | - | - |
5BB | 1000, 900 | - | 100 | 75 (once) | B | All | 11 | 4(2)2 [4, 3] |
28 [20] | -9 [-2] | - | 13, 20 [20] |
- | - | - | - | - |
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5BBB | 0, 800, 1200 | - | - | 100 | T | Throw | 16 | 4 | 30 | - | - | - | - | - | - | - | - |
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2B | 1100*2 | - | 90 | 85 (once) | F, B | Low, All | 9 | 3(6)5 | 23 | -10 | - | 16 | - | - | - | 9-17 H | - |
5C | 800+ | - | - | - | H | High | 26 | 3 | 18 | -4 | - | 16 | - | - | - | - | - |
2C | 1700 | - | 90 | 75 | F | Low | 13 | 10 | 31 | -13 | - | 18 | - | - | - | - | - |
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j.A | 1600*2 | - | 80 | 80 (once) | H | High | 8 | 2(7)2 | 17 | - | - | 16, 16 | - | - | - | - | - |
j.B | 1800 | - | 80 | 85 | H | High | 10 | 2 | 25 | - | - | 18 | - | - | - | - | - |
j.C | 1900 | - | 80 | 85 | H | All | 13 | 3 | Till L+12 | - | - | 18 | - | - | - | - | - |
Universal Mechanics[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 500, 1500 | - | 100 | 50 (once) | - | Throw | 7-30 | 1 | 21 | - | - | - | - | - | - | - | - |
100% minimum damage | |||||||||||||||||
Precise Aim Reversal Action
|
1200,300*6,1800 | - | 80 | 60 (once) | B, H*7 | Air Unblockable, All*7 | 21 | 4(10)1(2)1(2)1(4) 1(2)1(2)1(Till L)2(?) |
50 | -37 | - | - | - | - | - | 1-24 All | - |
On whiff or block, the final attack doesn't come out, and recovery is Till L+22 | |||||||||||||||||
Air Precise Aim Reversal Action
|
700*6 | - | 80 | 60 (once) | - | All | 10 | 1(2)1(2)1 (4)1(2)1(2)1 |
Till L+16 | - | - | - | - | - | - | - | - |
Cross Burst Attack | 1000 | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
Skills[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Grim Reaper 236A
|
800, 1600 | - | 80 | 85 (once) | B | All | 15 | 6(10)3 | 26 | -10 | - | 18 | - | - | - | - | - |
B Grim Reaper 236B
|
800*3,1600 | - | 80 | 85 (once) | B | All | 19 | 6(8)3(5)6(10)3 | 32 | -16 | - | 18 | - | - | - | - | - |
A Assimilation 214A
|
0, 800, 1500 | - | 100 | 50 (once) | T | Throw | 11 | 2 | 33 | - | - | - | - | - | - | - | - |
B Assimilation 214B
|
0, 1000, 1750 | - | 100 | 50 (once) | T | Throw | 7 | 4 | 34 | - | - | - | - | - | - | 3-10 H | - |
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EX Grim Reaper 236C
|
800*5, 1600 | - | 80 | 85 (once) | B | All | 13 | 4(5)3(4)6 (9)3(3)6(9)3 |
29 | -13 | - | 18 | - | - | - | - | - |
EX Assimilation 214C
|
800, 0, 1000, 1500 | - | 100 | 50 (once) | T | Throw | 11 | 2 | 25 | - | - | - | - | - | - | - | - |
Partner Skills[edit]
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6P Rusty Nail
|
900*3 | - | 70 | 85 (once) | - | - | 49 | 3*3 | - | - | - | - | - | - | - | - | - |
5P Grim Reaper
|
1000, 1600 | - | 70 | 85 (once) | - | - | 33 | 2(14)3 | - | - | - | - | - | - | - | - | - |
4P Aim Opening
|
1700 | - | 70 | 85 | - | - | 33 | 2 | - | - | - | - | - | - | - | - | - |
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mortal Slide Divest 236B+C
|
1000*6, 1600 [1000, 500*3, 1000*4, 2000] |
- | 80 | 100 | B | All | 1+12 | 4(4)2 | 34 | -17 | - | 18 | - | - | - | 1-16 All | - |
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Turbulence 214B+C
|
1000*8 4000 [1000*5, 500*10, 1500*3] |
- | 80 | 60 | B | All | 1+12 | - | - | -17 | - | 20 | - | - | - | 1-22 All | - |
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Turbulence Distortion Skill Duo
|
- | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
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Astral Heat[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Soul Vanish/Soul Exodus 222B+C
|
50000 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special Super |
5BB | - | 5BBB[-] | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | - | - |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | - | - | - | Reverse Beat, Jump, Special |
j.B | - | - | - | Reverse Beat, Jump, Special |
j.C | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Gordeau/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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