BBTag/Gordeau/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1500 - 100 80 B All 9 4 18 -5 - 16 17 - - -
5AA
1500 - 100 80 B All 10 9(?) 10(?) -2 - 16 19 - - -
5AAA
1700 - 100 75 B All 13 5 18 -4 - 18 Untech - - -
5AAAA
900*3 - 80 85 (once) B All 19 1*3 25 -5 - 18+2 30+3 - - -
2A
1000 - 100 75 F All 7 2 17 -5 - 13 14 - - -
5B
1700 - 100 85 B All 19 3 42 -26 - 18 19 - - -
5BB
1000*2 - 100 67.5 (once) B All 11 hit: 4(2)2
whiff: 4, 3
hit: 28
whiff: 20
1st hit: -21
2nd hit: -9
whiffed hit: -2
- 1st hit: 13
2nd hit: 20
whiffed hit: 20
- - - -
  • Second hit has 111% bonus proration.
  • Whiff version activates if 5BB connects with an assist partner instead of active partner.
5BBB
0, 800, 1200 - - 100 T Throw 16 4 30 - - - - - - -
  • Can only be used if hit version of 5BB's second hit is a hit.
2B
1100*2 - 90 85 F, B Low, All 9 3(6)5 23 -10 - 16 - - 9-17 H -
5C
800+ - - - H High 26 3 18 -4 - 16 - - - -
2C
1700 - 90 75 F Low 13 10 31 -13 - 18 - - - -
  • On hit, recovery is always 31 frames, even if the hit was meatied.
j.A
1600*2 - 80 80 H High 8 2(7)2 17 - - 16, 16 - - - -
j.B
1800 - 80 85 H High 10 2 25 - - 18 - - - -
j.C
1900 - 80 85 H All 13 3 Till L+12 - - 18 - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
500, 1500 - 100 50 - Throw 3-30 1 21 - - - - - - -

100% minimum damage

Precise Aim
Reversal Action
1200,300*6,1800 - 80 60 (once) B, H*7 Mid, All*7 21 4(10)1(2)1(2)1(4)
1(2)1(2)1(Till L)2(?)
50 - - - - - 1-24 All -

On whiff or block, the final attack doesn't come out, and recovery is Till L+22

Air Precise Aim
Reversal Action
700*6 - 80 60 (once) - - 10 1(2)1(2)1
(4)1(2)1(2)1
Till L+16 - - - - - - -
Cross Burst Attack
1000 - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Grim Reaper
236A
800, 1600 - 80 85 (once) B All 15 6(10)3 26 -10 - 18 - - - -
B Grim Reaper
236B
800*3,1600 - 80 85 (once) B All 19 6(8)3(5)6(10)3 32 -16 - 18 - - - -
A Assimilation
214A
0, 2000, 3000 - 100 50 (once) T Throw 11 2 33 - - - - - - -
B Assimilation
214B
0, 2500, 3500 - 100 50 (once) T Throw 7 4 34 - - - - - 3-10 H -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Grim Reaper
236C
800*5, 1600 - 80 85 (once) B All 13 4(5)3(4)6
(9)3(3)6(9)3
29 -13 - 18 - - - -
EX Assimilation
214C
800, 0, 2000, 3000 - 100 50 (once) T Throw 11 2 25 - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
6P
Rusty Nail
900*3 - 60 85 (once) - - 31 3*3 - - - - - - - -
5P
Grim Reaper
1000, 1600 - 70 85 (once) - - 15 2(14)3 - - - - - - - -
4P
Aim Opening
1700 - 70 85 - - 15 2 - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mortal Slide Divest
236B+C
1000, 640*5, 1280 - - - B All 1+12 4(4)2 34 -17 - 18 - - 1-16 All -
Turbulence
214B+C
1000*8 4000 - - - B All 1+12 - - -17 - 20 - - 1-22 All -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Soul Vanish/Soul Exodus
222B+C
50000 - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - Reverse Beat, Jump, Special, Super
5AA 5AAA - - Reverse Beat, Jump[-], Special, Super
5AAA 5AAAA - - Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - - Reverse Beat, Jump, Special, Super
5B - 5BB - Reverse Beat, Jump[-], Special Super
5BB - 5BBB[-] - Reverse Beat, Jump[-], Special, Super
5BBB - - - -
2B - - - Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal that has not been used in the current string.

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc