BBTag/Gordeau/Frame Data

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System Data[edit]

Health:

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1500 - - - B All 9 4 19 -5 - 18 - - - -
5AA
1500 - - - B All 10 7(?) 11(?) -1 - 16 - - - -
5AAA
1700 - - - B All 13 2 19 -4 - 16 - - - -
5AAAA
900*3 - - - B All 18 1*3(?) 25(?) -5 - 20 - - - -
2A
1000 - - - F All 7 2 17 -5 - 13 - - - -
5B
1700 - - - B All 18 3 42 -24 - 20 - - - -
5BB
1000*2 - - - B All 11 hit: 4(2)2
whiff: 4, 3
hit: 28
whiff: 20
1st hit: -21
2nd hit: -9
whiffed hit: -2
- 1st hit: 13
2nd hit: 20
whiffed hit: 20
- - - -

Whiff version activates if 5BB connects with an assist partner instead of active partner.

5BBB
800, 1200 - - - B - 18 4 19 - - - - - - -
2B
1100*2 - - - F, B Low, All 8 3(6)5 23 -11 - 16 - - 8-16 H -
5C
3200
4000
- - - H High 26 3 18 -4 - 16 - - - -
2C
1700 - - - F Low 8 10 31 -13 - - - - - -
j.A
1600*2 - - - H High 8 2(7)2 17 - - 16, 16 - - - -
j.B
1800 - - - H High 10 2 25 - - 18 - - - -
j.C
1900 - - - H High 13 3 Till L+12 - - 20 - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
500, 1500 - - - - Throw 3-30 1 21 - - - - - - -
Precise Aim
Reversal Action
1200,115*6,??? - - - B, H*7 Mid, All*7 21 4(10)1(2)1(2)1(4)
1(2)1(2)1(Till L)2(?)
50 - - - - - 1-24 All -

On whiff or block, the final attack doesn't come out, and recovery is Till L+22

Air Precise Aim
Reversal Action
115*6 - - - - - 10 1(2)1(2)1
(4)1(2)1(2)1
Till L+16 - - - - - - -
Cross Burst Attack
1000 - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Grim Reaper
236A
800, 1600 - - - B All 15 2(14)3 26 -10 - 18 - - - -
B Grim Reaper
236B
800*3,1600 - - - B All 19 2(12)3(5)2(14)3 32 -16 - 18 - - - -
A Assimilation
214A
0, 800, 1200 - - - T Throw 11 2 33 - - - - - - -
B Assimilation
214B
0, 1000, 1400 - - - T Throw 7 4 34 - - - - - 3-10 H -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge
    • Skill Gauge Cooldown ???F
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Grim Reaper
236C
800*5, 1600 - - - B All 13 2(7)3(3)2
(13)3(3)2(13)3
29 -13 - 18 - - - -
EX Assimilation
214C
0, 800*2, 1200 - - - T Throw 11 2 25 - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
6P
Rusty Nail
900*3 - - - - - 31 3*3 - - - - - - - -
5P
Grim Reaper
1000, 1600 - - - - - 15 2(14)3 - - - - - - - -
4P
Aim Opening
1700 - - - - - 15 2 - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Mortal Slide Divest
236B+C
1000, 640*5, 1280 - - - B All 1+12 4(4)2 34 -17 - 18 - - 1-16 All -
Turbulence
214B+C
1000*8 4000 - - - B All 1+12 - - -17 - 20 - - 1-22 All -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Soul Vanish/Soul Exodus
222B+C
50000 - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - Reverse Beat, Jump, Special, Super
5AA 5AAA - - Reverse Beat, Jump[-], Special, Super
5AAA 5AAAA - - Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - - Reverse Beat, Jump, Special, Super
5B - 5BB - Reverse Beat, Jump[-], Special Super
5BB - 5BBB[-] - Reverse Beat, Jump[-], Special, Super
5BBB - - - -
2B - - - Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A - - - Reverse Beat, Jump, Special
j.B - - - Reverse Beat, Jump, Special
j.C - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal that has not been used in the current string.

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc